added tests for model_gsmaster
lets see how goo they are
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@@ -189,6 +189,9 @@ func (stamm *Skill) Create() error {
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}
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func (stamm *Skill) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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@@ -300,6 +303,9 @@ func (stamm *WeaponSkill) Create() error {
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}
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func (stamm *WeaponSkill) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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@@ -348,6 +354,9 @@ func (stamm *Spell) Create() error {
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}
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func (stamm *Spell) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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@@ -438,6 +447,9 @@ func (stamm *Equipment) Create() error {
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}
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func (stamm *Equipment) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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@@ -486,6 +498,9 @@ func (stamm *Weapon) Create() error {
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}
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func (stamm *Weapon) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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@@ -533,6 +548,9 @@ func (stamm *Container) Create() error {
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}
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func (stamm *Container) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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@@ -591,6 +609,9 @@ func (object *Transportation) FirstId(value uint) error {
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}
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func (stamm *Transportation) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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@@ -639,6 +660,9 @@ func (object *Believe) FirstId(value uint) error {
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}
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func (stamm *Believe) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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