New test TestGetSkillCategoryAndDifficultyNewSystem in chain of learning system
Updated learning_skill_category_difficulties to match rule set
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@@ -151,7 +151,7 @@ type SkillLearningInfo struct {
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CategoryName string `json:"category_name"`
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CategoryName string `json:"category_name"`
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DifficultyID uint `json:"difficulty_id"`
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DifficultyID uint `json:"difficulty_id"`
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DifficultyName string `json:"difficulty_name"`
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DifficultyName string `json:"difficulty_name"`
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LearnCost int `json:"learn_cost"`
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LearnCost int `json:"learn_cost"` // LE-Kosten für das Erlernen
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CharacterClassID uint `json:"character_class_id"`
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CharacterClassID uint `json:"character_class_id"`
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ClassCode string `json:"class_code"`
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ClassCode string `json:"class_code"`
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ClassName string `json:"class_name"`
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ClassName string `json:"class_name"`
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@@ -631,6 +631,80 @@ func TestGetSpellLearningInfoNewSystem(t *testing.T) {
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}
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}
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}
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}
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func TestGetSkillCategoryAndDifficultyNewSystem(t *testing.T) {
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database.SetupTestDB(true)
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defer database.ResetTestDB()
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tests := []struct {
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TestName string
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SkillName string
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ClassCode string
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CategoryName string
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DifficultyName string
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EPPerTE int
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LearnCost int
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expError bool
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}{
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{
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TestName: "Schwimmen for Barbar",
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SkillName: "Schwimmen",
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ClassCode: "Bb",
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CategoryName: "Körper",
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DifficultyName: "leicht",
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EPPerTE: 10,
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LearnCost: 1,
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expError: false,
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}, {
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TestName: "Abrichten for Barbar",
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SkillName: "Abrichten",
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ClassCode: "Bb",
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CategoryName: "Freiland",
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DifficultyName: "schwer",
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EPPerTE: 10,
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LearnCost: 4,
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expError: false,
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}, {
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TestName: "Betäuben for Schamane",
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SkillName: "Betäuben",
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ClassCode: "Sc",
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CategoryName: "Kampf",
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DifficultyName: "schwer",
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EPPerTE: 40,
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LearnCost: 10,
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expError: false,
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},
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{
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TestName: "Invalid skill",
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SkillName: "InvalidSkill",
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ClassCode: "Bb",
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CategoryName: "",
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DifficultyName: "",
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EPPerTE: 0,
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LearnCost: 0,
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expError: true,
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},
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}
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for _, tt := range tests {
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t.Run(tt.TestName, func(t *testing.T) {
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info, err := GetSkillCategoryAndDifficultyNewSystem(tt.SkillName, tt.ClassCode)
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if tt.expError {
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assert.Error(t, err)
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return
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}
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require.NoError(t, err)
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require.NotNil(t, info)
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assert.Equal(t, tt.SkillName, info.SkillName)
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assert.Equal(t, tt.CategoryName, info.CategoryName, info.SkillName)
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assert.Equal(t, tt.DifficultyName, info.DifficultyName, info.SkillName)
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assert.Equal(t, tt.EPPerTE, info.EPPerTE, info.SkillName)
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assert.Equal(t, tt.LearnCost, info.LearnCost, info.SkillName)
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})
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}
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}
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/*
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/*
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func TestGetSpellLearningInfoNewSystem_NotExistingForCurrentGameSystem(t *testing.T) {
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func TestGetSpellLearningInfoNewSystem_NotExistingForCurrentGameSystem(t *testing.T) {
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database.ResetTestDB()
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database.ResetTestDB()
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