removed more ocurences of "midgard"
Now all ocurences of "midgard" are for queriing values and ensure a gamesystem is set to narrow down the queries by gamesystem(id)
This commit is contained in:
@@ -1773,7 +1773,7 @@ func getSpellLECost(level int) int {
|
||||
var spellLECost models.SpellLevelLECost
|
||||
|
||||
// Query the database for the LE cost for this level
|
||||
err := database.DB.Where("level = ? AND game_system = ?", level, "midgard").First(&spellLECost).Error
|
||||
err := database.DB.Where("level = ? AND game_system_id = ?", level, 1).First(&spellLECost).Error
|
||||
if err != nil {
|
||||
// If not found in database, fall back to standard RPG costs
|
||||
spellLECosts := map[int]int{
|
||||
@@ -3155,7 +3155,7 @@ func SearchBeliefs(c *gin.Context) {
|
||||
}
|
||||
|
||||
// Get game system from query parameter, default to "midgard"
|
||||
gameSystem := c.DefaultQuery("game_system", "")
|
||||
gameSystem := c.DefaultQuery("game_system", "midgard")
|
||||
|
||||
// Load beliefs from database
|
||||
believes, err := models.GetBelievesByActiveSources(gameSystem)
|
||||
|
||||
@@ -1138,7 +1138,6 @@ func TestSearchBeliefs(t *testing.T) {
|
||||
// Ensure game systems exist in the test DB
|
||||
// Ensure game system rows exist (use INSERT OR IGNORE to avoid unique constraint errors)
|
||||
database.DB.Exec("INSERT OR IGNORE INTO game_systems(code,name,description,is_active,created_at,modified_at) VALUES (?,?,?,?,strftime('%s','now'),strftime('%s','now'))", "M5", "M5", "", true)
|
||||
//database.DB.Exec("INSERT OR IGNORE INTO game_systems(code,name,description,is_active,created_at,modified_at) VALUES (?,?,?,?,strftime('%s','now'),strftime('%s','now'))", "midgard", "midgard", "", true)
|
||||
|
||||
// Create some test believes for midgard
|
||||
b1 := &models.Believe{GameSystemId: 1, Name: "TestFaithOne", SourceID: 1}
|
||||
@@ -1157,10 +1156,10 @@ func TestSearchBeliefs(t *testing.T) {
|
||||
expectHits int
|
||||
expectError bool
|
||||
}{
|
||||
//{name: "GameSystem midgard", q: "Test", gameSystem: "midgard", expectHits: 1, expectError: false},
|
||||
//{name: "GameSystem M5", q: "Test", gameSystem: "M5", expectHits: 2, expectError: false},
|
||||
{name: "GameSystemID 1", q: "Test", gameSystem: "M5", expectHits: 1, expectError: false},
|
||||
{name: "GameSystem M5", q: "Test", gameSystem: "M5", expectHits: 2, expectError: false},
|
||||
{name: "GameSystem XYZ", q: "Test", gameSystem: "XYZ", expectHits: 0, expectError: true},
|
||||
//{name: "GameSystem not set (default)", q: "Test", gameSystem: "", expectHits: 0, expectError: false},
|
||||
{name: "GameSystem not set (default)", q: "Test", gameSystem: "M5", expectHits: 0, expectError: false},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
|
||||
@@ -88,7 +88,7 @@ func TestImportSkills(t *testing.T) {
|
||||
|
||||
// Verify skill was imported
|
||||
var importedSkill models.Skill
|
||||
err = database.DB.Where("name = ? AND game_system = ?", "TestImportSkill", "midgard").First(&importedSkill).Error
|
||||
err = database.DB.Where("name = ? AND game_system_id = ?", "TestImportSkill", 1).First(&importedSkill).Error
|
||||
if err != nil {
|
||||
t.Fatalf("Imported skill not found: %v", err)
|
||||
}
|
||||
@@ -155,7 +155,7 @@ func TestImportSkillsUpdate(t *testing.T) {
|
||||
|
||||
// Verify update
|
||||
var updatedSkill models.Skill
|
||||
err = database.DB.Where("name = ? AND game_system = ?", "Reiten", "midgard").First(&updatedSkill).Error
|
||||
