character complete
This commit is contained in:
+36
-47
@@ -35,48 +35,39 @@ type BamortCharTraitMaxVal struct {
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type Char struct {
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BamortBase
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Rasse string `json:"rasse"`
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Typ string `json:"typ"`
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Alter int `json:"alter"`
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Anrede string `json:"anrede"`
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Grad int `json:"grad"`
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Groesse int `json:"groesse"`
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Gewicht int `json:"gewicht"`
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Glaube string `json:"glaube"`
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Hand string `json:"hand"`
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Lp Lp `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"lp"`
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Ap Ap `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"ap"`
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B B `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"b"`
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Merkmale Merkmale `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"merkmale"`
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/*Au int `json:"Au"`
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Gs int `json:"Gw"`
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Gw int `json:"Gw"`
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In int `json:"In"`
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Ko int `json:"Ko"`
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PA int `json:"PA"`
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St int `json:"St"`
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Wk int `json:"Wk"`
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Zt int `json:"Zt"`*/
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Eigenschaften []Eigenschaft `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"eigenschaften"`
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Fertigkeiten []Fertigkeit `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"fertigkeiten"`
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Waffenfertigkeiten []Waffenfertigkeit `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"waffenfertigkeiten"`
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/*
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Zauber []Zauber `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"zauber"`
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Spezialisierung database.StringArray `gorm:"type:TEXT" json:"spezialisierung"`
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Bennies Bennies `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"bennies"`
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Erfahrungsschatz Erfahrungsschatz `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"erfahrungsschatz"`
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Waffen []Waffe `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"waffen"`
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Behaeltnisse []Behaeltniss `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"behaeltnisse"`
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Transportmittel []Transportation `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"transportmittel"`
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Ausruestung []Ausruestung `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"ausruestung"`
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Image string `json:"image,omitempty"`
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*/
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Rasse string `json:"rasse"`
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Typ string `json:"typ"`
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Alter int `json:"alter"`
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Anrede string `json:"anrede"`
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Grad int `json:"grad"`
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Groesse int `json:"groesse"`
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Gewicht int `json:"gewicht"`
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Glaube string `json:"glaube"`
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Hand string `json:"hand"`
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Lp Lp `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"lp"`
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Ap Ap `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"ap"`
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B B `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"b"`
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Merkmale Merkmale `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"merkmale"`
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Eigenschaften []Eigenschaft `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"eigenschaften"`
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Fertigkeiten []Fertigkeit `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"fertigkeiten"`
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Waffenfertigkeiten []Waffenfertigkeit `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"waffenfertigkeiten"`
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Zauber []Zauber `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"zauber"`
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Spezialisierung database.StringArray `gorm:"type:TEXT" json:"spezialisierung"`
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Bennies Bennies `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"bennies"`
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Erfahrungsschatz Erfahrungsschatz `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"erfahrungsschatz"`
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Waffen []Waffe `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"waffen"`
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Behaeltnisse []Behaeltniss `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"behaeltnisse"`
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Transportmittel []Transportation `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"transportmittel"`
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Ausruestung []Ausruestung `gorm:"foreignKey:CharacterID;constraint:OnUpdate:CASCADE,OnDelete:CASCADE" json:"ausruestung"`
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Image string `json:"image,omitempty"`
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}
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// Au, Gs, Gw ,In, Ko, Pa, St, Wk, Zt
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type Eigenschaft struct {
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BamortCharTrait
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Value int `json:"value"`
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ID uint `gorm:"index" json:"id"`
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CharacterID uint `gorm:"primaryKey" json:"character_id"`
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Name string `gorm:"primaryKey" json:"name"`
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Value int `json:"value"`
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}
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type Ausruestung struct {
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@@ -193,7 +184,6 @@ type Transportation struct {
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Tragkraft float64 `json:"tragkraft"`
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Volumen float64 `json:"volumen"`
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Magisch
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//Magisch Magisch `gorm:"polymorphic:Item;polymorphicValue:Transportmittel" json:"magisch"`
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}
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type Magisch struct {
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@@ -211,14 +201,13 @@ func (object *Char) First(name string) error {
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Preload("Eigenschaften").
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Preload("Fertigkeiten").
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Preload("Waffenfertigkeiten").
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/*
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Preload("Zauber").
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Preload("Bennies").
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Preload("Erfahrungsschatz").
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Preload("Waffe").
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Preload("Behaeltniss").
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Preload("Transportation").
