CalculateStaticFieldsLogic

calculation of Bonus values defence zaubern and other values that depend on base stats
This commit is contained in:
2025-12-27 08:33:42 +01:00
parent fb63ef72fb
commit 3a7e699507
17 changed files with 858 additions and 142 deletions
+7
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@@ -2748,6 +2748,13 @@ func FinalizeCharacterCreation(c *gin.Context) {
Public: false, // Default to private
Grad: 1, // Default starting grade
// Static derived values (can increase with grade)
ResistenzKoerper: session.DerivedValues.ResistenzKoerper,
ResistenzGeist: session.DerivedValues.ResistenzGeist,
Abwehr: session.DerivedValues.Abwehr,
Zaubern: session.DerivedValues.Zaubern,
Raufen: session.DerivedValues.Raufen,
// Lebenspunkte
Lp: models.Lp{
Max: session.DerivedValues.LPMax,