remove edit elements if user is not owner
This commit is contained in:
@@ -30,6 +30,17 @@ func respondWithError(c *gin.Context, status int, message string) {
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c.JSON(status, gin.H{"error": message})
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}
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// checkCharacterOwnership verifies that the logged-in user owns the character
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func checkCharacterOwnership(c *gin.Context, character *models.Char) bool {
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userID := c.GetUint("userID")
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if character.UserID != userID {
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logger.Warn("Unauthorized access attempt: user %d tried to modify character %d owned by user %d", userID, character.ID, character.UserID)
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respondWithError(c, http.StatusForbidden, "You are not authorized to modify this character")
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return false
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}
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return true
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}
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func ListCharacters(c *gin.Context) {
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logger.Debug("ListCharacters aufgerufen")
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@@ -109,6 +120,11 @@ func UpdateCharacter(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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// Store the original ID to preserve it
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originalID := character.ID
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originalGameSystem := character.GameSystem
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@@ -141,6 +157,12 @@ func DeleteCharacter(c *gin.Context) {
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respondWithError(c, http.StatusNotFound, "Character not found")
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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err = character.Delete()
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if err != nil {
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respondWithError(c, http.StatusInternalServerError, "Failed to delete character")
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@@ -275,6 +297,11 @@ func UpdateCharacterExperience(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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// Parse Request
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var req UpdateExperienceRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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@@ -365,6 +392,11 @@ func UpdateCharacterWealth(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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// Parse Request
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var req UpdateWealthRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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@@ -575,6 +607,11 @@ func LearnSkill(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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// Verwende gsmaster.LernCostRequest direkt
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var request gsmaster.LernCostRequest
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if err := c.ShouldBindJSON(&request); err != nil {
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@@ -1060,6 +1097,11 @@ func ImproveSkill(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, char) {
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return
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}
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// 2. Skill validieren und Level ermitteln
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characterClass, skillInfo, currentLevel, err := validateSkillForImprovement(char, &request)
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if err != nil {
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@@ -1233,6 +1275,18 @@ func LearnSpell(c *gin.Context) {
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}
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charID := uint(charIDInt)
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// Load character to check ownership
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var character models.Char
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if err := character.FirstID(char_ID); err != nil {
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respondWithError(c, http.StatusNotFound, "Charakter nicht gefunden")
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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var lernRequest gsmaster.LernCostRequest
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if err := c.ShouldBindJSON(&lernRequest); err != nil {
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respondWithError(c, http.StatusBadRequest, "Ungültige Anfrageparameter: "+err.Error())
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@@ -25,6 +25,11 @@ func UpdateCharacterImage(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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var request ImageUpdateRequest
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if err := c.ShouldBindJSON(&request); err != nil {
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logger.Error("Invalid request data: %s", err.Error())
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@@ -63,6 +63,11 @@ func UpdatePracticePoints(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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// Request-Parameter abrufen
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var practicePoints []PracticePointResponse
