package character import ( "bamort/database" "bamort/gsmaster" "bamort/models" "bytes" "encoding/json" "fmt" "net/http" "net/http/httptest" "testing" "github.com/gin-gonic/gin" "github.com/stretchr/testify/assert" ) // Test the response structures func TestSkillCostResponseStructures(t *testing.T) { t.Run("SkillCostResponse structure", func(t *testing.T) { response := SkillCostResponse{ SkillName: "Menschenkenntnis", SkillType: "skill", Action: "learn", CharacterID: 1, CurrentLevel: 0, TargetLevel: 0, Category: "Sozial", Difficulty: "schwer", CanAfford: true, Notes: "Neue Fertigkeit erlernen", } // Test JSON marshaling jsonData, err := json.Marshal(response) assert.NoError(t, err, "Response should be marshallable to JSON") // Test JSON unmarshaling var parsedResponse SkillCostResponse err = json.Unmarshal(jsonData, &parsedResponse) assert.NoError(t, err, "Response should be unmarshallable from JSON") assert.Equal(t, response.SkillName, parsedResponse.SkillName, "Skill name should match") assert.Equal(t, response.SkillType, parsedResponse.SkillType, "Skill type should match") assert.Equal(t, response.Action, parsedResponse.Action, "Action should match") assert.Equal(t, response.CharacterID, parsedResponse.CharacterID, "Character ID should match") assert.Equal(t, response.Category, parsedResponse.Category, "Category should match") assert.Equal(t, response.Difficulty, parsedResponse.Difficulty, "Difficulty should match") assert.Equal(t, response.CanAfford, parsedResponse.CanAfford, "Can afford should match") assert.Equal(t, response.Notes, parsedResponse.Notes, "Notes should match") }) t.Run("MultiLevelCostResponse structure", func(t *testing.T) { response := MultiLevelCostResponse{ SkillName: "Menschenkenntnis", SkillType: "skill", CharacterID: 1, CurrentLevel: 10, TargetLevel: 13, LevelCosts: []SkillCostResponse{}, CanAffordTotal: true, } // Test JSON marshaling jsonData, err := json.Marshal(response) assert.NoError(t, err, "MultiLevelCostResponse should be marshallable to JSON") // Test JSON unmarshaling var parsedResponse MultiLevelCostResponse err = json.Unmarshal(jsonData, &parsedResponse) assert.NoError(t, err, "MultiLevelCostResponse should be unmarshallable from JSON") assert.Equal(t, response.SkillName, parsedResponse.SkillName, "Skill name should match") assert.Equal(t, response.SkillType, parsedResponse.SkillType, "Skill type should match") assert.Equal(t, response.CharacterID, parsedResponse.CharacterID, "Character ID should match") assert.Equal(t, response.CurrentLevel, parsedResponse.CurrentLevel, "Current level should match") assert.Equal(t, response.TargetLevel, parsedResponse.TargetLevel, "Target level should match") assert.Equal(t, response.CanAffordTotal, parsedResponse.CanAffordTotal, "Can afford total should match") }) } // Test helper functions func TestHelperFunctions(t *testing.T) { t.Run("getCurrentSkillLevel", func(t *testing.T) { // This would need a proper character setup to test fully // For now, we're just testing the function exists and doesn't panic var character models.Char level := getCurrentSkillLevel(&character, "Test", "skill") assert.Equal(t, -1, level, "Should return -1 for non-existent skill") }) } // Test GetLernCost endpoint specifically with gsmaster.LernCostRequest structure // Test GetLernCost endpoint specifically with gsmaster.LernCostRequest structure func TestGetLernCostEndpointNewSystem(t *testing.T) { // Setup test database database.SetupTestDB() defer database.ResetTestDB() // Migrate the schema err := models.MigrateStructure() assert.NoError(t, err) // Setup Gin in test mode gin.SetMode(gin.TestMode) t.Run("GetLernCost with Athletik for Krieger character", func(t *testing.T) { // Create request body using gsmaster.LernCostRequest structure requestData := gsmaster.LernCostRequest{ CharId: 20, // CharacterID = 20 Name: "Athletik", // SkillName = Athletik CurrentLevel: 9, // CurrentLevel = 9 Type: "skill", // Type = skill Action: "improve", // Action = improve (since we have current level) TargetLevel: 0, // TargetLevel = 0 (will calculate up to level 18) UsePP: 0, // No practice points used UseGold: 0, Reward: &[]string{"default"}[0], // Default reward type } requestBody, _ := json.Marshal(requestData) // Create HTTP request req, _ := http.NewRequest("POST", "/api/characters/lerncost", bytes.NewBuffer(requestBody)) req.Header.Set("Content-Type", "application/json") // Create response recorder w := httptest.NewRecorder() // Create Gin context c, _ := gin.CreateTestContext(w) c.Request = req c.Params = []gin.Param{{Key: "id", Value: "20"}} fmt.Printf("Test: GetLernCost for Athletik improvement for Krieger character ID 20\n") fmt.Printf("Request: CharId=%d, SkillName=%s, CurrentLevel=%d, TargetLevel=%d\n", requestData.CharId, requestData.Name, requestData.CurrentLevel, requestData.TargetLevel) // Call the actual handler function GetLernCostNewSystem(c) // Print the actual response to see what we get fmt.Printf("Response Status: %d\n", w.Code) fmt.Printf("Response Body: %s\n", w.Body.String()) // Check if we got an error response first if w.Code != http.StatusOK { var errorResponse map[string]interface{} err := json.Unmarshal(w.Body.Bytes(), &errorResponse) if err == nil { fmt.Printf("Error Response: %+v\n", errorResponse) } assert.Fail(t, "Expected successful response but got error: %s", w.Body.String()) return } // Parse and validate response for success case var response []gsmaster.SkillCostResultNew err := json.Unmarshal(w.Body.Bytes(), &response) assert.NoError(t, err, "Response should be valid JSON array of SkillCostResultNew") // Should have costs for levels 10, 11, 12, ... up to 18 (from current level 9) assert.Greater(t, len(response), 0, "Should return learning costs for multiple levels") assert.LessOrEqual(t, len(response), 9, "Should not return more than 9 levels (10-18)") // Validate the first entry (level 10) if len(response) > 0 { firstResult := response[0] assert.Equal(t, "20", firstResult.CharacterID, "Character ID should match") assert.Equal(t, "Athletik", firstResult.SkillName, "Skill name should match") assert.Equal(t, 10, firstResult.TargetLevel, "First target level should be 10") // Character class should be "Kr" (abbreviation for "Krieger") assert.Equal(t, "Kr", firstResult.CharacterClass, "Character class should be abbreviated to 'Kr'") // Costs must be non-negative; values depend on test data assert.GreaterOrEqual(t, firstResult.EP, 0, "EP cost should be non-negative") assert.GreaterOrEqual(t, firstResult.GoldCost, 0, "Gold cost should be non-negative") fmt.Printf("Level %d cost: EP=%d, GoldCost=%d, LE=%d\n", firstResult.TargetLevel, firstResult.EP, firstResult.GoldCost, firstResult.LE) fmt.Printf("Category=%s, Difficulty=%s\n", firstResult.Category, firstResult.Difficulty) } // Find cost for level 12 specifically to test mid-range var level12Cost *gsmaster.SkillCostResultNew for i := range response { if response[i].TargetLevel == 12 { level12Cost = &response[i] break } } if level12Cost != nil { assert.Equal(t, 12, level12Cost.TargetLevel, "Target level should be 