042a1d4773
* introduced central package registry by package init function * dynamic registration of routes, model, migrations and initializers. * setting a docker compose project name to prevent shutdown of other containers with the same (composer)name * ai documentation * app template * Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks. * adopting agent instructions for a more consistent coding style * added desired module layout and debugging information * Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass * restored routes for maintenance * added common translations * added new tests for API Endpoint * Merge branch 'separate_business_logic' * added lern and skill improvement cost editing * Set Docker image tag when building to prevent rebuild when nothing has changed * add and remove PP for Weaponskill fixed * add and remove PP for same named skills fixed * add new task
155 lines
4.7 KiB
Go
155 lines
4.7 KiB
Go
package character
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import (
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"bamort/database"
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"bamort/bmrt/models"
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"os"
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"testing"
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"github.com/stretchr/testify/assert"
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)
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func TestDerivedValuesStorage(t *testing.T) {
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// Setup test environment
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original := os.Getenv("ENVIRONMENT")
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os.Setenv("ENVIRONMENT", "test")
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t.Cleanup(func() {
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if original != "" {
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os.Setenv("ENVIRONMENT", original)
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} else {
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os.Unsetenv("ENVIRONMENT")
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}
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})
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// Setup test database
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database.SetupTestDB(true, true)
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defer database.ResetTestDB()
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err := models.MigrateStructure()
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assert.NoError(t, err)
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t.Run("Derived values are stored in database", func(t *testing.T) {
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// Create a character with derived values
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char := models.Char{
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BamortBase: models.BamortBase{
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Name: "Test Character",
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},
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UserID: 1,
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Rasse: "Mensch",
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Typ: "Krieger",
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Grad: 1,
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ResistenzKoerper: 12,
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ResistenzGeist: 11,
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Abwehr: 13,
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Zaubern: 10,
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Raufen: 14,
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}
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// Save character
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err := char.Create()
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assert.NoError(t, err, "Should create character successfully")
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// Reload character from database
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var loadedChar models.Char
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err = database.DB.First(&loadedChar, char.ID).Error
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assert.NoError(t, err, "Should load character from database")
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// Verify derived values are persisted
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assert.Equal(t, 12, loadedChar.ResistenzKoerper, "ResistenzKoerper should be persisted")
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assert.Equal(t, 11, loadedChar.ResistenzGeist, "ResistenzGeist should be persisted")
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assert.Equal(t, 13, loadedChar.Abwehr, "Abwehr should be persisted")
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assert.Equal(t, 10, loadedChar.Zaubern, "Zaubern should be persisted")
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assert.Equal(t, 14, loadedChar.Raufen, "Raufen should be persisted")
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})
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}
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func TestCalculateBonuses(t *testing.T) {
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// Setup test environment
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original := os.Getenv("ENVIRONMENT")
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os.Setenv("ENVIRONMENT", "test")
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t.Cleanup(func() {
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if original != "" {
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os.Setenv("ENVIRONMENT", original)
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} else {
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os.Unsetenv("ENVIRONMENT")
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}
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})
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t.Run("Calculate bonuses from character attributes", func(t *testing.T) {
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char := models.Char{
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BamortBase: models.BamortBase{ID: 1},
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Rasse: "Mensch",
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Typ: "Krieger",
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Eigenschaften: []models.Eigenschaft{
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{CharacterID: 1, Name: "St", Value: 85},
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{CharacterID: 1, Name: "Gs", Value: 70},
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{CharacterID: 1, Name: "Gw", Value: 65},
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{CharacterID: 1, Name: "Ko", Value: 75},
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{CharacterID: 1, Name: "In", Value: 50},
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{CharacterID: 1, Name: "Zt", Value: 30},
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},
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}
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bonuses := char.CalculateBonuses()
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// Ausdauer Bonus: Ko/10 + St/20 = 75/10 + 85/20 = 7 + 4 = 11
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assert.Equal(t, 11, bonuses.AusdauerBonus, "AusdauerBonus should be calculated correctly")
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// Schadens Bonus: St/20 + Gs/30 - 3 = 85/20 + 70/30 - 3 = 4 + 2 - 3 = 3
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assert.Equal(t, 3, bonuses.SchadensBonus, "SchadensBonus should be calculated correctly")
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// Angriffs Bonus: Gs 70 -> bonus 2 (61-80 range)
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assert.Equal(t, 2, bonuses.AngriffsBonus, "AngriffsBonus should be calculated correctly")
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// Abwehr Bonus: Gw 65 -> bonus 2 (61-80 range)
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assert.Equal(t, 2, bonuses.AbwehrBonus, "AbwehrBonus should be calculated correctly")
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// Zauber Bonus: Zt 30 -> bonus 0 (21-40 range)
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assert.Equal(t, 0, bonuses.ZauberBonus, "ZauberBonus should be calculated correctly")
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// Resistenz Bonus Körper: Ko 75 -> bonus 2 (61-80), Mensch Krieger +1 = 3
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assert.Equal(t, 3, bonuses.ResistenzBonusKoerper, "ResistenzBonusKoerper should be calculated correctly")
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// Resistenz Bonus Geist: In 50 -> bonus 1 (41-60), Mensch = 1
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assert.Equal(t, 1, bonuses.ResistenzBonusGeist, "ResistenzBonusGeist should be calculated correctly")
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})
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t.Run("Calculate bonuses for Zwerg Kämpfer", func(t *testing.T) {
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char := models.Char{
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Rasse: "Zwerg",
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Typ: "Krieger",
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Eigenschaften: []models.Eigenschaft{
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{Name: "Ko", Value: 85},
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{Name: "In", Value: 50},
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},
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}
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bonuses := char.CalculateBonuses()
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// Zwerg get +3 base, Kämpfer +1 = 4
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assert.Equal(t, 4, bonuses.ResistenzBonusKoerper, "Zwerg Kämpfer ResistenzBonusKoerper should be 4")
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// Zwerg get +3 base
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assert.Equal(t, 3, bonuses.ResistenzBonusGeist, "Zwerg ResistenzBonusGeist should be 3")
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})
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t.Run("Calculate bonuses for Elf Magier", func(t *testing.T) {
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char := models.Char{
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Rasse: "Elf",
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Typ: "Magier",
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Eigenschaften: []models.Eigenschaft{
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{Name: "Ko", Value: 50},
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{Name: "In", Value: 85},
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},
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}
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bonuses := char.CalculateBonuses()
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// Elf get +2 base, Magier (Zauberer) +2 = 4
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assert.Equal(t, 4, bonuses.ResistenzBonusKoerper, "Elf Magier ResistenzBonusKoerper should be 4")
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// Elf get +2 base, Magier (Zauberer) +2 = 4
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assert.Equal(t, 4, bonuses.ResistenzBonusGeist, "Elf Magier ResistenzBonusGeist should be 4")
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})
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}
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