diff --git a/backend/character/handlers.go b/backend/character/handlers.go index 5171108..37794c9 100644 --- a/backend/character/handlers.go +++ b/backend/character/handlers.go @@ -3113,7 +3113,7 @@ func GetRaces(c *gin.Context) { // GetCharacterClasses gibt verfügbare Klassen zurück func GetCharacterClasses(c *gin.Context) { - // Get game system from query parameter, default to "midgard" + // Get game system from query parameter, default to GameSystemId: 1 gameSystem := c.DefaultQuery("game_system", "midgard") // Load character classes from database @@ -3154,7 +3154,7 @@ func SearchBeliefs(c *gin.Context) { return } - // Get game system from query parameter, default to "midgard" + // Get game system from query parameter, default to GameSystemId: 1 gameSystem := c.DefaultQuery("game_system", "midgard") // Load beliefs from database diff --git a/backend/character/handlers_test.go b/backend/character/handlers_test.go index 2e6611e..2b5b434 100644 --- a/backend/character/handlers_test.go +++ b/backend/character/handlers_test.go @@ -1139,7 +1139,7 @@ func TestSearchBeliefs(t *testing.T) { // Ensure game system rows exist (use INSERT OR IGNORE to avoid unique constraint errors) database.DB.Exec("INSERT OR IGNORE INTO game_systems(code,name,description,is_active,created_at,modified_at) VALUES (?,?,?,?,strftime('%s','now'),strftime('%s','now'))", "M5", "M5", "", true) - // Create some test believes for midgard + // Create some test believes for GameSystemId: 1 b1 := &models.Believe{GameSystemId: 1, Name: "TestFaithOne", SourceID: 1} b2 := &models.Believe{GameSystemId: 1, Name: "OtherFaith", SourceID: 1} err = b1.Create()