renamed struct filed System to GameSystem
fixed error when calling TestSetupCheck
This commit is contained in:
+12
-12
@@ -10,8 +10,8 @@ import (
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var dbPrefix = "gsm"
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type LookupList struct {
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ID uint `gorm:"primaryKey" json:"id"`
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System string `gorm:"index" gorm:"default:midgard" json:"system"`
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ID uint `gorm:"primaryKey" json:"id"` //`gorm:"default:uuid_generate_v3()"` // db func
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GameSystem string `gorm:"index;default:midgard" json:"system"`
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Name string `json:"name"`
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Beschreibung string `json:"beschreibung"`
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Quelle string `json:"quelle"`
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@@ -42,7 +42,7 @@ type Spell struct {
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Wirkungsbereich string `json:"wirkungsbereich"`
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Wirkungsdauer string `json:"wirkungsdauer"`
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Ursprung string `json:"ursprung"`
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Category string `gorm:"default:normal"json:"category"`
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Category string `gorm:"default:normal" json:"category"`
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}
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type Equipment struct {
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@@ -73,7 +73,7 @@ type Believe struct {
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func (object *LookupList) Create() error {
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gameSystem := "midgard"
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object.System = gameSystem
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object.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&object).Error; err != nil {
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@@ -118,7 +118,7 @@ func (object *Skill) TableName() string {
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}
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func (stamm *Skill) Create() error {
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gameSystem := "midgard"
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stamm.System = gameSystem
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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@@ -191,7 +191,7 @@ func (object *WeaponSkill) TableName() string {
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}
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func (stamm *WeaponSkill) Create() error {
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gameSystem := "midgard"
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stamm.System = gameSystem
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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@@ -236,7 +236,7 @@ func (object *Spell) TableName() string {
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}
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func (stamm *Spell) Create() error {
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gameSystem := "midgard"
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stamm.System = gameSystem
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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@@ -298,7 +298,7 @@ func (object *Equipment) TableName() string {
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}
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func (stamm *Equipment) Create() error {
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gameSystem := "midgard"
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stamm.System = gameSystem
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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@@ -343,7 +343,7 @@ func (object *Weapon) TableName() string {
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}
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func (stamm *Weapon) Create() error {
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gameSystem := "midgard"
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stamm.System = gameSystem
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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@@ -387,7 +387,7 @@ func (object *Container) TableName() string {
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}
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func (stamm *Container) Create() error {
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gameSystem := "midgard"
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stamm.System = gameSystem
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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@@ -432,7 +432,7 @@ func (object *Transportation) TableName() string {
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}
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func (stamm *Transportation) Create() error {
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gameSystem := "midgard"
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stamm.System = gameSystem
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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@@ -477,7 +477,7 @@ func (object *Believe) TableName() string {
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}
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func (stamm *Believe) Create() error {
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gameSystem := "midgard"
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stamm.System = gameSystem
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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@@ -21,7 +21,7 @@ func CheckSkill(fertigkeit *Fertigkeit, autocreate bool) (*gsmaster.Skill, error
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if !autocreate {
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return nil, fmt.Errorf("does not exist in Fertigkeit importer")
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}
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stammF.System = "midgard"
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stammF.GameSystem = "midgard"
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stammF.Name = fertigkeit.Name
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if stammF.Name != "Sprache" {
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stammF.Beschreibung = fertigkeit.Beschreibung
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@@ -62,7 +62,7 @@ func CheckSpell(zauber *Zauber, autocreate bool) (*gsmaster.Spell, error) {
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if !autocreate {
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return nil, fmt.Errorf("does not exist in zauber importer")
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}
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stammF.System = "midgard"
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stammF.GameSystem = "midgard"
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stammF.Name = zauber.Name
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stammF.Beschreibung = zauber.Beschreibung
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stammF.AP = "1"
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@@ -232,7 +232,7 @@ func TransformImportFertigkeit2GSDMaster(object *Fertigkeit) (*gsmaster.Skill, e
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if !gsmobj.Improvable {
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gsmobj.Improvable = isImprovableSkill(gsmobj.Name)
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}
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gsmobj.System = "midgard"
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gsmobj.GameSystem = "midgard"
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err = gsmobj.Create()
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if err != nil {
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return nil, fmt.Errorf("creating gsmaster record failed: %s", err)
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@@ -255,7 +255,7 @@ func TransformImportWaffenFertigkeit2GSDMaster(object *Waffenfertigkeit) (*gsmas
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gsmobj.Quelle = object.Quelle
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gsmobj.Bonuseigenschaft = "check"
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gsmobj.Improvable = true
