CalculateStaticFieldsLogic
calculation of Bonus values defence zaubern and other values that depend on base stats
This commit is contained in:
@@ -2748,6 +2748,13 @@ func FinalizeCharacterCreation(c *gin.Context) {
|
||||
Public: false, // Default to private
|
||||
Grad: 1, // Default starting grade
|
||||
|
||||
// Static derived values (can increase with grade)
|
||||
ResistenzKoerper: session.DerivedValues.ResistenzKoerper,
|
||||
ResistenzGeist: session.DerivedValues.ResistenzGeist,
|
||||
Abwehr: session.DerivedValues.Abwehr,
|
||||
Zaubern: session.DerivedValues.Zaubern,
|
||||
Raufen: session.DerivedValues.Raufen,
|
||||
|
||||
// Lebenspunkte
|
||||
Lp: models.Lp{
|
||||
Max: session.DerivedValues.LPMax,
|
||||
|
||||
Reference in New Issue
Block a user