removed unused stuff

This commit is contained in:
2024-12-30 15:47:24 +01:00
parent 0e9fde5fe2
commit 6e497ffe83
2 changed files with 0 additions and 159 deletions
-151
View File
@@ -3,9 +3,6 @@ package character
import (
"bamort/database"
"bamort/models"
"database/sql/driver"
"encoding/json"
"errors"
"fmt"
@@ -19,154 +16,6 @@ func SaveCharacterToDB(character *models.Char) error {
if err := tx.Create(character).Error; err != nil {
return fmt.Errorf("failed to save character: %w", err)
}
/*
// Save Eigenschaften (Attributes)
for i := range character.Eigenschaften {
character.Eigenschaften[i].CharacterID = character.ID
}
if len(character.Eigenschaften) > 0 {
if err := tx.Create(&character.Eigenschaften).Error; err != nil {
return fmt.Errorf("failed to save eigenschaften: %w", err)
}
}
// Save Ausruestung (Equipment)
for i := range character.Ausruestung {
character.Ausruestung[i].CharacterID = character.ID
}
if len(character.Ausruestung) > 0 {
if err := tx.Create(&character.Ausruestung).Error; err != nil {
return fmt.Errorf("failed to save ausruestung: %w", err)
}
}
// Save Behaeltnisse (Containers)
for i := range character.Behaeltnisse {
character.Behaeltnisse[i].CharacterID = character.ID
}
if len(character.Behaeltnisse) > 0 {
if err := tx.Create(&character.Behaeltnisse).Error; err != nil {
return fmt.Errorf("failed to save behaeltnisse: %w", err)
}
}
// Save Fertigkeiten (Skills)
for i := range character.Fertigkeiten {
character.Fertigkeiten[i].CharacterID = character.ID
}
if len(character.Fertigkeiten) > 0 {
if err := tx.Create(&character.Fertigkeiten).Error; err != nil {
return fmt.Errorf("failed to save fertigkeiten: %w", err)
}
}
// Save Waffenfertigkeiten (Weapon Skills)
for i := range character.Waffenfertigkeiten {
character.Waffenfertigkeiten[i].CharacterID = character.ID
}
if len(character.Waffenfertigkeiten) > 0 {
if err := tx.Create(&character.Waffenfertigkeiten).Error; err != nil {
return fmt.Errorf("failed to save waffenfertigkeiten: %w", err)
}
}
// Save Zauber (Spells)
for i := range character.Zauber {
character.Zauber[i].CharacterID = character.ID
}
if len(character.Zauber) > 0 {
if err := tx.Create(&character.Zauber).Error; err != nil {
return fmt.Errorf("failed to save zauber: %w", err)
}
}
// Save Waffen (Weapons)
for i := range character.Waffen {
character.Waffen[i].CharacterID = character.ID
}
if len(character.Waffen) > 0 {
if err := tx.Create(&character.Waffen).Error; err != nil {
return fmt.Errorf("failed to save waffen: %w", err)
}
}
// Save Merkmale (Characteristics)
character.Merkmale.CharacterID = character.ID
if err := tx.Create(&character.Merkmale).Error; err != nil {
return fmt.Errorf("failed to save merkmale: %w", err)
}
// Save Bennies
character.Bennies.CharacterID = character.ID
if err := tx.Create(&character.Bennies).Error; err != nil {
return fmt.Errorf("failed to save bennies: %w", err)
}
// Save Gestalt (Appearance)
character.Gestalt.CharacterID = character.ID
if err := tx.Create(&character.Gestalt).Error; err != nil {
return fmt.Errorf("failed to save gestalt: %w", err)
}
// Save Lp (Life Points)
character.Lp.CharacterID = character.ID
if err := tx.Create(&character.Lp).Error; err != nil {
return fmt.Errorf("failed to save lp: %w", err)
}
// Save Ap (Action Points)
character.Ap.CharacterID = character.ID
if err := tx.Create(&character.Ap).Error; err != nil {
return fmt.Errorf("failed to save ap: %w", err)
}
// Save B (Other Points)
character.B.CharacterID = character.ID
if err := tx.Create(&character.B).Error; err != nil {
return fmt.Errorf("failed to save b: %w", err)
}
// Save Transportmittel (Transportation)
for i := range character.Transportmittel {
character.Transportmittel[i].CharacterID = character.ID
}
if len(character.Transportmittel) > 0 {
if err := tx.Create(&character.Transportmittel).Error; err != nil {
return fmt.Errorf("failed to save transportmittel: %w", err)
}
}
// Save Erfahrungsschatz (Experience)
character.Erfahrungsschatz.CharacterID = character.ID
if err := tx.Create(&character.Erfahrungsschatz).Error; err != nil {
return fmt.Errorf("failed to save erfahrungsschatz: %w", err)
}
*/
return nil
})
}
// StringArray is a custom type for []string
type StringArray []string
// Value implements the driver.Valuer interface for database storage
func (s StringArray) Value() (driver.Value, error) {
return json.Marshal(s) // Serialize []string to JSON
}
// Scan implements the sql.Scanner interface for database retrieval
func (s *StringArray) Scan(value interface{}) error {
if value == nil {
*s = []string{}
return nil
}
bytes, ok := value.([]byte)
if !ok {
return errors.New("failed to convert database value to []byte")
}
return json.Unmarshal(bytes, s) // Deserialize JSON to []string
}