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bamort/backend/pdfrender/todo.md
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2025-12-19 22:32:43 +01:00
## COMPLETED
* ✅ Page 2 Weapons Table now shows the following information:
- For each Weapon a character has:
- Its name
- ✅ the Fertigkeitswert (EW): Waffenfertigkeit.Fertigkeitswert + Character.AngriffBonus + Weapon.Anb (if equipped)
- ✅ the Schaden (Damage) including character's SchadenBonus and weapon's Schadensbonus
- ✅ If it is a ranged weapon, the ranges for near, medium and far
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Implementation notes:
- ✅ AngriffBonus and SchadenBonus are now calculated in DerivedValueSet from character attributes
- ✅ mapWeapons() function now:
- Calculates EW = Waffenfertigkeit.Fertigkeitswert + Character.AngriffBonus + Weapon.Anb
- Matches Waffenfertigkeiten with equipped Waffen by name
- Adds weapon attack bonus (Anb) if weapon is equipped
- ✅ Added test TestMapWeapons_WithEWCalculation to verify correct EW calculation
- ✅ Used TDD approach: wrote failing test first, then implemented solution
* ✅ Template MaxItems expectations are now dynamic:
- Tests now read MaxItems values directly from template HTML comments
- Updated TestLoadTemplateSetFromFiles to parse templates dynamically
- Updated TestDefaultA4QuerTemplateSet_LoadsFromFiles to use dynamic expectations
- Updated TestPaginationUsesTemplateMetadata to read from template files
- Tests will automatically adapt when template capacities change
2025-12-20 00:19:20 +01:00
* ✅ Weapon model enhancements:
- ✅ Added RangeNear, RangeMiddle, RangeFar integer fields to gsm_weapons table
- ✅ Added IsRanged() method that returns true if at least one range value > 0
- ✅ Damage field already exists in gsm_weapons table
- ✅ EqWaffe already contains bonus values: Anb (Attack), Schb (Damage), Abwb (Defense)
- ✅ All tests pass with new fields
* ✅ Page 2 Weapons Table - Complete implementation:
- ✅ Changed TestVisualInspection_AllPages to load character Fanjo Vetrani (ID 18) from test database
- ✅ Damage calculation implemented:
- Calculates total damage: Base Weapon Damage + Character SchadenBonus + Weapon Schb
- Format: "1W6+3" where +3 = SchadenBonus + Schb
- Implemented calculateWeaponDamage() function
- Added TestMapWeapons_WithDamageCalculation test
- ✅ Ranged weapon ranges implemented:
- Shows ranges for ranged weapons (Bogen, Armbrust, etc.)
- Format: "Nah/Mittel/Fern" (e.g., "10/30/100")
- Implemented calculateWeaponRange() function
- Added TestMapWeapons_WithRangedWeaponRanges test
- Marks weapons as ranged using IsRanged field
- ✅ All tests pass
2025-12-19 22:32:43 +01:00
* ✅ Continuation pages for overflow items:
- When items exceed template capacity, continuation pages are automatically created
- Continuation pages follow naming pattern: page1.2_stats.html, page1.3_stats.html, etc.
- Template loader automatically falls back to base template for continuation pages
- No physical continuation template files needed - reuses base template structure
- **NEW: RenderPageWithContinuations() function generates actual PDF files**
- Each continuation page is rendered as a separate PDF
- PDFs can be merged into a single combined file
- Implemented using TDD:
- Created comprehensive tests in continuation_test.go
- Added GenerateContinuationTemplateName() function
- Added ExtractBaseTemplateName() function
- Updated paginateList() to generate continuation template names
- Updated RenderTemplate() to handle continuation template fallback
- **Created RenderPageWithContinuations() to actually render multiple PDFs**
- **Created integration test that saves real PDF files to disk**
- All existing tests updated to work with dynamic template capacities
- Fully tested and working end-to-end
- **VERIFIED: 5 continuation pages generated for 50 skills, saved to /tmp/bamort_continuation_test/**
2025-12-20 00:19:20 +01:00
## TODO (Remaining)
2025-12-19 22:32:43 +01:00
* continuation of lists does not work as expected but good enough for a first shot
* generalize handling so that only on set of functions can handle ALL kinds of templates. Needs massive refactoring
* currently the template fetched for rendering is set to Default_A4_Quer