removed more ocurences of "midgard"
This commit is contained in:
@@ -41,7 +41,7 @@ func createTestSkillData() error {
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// GSM Test-Skill erstellen
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gsmSkill := models.Skill{
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GameSystem: "midgard",
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GameSystemId: 1,
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Name: "Menschenkenntnis",
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Beschreibung: "Test Skill",
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Quelle: "Test",
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@@ -56,7 +56,7 @@ func createTestSkillData() error {
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// GSM Test-Spell erstellen
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gsmSpell := models.Spell{
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GameSystem: "midgard",
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GameSystemId: 1,
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Name: "Macht über das Selbst",
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Beschreibung: "Test Spell",
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Quelle: "Test",
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@@ -19,7 +19,7 @@ func TestExportSkills(t *testing.T) {
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source := getOrCreateSource("KOD", "Kodex")
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skill := models.Skill{
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Name: "Schwimmen",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Schwimmen im Wasser",
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Initialwert: 12,
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BasisWert: 0,
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@@ -58,7 +58,7 @@ func TestImportSkills(t *testing.T) {
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tmpDir := t.TempDir()
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skill := models.Skill{
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Name: "TestImportSkill",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Klettern an Wänden",
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Initialwert: 10,
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BasisWert: 0,
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@@ -114,7 +114,7 @@ func TestImportSkillsUpdate(t *testing.T) {
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// Create existing skill
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skill := models.Skill{
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Name: "Reiten",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Alte Beschreibung",
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Initialwert: 8,
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SourceID: source.ID,
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@@ -349,7 +349,7 @@ func TestExportImportSkillDifficulties(t *testing.T) {
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// Verify the difficulty was recreated
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var imported models.SkillDifficulty
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result := database.DB.Where("name = ? AND game_system = ?", "TestDifficulty", "midgard").First(&imported)
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result := database.DB.Where("name = ? AND game_system_id = ?", "TestDifficulty", 1).First(&imported)
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if result.Error != nil {
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t.Fatalf("Difficulty not found after import: %v", result.Error)
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}
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@@ -364,7 +364,7 @@ func TestExportImportSpells(t *testing.T) {
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source := getOrCreateSource("TEST_SP", "Test Spell Source")
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spell := models.Spell{
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Name: "TestSpell",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Test description",
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SourceID: source.ID,
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PageNumber: 42,
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@@ -444,7 +444,7 @@ func TestExportImportAll(t *testing.T) {
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skill := models.Skill{
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Name: "AllSkill",
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GameSystem: "midgard",
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GameSystemId: 1,
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SourceID: source.ID,
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Initialwert: 10,
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}
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@@ -562,7 +562,7 @@ func TestExportImportWeaponSkills(t *testing.T) {
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weaponSkill := models.WeaponSkill{
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Skill: models.Skill{
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Name: "Langschwert",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Langschwert Waffenfertigkeiten",
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SourceID: source.ID,
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PageNumber: 50,
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@@ -616,7 +616,7 @@ func TestExportImportEquipment(t *testing.T) {
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source := getOrCreateSource("TEST_EQ", "Test Equipment Source")
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equipment := models.Equipment{
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Name: "Seil",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "10m langes Hanfseil",
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SourceID: source.ID,
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PageNumber: 75,
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@@ -663,7 +663,7 @@ func TestExportImportWeapons(t *testing.T) {
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weapon := models.Weapon{
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Equipment: models.Equipment{
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Name: "Kurzschwert",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Einhändiges Kurzschwert",
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SourceID: source.ID,
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PageNumber: 80,
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@@ -716,7 +716,7 @@ func TestExportImportContainers(t *testing.T) {
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container := models.Container{
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Equipment: models.Equipment{
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Name: "Rucksack",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Großer Lederrucksack",
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SourceID: source.ID,
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PageNumber: 85,
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@@ -767,7 +767,7 @@ func TestExportImportTransportation(t *testing.T) {
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Container: models.Container{
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Equipment: models.Equipment{
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Name: "Pferdewagen",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Zweirädriger Wagen",
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SourceID: source.ID,
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PageNumber: 90,
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@@ -817,7 +817,7 @@ func TestExportImportBelieves(t *testing.T) {
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source := getOrCreateSource("TEST_BL", "Test Believe Source")
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believe := models.Believe{
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Name: "Kirche des Lichts",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Hauptreligion in Valian",
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SourceID: source.ID,
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PageNumber: 95,
