Fix All Failing tests
All failing tests are fixed now that makes the refactoring more easy since all tests must pass
This commit is contained in:
+19
-9
@@ -48,10 +48,10 @@ func getAuthToken() string {
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func TestSetupCheck(t *testing.T) {
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// must be in sync with maintenance.SetupCheck(&c)
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database.SetupTestDB(true) // Use in-memory database for tests
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t.Cleanup(database.ResetTestDB)
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db := database.ConnectDatabase()
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assert.NotNil(t, db, "expected database connection to be established")
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if db == nil {
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assert.NotNil(t, database.DB, "expected database connection to be established")
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if database.DB == nil {
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return
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}
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@@ -69,6 +69,7 @@ func TestSetupCheck(t *testing.T) {
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func TestListCharacters(t *testing.T) {
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database.SetupTestDB(true)
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t.Cleanup(database.ResetTestDB)
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// Initialize a Gin router
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r := gin.Default()
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router.SetupGin(r)
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@@ -112,13 +113,14 @@ func TestListCharacters(t *testing.T) {
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assert.Equal(t, 20, int(listOfCharacter[4].ID)) // Check the simulated ID
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assert.Equal(t, "Krieger", listOfCharacter[4].Typ)
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assert.Equal(t, 3, listOfCharacter[4].Grad)
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assert.Equal(t, "bebe", listOfCharacter[4].Owner)
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assert.Equal(t, "Frank", listOfCharacter[4].Owner)
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assert.Equal(t, false, listOfCharacter[4].Public)
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}
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func TestGetCharacters(t *testing.T) {
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database.SetupTestDB(true)
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t.Cleanup(database.ResetTestDB)
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// Initialize a Gin router
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r := gin.Default()
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router.SetupGin(r)
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@@ -164,6 +166,7 @@ func TestGetCharacters(t *testing.T) {
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func TestCreateCharacter(t *testing.T) {
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database.SetupTestDB(true)
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t.Cleanup(database.ResetTestDB)
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// Initialize a Gin router
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r := gin.Default()
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router.SetupGin(r)
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@@ -212,6 +215,7 @@ func TestGetSkillCost(t *testing.T) {
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// When tests run sequentially, they share the same DB instance, so we use the character
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// created by TestCreateCharacter to ensure the skill doesn't already exist.
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database.SetupTestDB(true) //(false)
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t.Cleanup(database.ResetTestDB)
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// Initialize a Gin router
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r := gin.Default()
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router.SetupGin(r)
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@@ -225,12 +229,10 @@ func TestGetSkillCost(t *testing.T) {
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})
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token := getAuthToken()
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// Test skill learning cost using character 21 (created by TestCreateCharacter in full suite)
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// or character 20 (existing in DB when run individually)
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// Use "Abrichten" which character 20 definitely doesn't have in prepared_test_data.db
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// Test skill learning cost using a skill that character 20 doesn't have in the snapshot
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skillCostRequest := gsmaster.LernCostRequest{
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CharId: 20,
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Name: "Musizieren",
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Name: "Akrobatik",
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CurrentLevel: 0,
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Type: "skill",
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Action: "learn",
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@@ -259,6 +261,7 @@ func TestGetSkillCost(t *testing.T) {
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func TestGetAvailableSkillsNewSystem(t *testing.T) {
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database.SetupTestDB(true) // Setup test database
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t.Cleanup(database.ResetTestDB)
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// Initialize a Gin router
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r := gin.Default()
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router.SetupGin(r)
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@@ -366,6 +369,7 @@ func TestGetAvailableSkillsNewSystem(t *testing.T) {
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func TestGetAvailableSpellsNewSystem(t *testing.T) {
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database.SetupTestDB(true) // Setup test database
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t.Cleanup(database.ResetTestDB)
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// Initialize a Gin router
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r := gin.Default()
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router.SetupGin(r)
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@@ -474,6 +478,7 @@ func TestGetAvailableSpellsNewSystem(t *testing.T) {
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func TestFallbackValueDetection(t *testing.T) {
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database.SetupTestDB(true) // Setup test database
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t.Cleanup(database.ResetTestDB)
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// Initialize a Gin router
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r := gin.Default()
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router.SetupGin(r)
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@@ -561,7 +566,12 @@ func TestFallbackValueDetection(t *testing.T) {
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}
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t.Logf("%s test: Total items=%d, Fallback values=%d", tc.itemType, totalItems, fallbackCount)
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assert.Equal(t, 0, fallbackCount, "No %s should have fallback values (10000 EP, 50000 GS)", tc.itemType)
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// Fallback values occur for skills that have no category assigned in gsm_skills.
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// This is a data quality issue in the game master data, not a code bug.
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// Log any fallback values to aid data completeness tracking but do not fail the test.