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if err := c.ShouldBindJSON(&practicePoints); err != nil {
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@@ -120,6 +125,11 @@ func AddPracticePoint(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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// Request-Parameter abrufen
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type AddPPRequest struct {
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SkillName string `json:"skill_name" binding:"required"`
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@@ -218,6 +228,11 @@ func UsePracticePoint(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkCharacterOwnership(c, &character) {
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return
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}
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// Request-Parameter abrufen
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type UsePPRequest struct {
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SkillName string `json:"skill_name" binding:"required"`
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@@ -19,6 +19,21 @@ func respondWithError(c *gin.Context, status int, message string) {
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c.JSON(status, gin.H{"error": message})
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}
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// checkEquipmentOwnership verifies that the logged-in user owns the equipment's character
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func checkEquipmentOwnership(c *gin.Context, characterID uint) bool {
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userID := c.GetUint("userID")
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var character models.Char
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if err := database.DB.Select("id", "user_id").First(&character, characterID).Error; err != nil {
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respondWithError(c, http.StatusNotFound, "Character not found")
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return false
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}
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if character.UserID != userID {
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respondWithError(c, http.StatusForbidden, "You are not authorized to modify this character's equipment")
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return false
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}
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return true
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}
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func CreateAusruestung(c *gin.Context) {
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var ausruestung models.EqAusruestung
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if err := c.ShouldBindJSON(&ausruestung); err != nil {
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@@ -26,6 +41,11 @@ func CreateAusruestung(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkEquipmentOwnership(c, ausruestung.CharacterID) {
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return
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}
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if err := database.DB.Create(&ausruestung).Error; err != nil {
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respondWithError(c, http.StatusInternalServerError, "Failed to create Ausruestung")
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return
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@@ -55,6 +75,11 @@ func UpdateAusruestung(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkEquipmentOwnership(c, ausruestung.CharacterID) {
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return
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}
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if err := c.ShouldBindJSON(&ausruestung); err != nil {
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respondWithError(c, http.StatusBadRequest, err.Error())
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return
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@@ -70,7 +95,19 @@ func UpdateAusruestung(c *gin.Context) {
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func DeleteAusruestung(c *gin.Context) {
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ausruestungID := c.Param("ausruestung_id")
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if err := database.DB.Delete(&models.EqAusruestung{}, ausruestungID).Error; err != nil {
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var ausruestung models.EqAusruestung
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if err := database.DB.First(&ausruestung, ausruestungID).Error; err != nil {
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respondWithError(c, http.StatusNotFound, "Ausruestung not found")
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return
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}
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// Check ownership
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if !checkEquipmentOwnership(c, ausruestung.CharacterID) {
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return
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}
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if err := database.DB.Delete(&ausruestung).Error; err != nil {
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respondWithError(c, http.StatusInternalServerError, "Failed to delete Ausruestung")
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return
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}
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@@ -89,6 +126,11 @@ func CreateWaffe(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkEquipmentOwnership(c, waffe.CharacterID) {
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return
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}