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@@ -1258,7 +1258,7 @@ func TestExportImportClassTypicalSkills(t *testing.T) {
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skill := models.Skill{
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Name: "Test-Spurenlesen",
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GameSystem: "midgard",
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GameSystemId: 1,
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Improvable: true,
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InnateSkill: false,
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}
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@@ -6,10 +6,19 @@ import (
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"testing"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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func defaultGameSystem(t *testing.T) *models.GameSystem {
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gs := models.GetGameSystem(0, "midgard")
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require.NotNil(t, gs)
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require.NotZero(t, gs.ID)
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return gs
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}
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func TestSkill_Create(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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testDefinition := []struct {
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name string
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skill *models.Skill
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@@ -44,7 +53,7 @@ func TestSkill_Create(t *testing.T) {
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return
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}
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assert.NoError(t, err)
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assert.Equal(t, "midgard", tt.skill.GameSystem)
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assert.Equal(t, gs.ID, tt.skill.GameSystemId)
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assert.NotZero(t, tt.skill.GameSystemId)
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assert.NotZero(t, tt.skill.ID)
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})
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@@ -54,6 +63,7 @@ func TestSkill_Create(t *testing.T) {
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func TestWeaponSkill_Create(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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testDefinition := []struct {
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name string
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weaponSkill *models.WeaponSkill
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@@ -90,7 +100,7 @@ func TestWeaponSkill_Create(t *testing.T) {
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return
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}
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assert.NoError(t, err)
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assert.Equal(t, "midgard", tt.weaponSkill.GameSystem)
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assert.Equal(t, gs.ID, tt.weaponSkill.GameSystemId)
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assert.NotZero(t, tt.weaponSkill.GameSystemId)
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assert.NotZero(t, tt.weaponSkill.ID)
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})
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@@ -108,6 +118,7 @@ func TestSkill_TableName(t *testing.T) {
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func TestSkill_First(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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testDefinition := []struct {
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name string
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skill *models.Skill
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@@ -155,7 +166,7 @@ func TestSkill_First(t *testing.T) {
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assert.NoError(t, err)
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assert.Equal(t, tt.skill.Name, s.Name)
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assert.Equal(t, "midgard", s.GameSystem)
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assert.Equal(t, gs.ID, s.GameSystemId)
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assert.NotZero(t, s.GameSystemId)
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})
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}
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@@ -164,6 +175,7 @@ func TestSkill_First(t *testing.T) {
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func TestSkill_FirstId(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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testDefinition := []struct {
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name string
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skill *models.Skill
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@@ -212,7 +224,7 @@ func TestSkill_FirstId(t *testing.T) {
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assert.NoError(t, err)
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assert.Equal(t, tt.skill.Name, s.Name)
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assert.Equal(t, "midgard", s.GameSystem)
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assert.Equal(t, gs.ID, s.GameSystemId)
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assert.NotZero(t, s.GameSystemId)
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assert.Equal(t, tt.findId, s.ID)
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})
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@@ -232,7 +244,7 @@ func TestSkill_Save(t *testing.T) {
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skill: &models.Skill{
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Name: "Test Skill",
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Beschreibung: "Original Description",
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GameSystem: "midgard",
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GameSystemId: 1,
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},
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wantErr: false,
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},
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@@ -81,7 +81,7 @@ func migrateSources() error {
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Publisher: "Pegasus Spiele",
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IsCore: true,
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IsActive: true,
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GameSystem: "midgard",
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GameSystemId: 1,
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Description: "Grundregelwerk für Midgard",
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},
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{
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@@ -92,7 +92,7 @@ func migrateSources() error {
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Publisher: "Pegasus Spiele",
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IsCore: false,
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IsActive: true,
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GameSystem: "midgard",
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GameSystemId: 1,
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Description: "Erweiterungsregelwerk für Zauber und Magie",
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},
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{
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@@ -103,7 +103,7 @@ func migrateSources() error {
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Publisher: "Pegasus Spiele",
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IsCore: false,
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IsActive: true,
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GameSystem: "midgard",
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GameSystemId: 1,
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Description: "Erweiterungsregelwerk für Geheimnisse und Mysterien",
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},
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{