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Preload("Ausruestung").*/
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Preload("Zauber").
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Preload("Bennies").
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Preload("Erfahrungsschatz").
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Preload("Waffen").
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Preload("Behaeltnisse").
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Preload("Transportmittel").
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Preload("Ausruestung").
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First(&object, " name = ?", name).Error
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if err != nil {
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// zauber found
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+277
-306
@@ -24,15 +24,13 @@ func initTestDB4Character() *gorm.DB {
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&models.Eigenschaft{},
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&models.Fertigkeit{},
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&models.Waffenfertigkeit{},
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/*
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&models.Zauber{},
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&models.Bennies{},
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&models.Erfahrungsschatz{},
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&models.Waffe{},
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&models.Behaeltniss{},
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&models.Transportation{},
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&models.Ausruestung{},
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*/
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&models.Zauber{},
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&models.Bennies{},
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&models.Erfahrungsschatz{},
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&models.Waffe{},
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&models.Behaeltniss{},
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&models.Transportation{},
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&models.Ausruestung{},
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)
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return db
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}
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@@ -96,36 +94,16 @@ func createChar() *models.Char {
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char.Merkmale.Haarfarbe = "sandfarben"
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char.Merkmale.Sonstige = ""
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char.Eigenschaften = []models.Eigenschaft{
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "Au"}}, Value: 74},
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/*{Name: "Au", Value: 74},*/
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "Gs"}}, Value: 96},
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/*{Name: "Gs", Value: 96}, */
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "GW"}}, Value: 70},
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/* {Name: "Gw", Value: 70},*/
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "In"}}, Value: 65},
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/* {Name: "In", Value: 65},*/
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "Ko"}}, Value: 85},
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/*{Name: "Ko", Value: 85},*/
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "PA"}}, Value: 75},
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/*{Name: "PA", Value: 75},*/
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "St"}}, Value: 95},
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/* {Name: "St", Value: 95},*/
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "Wk"}}, Value: 71},
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/*{Name: "Wk", Value: 71},*/
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{BamortCharTrait: models.BamortCharTrait{BamortBase: models.BamortBase{Name: "Zt"}}, Value: 35},
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/*{Name: "Zt", Value: 35},*/
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{Name: "Au", Value: 74},
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{Name: "Gs", Value: 96},
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{Name: "Gw", Value: 70},
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{Name: "In", Value: 65},
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{Name: "Ko", Value: 85},
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{Name: "PA", Value: 75},
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{Name: "St", Value: 95},
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{Name: "Wk", Value: 71},
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{Name: "Zt", Value: 35},
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}
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/*
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char.Au = 74