12") assert.GreaterOrEqual(t, level12Cost.EP, 0, "EP cost should be non-negative for level 12") fmt.Printf("Level 12 cost: EP=%d, GoldCost=%d, LE=%d\n", level12Cost.EP, level12Cost.GoldCost, level12Cost.LE) } else { fmt.Printf("No cost found for level 12. Available levels: ") for _, cost := range response { fmt.Printf("%d ", cost.TargetLevel) } fmt.Println() } // Verify all target levels are sequential and start from current level + 1 expectedLevel := 10 // Current level 9 + 1 for _, cost := range response { assert.Equal(t, expectedLevel, cost.TargetLevel, "Target levels should be sequential starting from %d", expectedLevel) assert.Equal(t, "Athletik", cost.SkillName, "All entries should have correct skill name") assert.Equal(t, "Kr", cost.CharacterClass, "All entries should have correct character class") expectedLevel++ } }) } func TestCalculateSpellLearnCostNewSystem(t *testing.T) { rewardHalve := "halveep" tests := []struct { name string request gsmaster.LernCostRequest spellInfo models.SpellLearningInfo remainingPP int remainingGold int wantLE int wantEP int wantGold int wantPPUsed int wantGoldUsed int wantRemainingPP int wantRemainingGold int }{ { name: "applies PP before cost calculation", request: gsmaster.LernCostRequest{Reward: nil, CharId: 15}, spellInfo: models.SpellLearningInfo{ SpellID: 47, SpellName: "Scharfblick", SpellLevel: 1, LERequired: 1, EPPerLE: 60, SchoolName: "Verändern", }, remainingPP: 1, remainingGold: 0, wantLE: 0, wantEP: 00, wantGold: 00, wantPPUsed: 1, wantGoldUsed: 0, wantRemainingPP: 0, wantRemainingGold: 0, }, { name: "halves EP via reward", request: gsmaster.LernCostRequest{Reward: &rewardHalve, CharId: 22}, spellInfo: models.SpellLearningInfo{ SpellID: 1, SpellName: "Angst", SpellLevel: 2, LERequired: 1, EPPerLE: 60, SchoolName: "Beherrschen", }, remainingPP: 0, remainingGold: 0, wantLE: 1, wantEP: 30, // 3 LE * 40 EP/LE -> 120, reward halves to 60 wantGold: 100, wantPPUsed: 0, wantGoldUsed: 0, wantRemainingPP: 0, wantRemainingGold: 0, }, { name: "Zaubersprung Hx uses gold up to available but below cap", request: gsmaster.LernCostRequest{Reward: nil, CharId: 18}, spellInfo: models.SpellLearningInfo{ SpellID: 68, SpellName: "Zaubersprung", SpellLevel: 3, LERequired: 2, EPPerLE: 30, SchoolName: "Beherrschen", }, remainingPP: 0, remainingGold: 50, // 5 EP replacement, below EP/2 cap (60) wantLE: 2, wantEP: 55, wantGold: 200, wantPPUsed: 0, wantGoldUsed: 50, wantRemainingPP: 0, wantRemainingGold: 0, }, { name: "Zaubersprung Ma uses gold up to available but below cap", request: gsmaster.LernCostRequest{Reward: nil, CharId: 22}, spellInfo: models.SpellLearningInfo{ SpellID: 68, SpellName: "Zaubersprung", SpellLevel: 3, LERequired: 2, EPPerLE: 60, SchoolName: "Beherrschen", }, remainingPP: 0, remainingGold: 50, // 5 EP replacement, below EP/2 cap (60) wantLE: 2, wantEP: 115, wantGold: 200, wantPPUsed: 0, wantGoldUsed: 50, wantRemainingPP: 0, wantRemainingGold: 0, }, { name: "caps gold conversion at half EP", request: gsmaster.LernCostRequest{CharId: 22}, spellInfo: models.SpellLearningInfo{ SpellID: 68, SpellName: "Zaubersprung", SpellLevel: 3, LERequired: 2, EPPerLE: 60, SchoolName: "Beherrschen", }, remainingPP: 0, remainingGold: 2000, // would allow 200 EP replacement but cap is EP/2 = 60 wantLE: 2, wantEP: 60, wantGold: 200, wantPPUsed: 0, wantGoldUsed: 600, wantRemainingPP: 0, wantRemainingGold: 1400, }, } for _, tc := range tests { //tc := tc t.Run(tc.name, func(t *testing.T) { remainingPP := tc.remainingPP remainingGold := tc.remainingGold var result