Files
bamort/backend/models/model_game_system.go
T

37 lines
923 B
Go

package models
import "bamort/database"
type GameSystem struct {
ID uint `gorm:"primaryKey"`
Code string `gorm:"uniqueIndex;size:100;not null"`
Name string `gorm:"size:255;not null"`
Description string `gorm:"type:text"`
IsActive bool `gorm:"default:true;not null"`
CreatedAt int64 `gorm:"autoCreateTime"`
ModifiedAt int64 `gorm:"autoUpdateTime"`
}
// TableName sets the table name for SchemaVersion
func (GameSystem) TableName() string {
return "game_systems"
}
func (gs *GameSystem) GetDefault() error {
return database.DB.First(gs, "code = ?", "M5").Error
}
func (gs *GameSystem) FirstByCode(code string) error {
if code == "" {
return gs.GetDefault()
}
return database.DB.First(gs, "code = ?", code).Error
}
func (gs *GameSystem) FirstByName(name string) error {
if name == "" {
return gs.GetDefault()
}
return database.DB.First(gs, "name = ?", name).Error
}