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char.Gs = 96
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char.Gw = 70
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char.In = 65
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char.Ko = 85
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char.PA = 75
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char.St = 95
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char.Wk = 71
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char.Zt = 35*/
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char.Fertigkeiten = []models.Fertigkeit{
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{
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BamortCharTrait: models.BamortCharTrait{
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@@ -164,171 +142,169 @@ func createChar() *models.Char {
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Bemerkung: "",
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},
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}
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/*
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char.Waffenfertigkeiten = []models.Waffenfertigkeit{
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{
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Fertigkeit: models.Fertigkeit{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Armbr\u00fcste",
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},
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},
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Beschreibung: "",
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Fertigkeitswert: 8,
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Bonus: 0,
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Pp: 0,
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Bemerkung: "",
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},
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},
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{
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Fertigkeit: models.Fertigkeit{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Einhandschlagwaffen",
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},
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},
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Beschreibung: "",
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Fertigkeitswert: 8,
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Bonus: 0,
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Pp: 0,
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Bemerkung: "",
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},
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},
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{
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Fertigkeit: models.Fertigkeit{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Schilde",
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},
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},
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Beschreibung: "",
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Fertigkeitswert: 3,
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Bonus: 0,
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Pp: 0,
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Bemerkung: "",
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},
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},
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}
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char.Zauber = []models.Zauber{
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{
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char.Waffenfertigkeiten = []models.Waffenfertigkeit{
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{
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Fertigkeit: models.Fertigkeit{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Angst",
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Name: "Armbr\u00fcste",
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},
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},
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Beschreibung: "",
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Bonus: 0,
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Beschreibung: "",
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Fertigkeitswert: 8,
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Bonus: 0,
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Pp: 0,
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Bemerkung: "",
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},
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}
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char.Spezialisierung = database.StringArray{
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"Kriegshammer", "Armbrust:schwer", "Stielhammer",
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}
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char.Bennies = models.Bennies{
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Sg: 1,
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Gg: 0,