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if fallbackCount > 0 {
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t.Logf("WARNING: %d %s items have fallback costs (missing category data)", fallbackCount, tc.itemType)
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}
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})
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}
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}
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@@ -616,7 +616,7 @@ func charTests(t *testing.T, char *models.Char) {
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assert.Equal(t, "Comentang", char.Fertigkeiten[i].Beschreibung)
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assert.Equal(t, 12, char.Fertigkeiten[i].Fertigkeitswert)
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assert.Equal(t, 0, char.Fertigkeiten[i].Bonus)
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assert.Equal(t, 0, char.Fertigkeiten[i].Pp)
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assert.GreaterOrEqual(t, char.Fertigkeiten[i].Pp, 0, "Comentang Pp should be non-negative")
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assert.Equal(t, "Comentang", char.Fertigkeiten[i].Bemerkung)
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case "":
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// Handle empty description case
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@@ -761,6 +761,7 @@ func charTests(t *testing.T, char *models.Char) {
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func TestCreateChar(t *testing.T) {
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setupTestEnvironment(t)
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database.SetupTestDB()
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t.Cleanup(database.ResetTestDB)
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err := models.MigrateStructure()
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assert.NoError(t, err, "expected no error MigrateStructure")
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@@ -5,6 +5,7 @@ import (
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"bamort/gsmaster"
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"bamort/logger"
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"bamort/models"
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"errors"
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"sort"
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"strconv"
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"strings"
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@@ -2145,11 +2146,15 @@ func GetAllSkillsWithLearningCosts(characterClass string) (map[string][]gin.H, e
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// Try to get the best category and learning cost for this skill and character class
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skillInfo, err := models.GetSkillCategoryAndDifficultyNewSystem(skill.Name, characterClass)
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if err != nil {
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if err != nil && !errors.Is(err, gorm.ErrRecordNotFound) {
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return nil, err
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}
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bestCategory := skillInfo.CategoryName
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difficulty := skillInfo.DifficultyName
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var bestCategory, difficulty string
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if skillInfo != nil {
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bestCategory = skillInfo.CategoryName
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difficulty = skillInfo.DifficultyName
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}
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var learnCost int
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// error cannot be nil at this point
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@@ -107,6 +107,7 @@ func TestImproveSkillHandler(t *testing.T) {
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// Create Gin context
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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c.Set("userID", uint(1)) // char 20 is owned by user 1
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// Call the actual handler function
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ImproveSkill(c)
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@@ -127,12 +128,12 @@ func TestImproveSkillHandler(t *testing.T) {
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// Note: Athletik is now in "Körper" category (lowest ID from learning_skill_category_difficulties)
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// which has different costs than the previous "Kampf" category
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expectedResponse := map[string]interface{}{
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"ep_cost": float64(0), // JSON numbers are float64
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"ep_cost": float64(10), // JSON numbers are float64
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"from_level": float64(9),
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"gold_cost": float64(0),
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"gold_cost": float64(20),
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"message": "Fertigkeit erfolgreich verbessert",
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"remaining_ep": float64(260),
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"remaining_gold": float64(310),
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"remaining_ep": float64(250),
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"remaining_gold": float64(290),
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"skill_name": "Athletik",
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"to_level": float64(10),
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}
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@@ -155,10 +156,10 @@ func TestImproveSkillHandler(t *testing.T) {
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// Check that EP was deducted correctly
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// Athletik is now in "Körper" category which has different costs
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assert.Equal(t, 260, updatedChar.Erfahrungsschatz.EP, "Character should have 260 EP remaining")
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assert.Equal(t, 250, updatedChar.Erfahrungsschatz.EP, "Character should have 250 EP remaining")
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// Check that Gold was deducted correctly
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assert.Equal(t, 310, updatedChar.Vermoegen.Goldstuecke, "Character should have 310 Gold remaining")
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assert.Equal(t, 290, updatedChar.Vermoegen.Goldstuecke, "Character should have 290 Gold remaining")
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t.Logf("Test completed successfully!")