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@@ -112,7 +112,7 @@ func migrateSources() error {
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FullName: "Unbekannte Quelle",
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IsCore: false,
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IsActive: true,
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GameSystem: "midgard",
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GameSystemId: 1,
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Description: "Für Inhalte ohne bekannte Quelle",
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},
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}
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@@ -144,7 +144,7 @@ func TestGetSpellInfo(t *testing.T) {
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// Create minimal test spell data for our test
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testSpells := []models.Spell{
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{
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GameSystem: "midgard",
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GameSystemId: 1,
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Name: "Schlummer",
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Beschreibung: "Test spell for GetSpellInfo",
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Quelle: "Test",
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@@ -152,7 +152,7 @@ func TestGetSpellInfo(t *testing.T) {
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Category: "Beherrschen",
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},
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{
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GameSystem: "midgard",
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GameSystemId: 1,
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Name: "Erkennen von Krankheit",
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Beschreibung: "Test spell for GetSpellInfo",
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Quelle: "Test",
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@@ -160,7 +160,7 @@ func TestGetSpellInfo(t *testing.T) {
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Category: "Dweomerzauber",
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},
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{
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GameSystem: "midgard",
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GameSystemId: 1,
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Name: "Das Loblied",
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Beschreibung: "Test spell for GetSpellInfo",
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Quelle: "Test",
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@@ -19,7 +19,7 @@ func TestCreateSkillWithCategories(t *testing.T) {
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req := SkillUpdateRequest{
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Skill: models.Skill{
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Name: "Neue Fertigkeit",
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GameSystem: "midgard",
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GameSystemId: 1,
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Beschreibung: "Test Fertigkeit",
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Initialwert: 5,
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BasisWert: 0,
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@@ -95,7 +95,7 @@ func TestCreateSkillWithMultipleCategories(t *testing.T) {
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req := SkillUpdateRequest{
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Skill: models.Skill{
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Name: "Multi-Kategorie Fertigkeit",
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GameSystem: "midgard",
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GameSystemId: 1,
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Initialwert: 10,
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Improvable: true,
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SourceID: source.ID,
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@@ -136,7 +136,7 @@ func TestCreateSkillValidation(t *testing.T) {
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// Test creating skill without name
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req := SkillUpdateRequest{
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Skill: models.Skill{
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GameSystem: "midgard",
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GameSystemId: 1,
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Initialwert: 5,
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},
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CategoryDifficulties: []CategoryDifficultyPair{},
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@@ -70,7 +70,7 @@ func TestGetSkillWithCategories(t *testing.T) {
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skill := models.Skill{
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Name: "TestSchwimmen",
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GameSystem: "midgard",
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GameSystemId: 1,
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Initialwert: 12,
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Improvable: true,
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Bonuseigenschaft: "Gw",
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@@ -127,7 +127,7 @@ func TestGetSkillWithCategories_MultipleCategories(t *testing.T) {
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skill := models.Skill{
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Name: "TestReiten",
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GameSystem: "midgard",
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GameSystemId: 1,
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Initialwert: 5,
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Improvable: true,
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Bonuseigenschaft: "Gw",
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@@ -201,7 +201,7 @@ func TestUpdateSkillWithCategories(t *testing.T) {
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skill := models.Skill{
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Name: "TestKlettern",
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GameSystem: "midgard",
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GameSystemId: 1,
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Initialwert: 10,
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Improvable: true,
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Bonuseigenschaft: "Gw",
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@@ -230,7 +230,7 @@ func TestUpdateSkillWithCategories(t *testing.T) {
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Skill: models.Skill{
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ID: skill.ID,
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Name: "TestKlettern",
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GameSystem: "midgard",
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GameSystemId: 1,
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Initialwert: 12, // Changed
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Improvable: true,
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Bonuseigenschaft: "St", // Changed
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@@ -300,7 +300,7 @@ func TestUpdateSkillBooleanFields(t *testing.T) {
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source := getOrCreateSource("TSTBOOL", "TestBoolean")
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skill := models.Skill{
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Name: "TestBooleanSkill",
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GameSystem: "midgard",
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GameSystemId: 1,
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Initialwert: 5,
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Improvable: true,
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InnateSkill: false,
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@@ -326,7 +326,7 @@ func TestUpdateSkillBooleanFields(t *testing.T) {
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Skill: models.Skill{