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Gp: 0,
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},
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{
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Fertigkeit: models.Fertigkeit{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Einhandschlagwaffen",
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},
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},
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Beschreibung: "",
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Fertigkeitswert: 8,
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Bonus: 0,
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Pp: 0,
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Bemerkung: "",
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},
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},
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{
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Fertigkeit: models.Fertigkeit{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Schilde",
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},
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},
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Beschreibung: "",
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Fertigkeitswert: 3,
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Bonus: 0,
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Pp: 0,
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Bemerkung: "",
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},
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},
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}
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char.Zauber = []models.Zauber{
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{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "",
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Name: "Angst",
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},
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},
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}
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char.Erfahrungsschatz = models.Erfahrungsschatz{
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Value: 325,
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Beschreibung: "",
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Bonus: 0,
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},
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}
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char.Spezialisierung = database.StringArray{
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"Kriegshammer", "Armbrust:schwer", "Stielhammer",
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}
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char.Bennies = models.Bennies{
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Sg: 1,
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Gg: 0,
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Gp: 0,
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "",
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},
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},
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}
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char.Erfahrungsschatz = models.Erfahrungsschatz{
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Value: 325,
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "",
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},
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},
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}
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char.Waffen = []models.Waffe{
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{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "",
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Name: "Armbrust:schwer",
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},
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},
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}
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char.Waffen = []models.Waffe{
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{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Armbrust:schwer",
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},
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},
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Beschreibung: "Eine Armbrust schwer zu spannen",
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Abwb: 0,
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Anb: 0,
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Schb: 0,
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Anzahl: 1,
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Gewicht: 5,
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NameFuerSpezialisierung: "Armbrust:schwer",
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Wert: 40,
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Magisch: models.Magisch{
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IstMagisch: false,
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Abw: 0,
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Ausgebrannt: false,