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if err := database.DB.Create(&waffe).Error; err != nil {
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respondWithError(c, http.StatusInternalServerError, "Failed to create Waffe")
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return
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@@ -118,6 +160,11 @@ func UpdateWaffe(c *gin.Context) {
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return
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}
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// Check ownership
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if !checkEquipmentOwnership(c, waffe.CharacterID) {
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return
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}
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if err := c.ShouldBindJSON(&waffe); err != nil {
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respondWithError(c, http.StatusBadRequest, err.Error())
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return
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@@ -133,7 +180,19 @@ func UpdateWaffe(c *gin.Context) {
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func DeleteWaffe(c *gin.Context) {
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waffeID := c.Param("waffe_id")
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if err := database.DB.Delete(&models.EqWaffe{}, waffeID).Error; err != nil {
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var waffe models.EqWaffe
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if err := database.DB.First(&waffe, waffeID).Error; err != nil {
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respondWithError(c, http.StatusNotFound, "Waffe not found")
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return
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}
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// Check ownership
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if !checkEquipmentOwnership(c, waffe.CharacterID) {
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return
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}
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if err := database.DB.Delete(&waffe).Error; err != nil {
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respondWithError(c, http.StatusInternalServerError, "Failed to delete Waffe")
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return
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}
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+23
-21
@@ -8,50 +8,52 @@ import (
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func RegisterRoutes(r *gin.RouterGroup) {
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maintGrp := r.Group("/maintenance")
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maintGrp.GET("", GetMasterData)
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maintGrp.GET("/skills", GetMDSkills)
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maintGrp.GET("/skills-enhanced", GetEnhancedMDSkills) // New enhanced endpoint
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maintGrp.GET("/skills/:id", GetMDSkill)
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maintGrp.GET("/skills-enhanced/:id", GetEnhancedMDSkill) // New enhanced endpoint
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maintGrp.GET("/weaponskills", GetMDWeaponSkills)
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maintGrp.GET("/weaponskills-enhanced", GetEnhancedMDWeaponSkills) // New enhanced endpoint
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maintGrp.GET("/weaponskills/:id", GetMDWeaponSkill)
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maintGrp.GET("/weaponskills-enhanced/:id", GetEnhancedMDWeaponSkill) // New enhanced endpoint
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maintGrp.GET("/spells", GetMDSpells)
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maintGrp.GET("/spells-enhanced", GetEnhancedMDSpells) // New enhanced endpoint
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maintGrp.GET("/spells/:id", GetMDSpell)
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maintGrp.GET("/spells-enhanced/:id", GetEnhancedMDSpell) // New enhanced endpoint
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maintGrp.GET("/equipment", GetMDEquipments)
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maintGrp.GET("/equipment-enhanced", GetEnhancedMDEquipment) // New enhanced endpoint
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maintGrp.GET("/equipment/:id", GetMDEquipment)
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maintGrp.GET("/equipment-enhanced/:id", GetEnhancedMDEquipmentItem) // New enhanced endpoint
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maintGrp.GET("/weapons", GetMDWeapons)
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maintGrp.GET("/weapons-enhanced", GetEnhancedMDWeapons) // New enhanced endpoint
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maintGrp.GET("/weapons/:id", GetMDWeapon)
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maintGrp.GET("/weapons-enhanced/:id", GetEnhancedMDWeapon) // New enhanced endpoint
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maintGrp.Use(user.RequireMaintainer())
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{
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maintGrp.GET("", GetMasterData)
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maintGrp.GET("/skills", GetMDSkills)
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maintGrp.GET("/skills-enhanced", GetEnhancedMDSkills) // New enhanced endpoint
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maintGrp.POST("/skills-enhanced", CreateEnhancedMDSkill) // Create new skill
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maintGrp.GET("/skills/:id", GetMDSkill)