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ID: skill.ID,
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Name: "TestBooleanSkill",
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GameSystem: "midgard",
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GameSystemId: 1,
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Initialwert: 5,
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Improvable: false, // Change to false
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InnateSkill: true, // Change to true
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@@ -201,6 +201,7 @@ func TestImportVTTStructure(t *testing.T) {
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func TestImportSkill2GSMaster(t *testing.T) {
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database.SetupTestDB(true)
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gs := defaultGameSystem(t)
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fileName := fmt.Sprintf("../testdata/%s", "VTT_Import1.json")
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character, err := readImportChar(fileName)
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@@ -216,7 +217,7 @@ func TestImportSkill2GSMaster(t *testing.T) {
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assert.Equal(t, "check", skill.Bonuseigenschaft)
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assert.Equal(t, "KOD5 99", skill.Quelle)
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assert.Equal(t, false, skill.Improvable)
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assert.Equal(t, "midgard", skill.GameSystem)
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assert.Equal(t, gs.ID, skill.GameSystemId)
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//}
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skill2 := models.Skill{}
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erro = skill2.First("Hören")
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@@ -235,7 +236,7 @@ func TestImportSkill2GSMaster(t *testing.T) {
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assert.Equal(t, skill2.Bonuseigenschaft, skill3.Bonuseigenschaft)
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assert.Equal(t, skill2.Quelle, skill3.Quelle)
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assert.Equal(t, skill2.Improvable, skill3.Improvable)
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assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
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assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
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err = CheckFertigkeiten2GSMaster(character.Fertigkeiten)
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assert.NoError(t, err, "Expected no error when checkimg Skills against gsmaster")
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@@ -243,6 +244,7 @@ func TestImportSkill2GSMaster(t *testing.T) {
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func TestImportWeaponSkill2GSMaster(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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defer database.ResetTestDB()
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// Clear weapon skills to test actual import, not pre-existing data
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database.DB.Exec("DELETE FROM gsm_weaponskills")
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@@ -261,7 +263,7 @@ func TestImportWeaponSkill2GSMaster(t *testing.T) {
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assert.Equal(t, "check", skill.Bonuseigenschaft)
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assert.Equal(t, "KOD5 144", skill.Quelle)
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assert.Equal(t, true, skill.Improvable)
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assert.Equal(t, "midgard", skill.GameSystem)
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assert.Equal(t, gs.ID, skill.GameSystemId)
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//}
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skill2 := models.WeaponSkill{}
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erro = skill2.First("Armbrüste")
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@@ -280,7 +282,7 @@ func TestImportWeaponSkill2GSMaster(t *testing.T) {
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assert.Equal(t, skill2.Bonuseigenschaft, skill3.Bonuseigenschaft)
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assert.Equal(t, skill2.Quelle, skill3.Quelle)
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assert.Equal(t, skill2.Improvable, skill3.Improvable)
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assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
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assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
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err = CheckWaffenFertigkeiten2GSMaster(character.Waffenfertigkeiten)
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assert.NoError(t, err, "Expected no error when checkimg WeaponSkills against gsmaster")
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@@ -288,6 +290,7 @@ func TestImportWeaponSkill2GSMaster(t *testing.T) {
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func TestImportSpell2GSMaster(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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||||
fileName := fmt.Sprintf("../testdata/%s", "VTT_Import1.json")
|
||||
character, err := readImportChar(fileName)
|
||||
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
||||
@@ -296,7 +299,7 @@ func TestImportSpell2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, gs.ID, skill.GameSystemId)
|
||||
assert.Equal(t, "Angst", skill.Name)
|
||||
assert.Equal(t, "", skill.Beschreibung)
|
||||
assert.Equal(t, "ARK", skill.Quelle)
|
||||
@@ -316,7 +319,7 @@ func TestImportSpell2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Angst", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
@@ -331,6 +334,7 @@ func TestImportSpell2GSMaster(t *testing.T) {
|
||||
|
||||
func TestImportWeapon2GSMaster(t *testing.T) {
|
||||
database.SetupTestDB()
|
||||
gs := defaultGameSystem(t)
|
||||
defer database.ResetTestDB()
|
||||
// Clear weapons to test actual import, not pre-existing data
|
||||
database.DB.Exec("DELETE FROM gsm_weapons")
|
||||
@@ -343,7 +347,7 @@ func TestImportWeapon2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, gs.ID, skill.GameSystemId)
|
||||
assert.Equal(t, "Armbrust:schwer", skill.Name)
|
||||
assert.Equal(t, "", skill.Beschreibung)
|
||||
assert.Equal(t, "", skill.Quelle)
|
||||
@@ -363,7 +367,7 @@ func TestImportWeapon2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Armbrust:schwer", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
@@ -378,6 +382,7 @@ func TestImportWeapon2GSMaster(t *testing.T) {
|
||||
|
||||
func TestImportContainer2GSMaster(t *testing.T) {
|
||||
database.SetupTestDB()
|
||||
gs := defaultGameSystem(t)
|
||||
fileName := fmt.Sprintf("../testdata/%s", "VTT_Import1.json")
|
||||
character, err := readImportChar(fileName)
|
||||
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
||||
@@ -386,7 +391,7 @@ func TestImportContainer2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(container.ID), 1)
|
||||
assert.Equal(t, "midgard", container.GameSystem)
|
||||
assert.Equal(t, gs.ID, container.GameSystemId)
|
||||
assert.Equal(t, "Lederrucksack", container.Name)
|
||||
assert.Equal(t, "für 25 kg", container.Beschreibung)
|
||||
assert.Equal(t, "", container.Quelle)
|
||||
@@ -406,7 +411,7 @@ func TestImportContainer2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Lederrucksack", container3.Name)
|
||||
|
||||
assert.Equal(t, container2.ID, container3.ID)
|
||||
assert.Equal(t, container2.GameSystem, container3.GameSystem)
|
||||
assert.Equal(t, container2.GameSystemId, container3.GameSystemId)
|
||||
assert.Equal(t, container2.Name, container3.Name)
|
||||
assert.Equal(t, container2.Beschreibung, container3.Beschreibung)
|
||||
assert.Equal(t, container2.Quelle, container3.Quelle)
|
||||
@@ -421,6 +426,7 @@ func TestImportContainer2GSMaster(t *testing.T) {
|
||||
|
||||
func TestImportTransportation2GSMaster(t *testing.T) {
|
||||
database.SetupTestDB()
|
||||
gs := defaultGameSystem(t)
|
||||
fileName := fmt.Sprintf("../testdata/%s", "VTT_Import1.json")
|
||||
character, err := readImportChar(fileName)
|
||||
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