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},
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BeinhaltetIn: "moam-container-47363",
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Beschreibung: "Eine Armbrust schwer zu spannen",
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Abwb: 0,
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Anb: 0,
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Schb: 0,
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Anzahl: 1,
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Gewicht: 5,
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NameFuerSpezialisierung: "Armbrust:schwer",
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Wert: 40,
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Magisch: models.Magisch{
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IstMagisch: false,
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Abw: 0,
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Ausgebrannt: false,
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},
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}
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char.Behaeltnisse = []models.Behaeltniss{
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{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Lederrucksack",
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},
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BeinhaltetIn: "moam-container-47363",
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},
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}
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char.Behaeltnisse = []models.Behaeltniss{
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{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Lederrucksack",
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},
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Beschreibung: "f\u00fcr 25 kg",
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Wert: 4,
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Tragkraft: 25,
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Volumen: 25,
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Gewicht: 0.5,
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Magisch: models.Magisch{
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IstMagisch: false,
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Abw: 0,
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Ausgebrannt: false,
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},
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//BeinhaltetIn: "moam-container-47363",
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},
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}
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char.Transportmittel = []models.Transportation{
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{
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Beschreibung: "f\u00fcr 25 kg",
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Wert: 4,
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Tragkraft: 25,
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Volumen: 25,
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Gewicht: 0.5,
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Magisch: models.Magisch{
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IstMagisch: false,
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Abw: 0,
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Ausgebrannt: false,
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},
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BeinhaltetIn: "moam-container-47363",
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},
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}
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char.Transportmittel = []models.Transportation{
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{
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BamortCharTrait: models.BamortCharTrait{
|
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BamortBase: models.BamortBase{
|
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Name: "Karren",
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},
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Karren",
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},
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Beschreibung: "für 500 kg",
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Wert: 40,
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Tragkraft: 500,
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Volumen: 250,
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Gewicht: 55.5,
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||||
Magisch: models.Magisch{
|
||||
IstMagisch: true,
|
||||
Abw: 30,
|
||||
Ausgebrannt: false,
|
||||
},
|
||||
//BeinhaltetIn: "moam-container-47363",
|
||||
},
|
||||
Beschreibung: "für 500 kg",
|
||||
Wert: 40,
|
||||
Tragkraft: 500,
|
||||
Volumen: 250,
|
||||
Gewicht: 55.5,
|
||||
Magisch: models.Magisch{
|
||||
IstMagisch: true,
|
||||
Abw: 30,
|
||||
Ausgebrannt: false,
|
||||
},
|
||||
//BeinhaltetIn: "moam-container-47363",
|
||||
|
||||
},
|
||||
}
|
||||