gsmaster.SkillCostResultNew err := calculateSpellLearnCostNewSystem(&tc.request, &result, &remainingPP, &remainingGold, &tc.spellInfo) assert.NoError(t, err) assert.Equal(t, tc.spellInfo.SchoolName, result.Category) assert.Equal(t, fmt.Sprintf("Stufe %d", tc.spellInfo.SpellLevel), result.Difficulty) assert.Equal(t, tc.wantLE, result.LE) assert.Equal(t, tc.wantEP, result.EP) assert.Equal(t, tc.wantGold, result.GoldCost) assert.Equal(t, tc.wantPPUsed, result.PPUsed) assert.Equal(t, tc.wantGoldUsed, result.GoldUsed) assert.Equal(t, tc.wantRemainingPP, remainingPP) assert.Equal(t, tc.wantRemainingGold, remainingGold) }) } } // ToDo: add more test cases for other classes dificulties and higher TEs func TestCalculateSkillImproveCostNewSystem(t *testing.T) { // Ensure DB is initialized so GetImprovementCost can run without nil DB database.SetupTestDB() defer database.ResetTestDB() tests := []struct { name string request gsmaster.LernCostRequest skillInfo models.SkillLearningInfo targetLevel int requiredTE int requiredEP int requiredGold int availablePP int availableGold int }{ { name: "Base cost calculation without rewards", request: gsmaster.LernCostRequest{}, skillInfo: models.SkillLearningInfo{ SkillName: "Schwimmen", CategoryName: "Körper", DifficultyName: "leicht", ClassCode: "Bb", EPPerTE: 10, LearnCost: 1, }, requiredTE: 1, requiredEP: 10, requiredGold: 200, targetLevel: 13, availablePP: 0, availableGold: 0, }, { name: "applies PP reduction", request: gsmaster.LernCostRequest{}, skillInfo: models.SkillLearningInfo{ SkillName: "Schwimmen", CategoryName: "Körper", DifficultyName: "leicht", ClassCode: "Bb", EPPerTE: 10, LearnCost: 1, }, requiredTE: 0, requiredEP: 0, requiredGold: 0, targetLevel: 13, availablePP: 1, availableGold: 0, }, { name: "converts gold up to half EP", request: gsmaster.LernCostRequest{}, skillInfo: models.SkillLearningInfo{ SkillName: "Schwimmen", CategoryName: "Körper", DifficultyName: "leicht", ClassCode: "Bb", EPPerTE: 10, }, requiredTE: 1, requiredEP: 5, targetLevel: 13, availablePP: 0, availableGold: 50, }, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { remainingPP := tt.availablePP remainingGold := tt.availableGold result := gsmaster.SkillCostResultNew{ CharacterClass: tt.skillInfo.ClassCode, SkillName: tt.skillInfo.SkillName, Category: tt.skillInfo.CategoryName, Difficulty: tt.skillInfo.DifficultyName, TargetLevel: tt.targetLevel, } err := CalculateSkillImproveCostNewSystem(&tt.request, &result, tt.targetLevel, &remainingPP, &remainingGold, &tt.skillInfo) assert.NoError(t, err) // Base EP before gold conversion is computed from post-PP LE baseEP := tt.skillInfo.EPPerTE * result.LE originalTrain := result.LE + result.PPUsed assert.Greater(t, originalTrain, 0, "should have positive training cost") assert.Equal(t, tt.availablePP-result.PPUsed, remainingPP, "PP tracking should be consistent") assert.Equal(t, tt.availableGold-result.GoldUsed, remainingGold, "Gold tracking should match usage") if tt.availablePP > 0 { assert.Equal(t, tt.availablePP-remainingPP, result.PPUsed, "PP used should reduce remaining PP") assert.Equal(t, baseEP, result.EP, "No gold in this case; EP equals base") assert.Equal(t, tt.skillInfo.EPPerTE*result.LE, result.EP) } else { expectedGoldUsed := tt.availableGold halfEPCap := (baseEP / 2) * 10 if expectedGoldUsed > halfEPCap { expectedGoldUsed = halfEPCap } assert.Equal(t, expectedGoldUsed, result.GoldUsed) assert.Equal(t, baseEP-expectedGoldUsed/10, result.EP) assert.Equal(t, tt.availableGold-expectedGoldUsed, remainingGold) } }) } }