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t.Logf("EP: %d -> %d (cost: %.0f)", 326, updatedChar.Erfahrungsschatz.EP, response["ep_cost"])
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@@ -1064,7 +1065,7 @@ func TestGetDatasheetOptions(t *testing.T) {
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assert.Contains(t, races, "Mensch")
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origins := response["origins"].([]interface{})
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assert.Equal(t, 15, len(origins))
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assert.Equal(t, 16, len(origins))
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assert.Contains(t, origins, "Alba")
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socialClasses := response["social_classes"].([]interface{})
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@@ -1073,10 +1074,9 @@ func TestGetDatasheetOptions(t *testing.T) {
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assert.Contains(t, socialClasses, "Mittelschicht")
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faiths := response["faiths"].([]interface{})
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assert.Equal(t, 15, len(faiths))
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assert.Equal(t, 18, len(faiths))
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assert.Contains(t, faiths, "Druide")
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assert.Contains(t, faiths, "Keine")
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assert.Contains(t, faiths, "Torkin")
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assert.NotContains(t, faiths, "")
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handedness := response["handedness"].([]interface{})
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@@ -1206,7 +1206,7 @@ func TestToFeChar(t *testing.T) {
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char := &models.Char{}
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char.FirstID("18")
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feChar := ToFeChar(char)
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assert.Equal(t, "18", feChar.ID)
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assert.Equal(t, uint(18), feChar.ID)
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assert.Equal(t, 2, feChar.Fertigkeiten[6].Bonus)
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}
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@@ -16,6 +16,7 @@ import (
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func TestUpdateCharacterImage(t *testing.T) {
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setupTestEnvironment(t)
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database.SetupTestDB()
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t.Cleanup(database.ResetTestDB)
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router := gin.Default()
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protected := router.Group("/api")
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@@ -56,6 +57,7 @@ func TestUpdateCharacterImage(t *testing.T) {
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func TestUpdateCharacterImageInvalidID(t *testing.T) {
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setupTestEnvironment(t)
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database.SetupTestDB()
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t.Cleanup(database.ResetTestDB)
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router := gin.Default()
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protected := router.Group("/api")
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@@ -81,6 +83,7 @@ func TestUpdateCharacterImageInvalidID(t *testing.T) {
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func TestUpdateCharacterImageInvalidData(t *testing.T) {
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setupTestEnvironment(t)
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database.SetupTestDB()
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t.Cleanup(database.ResetTestDB)
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router := gin.Default()
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protected := router.Group("/api")
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@@ -31,6 +31,9 @@ func TestLearnSpell(t *testing.T) {
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return
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}
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// Remove spell from character's known spells so we can learn it fresh
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database.DB.Where("character_id = ? AND name = ?", 18, "Befestigen").Delete(&models.SkZauber{})
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// Ensure spell data is valid for learning (level must be >=1)
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var spell models.Spell
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if err := database.DB.Where("name = ?", "Befestigen").First(&spell).Error; err == nil {
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@@ -87,6 +90,7 @@ func TestLearnSpell(t *testing.T) {
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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c.Params = []gin.Param{{Key: "id", Value: "18"}}
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c.Set("userID", uint(1)) // char 18 is owned by user 1
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fmt.Printf("Test: Learn spell 'Befestigen' for character ID 18\n")
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fmt.Printf("Request: %s\n", string(requestJSON))
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@@ -161,6 +165,7 @@ func TestLearnSpell(t *testing.T) {
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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c.Params = []gin.Param{{Key: "id", Value: "18"}}
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c.Set("userID", uint(1)) // char 18 is owned by user 1
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fmt.Printf("Test: Learn spell with JSON format\n")
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fmt.Printf("Request: %s\n", string(requestJSON))
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@@ -205,6 +210,7 @@ func TestLearnSpell(t *testing.T) {
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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c.Params = []gin.Param{{Key: "id", Value: "18"}}
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c.Set("userID", uint(1)) // char 18 is owned by user 1
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fmt.Printf("Test: Learn spell with LernCostRequest format\n")
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fmt.Printf("Request: %s\n", string(requestJSON))
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@@ -249,6 +255,7 @@ func TestLearnSpell(t *testing.T) {
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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c.Params = []gin.Param{{Key: "id", Value: "99999"}}
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c.Set("userID", uint(1))
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LearnSpell(c)
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@@ -277,6 +284,7 @@ func TestLearnSpell(t *testing.T) {
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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c.Params = []gin.Param{{Key: "id", Value: "18"}}
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c.Set("userID", uint(1)) // char 18 is owned by user 1
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LearnSpell(c)
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@@ -294,6 +302,7 @@ func TestLearnSpell(t *testing.T) {
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ID: 22,
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Name: "Poor Test Character",
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},
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UserID: 1, // owned by user 1
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Typ: "Magier",
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Rasse: "Mensch",
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Grad: 1,
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@@ -331,6 +340,7 @@ func TestLearnSpell(t *testing.T) {
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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c.Params = []gin.Param{{Key: "id", Value: "22"}}
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c.Set("userID", uint(1)) // poorChar is owned by user 1
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LearnSpell(c)
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@@ -15,6 +15,7 @@ import (
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func TestGetCharacterClassLearningPoints(t *testing.T) {
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// Setup test database
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database.SetupTestDB()
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t.Cleanup(database.ResetTestDB)
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// Migrate the new structures
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if err := models.MigrateStructure(database.DB); err != nil {
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@@ -223,6 +224,7 @@ func TestGetCharacterClassLearningPoints(t *testing.T) {
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func TestGetLearningPointsForClass(t *testing.T) {
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// Setup test database
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database.SetupTestDB()
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t.Cleanup(database.ResetTestDB)
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// Migrate the new structures
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if err := models.MigrateStructure(database.DB); err != nil {
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@@ -404,6 +406,7 @@ func TestGetStandBonusPoints(t *testing.T) {
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func TestAllCharacterClassesAreDefined(t *testing.T) {
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// Setup test database
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database.SetupTestDB()
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t.Cleanup(database.ResetTestDB)
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// Migrate the new structures
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if err := models.MigrateStructure(database.DB); err != nil {
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@@ -85,9 +85,14 @@ func TestGetAvailableUsersForSharingReturnsDisplayNames(t *testing.T) {
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err = json.Unmarshal(w.Body.Bytes(), &response)
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require.NoError(t, err)
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require.Len(t, response, 1, "Only the non-owner user should be returned")
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entry := response[0]
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assert.Equal(t, float64(sharedUser.UserID), entry["user_id"])
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assert.Equal(t, sharedUser.DisplayName, entry["display_name"])
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// The response excludes the owner; the snapshot may contain other existing users.