||||
@@ -429,7 +435,7 @@ func TestImportTransportation2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, gs.ID, skill.GameSystemId)
|
||||
assert.Equal(t, "Karren", skill.Name)
|
||||
assert.Equal(t, "für 250 kg", skill.Beschreibung)
|
||||
assert.Equal(t, "", skill.Quelle)
|
||||
@@ -449,7 +455,7 @@ func TestImportTransportation2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Karren", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
@@ -464,6 +470,7 @@ func TestImportTransportation2GSMaster(t *testing.T) {
|
||||
|
||||
func TestImportEquipment2GSMaster(t *testing.T) {
|
||||
database.SetupTestDB()
|
||||
gs := defaultGameSystem(t)
|
||||
fileName := fmt.Sprintf("../testdata/%s", "VTT_Import1.json")
|
||||
character, err := readImportChar(fileName)
|
||||
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
||||
@@ -472,7 +479,7 @@ func TestImportEquipment2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, gs.ID, skill.GameSystemId)
|
||||
assert.Equal(t, "Lederrüstung", skill.Name)
|
||||
assert.Equal(t, "", skill.Beschreibung)
|
||||
assert.Equal(t, "", skill.Quelle)
|
||||
@@ -490,7 +497,7 @@ func TestImportEquipment2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Lederrüstung", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
@@ -502,6 +509,7 @@ func TestImportEquipment2GSMaster(t *testing.T) {
|
||||
}
|
||||
func TestImportBelieve2GSMaster(t *testing.T) {
|
||||
database.SetupTestDB()
|
||||
gs := defaultGameSystem(t)
|
||||
fileName := fmt.Sprintf("../testdata/%s", "VTT_Import1.json")
|
||||
character, err := readImportChar(fileName)
|
||||
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
||||
@@ -510,7 +518,7 @@ func TestImportBelieve2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, gs.ID, skill.GameSystemId)
|
||||
assert.Equal(t, "Torkin", skill.Name)
|
||||
assert.Equal(t, "", skill.Beschreibung)
|
||||
assert.Equal(t, "", skill.Quelle)
|
||||
@@ -526,7 +534,7 @@ func TestImportBelieve2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Torkin", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
|
||||
@@ -14,8 +14,16 @@ import (
|
||||
|
||||
"github.com/gin-gonic/gin"
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
func defaultGameSystem(t *testing.T) *models.GameSystem {
|
||||
gs := models.GetGameSystem(0, "midgard")
|
||||
require.NotNil(t, gs)
|
||||
require.NotZero(t, gs.ID)
|
||||
return gs
|
||||
}
|
||||
|
||||
func NoT_estImportCsv2Spell(t *testing.T) {
|
||||
// Clear source cache to ensure clean test state
|
||||
ClearSourceCache()
|
||||
@@ -102,7 +110,7 @@ func NoT_estImportCsv2Spell(t *testing.T) {
|
||||
t.Run("Test update existing spell", func(t *testing.T) {
|
||||
// Create a test spell first
|
||||
testSpell := models.Spell{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "Test Zauber",
|
||||
Beschreibung: "Original description",
|
||||
Stufe: 1,
|
||||
@@ -135,6 +143,7 @@ Test Zauber,Updated description,2`
|
||||
})
|
||||
|
||||
t.Run("Test source lookup function", func(t *testing.T) {
|
||||
gs := defaultGameSystem(t)
|
||||
// Clear cache to ensure fresh lookups
|
||||
ClearSourceCache()
|
||||
|
||||
@@ -154,7 +163,7 @@ Test Zauber,Updated description,2`
|
||||
assert.NoError(t, err, "Should find newly created source")
|
||||
assert.Equal(t, "NEWCODE", newSource.Code, "Source code should match")
|
||||
assert.Equal(t, "NEWCODE", newSource.Name, "Source name should default to code")
|
||||
assert.Equal(t, "midgard", newSource.GameSystem, "Game system should be midgard")
|
||||
assert.Equal(t, gs.ID, newSource.GameSystemId, "Game system ID should match default")
|
||||
assert.True(t, newSource.IsActive, "New source should be active")
|
||||
|
||||
// Test that the second lookup uses cache (should return same ID)
|
||||
|
||||
@@ -49,7 +49,7 @@ func TestMigrateSkillCategoriesToRelations(t *testing.T) {
|
||||
Name: "TestMigSkill_Schwimmen",
|
||||
Category: "Körper",
|
||||
Difficulty: "leicht",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 12,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "Gw",
|
||||
@@ -59,7 +59,7 @@ func TestMigrateSkillCategoriesToRelations(t *testing.T) {
|
||||
Name: "TestMigSkill_Klettern",
|
||||
Category: "Körper",
|
||||
Difficulty: "normal",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 10,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "Gw",
|
||||
@@ -69,7 +69,7 @@ func TestMigrateSkillCategoriesToRelations(t *testing.T) {
|
||||
Name: "TestMigSkill_LesenSchreiben",
|
||||
Category: "Wissen",
|
||||
Difficulty: "schwer",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 0,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "In",
|
||||
@@ -190,7 +190,7 @@ func TestMigrateSkillCategoryDifficulty_NoCategory(t *testing.T) {
|
||||
Name: "TestMigSkill_NoCategory",
|
||||
Category: "", // Empty category
|
||||
Difficulty: "", // Empty difficulty
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 10,
|
||||
SourceID: source.ID,
|
||||
}
|
||||
|
||||
@@ -369,7 +369,7 @@ func TestMigrationWorkflow_StructureIntegrity(t *testing.T) {
|
||||
|
||||
// Test gsmaster category with a skill
|
||||
testSkill := &Skill{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "Test Skill",
|
||||
Category: "Test Category",
|
||||
Difficulty: "normal",
|
||||
|
||||
@@ -18,7 +18,7 @@ func setupTestDB(t *testing.T) {
|
||||
|
||||
func createTestSkill(name string) *Skill {
|
||||
return &Skill{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: name,
|
||||
Beschreibung: "Test skill description",
|
||||
Category: "Körper",
|
||||
@@ -342,7 +342,7 @@ func TestSkillStructures_WithDatabase(t *testing.T) {
|
||||
|
||||
weaponSkillData := WeaponSkill{
|
||||
Skill: Skill{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "Bögen",
|
||||
Beschreibung: "Bow skills",
|
||||
Category: "Fernkampf",
|
||||
|
||||
@@ -8,7 +8,7 @@ func TestSkillBasisWert(t *testing.T) {
|
||||
// Test that BasisWert defaults to 0 in master skill data
|
||||
skill := Skill{
|
||||
Name: "TestSkill",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 5,
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ func TestSkillBasisWertSet(t *testing.T) {
|
||||
// Test that BasisWert can be set in master skill data
|
||||
skill := Skill{
|
||||
Name: "TestSkill",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 5,
|
||||
BasisWert: 3,
|
||||
}
|
||||
@@ -37,7 +37,7 @@ func TestWeaponSkillBasisWert(t *testing.T) {
|
||||
weaponSkill := WeaponSkill{
|
||||
Skill: Skill{
|
||||
Name: "TestWeaponSkill",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 5,
|
||||
BasisWert: 2,
|
||||
},
|
||||
|
||||
@@ -18,7 +18,7 @@ func setupGSMasterTestDB(t *testing.T) {
|
||||
|
||||
func createTestGSMSkill(name string) *Skill {
|
||||
return &Skill{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: name,
|
||||
Beschreibung: "Test skill description",
|
||||
Category: "Körper",
|
||||
@@ -33,7 +33,7 @@ func createTestGSMSkill(name string) *Skill {
|
||||
func createTestWeaponSkill(name string) *WeaponSkill {
|
||||
return &WeaponSkill{
|
||||
Skill: Skill{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: name,
|
||||
Beschreibung: "Test weapon skill description",
|
||||
Category: "Kampf",
|
||||
@@ -48,7 +48,7 @@ func createTestWeaponSkill(name string) *WeaponSkill {
|
||||
|
||||
func createTestSpell(name string) *Spell {
|
||||
return &Spell{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: name,
|
||||
Beschreibung: "Test spell description",
|
||||
Bonus: 0,
|
||||
@@ -68,7 +68,7 @@ func createTestSpell(name string) *Spell {
|
||||
|
||||
func createTestEquipment(name string) *Equipment {
|
||||
return &Equipment{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: name,
|
||||
Beschreibung: "Test equipment description",
|
||||
Gewicht: 1.5,
|
||||
@@ -80,7 +80,7 @@ func createTestEquipment(name string) *Equipment {
|
||||
func createTestWeapon(name string) *Weapon {
|
||||
return &Weapon{
|
||||
Equipment: Equipment{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: name,
|
||||
Beschreibung: "Test weapon description",
|
||||
Gewicht: 2.0,
|
||||
@@ -95,7 +95,7 @@ func createTestWeapon(name string) *Weapon {
|
||||
func createTestContainer(name string) *Container {
|
||||
return &Container{
|
||||
Equipment: Equipment{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: name,
|
||||
Beschreibung: "Test container description",
|
||||
Gewicht: 0.5,
|
||||
@@ -109,7 +109,7 @@ func createTestContainer(name string) *Container {
|
||||
|
||||
func createTestBelieve(name string) *Believe {
|
||||