char.Ausruestung = []models.Ausruestung{
|
||||
{
|
||||
BamortCharTrait: models.BamortCharTrait{
|
||||
BamortBase: models.BamortBase{
|
||||
Name: "Lederr\u00fcstung",
|
||||
},
|
||||
},
|
||||
}
|
||||
char.Ausruestung = []models.Ausruestung{
|
||||
{
|
||||
BamortCharTrait: models.BamortCharTrait{
|
||||
BamortBase: models.BamortBase{
|
||||
Name: "Lederr\u00fcstung",
|
||||
},
|
||||
Beschreibung: "",
|
||||
Wert: 30,
|
||||
Anzahl: 1,
|
||||
Gewicht: 13.0,
|
||||
Bonus: 0,
|
||||
Magisch: models.Magisch{
|
||||
IstMagisch: false,
|
||||
Abw: 0,
|
||||
Ausgebrannt: false,
|
||||
},
|
||||
//BeinhaltetIn: "moam-container-47363",
|
||||
},
|
||||
}
|
||||
fileName := fmt.Sprintf("../testdata/%s", "Krampus.png")
|
||||
char.Image, _ = ReadImageAsBase64(fileName)
|
||||
*/
|
||||
Beschreibung: "",
|
||||
Wert: 30,
|
||||
Anzahl: 1,
|
||||
Gewicht: 13.0,
|
||||
Bonus: 0,
|
||||
Magisch: models.Magisch{
|
||||
IstMagisch: false,
|
||||
Abw: 0,
|
||||
Ausgebrannt: false,
|
||||
},
|
||||
//BeinhaltetIn: "moam-container-47363",
|
||||
},
|
||||
}
|
||||
fileName := fmt.Sprintf("../testdata/%s", "Krampus.png")
|
||||
char.Image, _ = ReadImageAsBase64(fileName)
|
||||
|
||||
return &char
|
||||
}
|
||||
@@ -377,15 +353,6 @@ func charTests(t *testing.T, char *models.Char) {
|
||||
|
||||
}
|
||||
}
|
||||
/*assert.Equal(t, 74, char.Au)
|
||||
assert.Equal(t, 96, char.Gs)
|
||||
assert.Equal(t, 70, char.Gw)
|
||||
assert.Equal(t, 65, char.In)
|
||||
assert.Equal(t, 85, char.Ko)
|
||||
assert.Equal(t, 75, char.PA)
|
||||
assert.Equal(t, 95, char.St)
|
||||
assert.Equal(t, 71, char.Wk)
|
||||
assert.Equal(t, 35, char.Zt)*/
|
||||
assert.LessOrEqual(t, 3, len(char.Fertigkeiten))
|
||||
for i := range char.Fertigkeiten {
|
||||
assert.LessOrEqual(t, 0, int(char.Fertigkeiten[i].CharacterID))
|
||||
@@ -417,129 +384,133 @@ func charTests(t *testing.T, char *models.Char) {
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
i = 0
|
||||
assert.LessOrEqual(t, 3, len(char.Waffenfertigkeiten))
|
||||
assert.LessOrEqual(t, i+1, int(char.Waffenfertigkeiten[i].ID))
|
||||
assert.Equal(t, "Armbrüste", char.Waffenfertigkeiten[i].Name)
|
||||
assert.Equal(t, "Midgard", char.Waffenfertigkeiten[i].System)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Beschreibung)
|
||||
assert.Equal(t, 8, char.Waffenfertigkeiten[i].Fertigkeitswert)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Bonus)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Pp)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Bemerkung)
|
||||
assert.LessOrEqual(t, 1, len(char.Waffenfertigkeiten))
|
||||
for i := range char.Waffenfertigkeiten {
|
||||
assert.LessOrEqual(t, 0, int(char.Waffenfertigkeiten[i].CharacterID))
|
||||
i++
|
||||
assert.LessOrEqual(t, i+1, int(char.Waffenfertigkeiten[i].ID))
|
||||
assert.Equal(t, "Einhandschlagwaffen", char.Waffenfertigkeiten[i].Name)
|
||||
assert.Equal(t, "Midgard", char.Waffenfertigkeiten[i].System)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Beschreibung)
|
||||
assert.Equal(t, 8, char.Waffenfertigkeiten[i].Fertigkeitswert)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Bonus)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Pp)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Bemerkung)
|
||||
assert.LessOrEqual(t, 1, int(char.Waffenfertigkeiten[i].CharacterID))
|
||||
i++
|
||||
assert.LessOrEqual(t, i+1, int(char.Waffenfertigkeiten[i].ID))
|
||||
assert.Equal(t, "Schilde", char.Waffenfertigkeiten[i].Name)
|
||||
assert.Equal(t, "Midgard", char.Waffenfertigkeiten[i].System)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Beschreibung)
|
||||
assert.Equal(t, 3, char.Waffenfertigkeiten[i].Fertigkeitswert)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Bonus)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Pp)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Bemerkung)
|
||||
assert.LessOrEqual(t, 1, int(char.Waffenfertigkeiten[i].CharacterID))
|
||||
|
||||
i = 0
|
||||
assert.LessOrEqual(t, 1, len(char.Zauber))
|
||||
assert.LessOrEqual(t, i+1, int(char.Zauber[i].ID))
|
||||
assert.Equal(t, "Angst", char.Zauber[i].Name)
|
||||
assert.Equal(t, "Midgard", char.Zauber[i].System)
|
||||
assert.Equal(t, "", char.Zauber[i].Beschreibung)
|
||||
assert.Equal(t, 0, char.Zauber[i].Bonus)
|
||||
assert.Equal(t, char.ID, char.Waffenfertigkeiten[i].CharacterID)
|
||||
switch char.Waffenfertigkeiten[i].Name {
|
||||
case "Armbrüste":
|
||||
assert.Equal(t, "Armbrüste", char.Waffenfertigkeiten[i].Name)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Beschreibung)
|
||||
assert.Equal(t, 8, char.Waffenfertigkeiten[i].Fertigkeitswert)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Bonus)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Pp)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Bemerkung)
|
||||
case "Einhandschlagwaffen":
|
||||
assert.Equal(t, "Einhandschlagwaffen", char.Waffenfertigkeiten[i].Name)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Beschreibung)
|
||||
assert.Equal(t, 8, char.Waffenfertigkeiten[i].Fertigkeitswert)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Bonus)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Pp)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Bemerkung)
|
||||
case "Schilde":
|