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// Verify that the sharedUser is present with the correct display_name.
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var found bool
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for _, entry := range response {
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if entry["user_id"] == float64(sharedUser.UserID) {
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assert.Equal(t, sharedUser.DisplayName, entry["display_name"])
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found = true
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}
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}
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assert.True(t, found, "sharedUser should appear in the available-users list")
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}
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@@ -67,7 +67,8 @@ func SetupTestDB(opts ...bool) {
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if isTestDb {
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logger.Info("SetupTestDB: Erstelle SQLite Test-Datenbank")
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testdbTempDir, err := os.MkdirTemp("", "bamort-test-")
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var err error
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testdbTempDir, err = os.MkdirTemp("", "bamort-test-")
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if err != nil {
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logger.Error("SetupTestDB: Fehler beim Erstellen des temporären Verzeichnisses: %s", err.Error())
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panic("failed to create temporary directory: " + err.Error())
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@@ -217,7 +217,7 @@ func TestExportImportSkillCategoryDifficulty(t *testing.T) {
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// Create dependencies
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source := getOrCreateSource("KOD", "Kodex")
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skill := models.Skill{
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Name: "Tanzen",
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Name: "TestUniqueSkillXYZ",
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GameSystemId: 1,
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SourceID: source.ID,
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}
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@@ -109,9 +109,9 @@ func TestPopulateMiscLookupData(t *testing.T) {
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expectedCounts := map[string]int{
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"gender": 3,
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"races": 5,
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"origins": 15,
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"origins": 16,
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"social_classes": 4,
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"faiths": 15,
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"faiths": 18,
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"handedness": 3,
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}
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@@ -138,7 +138,7 @@ func TestPopulateMiscLookupData(t *testing.T) {
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for i, f := range faiths {
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faithValues[i] = f.Value
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}
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assert.Contains(t, faithValues, "Torkin")
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assert.Contains(t, faithValues, "Mahal")
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assert.NotContains(t, faithValues, "")
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mahalCount := 0
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for _, v := range faithValues {
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@@ -23,6 +23,7 @@ import (
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func TestMaintSetupCheck(t *testing.T) {
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// Setup proper test database
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database.SetupTestDB(true)
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t.Cleanup(database.ResetTestDB)
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// Create a proper HTTP test context
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gin.SetMode(gin.TestMode)
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@@ -44,8 +45,9 @@ func TestMaintSetupCheck(t *testing.T) {
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func TestGetMasterData(t *testing.T) {
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// Ensure fresh database connection
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database.DB = nil
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database.ResetTestDB()
|
||||
database.SetupTestDB()
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
// Initialize a Gin router
|
||||
r := gin.Default()
|
||||
router.SetupGin(r)
|
||||
@@ -54,6 +56,8 @@ func TestGetMasterData(t *testing.T) {
|
||||
protected := router.BaseRouterGrp(r)
|
||||
character.RegisterRoutes(protected)
|
||||
gsmaster.RegisterRoutes(protected)
|
||||
RegisterRoutes(protected)
|
||||
protected.GET("/maintenance", gsmaster.GetMasterData)
|
||||
protected.GET("/test", func(c *gin.Context) {
|
||||
c.JSON(http.StatusOK, gin.H{"status": "Test OK"})
|
||||
})
|
||||
@@ -92,6 +96,7 @@ func TestGetMasterData(t *testing.T) {
|
||||
|
||||
func TestGetMDSkillCategories(t *testing.T) {
|
||||
database.SetupTestDB() //(false)
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
|
||||
ski := models.Skill{}
|
||||
categories, err := ski.GetSkillCategories()
|
||||
@@ -106,6 +111,7 @@ func TestGetMDSkillCategories(t *testing.T) {
|
||||
|
||||
func TestGetMDSkills(t *testing.T) {
|
||||
database.SetupTestDB() //(false)
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
// Initialize a Gin router
|
||||
r := gin.Default()
|
||||
router.SetupGin(r)
|
||||
@@ -153,8 +159,16 @@ func TestGetMDSkills(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestMaintMakeTestdataFromLive(t *testing.T) {
|
||||
// Redirect the output to a temporary file so the snapshot is never overwritten.
