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bamort/backend/models/models.go
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package models
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import (
"bamort/database"
"fmt"
"gorm.io/gorm"
)
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type BamortBase struct {
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ID uint `gorm:"primaryKey" json:"id"`
Name string `json:"name"`
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}
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type BamortCharTrait struct {
BamortBase
CharacterID uint `gorm:"index" json:"character_id"`
}
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type Magisch struct {
IstMagisch bool `json:"ist_magisch"`
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Abw int `json:"abw"`
Ausgebrannt bool `json:"ausgebrannt"`
}
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type LookupList struct {
ID uint `gorm:"primaryKey" json:"id"` //`gorm:"default:uuid_generate_v3()"` // db func
GameSystem string `gorm:"column:game_system;index;default:midgard" json:"game_system"`
Name string `json:"name"`
Beschreibung string `json:"beschreibung"`
Quelle string `json:"quelle"`
}
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type LearnCost struct {
Stufe int `json:"stufe"`
LE int `json:"le"`
TE int `json:"te"`
Ep int `json:"ep"`
Money int `json:"money"`
PP int `json:"pp"`
}
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type Skill struct {
LookupList
Initialwert int `gorm:"default:5" json:"initialwert"`
Bonuseigenschaft string `json:"bonuseigenschaft,omitempty"`
Improvable bool `gorm:"default:true" json:"improvable"`
InnateSkill bool `gorm:"default:false" json:"innateskill"`
Category string `json:"category"`
Difficulty string `json:"difficulty"`
}
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type WeaponSkill struct {
Skill
}
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type Spell struct {
LookupList
Bonus int `json:"bonus"`
Stufe int `json:"level"`
AP string `gorm:"default:1" json:"ap"`
Art string `gorm:"default:Gestenzauber" json:"art"`
Zauberdauer string `gorm:"default:10 sec" json:"zauberdauer"`
Reichweite string `json:"reichweite"` // in m
Wirkungsziel string `json:"wirkungsziel"`
Wirkungsbereich string `json:"wirkungsbereich"`
Wirkungsdauer string `json:"wirkungsdauer"`
Ursprung string `json:"ursprung"`
Category string `gorm:"default:normal" json:"category"`
}
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func (object *LookupList) Create() error {
gameSystem := "midgard"
object.GameSystem = gameSystem
err := database.DB.Transaction(func(tx *gorm.DB) error {
// Save the main character record
if err := tx.Create(&object).Error; err != nil {
return fmt.Errorf("failed to save Lookup: %w", err)
}
return nil
})
return err
}
func (object *LookupList) First(value string) error {
gameSystem := "midgard"
err := database.DB.First(&object, "game_system=? AND name!='Placeholder' AND name = ?", gameSystem, value).Error
if err != nil {
// zauber found
return err
}
return nil
}
func (object *LookupList) FirstId(value uint) error {
gameSystem := "midgard"
err := database.DB.First(&object, "game_system=? AND name!='Placeholder' AND id = ?", gameSystem, value).Error
if err != nil {
// zauber found
return err
}
return nil
}
func (object *LookupList) Save() error {
err := database.DB.Save(&object).Error
if err != nil {
// zauber found
return err
}
return nil
}
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func (object *Skill) TableName() string {
var dbPrefix = "gsm"
return dbPrefix + "_" + "skills"
}
func (stamm *Skill) Create() error {
gameSystem := "midgard"
stamm.GameSystem = gameSystem
err := database.DB.Transaction(func(tx *gorm.DB) error {
// Save the main character record
if err := tx.Create(&stamm).Error; err != nil {
return fmt.Errorf("failed to save LookupSkill: %w", err)
}
return nil
})
return err
}
func (stamm *Skill) First(name string) error {
gameSystem := "midgard"
err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