||||
assert.Equal(t, "Schilde", char.Waffenfertigkeiten[i].Name)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Beschreibung)
|
||||
assert.Equal(t, 3, char.Waffenfertigkeiten[i].Fertigkeitswert)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Bonus)
|
||||
assert.Equal(t, 0, char.Waffenfertigkeiten[i].Pp)
|
||||
assert.Equal(t, "", char.Waffenfertigkeiten[i].Bemerkung)
|
||||
}
|
||||
}
|
||||
assert.LessOrEqual(t, 1, len(char.Zauber))
|
||||
for i := range char.Zauber {
|
||||
assert.LessOrEqual(t, 0, int(char.Zauber[i].CharacterID))
|
||||
assert.Equal(t, char.ID, char.Zauber[i].CharacterID)
|
||||
switch char.Zauber[i].Name {
|
||||
case "Angst":
|
||||
assert.Equal(t, "Angst", char.Zauber[i].Name)
|
||||
assert.Equal(t, "", char.Zauber[i].Beschreibung)
|
||||
assert.Equal(t, 0, char.Zauber[i].Bonus)
|
||||
}
|
||||
}
|
||||
assert.LessOrEqual(t, 3, len(char.Spezialisierung))
|
||||
assert.Equal(t, "Kriegshammer", char.Spezialisierung[0])
|
||||
assert.Equal(t, "Armbrust:schwer", char.Spezialisierung[1])
|
||||
assert.Equal(t, "Stielhammer", char.Spezialisierung[2])
|
||||
|
||||
assert.LessOrEqual(t, 3, len(char.Spezialisierung))
|
||||
assert.Equal(t, "Kriegshammer", char.Spezialisierung[0])
|
||||
assert.Equal(t, "Armbrust:schwer", char.Spezialisierung[1])
|
||||
assert.Equal(t, "Stielhammer", char.Spezialisierung[2])
|
||||
assert.Equal(t, 1, char.Bennies.Sg)
|
||||
assert.Equal(t, 0, char.Bennies.Gg)
|
||||
assert.Equal(t, 0, char.Bennies.Gp)
|
||||
assert.LessOrEqual(t, 0, int(char.Bennies.CharacterID))
|
||||
assert.Equal(t, 1, int(char.Bennies.ID))
|
||||
assert.Equal(t, 325, char.Erfahrungsschatz.Value)
|
||||
assert.LessOrEqual(t, 0, int(char.Erfahrungsschatz.CharacterID))
|
||||
assert.Equal(t, 1, int(char.Erfahrungsschatz.ID))
|
||||
|
||||
assert.Equal(t, 1, char.Bennies.Sg)
|
||||
assert.Equal(t, 0, char.Bennies.Gg)
|
||||
assert.Equal(t, 0, char.Bennies.Gp)
|
||||
assert.LessOrEqual(t, 0, int(char.Bennies.CharacterID))
|
||||
assert.Equal(t, 1, int(char.Bennies.ID))
|
||||
assert.Equal(t, "Midgard", char.Bennies.System)
|
||||
|
||||
assert.Equal(t, 325, char.Erfahrungsschatz.Value)
|
||||
assert.LessOrEqual(t, 0, int(char.Erfahrungsschatz.CharacterID))
|
||||
assert.Equal(t, 1, int(char.Erfahrungsschatz.ID))
|
||||
assert.Equal(t, "Midgard", char.Erfahrungsschatz.System)
|
||||
|
||||
i = 0
|
||||
assert.LessOrEqual(t, 1, len(char.Waffen))
|
||||
assert.LessOrEqual(t, i+1, int(char.Waffen[i].ID))
|
||||
assert.Equal(t, "Armbrust:schwer", char.Waffen[i].Name)
|
||||
assert.Equal(t, "Midgard", char.Waffen[i].System)
|
||||
assert.Equal(t, "Eine Armbrust schwer zu spannen", char.Waffen[i].Beschreibung)
|
||||
assert.Equal(t, 0, char.Waffen[i].Abwb)
|
||||
assert.Equal(t, 0, char.Waffen[i].Anb)
|
||||
assert.Equal(t, 0, char.Waffen[i].Schb)
|
||||
assert.Equal(t, 1, char.Waffen[i].Anzahl)
|
||||
assert.Equal(t, 5.0, char.Waffen[i].Gewicht)
|
||||
assert.Equal(t, "Armbrust:schwer", char.Waffen[i].NameFuerSpezialisierung)
|
||||
assert.Equal(t, "moam-container-47363", char.Waffen[i].BeinhaltetIn)
|
||||
assert.Equal(t, false, char.Waffen[i].IstMagisch)
|
||||
assert.Equal(t, 0, char.Waffen[i].Abw)
|
||||
assert.Equal(t, false, char.Waffen[i].Ausgebrannt)
|
||||
assert.LessOrEqual(t, 1, len(char.Waffen))
|
||||
for i := range char.Waffen {
|
||||
assert.LessOrEqual(t, 0, int(char.Waffen[i].CharacterID))
|
||||
|
||||
i = 0
|
||||
assert.LessOrEqual(t, 1, len(char.Behaeltnisse))
|
||||
assert.LessOrEqual(t, i+1, int(char.Behaeltnisse[i].ID))
|
||||
assert.Equal(t, char.ID, char.Waffen[i].CharacterID)
|
||||
switch char.Waffen[i].Name {
|
||||
case "Armbrust:schwer":
|
||||
assert.Equal(t, "Armbrust:schwer", char.Waffen[i].Name)
|
||||
assert.Equal(t, "Eine Armbrust schwer zu spannen", char.Waffen[i].Beschreibung)
|
||||
assert.Equal(t, 0, char.Waffen[i].Abwb)
|
||||
assert.Equal(t, 0, char.Waffen[i].Anb)
|
||||
assert.Equal(t, 0, char.Waffen[i].Schb)
|
||||
assert.Equal(t, 1, char.Waffen[i].Anzahl)
|
||||
assert.Equal(t, 5.0, char.Waffen[i].Gewicht)
|
||||
assert.Equal(t, "Armbrust:schwer", char.Waffen[i].NameFuerSpezialisierung)
|
||||
assert.Equal(t, "moam-container-47363", char.Waffen[i].BeinhaltetIn)
|
||||
assert.Equal(t, false, char.Waffen[i].IstMagisch)
|
||||
assert.Equal(t, 0, char.Waffen[i].Abw)
|
||||
assert.Equal(t, false, char.Waffen[i].Ausgebrannt)
|
||||
}
|
||||
}
|
||||
assert.LessOrEqual(t, 1, len(char.Behaeltnisse))
|
||||
for i := range char.Behaeltnisse {
|
||||
assert.LessOrEqual(t, 0, int(char.Behaeltnisse[i].CharacterID))
|
||||
assert.Equal(t, "Midgard", char.Behaeltnisse[i].System)
|
||||
assert.Equal(t, "Lederrucksack", char.Behaeltnisse[i].Name)
|
||||
assert.Equal(t, "für 25 kg", char.Behaeltnisse[i].Beschreibung)
|
||||
assert.Equal(t, 4.0, char.Behaeltnisse[i].Wert)
|
||||
assert.Equal(t, 25.0, char.Behaeltnisse[i].Tragkraft)
|
||||
assert.Equal(t, 25.0, char.Behaeltnisse[i].Volumen)
|
||||
assert.Equal(t, 0.5, char.Behaeltnisse[i].Gewicht)
|
||||
assert.Equal(t, false, char.Behaeltnisse[i].IstMagisch)
|
||||
assert.Equal(t, 0, char.Behaeltnisse[i].Abw)
|
||||
assert.Equal(t, false, char.Behaeltnisse[i].Ausgebrannt)
|
||||
|
||||
i = 0
|
||||
assert.LessOrEqual(t, 1, len(char.Transportmittel))
|
||||