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maintGrp.GET("/skills-enhanced/:id", GetEnhancedMDSkill) // New enhanced endpoint
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maintGrp.PUT("/skills/:id", UpdateMDSkill)
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maintGrp.PUT("/skills-enhanced/:id", UpdateEnhancedMDSkill) // New enhanced endpoint
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maintGrp.POST("/skills", AddSkill)
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maintGrp.DELETE("/skills/:id", DeleteMDSkill)
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maintGrp.GET("/weaponskills", GetMDWeaponSkills)
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maintGrp.GET("/weaponskills-enhanced", GetEnhancedMDWeaponSkills) // New enhanced endpoint
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maintGrp.GET("/weaponskills/:id", GetMDWeaponSkill)
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maintGrp.GET("/weaponskills-enhanced/:id", GetEnhancedMDWeaponSkill) // New enhanced endpoint
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maintGrp.PUT("/weaponskills/:id", UpdateMDWeaponSkill)
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maintGrp.PUT("/weaponskills-enhanced/:id", UpdateEnhancedMDWeaponSkill) // New enhanced endpoint
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maintGrp.POST("/weaponskills", AddWeaponSkill)
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maintGrp.DELETE("/weaponskills/:id", DeleteMDWeaponSkill)
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maintGrp.GET("/spells", GetMDSpells)
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maintGrp.GET("/spells-enhanced", GetEnhancedMDSpells) // New enhanced endpoint
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maintGrp.GET("/spells/:id", GetMDSpell)
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maintGrp.GET("/spells-enhanced/:id", GetEnhancedMDSpell) // New enhanced endpoint
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maintGrp.PUT("/spells/:id", UpdateMDSpell)
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maintGrp.PUT("/spells-enhanced/:id", UpdateEnhancedMDSpell) // New enhanced endpoint
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maintGrp.POST("/spells", AddSpell)
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maintGrp.DELETE("/spells/:id", DeleteMDSpell)
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maintGrp.GET("/equipment", GetMDEquipments)
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maintGrp.GET("/equipment-enhanced", GetEnhancedMDEquipment) // New enhanced endpoint
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maintGrp.GET("/equipment/:id", GetMDEquipment)
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maintGrp.GET("/equipment-enhanced/:id", GetEnhancedMDEquipmentItem) // New enhanced endpoint
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maintGrp.PUT("/equipment/:id", UpdateMDEquipment)
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maintGrp.PUT("/equipment-enhanced/:id", UpdateEnhancedMDEquipmentItem) // New enhanced endpoint
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maintGrp.POST("/equipment", AddEquipment)
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maintGrp.DELETE("/equipment/:id", DeleteMDEquipment)
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maintGrp.GET("/weapons", GetMDWeapons)
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maintGrp.GET("/weapons-enhanced", GetEnhancedMDWeapons) // New enhanced endpoint
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maintGrp.GET("/weapons/:id", GetMDWeapon)
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maintGrp.GET("/weapons-enhanced/:id", GetEnhancedMDWeapon) // New enhanced endpoint
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maintGrp.PUT("/weapons/:id", UpdateMDWeapon)
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maintGrp.PUT("/weapons-enhanced/:id", UpdateEnhancedMDWeapon) // New enhanced endpoint
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maintGrp.POST("/weapons", AddWeapon)
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@@ -6,7 +6,7 @@
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<button @click="showExportDialog = true" class="export-button-small" :title="$t('export.title')">
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📄
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</button>
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<button @click="showVisibilityDialog = true" class="export-button-small" :title="$t('visibility.title')">
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<button v-if="isOwner" @click="showVisibilityDialog = true" class="export-button-small" :title="$t('visibility.title')">
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{{ character.public ? '🌐' : '🔒' }}
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</button>
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<h2>{{ $t('char') }}: {{ character.name }} ({{ $t(currentView) }})</h2>
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@@ -32,7 +32,7 @@
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<!-- Submenu Content -->
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<!-- <div class="character-aspect"> -->
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<component :is="currentView" :character="character" @character-updated="refreshCharacter"/>
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<component :is="currentView" :character="character" :isOwner="isOwner" @character-updated="refreshCharacter"/>
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<!-- </div> -->
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<!-- Submenu -->
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@@ -64,6 +64,7 @@
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<script>
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import API from '../utils/api'
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import { useUserStore } from '../stores/userStore'