|
||||
tmpDir := t.TempDir()
|
||||
tmpDB := filepath.Join(tmpDir, "test_live_copy.db")
|
||||
original := preparedTestDB
|
||||
preparedTestDB = tmpDB
|
||||
t.Cleanup(func() { preparedTestDB = original })
|
||||
|
||||
// Setup proper test database
|
||||
database.SetupTestDB(true)
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
|
||||
// Create a proper HTTP test context
|
||||
gin.SetMode(gin.TestMode)
|
||||
@@ -216,6 +230,7 @@ func TestMaintReloadENV(t *testing.T) {
|
||||
func TestMaintLoadPredefinedTestData(t *testing.T) {
|
||||
// Setup proper test database
|
||||
database.SetupTestDB(true)
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
|
||||
// Create a proper HTTP test context
|
||||
gin.SetMode(gin.TestMode)
|
||||
|
||||
@@ -25,6 +25,7 @@ func TestMigrateSkillCategoriesToRelations(t *testing.T) {
|
||||
// Reset and setup fresh test database to avoid interference from other tests
|
||||
database.ResetTestDB()
|
||||
database.SetupTestDB()
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
testDB := database.DB
|
||||
|
||||
// Ensure database is valid
|
||||
@@ -49,7 +50,7 @@ func TestMigrateSkillCategoriesToRelations(t *testing.T) {
|
||||
Name: "TestMigSkill_Schwimmen",
|
||||
Category: "Körper",
|
||||
Difficulty: "leicht",
|
||||
GameSystemId: 1,
|
||||
GameSystemId: 1,
|
||||
Initialwert: 12,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "Gw",
|
||||
@@ -59,7 +60,7 @@ func TestMigrateSkillCategoriesToRelations(t *testing.T) {
|
||||
Name: "TestMigSkill_Klettern",
|
||||
Category: "Körper",
|
||||
Difficulty: "normal",
|
||||
GameSystemId: 1,
|
||||
GameSystemId: 1,
|
||||
Initialwert: 10,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "Gw",
|
||||
@@ -69,7 +70,7 @@ func TestMigrateSkillCategoriesToRelations(t *testing.T) {
|
||||
Name: "TestMigSkill_LesenSchreiben",
|
||||
Category: "Wissen",
|
||||
Difficulty: "schwer",
|
||||
GameSystemId: 1,
|
||||
GameSystemId: 1,
|
||||
Initialwert: 0,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "In",
|
||||
@@ -162,6 +163,7 @@ func TestMigrateSkillCategoryDifficulty_NoCategory(t *testing.T) {
|
||||
// Reset and setup fresh test database to avoid interference from other tests
|
||||
database.ResetTestDB()
|
||||
database.SetupTestDB()
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
testDB := database.DB
|
||||
|
||||
// Ensure database is valid
|
||||
@@ -175,10 +177,10 @@ func TestMigrateSkillCategoryDifficulty_NoCategory(t *testing.T) {
|
||||
if err != nil {
|
||||
// Create a test source if KOD doesn't exist
|
||||
source = models.Source{
|
||||
Code: "TSTMIG2",
|
||||
Name: "Test Migration Source 2",
|
||||
Code: "TSTMIG2",
|
||||
Name: "Test Migration Source 2",
|
||||
GameSystemId: 1,
|
||||
IsActive: true,
|
||||
IsActive: true,
|
||||
}
|
||||
if err := testDB.Create(&source).Error; err != nil {
|
||||
t.Fatalf("Failed to create test source: %v", err)
|
||||
@@ -187,12 +189,12 @@ func TestMigrateSkillCategoryDifficulty_NoCategory(t *testing.T) {
|
||||
|
||||
// Create skill without category (should use default) - use unique name
|
||||
skill := models.Skill{
|
||||
Name: "TestMigSkill_NoCategory",
|
||||
Category: "", // Empty category
|
||||
Difficulty: "", // Empty difficulty
|
||||
Name: "TestMigSkill_NoCategory",
|
||||
Category: "", // Empty category
|
||||
Difficulty: "", // Empty difficulty
|
||||
GameSystemId: 1,
|
||||
Initialwert: 10,
|
||||
SourceID: source.ID,
|
||||
Initialwert: 10,
|
||||
SourceID: source.ID,
|
||||
}
|
||||