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gsmobj.System = "midgard"
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gsmobj.GameSystem = "midgard"
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err = gsmobj.Create()
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if err != nil {
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return nil, fmt.Errorf("creating gsmaster record failed: %s", err)
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@@ -279,7 +279,7 @@ func TransformImportSpell2GSDMaster(object *Zauber) (*gsmaster.Spell, error) {
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gsmobj.Reichweite = "0m"
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gsmobj.Wirkungsziel = ""
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gsmobj.Quelle = object.Quelle
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gsmobj.System = "midgard"
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gsmobj.GameSystem = "midgard"
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err = gsmobj.Create()
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if err != nil {
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return nil, fmt.Errorf("creating gsmaster record failed: %s", err)
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@@ -296,7 +296,7 @@ func TransformImportWeapon2GSDMaster(object *Waffe) (*gsmaster.Weapon, error) {
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return &gsmobj, nil
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}
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// if not found insert to masterdata
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gsmobj.System = "midgard"
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gsmobj.GameSystem = "midgard"
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gsmobj.Name = object.Name
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gsmobj.Beschreibung = object.Beschreibung
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//gsmobj.Quelle = object.Quelle
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@@ -320,7 +320,7 @@ func TransformImportContainer2GSDMaster(object *Behaeltniss) (*gsmaster.Containe
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return &gsmobj, nil
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}
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// if not found insert to masterdata
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gsmobj.System = "midgard"
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gsmobj.GameSystem = "midgard"
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gsmobj.Name = object.Name
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gsmobj.Beschreibung = object.Beschreibung
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//gsmobj.Quelle = object.Quelle
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@@ -344,7 +344,7 @@ func TransformImportTransportation2GSDMaster(object *Transportation) (*gsmaster.
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return &gsmobj, nil
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}
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// if not found insert to masterdata
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gsmobj.System = "midgard"
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gsmobj.GameSystem = "midgard"
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gsmobj.Name = object.Name
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gsmobj.Beschreibung = object.Beschreibung
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//gsmobj.Quelle = object.Quelle
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@@ -367,7 +367,7 @@ func TransformImportEquipment2GSDMaster(object *Ausruestung) (*gsmaster.Equipmen
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return &gsmobj, nil
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}
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// if not found insert to masterdata
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gsmobj.System = "midgard"
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gsmobj.GameSystem = "midgard"
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gsmobj.Name = object.Name
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gsmobj.Beschreibung = object.Beschreibung
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//gsmobj.Quelle = object.Quelle
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@@ -390,7 +390,7 @@ func TransformImportBelieve2GSDMaster(object string) (*gsmaster.Believe, error)
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return &gsmobj, nil
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}
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// if not found insert to masterdata
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gsmobj.System = "midgard"
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gsmobj.GameSystem = "midgard"
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gsmobj.Name = object
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gsmobj.Beschreibung = ""
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//gsmobj.Quelle = object.Quelle
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@@ -15,79 +15,44 @@ import (
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func SetupCheck(c *gin.Context) {
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db := database.ConnectDatabase()
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if db == nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to connect to DataBase"})
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return
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}
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err := migrateStructure()
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err := database.MigrateStructure()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigrate DataBase"})
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigrate database DataBase"})
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return
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}
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err = user.MigrateStructure()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigrate user DataBase"})
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return
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}
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err = character.MigrateStructure()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigratec haracter DataBase"})
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return
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}
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err = gsmaster.MigrateStructure()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigrate gsmaster DataBase"})
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return
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}
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err = equipment.MigrateStructure()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigrate equipment DataBase"})
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return
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}
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err = skills.MigrateStructure()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigrate skills DataBase"})
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return
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}
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err = importer.MigrateStructure()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigrate importer DataBase"})
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return
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}
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c.JSON(http.StatusOK, gin.H{"message": "Setup Check OK"})
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}
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func migrateStructure() error {
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/*
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err := database.DB.AutoMigrate(
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&user.User{},
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&character.Char{},
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&character.Eigenschaft{},
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&character.Lp{},
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&character.Ap{},
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&character.B{},
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&character.Merkmale{},
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&character.Erfahrungsschatz{},
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&character.Bennies{},