return &Believe{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: name,
|
||||
Beschreibung: "Test believe description",
|
||||
SourceID: 1, // Use active source KOD
|
||||
@@ -169,7 +169,7 @@ func TestSkill_Create(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.NotZero(t, skill.ID)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, uint(1), skill.GameSystemId)
|
||||
}
|
||||
|
||||
func TestSkill_First_Success(t *testing.T) {
|
||||
@@ -186,7 +186,7 @@ func TestSkill_First_Success(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, "TestFirstSkill", foundSkill.Name)
|
||||
assert.Equal(t, "midgard", foundSkill.GameSystem)
|
||||
assert.Equal(t, uint(1), foundSkill.GameSystemId)
|
||||
}
|
||||
|
||||
func TestSkill_First_NotFound(t *testing.T) {
|
||||
@@ -374,7 +374,7 @@ func TestWeaponSkill_Create(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.NotZero(t, weaponSkill.ID)
|
||||
assert.Equal(t, "midgard", weaponSkill.GameSystem)
|
||||
assert.Equal(t, uint(1), weaponSkill.GameSystemId)
|
||||
}
|
||||
|
||||
func TestWeaponSkill_First_Success(t *testing.T) {
|
||||
@@ -391,7 +391,7 @@ func TestWeaponSkill_First_Success(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, "TestFirstWeaponSkill", foundWeaponSkill.Name)
|
||||
assert.Equal(t, "midgard", foundWeaponSkill.GameSystem)
|
||||
assert.Equal(t, uint(1), foundWeaponSkill.GameSystemId)
|
||||
}
|
||||
|
||||
func TestWeaponSkill_First_NotFound(t *testing.T) {
|
||||
@@ -459,7 +459,7 @@ func TestSpell_Create(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.NotZero(t, spell.ID)
|
||||
assert.Equal(t, "midgard", spell.GameSystem)
|
||||
assert.Equal(t, uint(1), spell.GameSystemId)
|
||||
}
|
||||
|
||||
func TestSpell_First_Success(t *testing.T) {
|
||||
@@ -476,7 +476,7 @@ func TestSpell_First_Success(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, "TestFirstSpell", foundSpell.Name)
|
||||
assert.Equal(t, "midgard", foundSpell.GameSystem)
|
||||
assert.Equal(t, uint(1), foundSpell.GameSystemId)
|
||||
}
|
||||
|
||||
func TestSpell_First_NotFound(t *testing.T) {
|
||||
@@ -616,7 +616,7 @@ func TestEquipment_Create(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.NotZero(t, equipment.ID)
|
||||
assert.Equal(t, "midgard", equipment.GameSystem)
|
||||
assert.Equal(t, uint(1), equipment.GameSystemId)
|
||||
}
|
||||
|
||||
func TestEquipment_First_Success(t *testing.T) {
|
||||
@@ -633,7 +633,7 @@ func TestEquipment_First_Success(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, "TestFirstEquipment", foundEquipment.Name)
|
||||
assert.Equal(t, "midgard", foundEquipment.GameSystem)
|
||||
assert.Equal(t, uint(1), foundEquipment.GameSystemId)
|
||||
}
|
||||
|
||||
func TestEquipment_First_NotFound(t *testing.T) {
|
||||
@@ -695,8 +695,8 @@ func TestEquipment_Create_SetsDefaultGameSystem(t *testing.T) {
|
||||
|
||||
err := equipment.Create()
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, "midgard", equipment.GameSystem)
|
||||
assert.NotZero(t, equipment.GameSystemId)
|
||||
assert.Equal(t, uint(1), equipment.GameSystemId)
|
||||
assert.NotEmpty(t, equipment.GameSystem)
|
||||
}
|
||||
|
||||
func TestEquipment_First_UsesGameSystemId(t *testing.T) {
|
||||
@@ -745,7 +745,7 @@ func TestWeapon_Create(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.NotZero(t, weapon.ID)
|
||||
assert.Equal(t, "midgard", weapon.GameSystem)
|
||||
assert.Equal(t, uint(1), weapon.GameSystemId)
|
||||
}
|
||||
|
||||
func TestWeapon_Create_SetsDefaultGameSystem(t *testing.T) {
|
||||
@@ -765,8 +765,8 @@ func TestWeapon_Create_SetsDefaultGameSystem(t *testing.T) {
|
||||
|
||||
err := weapon.Create()
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, "midgard", weapon.GameSystem)
|
||||
assert.NotZero(t, weapon.GameSystemId)
|
||||
assert.Equal(t, uint(1), weapon.GameSystemId)
|
||||
assert.NotEmpty(t, weapon.GameSystem)
|
||||
}
|
||||
|
||||
func TestWeapon_First_Success(t *testing.T) {
|
||||
@@ -783,7 +783,7 @@ func TestWeapon_First_Success(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, "TestFirstWeapon", foundWeapon.Name)
|
||||
assert.Equal(t, "midgard", foundWeapon.GameSystem)
|
||||
assert.Equal(t, uint(1), foundWeapon.GameSystemId)
|
||||
}
|
||||
|
||||
func TestWeapon_First_NotFound(t *testing.T) {
|
||||
@@ -838,7 +838,7 @@ func TestWeapon_RangedWeaponRanges(t *testing.T) {
|
||||
// Create a ranged weapon with ranges
|
||||
weapon := &Weapon{
|
||||
Equipment: Equipment{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestBogen",
|
||||
Beschreibung: "Test ranged weapon",
|
||||
Gewicht: 1.5,
|
||||
@@ -920,7 +920,7 @@ func TestContainer_Create(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.NotZero(t, container.ID)
|
||||
assert.Equal(t, "midgard", container.GameSystem)
|
||||
assert.Equal(t, uint(1), container.GameSystemId)
|
||||
}
|
||||
|
||||
func TestContainer_First_Success(t *testing.T) {
|
||||
@@ -937,7 +937,7 @@ func TestContainer_First_Success(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, "TestFirstContainer", foundContainer.Name)
|
||||
assert.Equal(t, "midgard", foundContainer.GameSystem)
|
||||
assert.Equal(t, uint(1), foundContainer.GameSystemId)
|
||||
}
|
||||
|
||||
func TestContainer_First_NotFound(t *testing.T) {
|
||||
@@ -1003,8 +1003,8 @@ func TestContainer_Create_SetsDefaultGameSystem(t *testing.T) {
|
||||
|
||||
err := container.Create()
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, "midgard", container.GameSystem)
|
||||
assert.NotZero(t, container.GameSystemId)
|
||||
assert.Equal(t, uint(1), container.GameSystemId)
|
||||
assert.NotEmpty(t, container.GameSystem)
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
@@ -1024,7 +1024,7 @@ func TestTransportation_Create(t *testing.T) {
|
||||
transportation := &Transportation{
|
||||
Container: Container{
|
||||
Equipment: Equipment{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestCreateTransportation",
|
||||
Beschreibung: "Test transportation description",
|
||||
Gewicht: 100.0,
|
||||
@@ -1039,7 +1039,7 @@ func TestTransportation_Create(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.NotZero(t, transportation.ID)
|
||||
assert.Equal(t, "midgard", transportation.GameSystem)
|
||||
assert.Equal(t, uint(1), transportation.GameSystemId)
|
||||
}
|
||||
|
||||
func TestTransportation_First_Success(t *testing.T) {
|
||||
@@ -1049,7 +1049,7 @@ func TestTransportation_First_Success(t *testing.T) {
|
||||
testTransportation := &Transportation{
|
||||
Container: Container{
|
||||
Equipment: Equipment{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestFirstTransportation",
|
||||
Beschreibung: "Test transportation description",
|
||||
Gewicht: 100.0,
|
||||
@@ -1069,7 +1069,7 @@ func TestTransportation_First_Success(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, "TestFirstTransportation", foundTransportation.Name)
|
||||
assert.Equal(t, "midgard", foundTransportation.GameSystem)
|
||||
assert.Equal(t, uint(1), foundTransportation.GameSystemId)
|
||||
}
|
||||
|
||||
func TestTransportation_FirstId_Success(t *testing.T) {
|
||||
@@ -1079,7 +1079,7 @@ func TestTransportation_FirstId_Success(t *testing.T) {
|
||||
testTransportation := &Transportation{
|
||||
Container: Container{
|
||||
Equipment: Equipment{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestFirstIdTransportation",
|
||||
Beschreibung: "Test transportation description",
|
||||
Gewicht: 100.0,
|
||||
@@ -1108,7 +1108,7 @@ func TestTransportation_Save(t *testing.T) {
|
||||
transportation := &Transportation{
|
||||
Container: Container{
|
||||
Equipment: Equipment{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestSaveTransportation",
|
||||
Beschreibung: "Test transportation description",
|
||||
Gewicht: 100.0,
|
||||
@@ -1154,8 +1154,8 @@ func TestTransportation_Create_SetsDefaultGameSystem(t *testing.T) {
|
||||
|
||||
err := transportation.Create()
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, "midgard", transportation.GameSystem)
|
||||
assert.NotZero(t, transportation.GameSystemId)
|
||||
assert.Equal(t, uint(1), transportation.GameSystemId)
|
||||
assert.NotEmpty(t, transportation.GameSystem)
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
@@ -1177,7 +1177,7 @@ func TestBelieve_Create(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.NotZero(t, believe.ID)
|
||||
assert.Equal(t, "midgard", believe.GameSystem)
|
||||
assert.Equal(t, uint(1), believe.GameSystemId)
|
||||
}
|
||||
|
||||
func TestBelieve_First_Success(t *testing.T) {
|
||||
@@ -1194,7 +1194,7 @@ func TestBelieve_First_Success(t *testing.T) {
|
||||