assert.LessOrEqual(t, i+1, int(char.Transportmittel[i].ID))
|
||||
assert.Equal(t, char.ID, char.Behaeltnisse[i].CharacterID)
|
||||
switch char.Behaeltnisse[i].Name {
|
||||
case "Lederrucksack":
|
||||
assert.Equal(t, "Lederrucksack", char.Behaeltnisse[i].Name)
|
||||
assert.Equal(t, "für 25 kg", char.Behaeltnisse[i].Beschreibung)
|
||||
assert.Equal(t, 4.0, char.Behaeltnisse[i].Wert)
|
||||
assert.Equal(t, 25.0, char.Behaeltnisse[i].Tragkraft)
|
||||
assert.Equal(t, 25.0, char.Behaeltnisse[i].Volumen)
|
||||
assert.Equal(t, 0.5, char.Behaeltnisse[i].Gewicht)
|
||||
assert.Equal(t, false, char.Behaeltnisse[i].IstMagisch)
|
||||
assert.Equal(t, 0, char.Behaeltnisse[i].Abw)
|
||||
assert.Equal(t, false, char.Behaeltnisse[i].Ausgebrannt)
|
||||
}
|
||||
}
|
||||
assert.LessOrEqual(t, 1, len(char.Transportmittel))
|
||||
for i := range char.Transportmittel {
|
||||
assert.LessOrEqual(t, 0, int(char.Transportmittel[i].CharacterID))
|
||||
assert.Equal(t, "Midgard", char.Transportmittel[i].System)
|
||||
assert.Equal(t, "Karren", char.Transportmittel[i].Name)
|
||||
assert.Equal(t, "für 500 kg", char.Transportmittel[i].Beschreibung)
|
||||
assert.Equal(t, 40.0, char.Transportmittel[i].Wert)
|
||||
assert.Equal(t, 500.0, char.Transportmittel[i].Tragkraft)
|
||||
assert.Equal(t, 250.0, char.Transportmittel[i].Volumen)
|
||||
assert.Equal(t, 55.5, char.Transportmittel[i].Gewicht)
|
||||
assert.Equal(t, true, char.Transportmittel[i].IstMagisch)
|
||||
assert.Equal(t, 30, char.Transportmittel[i].Abw)
|
||||
assert.Equal(t, false, char.Transportmittel[i].Ausgebrannt)
|
||||
|
||||
i = 0
|
||||
assert.LessOrEqual(t, 1, len(char.Ausruestung))
|
||||
assert.LessOrEqual(t, i+1, int(char.Ausruestung[i].ID))
|
||||
assert.Equal(t, char.ID, char.Transportmittel[i].CharacterID)
|
||||
switch char.Transportmittel[i].Name {
|
||||
case "Karren":
|
||||
assert.LessOrEqual(t, 0, int(char.Transportmittel[i].CharacterID))
|
||||
assert.Equal(t, "Karren", char.Transportmittel[i].Name)
|
||||
assert.Equal(t, "für 500 kg", char.Transportmittel[i].Beschreibung)
|
||||
assert.Equal(t, 40.0, char.Transportmittel[i].Wert)
|
||||
assert.Equal(t, 500.0, char.Transportmittel[i].Tragkraft)
|
||||
assert.Equal(t, 250.0, char.Transportmittel[i].Volumen)
|
||||
assert.Equal(t, 55.5, char.Transportmittel[i].Gewicht)
|
||||
assert.Equal(t, true, char.Transportmittel[i].IstMagisch)
|
||||
assert.Equal(t, 30, char.Transportmittel[i].Abw)
|
||||
assert.Equal(t, false, char.Transportmittel[i].Ausgebrannt)
|
||||
}
|
||||
}
|
||||
assert.LessOrEqual(t, 1, len(char.Ausruestung))
|
||||
for i := range char.Ausruestung {
|
||||
assert.LessOrEqual(t, 0, int(char.Ausruestung[i].CharacterID))
|
||||
assert.Equal(t, "Midgard", char.Ausruestung[i].System)
|
||||
assert.Equal(t, "Lederrüstung", char.Ausruestung[i].Name)
|
||||
assert.Equal(t, "", char.Ausruestung[i].Beschreibung)
|
||||
assert.Equal(t, 30.0, char.Ausruestung[i].Wert)
|
||||
assert.Equal(t, 13.0, char.Ausruestung[i].Gewicht)
|
||||
assert.Equal(t, 1, char.Ausruestung[i].Anzahl)
|
||||
assert.Equal(t, false, char.Ausruestung[i].IstMagisch)
|
||||
assert.Equal(t, 0, char.Ausruestung[i].Abw)
|
||||
assert.Equal(t, false, char.Ausruestung[i].Ausgebrannt)
|
||||
assert.Equal(t, char.ID, char.Ausruestung[i].CharacterID)
|
||||
switch char.Ausruestung[i].Name {
|
||||
case "Lederrüstung":
|
||||
assert.Equal(t, "Lederrüstung", char.Ausruestung[i].Name)
|
||||
assert.Equal(t, "", char.Ausruestung[i].Beschreibung)
|
||||
assert.Equal(t, 30.0, char.Ausruestung[i].Wert)
|
||||
assert.Equal(t, 13.0, char.Ausruestung[i].Gewicht)
|
||||
assert.Equal(t, 1, char.Ausruestung[i].Anzahl)
|
||||
assert.Equal(t, false, char.Ausruestung[i].IstMagisch)
|
||||
assert.Equal(t, 0, char.Ausruestung[i].Abw)
|
||||
assert.Equal(t, false, char.Ausruestung[i].Ausgebrannt)
|
||||
}
|
||||
}
|
||||
|
||||
assert.Contains(t, char.Image, "data:image/png;base64,")
|
||||
|
||||
assert.Contains(t, char.Image, "data:image/png;base64,")
|
||||
*/
|
||||
}
|
||||
|
||||
func TestCreateChar(t *testing.T) {
|
||||
@@ -547,7 +518,7 @@ func TestCreateChar(t *testing.T) {
|
||||
testDB := initTestDB4Character()
|
||||
database.DB = testDB // Assign test DB to global DB
|
||||
char := createChar()
|
||||
|
||||
//char.Name = "Harsk Hammerhuter, Zen2"
|
||||
err := char.First(char.Name)
|
||||
//assert.Error(t, err, "expected error character not found")
|
||||
if err != nil && err.Error() == "record not found" {
|
||||
|
||||
@@ -7,10 +7,20 @@ import (
|
||||
|
||||
// SetupTestDB creates an in-memory SQLite database for testing
|
||||
func SetupTestDB() *gorm.DB {
|
||||
//*
|
||||
db, err := gorm.Open(sqlite.Open(":memory:"), &gorm.Config{})
|
||||
if err != nil {
|
||||
panic("failed to connect to the test database")
|
||||
}
|
||||
//*/
|
||||
/* //testin with persitant MariaDB
|
||||
dsn := "bamort:bG4)efozrc@tcp(192.168.0.5:3306)/bamort?charset=utf8mb4&parseTime=True&loc=Local"
|
||||
//dsn := "root:26Osiris-Mar@tcp(192.168.0.5:3306)/bamort?charset=utf8mb4&parseTime=True&loc=Local"
|
||||
db, err := gorm.Open(mysql.Open(dsn), &gorm.Config{})
|
||||
if err != nil {
|
||||
panic("failed to connect to the test database")
|
||||
}
|
||||
//*/
|
||||
|
||||
return db
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user