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&gsmaster.Skill{},
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&gsmaster.WeaponSkill{},
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&gsmaster.Spell{},
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&gsmaster.Equipment{},
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&gsmaster.Weapon{},
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&gsmaster.Container{},
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&gsmaster.Transportation{},
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&gsmaster.Believe{},
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&equipment.Ausruestung{},
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&equipment.Waffe{},
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&equipment.Behaeltniss{},
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&equipment.Transportation{},
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&skills.Fertigkeit{},
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&skills.Waffenfertigkeit{},
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&skills.Zauber{},
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)
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if err != nil {
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return err
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}
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*/
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err := database.MigrateStructure()
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if err != nil {
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return err
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}
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err = character.MigrateStructure()
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if err != nil {
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return err
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}
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err = user.MigrateStructure()
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if err != nil {
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return err
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}
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err = gsmaster.MigrateStructure()
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if err != nil {
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return err
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}
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err = equipment.MigrateStructure()
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if err != nil {
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return err
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}
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err = skills.MigrateStructure()
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if err != nil {
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return err
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}
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err = importer.MigrateStructure()
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if err != nil {
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return err
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}
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return nil
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}
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+27
-46
@@ -2,8 +2,13 @@ package tests
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import (
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"bamort/character"
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"bamort/maintenance"
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"bamort/database"
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"bamort/equipment"
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"bamort/gsmaster"
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"bamort/importer"
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"bamort/router"
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"bamort/skills"
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"bamort/user"
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"bytes"
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"encoding/json"
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"net/http"
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@@ -35,52 +40,28 @@ type Character struct {
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}
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func TestSetupCheck(t *testing.T) {
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//r := gin.Default()
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c := gin.Context{}
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maintenance.SetupCheck(&c)
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assert.Empty(t, nil, "expected NIL to be empty")
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/*
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SetupTestDB()
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TestCreateChar(t)
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// Initialize a Gin router
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r := gin.Default()
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router.SetupGin(r)
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// must be in sync with maintenance.SetupCheck(&c)
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//maintenance.SetupCheck(&c)
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db := database.ConnectDatabase()
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assert.NotEqual(t, nil, db, "expected NIL to be empty")
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if db == nil {
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return
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}
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err := database.MigrateStructure()
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assert.NoError(t, nil, err, "No error expected when migrating database tables ", err)
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err = character.MigrateStructure()
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assert.NoError(t, nil, err, "No error expected when migrating character tables ", err)
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err = user.MigrateStructure()
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assert.NoError(t, nil, err, "No error expected when migrating user tables ", err)
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err = gsmaster.MigrateStructure()
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assert.NoError(t, nil, err, "No error expected when migrating gsmaster tables ", err)
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err = equipment.MigrateStructure()
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assert.NoError(t, nil, err, "No error expected when migrating equipment tables ", err)
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err = skills.MigrateStructure()
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assert.NoError(t, nil, err, "No error expected when migrating skill tables ", err)
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err = importer.MigrateStructure()
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assert.NoError(t, nil, err, "No error expected when migrating importer tables ", err)
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// Routes
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protected := router.BaseRouterGrp(r)
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// Character routes
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rCharGrp := router.CharRouterGrp(protected)
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rCharGrp.GET("/test", func(c *gin.Context) {
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c.JSON(http.StatusOK, gin.H{"status": "Test OK"})
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})
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// Create a test HTTP request
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req, _ := http.NewRequest("GET", "/api/characters", nil)
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req.Header.Set("Content-Type", "application/json")
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req.Header.Set("Content-Type", "application/json")
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req.Header.Set("Authorization", "Bearer ${token}")
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// Create a response recorder to capture the handler's response
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respRecorder := httptest.NewRecorder()