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, "TestFirstBelieve", foundBelieve.Name)
|
||||
assert.Equal(t, "midgard", foundBelieve.GameSystem)
|
||||
assert.Equal(t, uint(1), foundBelieve.GameSystemId)
|
||||
}
|
||||
|
||||
func TestBelieve_FirstId_Success(t *testing.T) {
|
||||
@@ -1431,7 +1431,7 @@ func TestFirst_EmptyName_EdgeCases(t *testing.T) {
|
||||
func TestSkill_StructFieldValidation(t *testing.T) {
|
||||
skill := Skill{
|
||||
ID: 1,
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestSkill",
|
||||
Beschreibung: "Test description",
|
||||
Quelle: "Test source",
|
||||
@@ -1446,7 +1446,7 @@ func TestSkill_StructFieldValidation(t *testing.T) {
|
||||
}
|
||||
|
||||
assert.Equal(t, uint(1), skill.ID)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, uint(1), skill.GameSystemId)
|
||||
assert.Equal(t, "TestSkill", skill.Name)
|
||||
assert.Equal(t, "Test description", skill.Beschreibung)
|
||||
assert.Equal(t, "Test source", skill.Quelle)
|
||||
@@ -1464,7 +1464,7 @@ func TestWeaponSkill_StructFieldValidation(t *testing.T) {
|
||||
weaponSkill := WeaponSkill{
|
||||
Skill: Skill{
|
||||
ID: 1,
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestWeaponSkill",
|
||||
Beschreibung: "Test weapon skill description",
|
||||
Category: "Kampf",
|
||||
@@ -1477,7 +1477,7 @@ func TestWeaponSkill_StructFieldValidation(t *testing.T) {
|
||||
}
|
||||
|
||||
assert.Equal(t, uint(1), weaponSkill.ID)
|
||||
assert.Equal(t, "midgard", weaponSkill.GameSystem)
|
||||
assert.Equal(t, uint(1), weaponSkill.GameSystemId)
|
||||
assert.Equal(t, "TestWeaponSkill", weaponSkill.Name)
|
||||
assert.Equal(t, "Test weapon skill description", weaponSkill.Beschreibung)
|
||||
assert.Equal(t, "Kampf", weaponSkill.Category)
|
||||
@@ -1491,7 +1491,7 @@ func TestWeaponSkill_StructFieldValidation(t *testing.T) {
|
||||
func TestSpell_StructFieldValidation(t *testing.T) {
|
||||
spell := Spell{
|
||||
ID: 1,
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestSpell",
|
||||
Beschreibung: "Test spell description",
|
||||
Quelle: "Test source",
|
||||
@@ -1512,7 +1512,6 @@ func TestSpell_StructFieldValidation(t *testing.T) {
|
||||
}
|
||||
|
||||
assert.Equal(t, uint(1), spell.ID)
|
||||
assert.Equal(t, "midgard", spell.GameSystem)
|
||||
assert.Equal(t, "TestSpell", spell.Name)
|
||||
assert.Equal(t, "Test spell description", spell.Beschreibung)
|
||||
assert.Equal(t, "Test source", spell.Quelle)
|
||||
@@ -1530,12 +1529,13 @@ func TestSpell_StructFieldValidation(t *testing.T) {
|
||||
assert.Equal(t, "elementar", spell.Ursprung)
|
||||
assert.Equal(t, "Zerstören", spell.Category)
|
||||
assert.Equal(t, "Spruch", spell.LearningCategory)
|
||||
assert.Equal(t, uint(1), spell.GameSystemId)
|
||||
}
|
||||
|
||||
func TestEquipment_StructFieldValidation(t *testing.T) {
|
||||
equipment := Equipment{
|
||||
ID: 1,
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestEquipment",
|
||||
Beschreibung: "Test equipment description",
|
||||
Quelle: "Test source",
|
||||
@@ -1547,7 +1547,6 @@ func TestEquipment_StructFieldValidation(t *testing.T) {
|
||||
}
|
||||
|
||||
assert.Equal(t, uint(1), equipment.ID)
|
||||
assert.Equal(t, "midgard", equipment.GameSystem)
|
||||
assert.Equal(t, "TestEquipment", equipment.Name)
|
||||
assert.Equal(t, "Test equipment description", equipment.Beschreibung)
|
||||
assert.Equal(t, "Test source", equipment.Quelle)
|
||||
@@ -1556,13 +1555,14 @@ func TestEquipment_StructFieldValidation(t *testing.T) {
|
||||
assert.Equal(t, 2.5, equipment.Gewicht)
|
||||
assert.Equal(t, 15.0, equipment.Wert)
|
||||
assert.True(t, equipment.PersonalItem)
|
||||
assert.Equal(t, uint(1), equipment.GameSystemId)
|
||||
}
|
||||
|
||||
func TestWeapon_StructFieldValidation(t *testing.T) {
|
||||
weapon := Weapon{
|
||||
Equipment: Equipment{
|
||||
ID: 1,
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestWeapon",
|
||||
Beschreibung: "Test weapon description",
|
||||
Gewicht: 3.0,
|
||||
@@ -1574,7 +1574,6 @@ func TestWeapon_StructFieldValidation(t *testing.T) {
|
||||
}
|
||||
|
||||
assert.Equal(t, uint(1), weapon.ID)
|
||||
assert.Equal(t, "midgard", weapon.GameSystem)
|
||||
assert.Equal(t, "TestWeapon", weapon.Name)
|
||||
assert.Equal(t, "Test weapon description", weapon.Beschreibung)
|
||||
assert.Equal(t, 3.0, weapon.Gewicht)
|
||||
@@ -1582,13 +1581,14 @@ func TestWeapon_StructFieldValidation(t *testing.T) {
|
||||
assert.False(t, weapon.PersonalItem)
|
||||
assert.Equal(t, "Einhandschwerter", weapon.SkillRequired)
|
||||
assert.Equal(t, "1W8+3", weapon.Damage)
|
||||
assert.Equal(t, uint(1), weapon.GameSystemId)
|
||||
}
|
||||
|
||||
func TestContainer_StructFieldValidation(t *testing.T) {
|
||||
container := Container{
|
||||
Equipment: Equipment{
|
||||
ID: 1,
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestContainer",
|
||||
Beschreibung: "Test container description",
|
||||
Gewicht: 1.0,
|
||||
@@ -1600,7 +1600,6 @@ func TestContainer_StructFieldValidation(t *testing.T) {
|
||||
}
|
||||
|
||||
assert.Equal(t, uint(1), container.ID)
|
||||
assert.Equal(t, "midgard", container.GameSystem)
|
||||
assert.Equal(t, "TestContainer", container.Name)
|
||||
assert.Equal(t, "Test container description", container.Beschreibung)
|
||||
assert.Equal(t, 1.0, container.Gewicht)
|
||||
@@ -1608,6 +1607,7 @@ func TestContainer_StructFieldValidation(t *testing.T) {
|
||||
assert.False(t, container.PersonalItem)
|
||||
assert.Equal(t, 15.0, container.Tragkraft)
|
||||
assert.Equal(t, 30.0, container.Volumen)
|
||||
assert.Equal(t, uint(1), container.GameSystemId)
|
||||
}
|
||||
|
||||
func TestTransportation_StructFieldValidation(t *testing.T) {
|
||||
@@ -1615,7 +1615,7 @@ func TestTransportation_StructFieldValidation(t *testing.T) {
|
||||
Container: Container{
|
||||
Equipment: Equipment{
|
||||
ID: 1,
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestTransportation",
|
||||
Beschreibung: "Test transportation description",
|
||||
Gewicht: 150.0,
|
||||
@@ -1628,7 +1628,6 @@ func TestTransportation_StructFieldValidation(t *testing.T) {
|
||||
}
|
||||
|
||||
assert.Equal(t, uint(1), transportation.ID)
|
||||
assert.Equal(t, "midgard", transportation.GameSystem)
|
||||
assert.Equal(t, "TestTransportation", transportation.Name)
|
||||
assert.Equal(t, "Test transportation description", transportation.Beschreibung)
|
||||
assert.Equal(t, 150.0, transportation.Gewicht)
|
||||
@@ -1636,12 +1635,13 @@ func TestTransportation_StructFieldValidation(t *testing.T) {
|
||||
assert.False(t, transportation.PersonalItem)
|
||||
assert.Equal(t, 300.0, transportation.Tragkraft)
|
||||
assert.Equal(t, 600.0, transportation.Volumen)
|
||||
assert.Equal(t, uint(1), transportation.GameSystemId)
|
||||
}
|
||||
|
||||
func TestBelieve_StructFieldValidation(t *testing.T) {
|
||||
believe := Believe{
|
||||
ID: 1,
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Name: "TestBelieve",
|
||||
Beschreibung: "Test believe description",
|
||||
Quelle: "Test source",
|
||||
@@ -1650,12 +1650,12 @@ func TestBelieve_StructFieldValidation(t *testing.T) {
|
||||
}
|
||||
|
||||
assert.Equal(t, uint(1), believe.ID)
|
||||
assert.Equal(t, "midgard", believe.GameSystem)
|
||||
assert.Equal(t, "TestBelieve", believe.Name)
|
||||
assert.Equal(t, "Test believe description", believe.Beschreibung)
|
||||
assert.Equal(t, "Test source", believe.Quelle)
|
||||
assert.Equal(t, uint(10), believe.SourceID)
|
||||
assert.Equal(t, 42, believe.PageNumber)
|
||||
assert.Equal(t, uint(1), believe.GameSystemId)
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
@@ -1800,7 +1800,6 @@ func TestGSMaster_EdgeCases(t *testing.T) {
|
||||
|
||||
func TestLearnCost_StructFields(t *testing.T) {
|
||||
learnCost := LearnCost{
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Stufe: 3,
|
||||
LE: 10,
|
||||
@@ -1824,8 +1823,8 @@ func TestLearnCost_EnsureGameSystem_DefaultsToMidgard(t *testing.T) {
|
||||
lc := LearnCost{}
|
||||
lc.ensureGameSystem()
|
||||
|
||||
assert.Equal(t, "midgard", lc.GameSystem)
|
||||
assert.NotZero(t, lc.GameSystemId)
|
||||
assert.NotEmpty(t, lc.GameSystem)
|
||||
}
|
||||
|
||||
func TestLearnCost_EnsureGameSystem_UsesProvidedGameSystem(t *testing.T) {
|
||||
@@ -1848,7 +1847,7 @@ func TestSkill_Create_DefaultImprovable(t *testing.T) {
|
||||
// Test 1: Create skill without setting Improvable or InnateSkill
|
||||
skill1 := Skill{
|
||||
Name: "Test Skill Default",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Category: "test",
|
||||
Initialwert: 5,
|
||||
}
|
||||
@@ -1865,7 +1864,7 @@ func TestSkill_Create_DefaultImprovable(t *testing.T) {
