Files
bamort/backend/gsmaster/misclookup.go
Bardioc26 95f0fc0b7a editing and maintenance and user suggestions
* every user has a right of a username and a display name and has the right to change it
* System information page now shows information about database user count, char count, and database schema version
* more maintenance lists
* show the right values in columns and fields
* move similar from inside of frontend component functions to utility js when used multiple times
* display help on mouse over
* add more than one believe to character
* make char name editable with better char info in headline
* GiT Gifttoleranz value not calculated correctly
* Bump backend to 0.2.3, frontend to 0.2.2
2026-02-03 17:21:43 +01:00

250 lines
5.9 KiB
Go

package gsmaster
import (
"bamort/database"
"bamort/models"
"fmt"
"sort"
"strings"
)
// GetMiscLookupByKey retrieves values for a key using the default game system id.
// Optional order parameter can be: "id", "value", "source", "source_value" (defaults to "value").
func GetMiscLookupByKey(key string, order ...string) ([]models.MiscLookup, error) {
gs := models.GetGameSystem(0, "")
return GetMiscLookupByKeyForSystem(key, gs.ID, order...)
}
// GetMiscLookupByKeyForSystem retrieves values for a key filtered by the provided game system id.
// Optional order parameter can be: "id", "value", "source", "source_value" (defaults to "value").
func GetMiscLookupByKeyForSystem(key string, gameSystemId uint, order ...string) ([]models.MiscLookup, error) {
var items []models.MiscLookup
orderKey := "value"
orderBy := "value ASC"
if len(order) > 0 && order[0] != "" {
switch order[0] {
case "id":
orderKey = "id"
orderBy = "id ASC"
case "value":
orderKey = "value"
orderBy = "value ASC"
case "source":
orderKey = "source"
orderBy = "source_id ASC, value ASC"
case "source_value":
orderKey = "source"
orderBy = "source_id ASC, value ASC"
default:
orderKey = "value"
orderBy = "value ASC"
}
}
gs := models.GetGameSystem(gameSystemId, "")
if gs == nil {
gs = models.GetGameSystem(0, "")
}
query := database.DB.Where("`key` = ?", key)
if gs.ID != 0 {
query = query.Where("game_system_id = ? OR game_system_id = 0 OR game_system_id IS NULL", gs.ID)
} else {
query = query.Where("game_system_id = 0 OR game_system_id IS NULL")
}
if err := query.Order(orderBy).Find(&items).Error; err != nil {
return items, err
}
if gs.ID != 0 {
for i := range items {
if items[i].GameSystemId == 0 {
items[i].GameSystemId = gs.ID
database.DB.Model(&items[i]).Update("game_system_id", gs.ID)
}
}
}
if key == "faiths" {
existingValues := make(map[string]struct{}, len(items))
for i := range items {
trimmed := strings.TrimSpace(items[i].Value)
if trimmed == "" {
continue
}
existingValues[trimmed] = struct{}{}
}
believeItems, err := collectBeliefsForSystem(gs)
if err != nil {
return items, err
}
additions := make([]models.MiscLookup, 0, len(believeItems))
for _, believe := range believeItems {
value := strings.TrimSpace(believe.Name)
if value == "" {
continue
}
if _, exists := existingValues[value]; exists {
continue
}
existingValues[value] = struct{}{}
addition := models.MiscLookup{
ID: believe.ID,
Key: key,
Value: value,
SourceID: believe.SourceID,
PageNumber: believe.PageNumber,
GameSystem: believe.GameSystem,
GameSystemId: believe.GameSystemId,
}
if addition.GameSystemId == 0 && gs.ID != 0 {
addition.GameSystemId = gs.ID
}
additions = append(additions, addition)
}
if len(additions) > 0 {
items = append(items, additions...)
sortMiscLookup(items, orderKey)
}
}
return items, nil
}
func collectBeliefsForSystem(gs *models.GameSystem) ([]models.Believe, error) {
var believes []models.Believe
if gs == nil {
return believes, nil
}
query := database.DB.Model(&models.Believe{})
if gs.ID != 0 {
query = query.Where("game_system_id = ?", gs.ID)
}
if gs.Name != "" {
query = query.Or("game_system = ?", gs.Name)
}
if err := query.Find(&believes).Error; err != nil {
return believes, err
}
return believes, nil
}
func sortMiscLookup(items []models.MiscLookup, orderKey string) {
sort.SliceStable(items, func(i, j int) bool {
switch orderKey {
case "id":
return items[i].ID < items[j].ID
case "source":
if items[i].SourceID == items[j].SourceID {
return items[i].Value < items[j].Value
}
return items[i].SourceID < items[j].SourceID
default:
return items[i].Value < items[j].Value
}
})
}
/*
// PopulateMiscLookupData populates initial misc lookup data if table is empty
func PopulateMiscLookupData() error {
// Check if data already exists
var count int64
if err := database.DB.Model(&models.MiscLookup{}).Count(&count).Error; err != nil {
return err
}
if count > 0 {
return nil // Data already exists
}
// Define initial data
initialData := []struct {
key string
values []string
}{
{
key: "gender",
values: []string{"männlich", "weiblich", "divers"},
},
{
key: "races",
values: []string{"Mensch", "Elf", "Zwerg", "Gnom", "Halbling"},
},
{
key: "origins",
values: []string{
"Albai", "Aran", "Chryseia", "Clanngadarn", "Erainn",
"Eschar", "Fuardain", "Ikengabecken", "KanThaiPan", "Küstenstaaten",
"Moravod", "Nahuatlan", "Rawindra", "Twyneddin", "Valian",
},
},
{
key: "social_classes",
values: []string{"Unfrei", "Volk", "Mittelschicht", "Adel"},
},
{
key: "faiths",
values: []string{"Keine", "Nathir", "Deis Albai", "Mahal", "Druide"},
},
{
key: "handedness",
values: []string{"rechts", "links", "beidhändig"},
},
{
key: "social_class_bonus",
values: []string{"Unfrei|Halbwelt|2", "Volk|Alltag|2", "Mittelschicht|Wissen|2", "Adel|Sozial|2"},
},
}
// Insert data
for _, item := range initialData {
for _, value := range item.values {
misc := models.MiscLookup{
Key: item.key,
Value: value,
SourceID: 1,
}
if err := database.DB.Create(&misc).Error; err != nil {
return err
}
}
}
return nil
}
*/
// GetSocialClassBonusPoints retrieves bonus learning points for a social class from database
func GetSocialClassBonusPoints(socialClass string) (map[string]int, error) {
bonuses, err := GetMiscLookupByKey("social_class_bonus")
if err != nil {
return nil, err
}
result := make(map[string]int)
for _, bonus := range bonuses {
// Parse format: "SocialClass|Category|Points"
parts := strings.Split(bonus.Value, "|")
if len(parts) == 3 && parts[0] == socialClass {
category := parts[1]
points := 0
fmt.Sscanf(parts[2], "%d", &points)
result[category] = points
}
}
return result, nil
}