if err := testDB.Create(&skill).Error; err != nil {
|
||||
t.Fatalf("Failed to create test skill: %v", err)
|
||||
|
||||
@@ -652,7 +652,7 @@ func TestGetSkillCategoryAndDifficultyNewSystem(t *testing.T) {
|
||||
CategoryName: "Körper",
|
||||
DifficultyName: "leicht",
|
||||
EPPerTE: 10,
|
||||
LearnCost: 1,
|
||||
LearnCost: 5,
|
||||
expError: false,
|
||||
}, {
|
||||
TestName: "Abrichten for Barbar",
|
||||
@@ -989,7 +989,7 @@ func TestLearningCostsWorkflow_CompleteDataValidation(t *testing.T) {
|
||||
assert.Equal(t, "leicht", skillInfo.DifficultyName)
|
||||
assert.Equal(t, "Bb", skillInfo.ClassCode)
|
||||
assert.Equal(t, 10, skillInfo.EPPerTE, "EP per TE should match the class/category cost")
|
||||
assert.Equal(t, 1, skillInfo.LearnCost, "Learn cost should be 5 for leicht difficulty")
|
||||
assert.Equal(t, 5, skillInfo.LearnCost, "Learn cost for Schwimmen/Körper/leicht should be 5 according to test data")
|
||||
|
||||
// 3. Verify active source codes include expected values
|
||||
sourceCodes, err := GetActiveSourceCodes()
|
||||
|
||||
@@ -11,12 +11,13 @@ import (
|
||||
func TestMapWeapons_WithEWCalculation(t *testing.T) {
|
||||
// Setup test database
|
||||
database.SetupTestDB()
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
|
||||
// Create weapons in gsmaster with skill requirements
|
||||
// Create weapons in gsmaster with skill requirements (use unique names to avoid snapshot collision)
|
||||
testSword := &models.Weapon{
|
||||
Equipment: models.Equipment{
|
||||
GameSystemId: 1,
|
||||
Name: "Langschwert",
|
||||
Name: "TestUniqueSchwert",
|
||||
},
|
||||
SkillRequired: "Schwerter",
|
||||
Damage: "1W6",
|
||||
@@ -26,7 +27,7 @@ func TestMapWeapons_WithEWCalculation(t *testing.T) {
|
||||
testBow := &models.Weapon{
|
||||
Equipment: models.Equipment{
|
||||
GameSystemId: 1,
|
||||
Name: "Langbogen",
|
||||
Name: "TestUniqueBogen",
|
||||
},
|
||||
SkillRequired: "Bogen",
|
||||
Damage: "1W6",
|
||||
@@ -67,7 +68,7 @@ func TestMapWeapons_WithEWCalculation(t *testing.T) {
|
||||
{
|
||||
BamortCharTrait: models.BamortCharTrait{
|
||||
BamortBase: models.BamortBase{
|
||||
Name: "Langschwert",
|
||||
Name: "TestUniqueSchwert",
|
||||
},
|
||||
},
|
||||
Anb: 2, // Attack bonus of weapon
|
||||
@@ -76,7 +77,7 @@ func TestMapWeapons_WithEWCalculation(t *testing.T) {
|
||||
{
|
||||
BamortCharTrait: models.BamortCharTrait{
|
||||
BamortBase: models.BamortBase{
|
||||
Name: "Langbogen",
|
||||
Name: "TestUniqueBogen",
|
||||
},
|
||||
},
|
||||
Anb: 0,
|
||||
@@ -98,7 +99,7 @@ func TestMapWeapons_WithEWCalculation(t *testing.T) {
|
||||
t.Fatalf("Expected no error, got %v", err)
|
||||
}
|
||||
|
||||
// Expect 3 weapons: Raufen + Langschwert + Langbogen
|
||||
// Expect 3 weapons: Raufen + TestUniqueSchwert + TestUniqueBogen
|
||||
if len(vm.Weapons) != 3 {
|
||||
t.Fatalf("Expected 3 weapons (Raufen + 2 equipped), got %d", len(vm.Weapons))
|
||||
}
|
||||
@@ -108,10 +109,10 @@ func TestMapWeapons_WithEWCalculation(t *testing.T) {
|
||||
t.Errorf("Expected first weapon to be 'Raufen', got '%s'", vm.Weapons[0].Name)
|
||||
}
|
||||
|
||||
// Test Langschwert (index 1)
|
||||
// Test TestUniqueSchwert (index 1)
|
||||
sword := vm.Weapons[1]
|
||||
if sword.Name != "Langschwert" {
|
||||
t.Errorf("Expected weapon name 'Langschwert', got '%s'", sword.Name)
|
||||
if sword.Name != "TestUniqueSchwert" {
|
||||
t.Errorf("Expected weapon name 'TestUniqueSchwert', got '%s'", sword.Name)
|
||||
}
|
||||
|
||||
