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bamort/backend/pdfrender/render_with_continuation.go
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package pdfrender
import (
"fmt"
"github.com/pdfcpu/pdfcpu/pkg/api"
)
// RenderPageWithContinuations renders a template page and all necessary continuation pages
// Returns a slice of PDF bytes, one for each page (main + continuations)
func RenderPageWithContinuations(
viewModel *CharacterSheetViewModel,
templateName string,
startPageNumber int,
date string,
loader *TemplateLoader,
renderer *PDFRenderer,
) ([][]byte, error) {
var pdfs [][]byte
templateSet := DefaultA4QuerTemplateSet()
paginator := NewPaginator(templateSet)
// Determine which list type this template handles
var distributions []PageDistribution
var err error
switch templateName {
case "page1_stats.html":
// Paginate skills
distributions, err = paginator.PaginateSkills(viewModel.Skills, templateName, "")
if err != nil {
return nil, fmt.Errorf("failed to paginate skills: %w", err)
}
case "page2_play.html":
// Page 2 has both skills and weapons that overflow together
// Use multi-list pagination so remaining items from both lists go to continuation pages
distributions, err = paginator.PaginatePage2PlayLists(viewModel.Skills, viewModel.Weapons, templateName)
if err != nil {
return nil, fmt.Errorf("failed to paginate page2 lists: %w", err)
}
case "page3_spell.html":
// Paginate spells
distributions, err = paginator.PaginateSpells(viewModel.Spells, templateName)
if err != nil {
return nil, fmt.Errorf("failed to paginate spells: %w", err)
}
case "page4_equip.html":
// Page 4 has a complex container-based layout where items are grouped by containers.
// The template expects the full equipment list to properly render containers and their contents.
// Pagination doesn't make sense here - render as single page with all equipment.
pageData, err := PreparePaginatedPageData(viewModel, templateName, startPageNumber, date)
if err != nil {
return nil, err
}
html, err := loader.RenderTemplateWithInlinedResources(templateName, pageData)
if err != nil {
return nil, err
}
pdf, err := renderer.RenderHTMLToPDF(html)
if err != nil {
return nil, err
}
return [][]byte{pdf}, nil
default:
// For unknown templates, render single page without pagination
pageData, err := PreparePaginatedPageData(viewModel, templateName, startPageNumber, date)
if err != nil {
return nil, err
}
html, err := loader.RenderTemplateWithInlinedResources(templateName, pageData)
if err != nil {
return nil, err
}
pdf, err := renderer.RenderHTMLToPDF(html)
if err != nil {
return nil, err
}
return [][]byte{pdf}, nil
}
// If only one page, use the simplified approach
if len(distributions) == 1 {
pageData, err := PreparePaginatedPageData(viewModel, templateName, startPageNumber, date)
if err != nil {
return nil, err
}
html, err := loader.RenderTemplateWithInlinedResources(templateName, pageData)
if err != nil {
return nil, err
}
pdf, err := renderer.RenderHTMLToPDF(html)
if err != nil {
return nil, err
}
return [][]byte{pdf}, nil
}
// Multiple pages needed - render each one
for i, dist := range distributions {
pageData := &PageData{
Character: viewModel.Character,
Attributes: viewModel.Attributes,
DerivedValues: viewModel.DerivedValues,
GameResults: viewModel.GameResults,
Meta: PageMeta{
Date: date,
PageNumber: startPageNumber + i,
},
}
// Populate the page data based on the distribution
switch templateName {
case "page1_stats.html":
// Extract skills from distribution
if col1, ok := dist.Data["skills_column1"].([]SkillViewModel); ok {
pageData.SkillsColumn1 = col1
}
if col2, ok := dist.Data["skills_column2"].([]SkillViewModel); ok {
pageData.SkillsColumn2 = col2
}
// Combine for backward compatibility
pageData.Skills = append(pageData.SkillsColumn1, pageData.SkillsColumn2...)
case "page2_play.html":
// Extract all lists from distribution (skills and weapons)
if weapons, ok := dist.Data["weapons_main"].([]WeaponViewModel); ok {
pageData.Weapons = weapons
}
if learned, ok := dist.Data["skills_learned"].([]SkillViewModel); ok {
pageData.SkillsLearned = learned
}
if unlearned, ok := dist.Data["skills_unlearned"].([]SkillViewModel); ok {
// Unlearned skills are typically shown via general skills list
// Add to Skills for template compatibility
pageData.Skills = append(pageData.Skills, unlearned...)
}
if languages, ok := dist.Data["skills_languages"].([]SkillViewModel); ok {
pageData.SkillsLanguage = languages
}
case "page3_spell.html":
// Extract spells from distribution
if left, ok := dist.Data["spells_left"].([]SpellViewModel); ok {
pageData.SpellsLeft = left
}
if right, ok := dist.Data["spells_right"].([]SpellViewModel); ok {
pageData.SpellsRight = right
}
// Combine for backward compatibility
pageData.Spells = append(pageData.SpellsLeft, pageData.SpellsRight...)
case "page4_equip.html":
// Extract equipment from distribution
if equipment, ok := dist.Data["equipment_worn"].([]EquipmentViewModel); ok {
pageData.Equipment = append(pageData.Equipment, equipment...)
}
if equipment, ok := dist.Data["equipment_carried"].([]EquipmentViewModel); ok {
pageData.Equipment = append(pageData.Equipment, equipment...)
}
}
// Render the page (use continuation template name if needed)
html, err := loader.RenderTemplateWithInlinedResources(dist.TemplateName, pageData)
if err != nil {
return nil, fmt.Errorf("failed to render %s: %w", dist.TemplateName, err)
}
pdf, err := renderer.RenderHTMLToPDF(html)
if err != nil {
return nil, fmt.Errorf("failed to generate PDF for %s: %w", dist.TemplateName, err)
}
pdfs = append(pdfs, pdf)
}
return pdfs, nil
}
// MergePDFs merges multiple PDF byte slices into a single PDF
func MergePDFs(pdfList [][]byte, outputPath string) error {
if len(pdfList) == 0 {
return fmt.Errorf("no PDFs to merge")
}
if len(pdfList) == 1 {
// Single PDF, just write it
return nil
}
// Use pdfcpu to merge - this is a placeholder, actual implementation
// would need to save individual PDFs first, then merge them
// For now, this function signature is defined for future use
return api.MergeCreateFile(nil, outputPath, false, nil)
}