added bonus and malus for Armor
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@@ -134,6 +134,10 @@ func mapDerivedValues(char *models.Char) DerivedValueSet {
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Horen: 0, // TODO: Add to character model
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Riechen: 0, // TODO: Add to character model
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Sechster: 0, // TODO: Add to character model
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RKMalus: 0,
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RKSave: 2,
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RKShort: "LR",
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RKName: "Lederrüstung",
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}
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}
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