err = database.DB.Where("name = ? AND game_system_id = ?", "Reiten", 1).First(&updatedSkill).Error
|
||||
if err != nil {
|
||||
t.Fatalf("Updated skill not found: %v", err)
|
||||
}
|
||||
@@ -304,7 +304,7 @@ func TestExportImportSkillCategories(t *testing.T) {
|
||||
|
||||
// Verify the category was recreated
|
||||
var imported models.SkillCategory
|
||||
result := database.DB.Where("name = ? AND game_system = ?", "TestCategory", "midgard").First(&imported)
|
||||
result := database.DB.Where("name = ? AND game_system_id = ?", "TestCategory", 1).First(&imported)
|
||||
if result.Error != nil {
|
||||
t.Fatalf("Category not found after import: %v", result.Error)
|
||||
}
|
||||
@@ -410,7 +410,7 @@ func TestExportImportSpells(t *testing.T) {
|
||||
|
||||
// Verify the spell was updated
|
||||
var imported models.Spell
|
||||
result := database.DB.Where("name = ? AND game_system = ?", "TestSpell", "midgard").First(&imported)
|
||||
result := database.DB.Where("name = ? AND game_system_id = ?", "TestSpell", 1).First(&imported)
|
||||
if result.Error != nil {
|
||||
t.Fatalf("Spell not found after import: %v", result.Error)
|
||||
}
|
||||
@@ -510,22 +510,22 @@ func TestExportImportAll(t *testing.T) {
|
||||
|
||||
// Verify all data was recreated
|
||||
var importedCategory models.SkillCategory
|
||||
if err := database.DB.Where("name = ? AND game_system = ?", "AllCategory", "midgard").First(&importedCategory).Error; err != nil {
|
||||
if err := database.DB.Where("name = ? AND game_system_id = ?", "AllCategory", 1).First(&importedCategory).Error; err != nil {
|
||||
t.Errorf("Category not found after import: %v", err)
|
||||
}
|
||||
|
||||
var importedDifficulty models.SkillDifficulty
|
||||
if err := database.DB.Where("name = ? AND game_system = ?", "AllDifficulty", "midgard").First(&importedDifficulty).Error; err != nil {
|
||||
if err := database.DB.Where("name = ? AND game_system_id = ?", "AllDifficulty", 1).First(&importedDifficulty).Error; err != nil {
|
||||
t.Errorf("Difficulty not found after import: %v", err)
|
||||
}
|
||||
|
||||
var importedSkill models.Skill
|
||||
if err := database.DB.Where("name = ? AND game_system = ?", "AllSkill", "midgard").First(&importedSkill).Error; err != nil {
|
||||
if err := database.DB.Where("name = ? AND game_system_id = ?", "AllSkill", 1).First(&importedSkill).Error; err != nil {
|
||||
t.Errorf("Skill not found after import: %v", err)
|
||||
}
|
||||
|
||||
var importedSpell models.Spell
|
||||
if err := database.DB.Where("name = ? AND game_system = ?", "AllSpell", "midgard").First(&importedSpell).Error; err != nil {
|
||||
if err := database.DB.Where("name = ? AND game_system_id = ?", "AllSpell", 1).First(&importedSpell).Error; err != nil {
|
||||
t.Errorf("Spell not found after import: %v", err)
|
||||
}
|
||||
}
|
||||
@@ -598,7 +598,7 @@ func TestExportImportWeaponSkills(t *testing.T) {
|
||||
}
|
||||
|
||||
var imported models.WeaponSkill
|
||||
result := database.DB.Where("name = ? AND game_system = ?", "Langschwert", "midgard").First(&imported)
|
||||
result := database.DB.Where("name = ? AND game_system_id = ?", "Langschwert", 1).First(&imported)
|
||||
if result.Error != nil {
|
||||
t.Fatalf("Weapon skill not found after import: %v", result.Error)
|
||||
}
|
||||
@@ -646,7 +646,7 @@ func TestExportImportEquipment(t *testing.T) {
|
||||
}
|
||||
|
||||
var imported models.Equipment
|
||||
result := database.DB.Where("name = ? AND game_system = ?", "Seil", "midgard").First(&imported)
|
||||
result := database.DB.Where("name = ? AND game_system_id = ?", "Seil", 1).First(&imported)
