Zauber auswählen

This commit is contained in:
2025-08-27 21:36:06 +02:00
parent 66d38c0e88
commit 838e5fef32
4 changed files with 1196 additions and 257 deletions
+81 -8
View File
@@ -2137,7 +2137,10 @@ func getCharacterClassCode(className string) (string, error) {
var characterClass models.CharacterClass
err := characterClass.FirstByName(className)
if err != nil {
return "", fmt.Errorf("character class '%s' not found: %w", className, err)
err := characterClass.FirstByCode(className)
if err != nil {
return "", fmt.Errorf("character class '%s' not found: %w", className, err)
}
}
return characterClass.Code, nil
}
@@ -2178,6 +2181,14 @@ func GetAvailableSpellsForCreation(c *gin.Context) {
logger.Info("GetAvailableSpellsForCreation - Gefundene Kategorien: %d", len(spellsByCategory))
if len(spellsByCategory) == 0 {
logger.Warn("GetAvailableSpellsForCreation - Keine Zauber für Klasse %s gefunden", request.CharacterClass)
c.JSON(http.StatusNotFound, gin.H{
"spells_by_category": map[string][]gin.H{},
})
return
}
c.JSON(http.StatusOK, gin.H{
"spells_by_category": spellsByCategory,
})
@@ -2219,18 +2230,37 @@ func GetAvailableSkillsForCreation(c *gin.Context) {
func GetAllSpellsWithLE(characterClass string, maxLevel int) (map[string][]gin.H, error) {
// Create mapping of character classes to allowed learning categories
allowedLearningCategories := getCharacterClassSpellSchoolMapping()
allowedCategories := getCharacterClassSpellSchoolMapping()
allowedLearningCategories := getCharacterClassSpellLearningCategoriesMapping()
// Check if character class has allowed spell schools
allowedSchools, exists := allowedLearningCategories[characterClass]
allowedSchools, exists := allowedCategories[characterClass]
if !exists {
return map[string][]gin.H{}, nil // Return empty map if class can't learn spells
}
allowedSpellType, exists := allowedLearningCategories[characterClass]
if !exists {
return map[string][]gin.H{}, nil // Return empty map if class can't learn spells
}
// Extract allowed school names and spell types from maps
var allowedSchoolNames []string
for school, allowed := range allowedSchools {
if allowed {
allowedSchoolNames = append(allowedSchoolNames, school)
}
}
var allowedSpellTypeNames []string
for spellType, allowed := range allowedSpellType {
if allowed {
allowedSpellTypeNames = append(allowedSpellTypeNames, spellType)
}
}
// Get all spells from database with level filter
var spells []models.Spell
err := database.DB.Where("stufe <= ? AND learning_category != '' AND learning_category IS NOT NULL", maxLevel).Find(&spells).Error
err := database.DB.Where("stufe <= ? AND category in (?) and learning_category in (?) AND category IS NOT NULL AND learning_category IS NOT NULL", maxLevel, allowedSchoolNames, allowedSpellTypeNames).Find(&spells).Error
if err != nil {
return nil, fmt.Errorf("failed to fetch spells: %w", err)
}
@@ -2240,9 +2270,9 @@ func GetAllSpellsWithLE(characterClass string, maxLevel int) (map[string][]gin.H
for _, spell := range spells {
// Check if this character class can learn this spell school
if !allowedSchools[spell.LearningCategory] {
continue // Skip spells from schools this class can't learn
}
//if !allowedSchools[spell.Category] || !allowedSpellType[spell.LearningCategory] {
// continue // Skip spells from schools this class can't learn
//}
// Calculate learning cost for this spell
leCost := getSpellLECost(spell.Stufe)
@@ -2287,6 +2317,46 @@ func GetAllSpellsWithLE(characterClass string, maxLevel int) (map[string][]gin.H
return spellsByCategory, nil
}
func getCharacterClassSpellLearningCategoriesMapping() map[string]map[string]bool {
return map[string]map[string]bool{
"Ma": { // Magier
"Spruch": true,
//"Salz": true,
//"Runenstab": true,
},
"Hx": { // Hexer
"Spruch": true,
"Salz": true,
//"Runenstab": true,
},
"Dr": { // Druide
"Spruch": true,
//"Salz": true,
//"Runenstab": true,
"Dweomer": true,
},
"Sc": { // Schamane
"Spruch": true,
//"Salz": true,
//"Runenstab": true,
"Dweomer": true,
},
"PB": { // Priester Beschützer
"Salz": true,
"Wundertat": true,
},
"PS": { // Priester Streiter
"Salz": true,
"Wundertat": true,
},
"Ba": { // Barde
"Lied": true,
},
"Or": { // Ordenskrieger
"Wundertat": true,
},
}
}
// getCharacterClassSpellSchoolMapping returns the mapping of character classes to allowed spell schools
func getCharacterClassSpellSchoolMapping() map[string]map[string]bool {
@@ -2302,9 +2372,12 @@ func getCharacterClassSpellSchoolMapping() map[string]map[string]bool {
},
"Hx": { // Hexer
"Beherrschen": true,
"Dweomer": true,
"Zerstören": true,
"Erkennen": true,
"Verändern": true,
"Erschaffen": true,
"Bewegen": true,
"Formen": true,
},
"Dr": { // Druide
"Bewegen": true,