if err != nil {
// Fertigkeit found
return err
}
return nil
}
func (object *Skill) FirstId(value uint) error {
gameSystem := "midgard"
err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
if err != nil {
// zauber found
return err
}
return nil
}
func (object *Skill) Select(fieldName string, value string) ([]Skill, error) {
gameSystem := "midgard"
var skills []Skill
err := database.DB.Find(&skills, "game_system=? AND name != 'Placeholder' AND "+fieldName+" = ?", gameSystem, value).Error
if err != nil {
return nil, err
}
return skills, nil
}
func SelectSkills(fieldName string, value string) ([]Skill, error) {
gameSystem := "midgard"
var skills []Skill
if fieldName == "" {
err := database.DB.Find(&skills, "game_system=? AND name != 'Placeholder'", gameSystem).Error
if err != nil {
return nil, err
}
} else {
err := database.DB.Find(&skills, "game_system=? AND name != 'Placeholder' AND "+fieldName+" = ?", gameSystem, value).Error
if err != nil {
return nil, err
}
}
return skills, nil
}
func (object *Skill) Save() error {
err := database.DB.Save(&object).Error
if err != nil {
// zauber found
return err
}
return nil
}
func (object *Skill) Delete() error {
result := database.DB.Delete(&object, object.ID)
if result.Error != nil {
return result.Error
}
if result.RowsAffected == 0 {
return fmt.Errorf("no record found with ID %v", object.ID)
}
return nil
}
func (object *Skill) GetSkillCategories() ([]string, error) {
var categories []string
gameSystem := "midgard"
result := database.DB.Model(&Skill{}).
Where("game_system = ? and category is not null", gameSystem).
Distinct().
Pluck("category", &categories)
if result.Error != nil {
return nil, result.Error
}
return categories, nil
}
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func (object *WeaponSkill) TableName() string {
var dbPrefix = "gsm"
return dbPrefix + "_" + "weaponskills"
}
func (stamm *WeaponSkill) Create() error {
gameSystem := "midgard"
stamm.GameSystem = gameSystem
err := database.DB.Transaction(func(tx *gorm.DB) error {
// Save the main character record
if err := tx.Create(&stamm).Error; err != nil {
return fmt.Errorf("failed to save LookupWeaponSkill: %w", err)
}
return nil
})
return err
}
func (stamm *WeaponSkill) First(name string) error {
gameSystem := "midgard"
err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
if err != nil {
// Fertigkeit found
return err
}
return nil
}
func (object *WeaponSkill) FirstId(value uint) error {
gameSystem := "midgard"
err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
if err != nil {
// zauber found
return err
}
return nil
}
func (object *WeaponSkill) Save() error {
err := database.DB.Save(&object).Error
if err != nil {
// zauber found
return err
}
return nil
}
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func (object *Spell) TableName() string {
var dbPrefix = "gsm"
return dbPrefix + "_" + "spells"
}
func (stamm *Spell) Create() error {
gameSystem := "midgard"
stamm.GameSystem = gameSystem
err := database.DB.Transaction(func(tx *gorm.DB) error {
// Save the main character record
if err := tx.Create(&stamm).Error; err != nil {
return fmt.Errorf("failed to save LookupSpell: %w", err)
}
return nil
})
return err
}
func (stamm *Spell) First(name string) error {
gameSystem := "midgard"
err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
if err != nil {
// zauber found
return err
}
return nil
}
func (object *Spell) FirstId(value uint) error {
gameSystem := "midgard"
err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
if err != nil {
// zauber found
return err
}
return nil
}
func (object *Spell) Save() error {
err := database.DB.Save(&object).Error
if err != nil {
// zauber found
return err
}
return nil
}
func (object *Spell) GetSpellCategories() ([]string, error) {
var categories []string
gameSystem := "midgard"
result := database.DB.Model(&Spell{}).
Where("game_system=? and category is not null", gameSystem).
Distinct().
Pluck("category", &categories)
if result.Error != nil {
return nil, result.Error
}
return categories, nil
}