|
||||
if result.Error != nil {
|
||||
t.Fatalf("Equipment not found after import: %v", result.Error)
|
||||
}
|
||||
@@ -699,7 +699,7 @@ func TestExportImportWeapons(t *testing.T) {
|
||||
}
|
||||
|
||||
var imported models.Weapon
|
||||
result := database.DB.Where("name = ? AND game_system = ?", "Kurzschwert", "midgard").First(&imported)
|
||||
result := database.DB.Where("name = ? AND game_system_id = ?", "Kurzschwert", 1).First(&imported)
|
||||
if result.Error != nil {
|
||||
t.Fatalf("Weapon not found after import: %v", result.Error)
|
||||
}
|
||||
@@ -749,7 +749,7 @@ func TestExportImportContainers(t *testing.T) {
|
||||
}
|
||||
|
||||
var imported models.Container
|
||||
result := database.DB.Where("name = ? AND game_system = ?", "Rucksack", "midgard").First(&imported)
|
||||
result := database.DB.Where("name = ? AND game_system_id = ?", "Rucksack", 1).First(&imported)
|
||||
if result.Error != nil {
|
||||
t.Fatalf("Container not found after import: %v", result.Error)
|
||||
}
|
||||
@@ -801,7 +801,7 @@ func TestExportImportTransportation(t *testing.T) {
|
||||
}
|
||||
|
||||
var imported models.Transportation
|
||||
result := database.DB.Where("name = ? AND game_system = ?", "Pferdewagen", "midgard").First(&imported)
|
||||
result := database.DB.Where("name = ? AND game_system_id = ?", "Pferdewagen", 1).First(&imported)
|
||||
if result.Error != nil {
|
||||
t.Fatalf("Transportation not found after import: %v", result.Error)
|
||||
}
|
||||
@@ -844,7 +844,7 @@ func TestExportImportBelieves(t *testing.T) {
|
||||
}
|
||||
|
||||
var imported models.Believe
|
||||
result := database.DB.Where("name = ? AND game_system = ?", "Kirche des Lichts", "midgard").First(&imported)
|
||||
result := database.DB.Where("name = ? AND game_system_id = ?", "Kirche des Lichts", 1).First(&imported)
|
||||
if result.Error != nil {
|
||||
t.Fatalf("Believe not found after import: %v", result.Error)
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ func getOrCreateSource(code, name string) models.Source {
|
||||
// Helper function to get or create a category
|
||||
func getOrCreateCategory(name string, sourceID uint) models.SkillCategory {
|
||||
var category models.SkillCategory
|
||||
if err := database.DB.Where("name = ? AND game_system = ?", name, "midgard").First(&category).Error; err != nil {
|
||||
if err := database.DB.Where("name = ? AND game_system_id = ?", name, 1).First(&category).Error; err != nil {
|
||||
category = models.SkillCategory{
|
||||
Name: name,
|
||||
GameSystemId: 1,
|
||||
@@ -51,7 +51,7 @@ func getOrCreateCategory(name string, sourceID uint) models.SkillCategory {
|
||||
// Helper function to get or create a difficulty
|
||||
func getOrCreateDifficulty(name string) models.SkillDifficulty {
|
||||
var difficulty models.SkillDifficulty
|
||||
if err := database.DB.Where("name = ? AND game_system = ?", name, "midgard").First(&difficulty).Error; err != nil {
|
||||
if err := database.DB.Where("name = ? AND game_system_id = ?", name, 1).First(&difficulty).Error; err != nil {
|
||||
difficulty = models.SkillDifficulty{
|
||||
Name: name,
|
||||
GameSystemId: 1,
|
||||
@@ -70,7 +70,7 @@ func TestGetSkillWithCategories(t *testing.T) {
|
||||
|
||||
skill := models.Skill{
|
||||
Name: "TestSchwimmen",
|
||||
GameSystemId: 1,
|
||||
GameSystemId: 1,
|
||||
Initialwert: 12,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "Gw",
|
||||
@@ -127,7 +127,7 @@ func TestGetSkillWithCategories_MultipleCategories(t *testing.T) {
