package gamesystem import ( "bamort/database" "bamort/models" "gorm.io/gorm" ) func MigrateStructure(db ...*gorm.DB) error { // Use provided DB or default to database.DB var targetDB *gorm.DB if len(db) > 0 && db[0] != nil { targetDB = db[0] } else { targetDB = database.DB } err := targetDB.AutoMigrate( &models.GameSystem{}, ) if err != nil { return err } return nil } func MigrateDataIfNeeded(db *gorm.DB) error { // Implement data migration logic here if needed gameSystem := models.GameSystem{} err := db.First(&gameSystem, "ID = ?", 1).Error if err != nil { // No initial version found, assume no migration needed gameSystem.Code = "M5" gameSystem.Name = "M-System" gameSystem.Description = "Version 5 des Rollenspiels" gameSystem.IsActive = true err = db.Create(&gameSystem).Error if err != nil { return err } } return nil }