Bugfix
some fields (Gender, SocialClass, Herkunft, ResistenzKoerper, ResistenzGeist, Abwehr, Zaubern, Raufen) from the character generation process where not tranfered to the saved character
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@@ -2861,12 +2861,15 @@ func FinalizeCharacterCreation(c *gin.Context) {
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BamortBase: models.BamortBase{
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Name: session.Name,
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},
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UserID: userID,
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Rasse: session.Rasse,
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Typ: session.Typ,
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Glaube: session.Glaube,
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Public: false, // Default to private
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Grad: 1, // Default starting grade
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UserID: userID,
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Rasse: session.Rasse,
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Typ: session.Typ,
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Gender: session.Geschlecht,
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SocialClass: session.Stand,
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Herkunft: session.Herkunft,
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Glaube: session.Glaube,
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Public: false, // Default to private
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Grad: 1, // Default starting grade
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// Static derived values (can increase with grade)
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ResistenzKoerper: session.DerivedValues.ResistenzKoerper,
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