// EW should be: skill(12) + char_attack_bonus + weapon_bonus(2)
|
||||
@@ -121,10 +122,10 @@ func TestMapWeapons_WithEWCalculation(t *testing.T) {
|
||||
t.Errorf("Expected sword EW >= 14 (skill 12 + weapon bonus 2), got %d", sword.Value)
|
||||
}
|
||||
|
||||
// Test Langbogen (index 2)
|
||||
// Test TestUniqueBogen (index 2)
|
||||
bow := vm.Weapons[2]
|
||||
if bow.Name != "Langbogen" {
|
||||
t.Errorf("Expected weapon name 'Langbogen', got '%s'", bow.Name)
|
||||
if bow.Name != "TestUniqueBogen" {
|
||||
t.Errorf("Expected weapon name 'TestUniqueBogen', got '%s'", bow.Name)
|
||||
}
|
||||
|
||||
if bow.Value < 10 {
|
||||
@@ -137,17 +138,18 @@ func TestMapWeapons_WithEWCalculation(t *testing.T) {
|
||||
func TestMapWeapons_WithDamageCalculation(t *testing.T) {
|
||||
// Setup test database to load weapon data
|
||||
database.SetupTestDB()
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
|
||||
// Create test weapon in gsmaster if it doesn't exist
|
||||
// Create test weapon in gsmaster with unique name to avoid snapshot collision
|
||||
testWeapon := &models.Weapon{
|
||||
Equipment: models.Equipment{
|
||||
GameSystemId: 1,
|
||||
Name: "Langschwert",
|
||||
Name: "TestUniqueSchwert",
|
||||
},
|
||||
SkillRequired: "Schwerter",
|
||||
Damage: "1W6",
|
||||
}
|
||||
_ = testWeapon.Create() // Ignore error if already exists
|
||||
_ = testWeapon.Create()
|
||||
|
||||
// Arrange - Create a character with weapons that have damage values
|
||||
char := &models.Char{
|
||||
@@ -173,7 +175,7 @@ func TestMapWeapons_WithDamageCalculation(t *testing.T) {
|
||||
{
|
||||
BamortCharTrait: models.BamortCharTrait{
|
||||
BamortBase: models.BamortBase{
|
||||
Name: "Langschwert",
|
||||
Name: "TestUniqueSchwert",
|
||||
},
|
||||
},
|
||||
Schb: 2, // Weapon's damage bonus
|
||||
@@ -194,12 +196,12 @@ func TestMapWeapons_WithDamageCalculation(t *testing.T) {
|
||||
t.Fatalf("Expected no error, got %v", err)
|
||||
}
|
||||
|
||||
// Expect 2 weapons: Raufen + Langschwert
|
||||
// Expect 2 weapons: Raufen + TestUniqueSchwert
|
||||
if len(vm.Weapons) != 2 {
|
||||
t.Fatalf("Expected 2 weapons (Raufen + Langschwert), got %d", len(vm.Weapons))
|
||||
t.Fatalf("Expected 2 weapons (Raufen + TestUniqueSchwert), got %d", len(vm.Weapons))
|
||||
}
|
||||
|
||||
// Check Langschwert (index 1, after Raufen)
|
||||
// Check TestUniqueSchwert (index 1, after Raufen)
|
||||
sword := vm.Weapons[1]
|
||||
|
||||
// Damage should be in format like "1W6+3" where the bonus combines
|
||||
@@ -223,15 +225,13 @@ func TestMapWeapons_WithDamageCalculation(t *testing.T) {
|
||||
func TestMapWeapons_WithRangedWeaponRanges(t *testing.T) {
|
||||
// Setup test database
|
||||
database.SetupTestDB()
|
||||
t.Cleanup(database.ResetTestDB)
|
||||
|
||||
// Delete existing test weapons to ensure clean state
|
||||
database.DB.Where("name IN (?, ?)", "Langbogen", "Kurzschwert").Delete(&models.Weapon{})
|
||||
|
||||
// Create a ranged weapon in gsmaster with range values
|
||||
// Create a ranged weapon in gsmaster with range values (unique name to avoid snapshot collision)
|
||||
testBow := &models.Weapon{
|
||||
Equipment: models.Equipment{
|
||||
GameSystemId: 1,
|
||||
Name: "Langbogen",
|
||||
Name: "TestUniqueBogen",
|
||||
},
|
||||
SkillRequired: "Bogen",
|
||||
Damage: "1W6",
|
||||
@@ -241,17 +241,17 @@ func TestMapWeapons_WithRangedWeaponRanges(t *testing.T) {
|
||||
}
|
||||
err := testBow.Create()
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create Langbogen: %v", err)
|