|
||||
// Test 2: Create skill with explicit Improvable=false and InnateSkill=true
|
||||
skill2 := Skill{
|
||||
Name: "Test Innate Skill",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Category: "test",
|
||||
Initialwert: 5,
|
||||
Improvable: false,
|
||||
@@ -1884,7 +1883,7 @@ func TestSkill_Create_DefaultImprovable(t *testing.T) {
|
||||
// Test 3: Create skill with explicit Improvable=true
|
||||
skill3 := Skill{
|
||||
Name: "Test Explicit Improvable",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Category: "test",
|
||||
Initialwert: 5,
|
||||
Improvable: true,
|
||||
@@ -1909,7 +1908,7 @@ func TestWeaponSkill_Create_DefaultImprovable(t *testing.T) {
|
||||
weaponSkill := WeaponSkill{
|
||||
Skill: Skill{
|
||||
Name: "Test Weapon Skill",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Category: "weapon",
|
||||
Initialwert: 5,
|
||||
},
|
||||
|
||||
@@ -17,6 +17,13 @@ func setupLearningCostsTestDB(t *testing.T) {
|
||||
require.NoError(t, err, "Failed to migrate database structure")
|
||||
}
|
||||
|
||||
func defaultGameSystem(t *testing.T) *GameSystem {
|
||||
gs := GetGameSystem(0, "midgard")
|
||||
require.NotNil(t, gs)
|
||||
require.NotZero(t, gs.ID)
|
||||
return gs
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Tests for Source struct and methods
|
||||
// =============================================================================
|
||||
@@ -67,6 +74,7 @@ func TestSource_FirstByName_NotFound(t *testing.T) {
|
||||
|
||||
func TestSource_Create_SetsGameSystem(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
gs := defaultGameSystem(t)
|
||||
|
||||
source := Source{
|
||||
Code: "TGS1",
|
||||
@@ -77,8 +85,8 @@ func TestSource_Create_SetsGameSystem(t *testing.T) {
|
||||
|
||||
require.NoError(t, err)
|
||||
assert.NotZero(t, source.ID)
|
||||
assert.Equal(t, "midgard", source.GameSystem)
|
||||
assert.NotZero(t, source.GameSystemId)
|
||||
assert.Equal(t, gs.Name, source.GameSystem)
|
||||
assert.Equal(t, gs.ID, source.GameSystemId)
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
@@ -127,6 +135,7 @@ func TestCharacterClass_FirstByName_NotFound(t *testing.T) {
|
||||
|
||||
func TestCharacterClass_Create_SetsGameSystem(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
gs := defaultGameSystem(t)
|
||||
|
||||
var src Source
|
||||
require.NoError(t, src.FirstByCode("KOD"))
|
||||
@@ -141,8 +150,8 @@ func TestCharacterClass_Create_SetsGameSystem(t *testing.T) {
|
||||
|
||||
require.NoError(t, err)
|
||||
assert.NotZero(t, class.ID)
|
||||
assert.Equal(t, "midgard", class.GameSystem)
|
||||
assert.NotZero(t, class.GameSystemId)
|
||||
assert.Equal(t, gs.Name, class.GameSystem)
|
||||
assert.Equal(t, gs.ID, class.GameSystemId)
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
@@ -170,6 +179,7 @@ func TestSkillCategory_FirstByName_NotFound(t *testing.T) {
|
||||
|
||||
func TestSkillCategory_Create_SetsGameSystem(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
gs := defaultGameSystem(t)
|
||||
|
||||
var src Source
|
||||
require.NoError(t, src.FirstByCode("KOD"))
|
||||
@@ -183,8 +193,8 @@ func TestSkillCategory_Create_SetsGameSystem(t *testing.T) {
|
||||
|
||||
require.NoError(t, err)
|
||||
assert.NotZero(t, category.ID)
|
||||
assert.Equal(t, "midgard", category.GameSystem)
|
||||
assert.NotZero(t, category.GameSystemId)
|
||||
assert.Equal(t, gs.Name, category.GameSystem)
|
||||
assert.Equal(t, gs.ID, category.GameSystemId)
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
@@ -212,6 +222,7 @@ func TestSkillDifficulty_FirstByName_NotFound(t *testing.T) {
|
||||
|
||||
func TestSkillDifficulty_Create_SetsGameSystem(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
gs := defaultGameSystem(t)
|
||||
|
||||
difficulty := SkillDifficulty{
|
||||
Name: "gs-diff",
|
||||
@@ -221,8 +232,8 @@ func TestSkillDifficulty_Create_SetsGameSystem(t *testing.T) {
|
||||
|
||||
require.NoError(t, err)
|
||||
assert.NotZero(t, difficulty.ID)
|
||||
assert.Equal(t, "midgard", difficulty.GameSystem)
|
||||
assert.NotZero(t, difficulty.GameSystemId)
|
||||
assert.Equal(t, gs.Name, difficulty.GameSystem)
|
||||
assert.Equal(t, gs.ID, difficulty.GameSystemId)
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
@@ -272,6 +283,7 @@ func TestSpellSchool_FirstByName_NotFound(t *testing.T) {
|
||||
|
||||
func TestSpellSchool_Create_SetsGameSystem(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
gs := defaultGameSystem(t)
|
||||
|
||||
var src Source
|
||||
require.NoError(t, src.FirstByCode("KOD"))
|
||||
@@ -285,8 +297,8 @@ func TestSpellSchool_Create_SetsGameSystem(t *testing.T) {
|
||||
|
||||
require.NoError(t, err)
|
||||
assert.NotZero(t, school.ID)
|
||||
assert.Equal(t, "midgard", school.GameSystem)
|
||||
assert.NotZero(t, school.GameSystemId)
|
||||
assert.Equal(t, gs.Name, school.GameSystem)
|
||||
assert.Equal(t, gs.ID, school.GameSystemId)
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
@@ -527,6 +539,7 @@ func TestGetActiveSourceCodes_Success(t *testing.T) {
|
||||
func TestGetSourcesByGameSystem_Success(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
|
||||
gs := defaultGameSystem(t)
|
||||
sources, err := GetSourcesByGameSystem("midgard")
|
||||
|
||||
assert.NoError(t, err)
|
||||
@@ -534,7 +547,7 @@ func TestGetSourcesByGameSystem_Success(t *testing.T) {
|
||||
|
||||
// Verify that all returned sources are for the correct game system
|
||||
for _, source := range sources {
|
||||
assert.Equal(t, "midgard", source.GameSystem)
|
||||
assert.Equal(t, gs.ID, source.GameSystemId)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -550,6 +563,7 @@ func TestGetSourcesByGameSystem_InvalidGameSystem(t *testing.T) {
|
||||
func TestGetSkillsByActiveSources_Success(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
|
||||
gs := defaultGameSystem(t)
|
||||
// This function may have implementation issues, so we test but accept errors
|
||||
skills, err := GetSkillsByActiveSources("midgard")
|
||||
|
||||
@@ -557,7 +571,7 @@ func TestGetSkillsByActiveSources_Success(t *testing.T) {
|
||||
if err == nil {
|
||||
// Verify that all returned skills are for the correct game system (if any returned)
|
||||
for _, skill := range skills {
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, gs.ID, skill.GameSystemId)
|
||||
}
|
||||
}
|
||||
// If there's an error, that's acceptable as the function may have implementation issues
|
||||
@@ -566,6 +580,7 @@ func TestGetSkillsByActiveSources_Success(t *testing.T) {
|
||||
func TestGetSpellsByActiveSources_Success(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
|
||||
gs := defaultGameSystem(t)
|
||||
// This function may have implementation issues, so we test but accept errors
|
||||
spells, err := GetSpellsByActiveSources("midgard")
|
||||
|
||||
@@ -573,7 +588,7 @@ func TestGetSpellsByActiveSources_Success(t *testing.T) {
|
||||
if err == nil {
|
||||
// Verify that all returned spells are for the correct game system (if any returned)
|
||||
for _, spell := range spells {
|
||||
assert.Equal(t, "midgard", spell.GameSystem)
|
||||
assert.Equal(t, gs.ID, spell.GameSystemId)
|
||||
}
|
||||
}
|
||||
// If there's an error, that's acceptable as the function may have implementation issues
|
||||
@@ -582,6 +597,7 @@ func TestGetSpellsByActiveSources_Success(t *testing.T) {
|
||||
func TestGetCharacterClassesByActiveSources_Success(t *testing.T) {
|
||||
setupLearningCostsTestDB(t)
|
||||
|
||||
gs := defaultGameSystem(t)
|
||||
classes, err := GetCharacterClassesByActiveSources("midgard")
|
||||
|
||||
assert.NoError(t, err)
|
||||
@@ -589,7 +605,7 @@ func TestGetCharacterClassesByActiveSources_Success(t *testing.T) {
|
||||
|
||||
// Verify that all returned classes are for the correct game system
|
||||
for _, class := range classes {
|
||||
assert.Equal(t, "midgard", class.GameSystem)
|
||||
assert.Equal(t, gs.ID, class.GameSystemId)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ func TestImportCharacterUpdatesIncompleteGSMData(t *testing.T) {
|
||||
incompleteSkill := models.Skill{
|
||||
ID: 1000,
|
||||
Name: "TestSkillIncomplete",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Beschreibung: "",
|
||||
Category: "",
|
||||
}
|
||||
@@ -122,7 +122,7 @@ func TestImportCharacterUpdatesIncompleteGSMData(t *testing.T) {
|
||||
GSMSkills: []models.Skill{
|
||||
{
|
||||
Name: "TestSkillIncomplete",
|
||||
GameSystem: "midgard",
|
||||
GameSystemId: 1,
|
||||
Beschreibung: "Complete description",
|
||||
Category: "Alltag",
|
||||
Difficulty: "normal",
|
||||
|
||||
Reference in New Issue
Block a user