|
||||
|
||||
skill := models.Skill{
|
||||
Name: "TestReiten",
|
||||
GameSystemId: 1,
|
||||
GameSystemId: 1,
|
||||
Initialwert: 5,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "Gw",
|
||||
@@ -201,7 +201,7 @@ func TestUpdateSkillWithCategories(t *testing.T) {
|
||||
|
||||
skill := models.Skill{
|
||||
Name: "TestKlettern",
|
||||
GameSystemId: 1,
|
||||
GameSystemId: 1,
|
||||
Initialwert: 10,
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "Gw",
|
||||
@@ -230,7 +230,7 @@ func TestUpdateSkillWithCategories(t *testing.T) {
|
||||
Skill: models.Skill{
|
||||
ID: skill.ID,
|
||||
Name: "TestKlettern",
|
||||
GameSystemId: 1,
|
||||
GameSystemId: 1,
|
||||
Initialwert: 12, // Changed
|
||||
Improvable: true,
|
||||
Bonuseigenschaft: "St", // Changed
|
||||
@@ -299,12 +299,12 @@ func TestUpdateSkillBooleanFields(t *testing.T) {
|
||||
// Create test data with improvable=true and innateskill=false
|
||||
source := getOrCreateSource("TSTBOOL", "TestBoolean")
|
||||
skill := models.Skill{
|
||||
Name: "TestBooleanSkill",
|
||||
Name: "TestBooleanSkill",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 5,
|
||||
Improvable: true,
|
||||
InnateSkill: false,
|
||||
SourceID: source.ID,
|
||||
Initialwert: 5,
|
||||
Improvable: true,
|
||||
InnateSkill: false,
|
||||
SourceID: source.ID,
|
||||
}
|
||||
database.DB.Create(&skill)
|
||||
|
||||
@@ -324,13 +324,13 @@ func TestUpdateSkillBooleanFields(t *testing.T) {
|
||||
// Update to set improvable=false and innateskill=true
|
||||
updateReq := SkillUpdateRequest{
|
||||
Skill: models.Skill{
|
||||
ID: skill.ID,
|
||||
Name: "TestBooleanSkill",
|
||||
ID: skill.ID,
|
||||
Name: "TestBooleanSkill",
|
||||
GameSystemId: 1,
|
||||
Initialwert: 5,
|
||||
Improvable: false, // Change to false
|
||||
InnateSkill: true, // Change to true
|
||||
SourceID: source.ID,
|
||||
Initialwert: 5,
|
||||
Improvable: false, // Change to false
|
||||
InnateSkill: true, // Change to true
|
||||
SourceID: source.ID,
|
||||
},
|
||||
CategoryDifficulties: []CategoryDifficultyPair{
|
||||
{
|
||||
|
||||
@@ -163,20 +163,21 @@ func TestImprovableFieldTransfer(t *testing.T) {
|
||||
// Insert test data with different Improvable values
|
||||
// Use raw SQL to avoid GORM applying default values
|
||||
testSkills := []struct {
|
||||
ID uint
|
||||
Name string
|
||||
GameSystem string
|
||||
Improvable bool
|
||||
InnateSkill bool
|
||||
ID uint
|
||||
Name string
|
||||
GameSystem string
|
||||
GameSystemID uint
|
||||
Improvable bool
|
||||
InnateSkill bool
|
||||
}{
|
||||
{1, "Hören", "midgard", false, true},
|
||||
{2, "Alchimie", "midgard", true, false},
|
||||
{3, "Nachtsicht", "midgard", false, true},
|
||||
{1, "Hören", "midgard", 1, false, true},
|
||||
{2, "Alchimie", "midgard", 1, true, false},
|
||||
{3, "Nachtsicht", "midgard", 1, false, true},
|
||||
}
|
||||
|
||||
for _, skill := range testSkills {
|
||||
err = sourceDB.Exec(`INSERT INTO gsm_skills (id, name, game_system, improvable, innate_skill, initialwert, basis_wert) VALUES (?, ?, ?, ?, ?, 5, 0)`,
|
||||
skill.ID, skill.Name, skill.GameSystem, skill.Improvable, skill.InnateSkill).Error
|
||||
err = sourceDB.Exec(`INSERT INTO gsm_skills (id, name, game_system, game_system_id, improvable, innate_skill, initialwert, basis_wert) VALUES (?, ?, ?, ?, ?, ?, 5, 0)`,
|
||||
skill.ID, skill.Name, skill.GameSystem, skill.GameSystemID, skill.Improvable, skill.InnateSkill).Error
|
||||
require.NoError(t, err)
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user