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// Perform the test request
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r.ServeHTTP(respRecorder, req)
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// Assert the response status code
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assert.Equal(t, http.StatusOK, respRecorder.Code)
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// Assert the response body
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var listOfCharacter []*character.CharList
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err := json.Unmarshal(respRecorder.Body.Bytes(), &listOfCharacter)
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assert.NoError(t, err)
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assert.Equal(t, "Harsk Hammerhuter, Zen", listOfCharacter[0].Name)
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assert.Equal(t, "Zwerg", listOfCharacter[0].Rasse)
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assert.Equal(t, 1, int(listOfCharacter[0].ID)) // Check the simulated ID
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assert.Equal(t, "Krieger", listOfCharacter[0].Typ)
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assert.Equal(t, 3, listOfCharacter[0].Grad)
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assert.Equal(t, "test", listOfCharacter[0].Owner)
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assert.Equal(t, false, listOfCharacter[0].Public)
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*/
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}
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func TestListCharacters(t *testing.T) {
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SetupTestDB()
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@@ -234,7 +234,7 @@ func TestImportSkill2GSMaster(t *testing.T) {
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assert.Equal(t, "check", skill.Bonuseigenschaft)
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assert.Equal(t, "KOD5 99", skill.Quelle)
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assert.Equal(t, false, skill.Improvable)
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assert.Equal(t, "midgard", skill.System)
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assert.Equal(t, "midgard", skill.GameSystem)
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//}
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skill2 := gsmaster.Skill{}
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erro = skill2.First("Hören")
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@@ -253,7 +253,7 @@ func TestImportSkill2GSMaster(t *testing.T) {
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assert.Equal(t, skill2.Bonuseigenschaft, skill3.Bonuseigenschaft)
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assert.Equal(t, skill2.Quelle, skill3.Quelle)
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assert.Equal(t, skill2.Improvable, skill3.Improvable)
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assert.Equal(t, skill2.System, skill3.System)
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assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
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err = importer.CheckFertigkeiten2GSMaster(character.Fertigkeiten)
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assert.NoError(t, err, "Expected no error when checkimg Skills against gsmaster")
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@@ -275,7 +275,7 @@ func TestImportWeaponSkill2GSMaster(t *testing.T) {
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assert.Equal(t, "check", skill.Bonuseigenschaft)
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assert.Equal(t, "KOD5 144", skill.Quelle)
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assert.Equal(t, true, skill.Improvable)
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assert.Equal(t, "midgard", skill.System)
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assert.Equal(t, "midgard", skill.GameSystem)
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//}
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skill2 := gsmaster.WeaponSkill{}
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erro = skill2.First("Armbrüste")
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@@ -294,7 +294,7 @@ func TestImportWeaponSkill2GSMaster(t *testing.T) {
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assert.Equal(t, skill2.Bonuseigenschaft, skill3.Bonuseigenschaft)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
assert.Equal(t, skill2.Improvable, skill3.Improvable)
|
||||
assert.Equal(t, skill2.System, skill3.System)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
|
||||
err = importer.CheckWaffenFertigkeiten2GSMaster(character.Waffenfertigkeiten)
|
||||
assert.NoError(t, err, "Expected no error when checkimg WeaponSkills against gsmaster")
|
||||
@@ -310,7 +310,7 @@ func TestImportSpell2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.System)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, "Angst", skill.Name)
|
||||
assert.Equal(t, "", skill.Beschreibung)
|
||||
assert.Equal(t, "ARK5 63", skill.Quelle)
|
||||
@@ -330,7 +330,7 @@ func TestImportSpell2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Angst", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.System, skill3.System)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
@@ -353,7 +353,7 @@ func TestImportWeapon2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.System)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, "Armbrust:schwer", skill.Name)
|
||||
assert.Equal(t, "", skill.Beschreibung)
|
||||
assert.Equal(t, "", skill.Quelle)
|
||||
@@ -373,7 +373,7 @@ func TestImportWeapon2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Armbrust:schwer", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.System, skill3.System)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
@@ -396,7 +396,7 @@ func TestImportContainer2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(container.ID), 1)
|
||||
assert.Equal(t, "midgard", container.System)
|
||||
assert.Equal(t, "midgard", container.GameSystem)
|
||||
assert.Equal(t, "Lederrucksack", container.Name)
|
||||
assert.Equal(t, "für 25 kg", container.Beschreibung)
|
||||
assert.Equal(t, "", container.Quelle)
|
||||
@@ -416,7 +416,7 @@ func TestImportContainer2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Lederrucksack", container3.Name)
|
||||
|
||||
assert.Equal(t, container2.ID, container3.ID)
|
||||
assert.Equal(t, container2.System, container3.System)
|
||||
assert.Equal(t, container2.GameSystem, container3.GameSystem)
|
||||
assert.Equal(t, container2.Name, container3.Name)
|
||||
assert.Equal(t, container2.Beschreibung, container3.Beschreibung)
|
||||
assert.Equal(t, container2.Quelle, container3.Quelle)
|
||||
@@ -439,7 +439,7 @@ func TestImportTransportation2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.System)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, "Karren", skill.Name)
|
||||
assert.Equal(t, "für 250 kg", skill.Beschreibung)
|
||||
assert.Equal(t, "", skill.Quelle)
|
||||
@@ -459,7 +459,7 @@ func TestImportTransportation2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Karren", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.System, skill3.System)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
@@ -482,7 +482,7 @@ func TestImportEquipment2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.System)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, "Lederrüstung", skill.Name)
|
||||
assert.Equal(t, "", skill.Beschreibung)
|
||||
assert.Equal(t, "", skill.Quelle)
|
||||
@@ -500,7 +500,7 @@ func TestImportEquipment2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Lederrüstung", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.System, skill3.System)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
@@ -520,7 +520,7 @@ func TestImportBelieve2GSMaster(t *testing.T) {
|
||||
|
||||
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
||||
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
||||
assert.Equal(t, "midgard", skill.System)
|
||||
assert.Equal(t, "midgard", skill.GameSystem)
|
||||
assert.Equal(t, "Torkin", skill.Name)
|
||||
assert.Equal(t, "", skill.Beschreibung)
|
||||
assert.Equal(t, "", skill.Quelle)
|
||||
@@ -536,7 +536,7 @@ func TestImportBelieve2GSMaster(t *testing.T) {
|
||||
assert.Equal(t, "Torkin", skill3.Name)
|
||||
|
||||
assert.Equal(t, skill2.ID, skill3.ID)
|
||||
assert.Equal(t, skill2.System, skill3.System)
|
||||
assert.Equal(t, skill2.GameSystem, skill3.GameSystem)
|
||||
assert.Equal(t, skill2.Name, skill3.Name)
|
||||
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
||||
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
||||
|
||||
Reference in New Issue
Block a user