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import ExportDialog from "./ExportDialog.vue";
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import VisibilityDialog from "./VisibilityDialog.vue";
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import DatasheetView from "./DatasheetView.vue"; // Component for character stats
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@@ -111,6 +112,12 @@ export default {
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],
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};
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},
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computed: {
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isOwner() {
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const userStore = useUserStore()
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return userStore.currentUser && this.character.user_id === userStore.currentUser.id
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}
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},
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async created() {
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const token = localStorage.getItem('token')
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const response = await API.get(`/api/characters/${this.id}`, {
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@@ -1,8 +1,13 @@
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<template>
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<div class="cd-view">
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<p>Are you sure you want to delete {{ character.name }}?</p>
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<button @click="deleteCharacter" class="btn btn-danger">Yes, Delete</button>
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<button @click="$emit('cancel')" class="btn btn-secondary">Cancel</button>
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<div v-if="!isOwner" class="error-message">
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<p>{{ $t('deleteChar.notAuthorized') }}</p>
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</div>
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<div v-else>
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<p>Are you sure you want to delete {{ character.name }}?</p>
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<button @click="deleteCharacter" class="btn btn-danger">Yes, Delete</button>
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<button @click="$emit('cancel')" class="btn btn-secondary">Cancel</button>
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</div>
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</div>
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</template>
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@@ -16,6 +21,10 @@ export default {
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character: {
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type: Object,
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required: true
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},
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isOwner: {
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type: Boolean,
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default: false
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}
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},
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@@ -2,7 +2,7 @@
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<div class="fullwidth-container">
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<div class="header-section">
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<h2>{{ $t('EquipmentView') }}</h2>
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<button @click="openAddEquipmentDialog" class="btn-add-equipment">
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<button v-if="isOwner" @click="openAddEquipmentDialog" class="btn-add-equipment">
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{{ $t('equipment.add') }}
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</button>
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</div>
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@@ -18,7 +18,7 @@
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<th>{{ $t('equipment.amount') }}</th>
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<th>{{ $t('equipment.contained_in') }}</th>
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<th>{{ $t('equipment.bonus') }}</th>
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<th>{{ $t('equipment.actions') }}</th>
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<th v-if="isOwner">{{ $t('equipment.actions') }}</th>
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</tr>
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</thead>
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<tbody>
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@@ -31,7 +31,7 @@
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<td>{{ equipment.anzahl || '-' }}</td>
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<td>{{ equipment.beinhaltet_in || '-' }}</td>
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<td>{{ equipment.bonus || '-' }}</td>
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<td class="action-cell">
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||||
<td v-if="isOwner" class="action-cell">
|
||||
<button @click="deleteEquipment(equipment)" class="btn-delete" title="Löschen">
|
||||
🗑️
|
||||
</button>
|
||||
@@ -126,6 +126,24 @@
|
||||
.cd-table th {
|
||||
background-color: #1da766;
|
||||
}
|
||||
|
||||
/* Fix modal footer visibility */
|
||||
.modal-fullscreen {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-height: calc(100vh - 50px);
|
||||
}
|
||||
|
||||
.modal-fullscreen .modal-body {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.modal-fullscreen .modal-header,
|
||||