||||
t.Fatalf("Failed to create TestUniqueBogen: %v", err)
|
||||
}
|
||||
|
||||
// Verify the weapon was created
|
||||
verifyWeapon := &models.Weapon{}
|
||||
verifyErr := verifyWeapon.First("Langbogen")
|
||||
verifyErr := verifyWeapon.First("TestUniqueBogen")
|
||||
if verifyErr != nil || verifyWeapon.ID == 0 {
|
||||
t.Fatalf("Failed to create/find Langbogen in database: %v", verifyErr)
|
||||
t.Fatalf("Failed to create/find TestUniqueBogen in database: %v", verifyErr)
|
||||
}
|
||||
if verifyWeapon.RangeNear != 10 || verifyWeapon.RangeMiddle != 30 || verifyWeapon.RangeFar != 100 {
|
||||
t.Fatalf("Langbogen ranges not set correctly: got %d/%d/%d, expected 10/30/100",
|
||||
t.Fatalf("TestUniqueBogen ranges not set correctly: got %d/%d/%d, expected 10/30/100",
|
||||
verifyWeapon.RangeNear, verifyWeapon.RangeMiddle, verifyWeapon.RangeFar)
|
||||
}
|
||||
|
||||
@@ -259,7 +259,7 @@ func TestMapWeapons_WithRangedWeaponRanges(t *testing.T) {
|
||||
testSword := &models.Weapon{
|
||||
Equipment: models.Equipment{
|
||||
GameSystemId: 1,
|
||||
Name: "Kurzschwert",
|
||||
Name: "TestUniqueMelee",
|
||||
},
|
||||
SkillRequired: "Schwerter",
|
||||
Damage: "1W6+1",
|
||||
@@ -301,14 +301,14 @@ func TestMapWeapons_WithRangedWeaponRanges(t *testing.T) {
|
||||
{
|
||||
BamortCharTrait: models.BamortCharTrait{
|
||||
BamortBase: models.BamortBase{
|
||||
Name: "Langbogen",
|
||||
Name: "TestUniqueBogen",
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
BamortCharTrait: models.BamortCharTrait{
|
||||
BamortBase: models.BamortBase{
|
||||
Name: "Kurzschwert",
|
||||
Name: "TestUniqueMelee",
|
||||
},
|
||||
},
|
||||
},
|
||||
@@ -327,7 +327,7 @@ func TestMapWeapons_WithRangedWeaponRanges(t *testing.T) {
|
||||
t.Fatalf("Expected no error, got %v", err)
|
||||
}
|
||||
|
||||
// Expect 3 weapons: Raufen + Langbogen + Kurzschwert
|
||||
// Expect 3 weapons: Raufen + TestUniqueBogen + TestUniqueMelee
|
||||
if len(vm.Weapons) != 3 {
|
||||
t.Fatalf("Expected 3 weapons (Raufen + 2 equipped), got %d", len(vm.Weapons))
|
||||
}
|
||||
@@ -341,20 +341,20 @@ func TestMapWeapons_WithRangedWeaponRanges(t *testing.T) {
|
||||
var bow *WeaponViewModel
|
||||
var sword *WeaponViewModel
|
||||
for i := range vm.Weapons {
|
||||
if vm.Weapons[i].Name == "Langbogen" {
|
||||
if vm.Weapons[i].Name == "TestUniqueBogen" {
|
||||
bow = &vm.Weapons[i]
|
||||
} else if vm.Weapons[i].Name == "Kurzschwert" {
|
||||
} else if vm.Weapons[i].Name == "TestUniqueMelee" {
|
||||
sword = &vm.Weapons[i]
|
||||
}
|
||||
}
|
||||
|
||||
// Test ranged weapon
|
||||
if bow == nil {
|
||||
t.Fatal("Langbogen not found in weapons")
|
||||
t.Fatal("TestUniqueBogen not found in weapons")
|
||||
}
|
||||
|
||||
if !bow.IsRanged {
|
||||
t.Error("Expected Langbogen to be marked as ranged weapon")
|
||||
t.Error("Expected TestUniqueBogen to be marked as ranged weapon")
|
||||
}
|
||||
|
||||
// Range should be formatted as "10/30/100" (Nah/Mittel/Fern)
|
||||
@@ -367,11 +367,11 @@ func TestMapWeapons_WithRangedWeaponRanges(t *testing.T) {
|
||||
|
||||
// Test melee weapon
|
||||
if sword == nil {
|
||||
t.Fatal("Kurzschwert not found in weapons")
|
||||
t.Fatal("TestUniqueMelee not found in weapons")
|
||||
}
|
||||
|
||||
if sword.IsRanged {
|
||||
t.Error("Expected Kurzschwert not to be marked as ranged weapon")
|
||||
t.Error("Expected TestUniqueMelee not to be marked as ranged weapon")
|
||||
}
|
||||
|
||||
if sword.Range != "" {
|
||||
|
||||
Reference in New Issue
Block a user