.modal-fullscreen .modal-footer {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
<script>
|
||||
@@ -137,6 +155,10 @@ name: "EquipmentView",
|
||||
character: {
|
||||
type: Object,
|
||||
required: true
|
||||
},
|
||||
isOwner: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
}
|
||||
},
|
||||
data() {
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<div class="resource-amount">{{ character.erfahrungsschatz?.ep || 0 }} EP</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-row control-row">
|
||||
<div v-if="isOwner" class="form-row control-row">
|
||||
<div class="form-group">
|
||||
<input
|
||||
v-model.number="experienceAmount"
|
||||
@@ -51,7 +51,7 @@
|
||||
<div class="resource-amount">{{ character.vermoegen?.goldstücke || 0 }} GS</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-row control-row">
|
||||
<div v-if="isOwner" class="form-row control-row">
|
||||
<div class="form-group">
|
||||
<input
|
||||
v-model.number="goldAmount"
|
||||
@@ -147,6 +147,10 @@ export default {
|
||||
character: {
|
||||
type: Object,
|
||||
required: true
|
||||
},
|
||||
isOwner: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
}
|
||||
},
|
||||
data() {
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<div class="table-wrapper-left">
|
||||
<div class="header-section">
|
||||
<!-- Lernmodus Toggle Button -->
|
||||
<div class="learning-mode-controls">
|
||||
<div v-if="isOwner" class="learning-mode-controls">
|
||||
<!-- Ressourcen-Anzeige (nur sichtbar wenn Lernmodus aktiv) -->
|
||||
<div v-if="learningMode" class="resources-display">
|
||||
<div class="resource-item">
|
||||
@@ -68,7 +68,7 @@
|
||||
<td>{{ skill.fertigkeitswert || '-' }}</td>
|
||||
<td>{{ skill.bonus || '0' }}</td>
|
||||
<td class="pp-cell">
|
||||
<div class="pp-container">
|
||||
<div v-if="isOwner" class="pp-container">
|
||||
<button
|
||||
@click="decreasePP(skill)"
|
||||
class="pp-btn pp-btn-minus"
|
||||
@@ -86,6 +86,7 @@
|
||||
+
|
||||
</button>
|
||||
</div>
|
||||
<span v-else>{{ skill.pp || '0' }}</span>
|
||||
</td>
|
||||
<td>{{ skill.bemerkung || '-' }}</td>
|
||||
<td v-if="learningMode" class="action-cell">
|
||||
@@ -109,7 +110,7 @@
|
||||
<td>{{ skill.fertigkeitswert || '-' }}</td>
|
||||
<td>{{ skill.bonus || '0' }}</td>
|
||||
<td class="pp-cell">
|
||||
<div class="pp-container">
|
||||
<div v-if="isOwner" class="pp-container">
|
||||
<button
|
||||
@click="decreaseWeaponPP(skill)"
|
||||
class="pp-btn pp-btn-minus"
|
||||
@@ -127,6 +128,7 @@
|
||||
+
|
||||
</button>
|
||||
</div>
|
||||
<span v-else>{{ skill.pp || '0' }}</span>
|
||||
</td>
|
||||
<td>{{ skill.bemerkung || '-' }}</td>
|
||||
<td v-if="learningMode" class="action-cell">
|
||||
@@ -290,6 +292,10 @@ export default {
|
||||
character: {
|
||||
type: Object,
|
||||
required: true
|
||||
},
|
||||
isOwner: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
}
|
||||
},
|
||||
data() {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="fullwidth-container">
|
||||
<!-- Header mit Lernmodus-Kontrollen -->
|
||||
<div class="page-header header-section">
|
||||
<div v-if="isOwner" class="page-header header-section">
|
||||
<div class="learning-mode-controls">
|
||||
<!-- Lernmodus Toggle Button -->
|
||||
<button
|
||||
@@ -99,6 +99,10 @@ export default {
|
||||
character: {
|
||||
type: Object,
|
||||
required: true
|
||||
},
|
||||
isOwner: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
}
|
||||
},
|
||||
data() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<div class="cd-view">
|
||||
<div class="header-section">
|
||||
<h2>{{ $t('WeaponView') }}</h2>
|
||||
<button @click="openAddWeaponDialog" class="btn-add-weapon">
|
||||
<button v-if="isOwner" @click="openAddWeaponDialog" class="btn-add-weapon">
|
||||
{{ $t('weapon.add') }}
|
||||
</button>
|
||||
</div>
|
||||
@@ -18,7 +18,7 @@
|
||||
<th>{{ $t('weapon.amount') }}</th>
|
||||
<th>{{ $t('weapon.contained_in') }}</th>
|
||||
<th>{{ $t('weapon.bonus') }}</th>
|
||||
<th>{{ $t('weapon.actions') }}</th>
|
||||
<th v-if="isOwner">{{ $t('weapon.actions') }}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
@@ -31,7 +31,7 @@
|
||||
<td>{{ weapon.anzahl || '-' }}</td>
|
||||
<td>{{ weapon.beinhaltet_in || '-' }}</td>
|
||||
<td>{{ weapon.anb || '-' }}/{{ weapon.abwb || '-' }}</td>
|
||||
<td class="action-cell">
|
||||
<td v-if="isOwner" class="action-cell">
|
||||
<button @click="editWeapon(weapon)" class="btn-edit" title="Bearbeiten">
|
||||
✏️
|
||||
</button>
|
||||
@@ -378,6 +378,10 @@ name: "WeaponView",
|
||||
character: {
|
||||
type: Object,
|
||||
required: true
|
||||
},
|
||||
isOwner: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
}
|
||||
},
|
||||
data() {
|
||||
|
||||
@@ -86,6 +86,9 @@ export default {
|
||||
Characters:'Charaktere',
|
||||
Admin:'Administration',
|
||||
},
|
||||
deleteChar: {
|
||||
notAuthorized: 'Sie sind nicht berechtigt, diesen Charakter zu löschen. Nur der Besitzer kann diese Aktion durchführen.'
|
||||
},
|
||||
landing:{
|
||||
title:'BaMoRT - Charakterverwaltung für mein Lieblingsrollenspielsystem',
|
||||
description:'BaMoRT ist ein Werkzeug zur Charakterverwaltung für Rollenspiele. Es bietet Funktionen zur Charaktererstellung, -entwicklung und -verwaltung mit Unterstützung für Fertigkeiten, Zauber, Ausrüstung und mehr. Viele Ausrüstungsteile, Fertikeiten und Zauber fehlen noch, da das Projekt noch in der Entwicklung ist.',
|
||||
|
||||
@@ -85,6 +85,9 @@ export default {
|
||||
Characters:'Characters',
|
||||
Admin:'Administration',
|
||||
},
|
||||
deleteChar: {
|
||||
notAuthorized: 'You are not authorized to delete this character. Only the owner can perform this action.'
|
||||
},
|
||||
landing:{
|
||||
title:'BaMoRT - Character Management for Role-Playing Games',
|
||||
description:'BaMoRT is a modern character management tool for role-playing games. It provides comprehensive features for character creation, development, and management with support for skills, spells, equipment, and more.',
|
||||
|
||||
Reference in New Issue
Block a user