Files
bamort/backend/importer/handler.go
T
2025-12-29 18:13:24 +01:00

413 lines
12 KiB
Go

package importer
import (
"bamort/database"
"bamort/models"
"fmt"
"net/http"
"os"
"path/filepath"
"strings"
"github.com/gin-gonic/gin"
)
// Helper function for error responses
func respondWithError(c *gin.Context, status int, message string) {
c.JSON(status, gin.H{"error": message})
}
// Upload files
func UploadFiles(c *gin.Context) {
// Get files from the request
file_vtt, err1 := c.FormFile("file_vtt")
file_csv, err2 := c.FormFile("file_csv")
if err1 != nil {
respondWithError(c, http.StatusBadRequest, "file_vtt is required")
return
}
if !isValidFileType(file_vtt.Filename) {
respondWithError(c, http.StatusBadRequest, "File1 must be a .csv or .json file")
return
}
vttFileName := fmt.Sprintf("./uploads/%s", file_vtt.Filename)
csvFileName := "./uploads/default.csv"
if file_csv != nil {
csvFileName = fmt.Sprintf("./uploads/%s", file_csv.Filename)
}
// Validate file2 if provided
if file_csv != nil && !isValidFileType(file_csv.Filename) {
respondWithError(c, http.StatusBadRequest, "File2 must be a .csv or .json file")
return
}
// Save File 1
err := c.SaveUploadedFile(file_vtt, vttFileName)
if err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to save file_vtt")
return
}
// Save File 2 if provided
if err2 == nil {
err := c.SaveUploadedFile(file_csv, csvFileName)
if err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to save file_csv")
return
}
}
character, err3 := ImportVTTJSON(vttFileName)
if err3 != nil {
respondWithError(c, http.StatusInternalServerError, fmt.Sprintf("Failed to Import Character from file %s", err3.Error()))
return
}
if character.ID < 1 {
respondWithError(c, http.StatusInternalServerError, "Failed to Import Character from file ID is < 1")
return
}
c.JSON(http.StatusOK, gin.H{
"message": "Character imported successfully",
"character": character,
})
}
func isValidFileType(filename string) bool {
allowedExtensions := []string{".csv", ".json"}
ext := strings.ToLower(filepath.Ext(filename))
for _, allowedExt := range allowedExtensions {
if ext == allowedExt {
return true
}
}
return false
}
// ImportSpellCSVHandler handles HTTP requests to import spell data from CSV files
// @Summary Import spells from CSV file
// @Description Imports spell data from a CSV file into the database. The CSV file should contain spell information with headers matching the database fields.
// @Tags importer
// @Accept multipart/form-data
// @Produce json
// @Param file formData file true "CSV file to import"
// @Success 200 {object} map[string]interface{} "Import successful"
// @Failure 400 {object} map[string]interface{} "Bad request - missing file parameter, file not found, or invalid file type"
// @Failure 500 {object} map[string]interface{} "Internal server error - import failed"
// @Router /api/importer/spells/csv [post]
func ImportSpellCSVHandler(c *gin.Context) {
// Try to get file from multipart form first
file, err := c.FormFile("file")
var filePath string
if err != nil {
// Fallback to query parameter for backward compatibility
filePath = c.Query("file")
if filePath == "" {
c.JSON(http.StatusBadRequest, gin.H{
"error": "Missing file parameter",
"message": "Please provide a CSV file via multipart upload or file path using the 'file' parameter",
})
return
}
// Validate file exists and has proper extension
if _, err := os.Stat(filePath); os.IsNotExist(err) {
c.JSON(http.StatusBadRequest, gin.H{
"error": "File not found",
"message": fmt.Sprintf("File '%s' does not exist", filePath),
})
return
}
} else {
// Handle uploaded file
// Check file extension
ext := strings.ToLower(filepath.Ext(file.Filename))
if ext != ".csv" {
c.JSON(http.StatusBadRequest, gin.H{
"error": "Invalid file type",
"message": "Only CSV files are supported",
})
return
}
// Create uploads directory if it doesn't exist
uploadDir := "./uploads"
if _, err := os.Stat(uploadDir); os.IsNotExist(err) {
if err := os.MkdirAll(uploadDir, 0755); err != nil {
c.JSON(http.StatusInternalServerError, gin.H{
"error": "Failed to create upload directory",
"message": err.Error(),
})
return
}
}
// Save the uploaded file
filePath = filepath.Join(uploadDir, file.Filename)
if err := c.SaveUploadedFile(file, filePath); err != nil {
c.JSON(http.StatusInternalServerError, gin.H{
"error": "Failed to save uploaded file",
"message": err.Error(),
})
return
}
}
// Check file extension for query parameter path
if file == nil {
ext := strings.ToLower(filepath.Ext(filePath))
if ext != ".csv" {
c.JSON(http.StatusBadRequest, gin.H{
"error": "Invalid file type",
"message": "Only CSV files are supported",
})
return
}
}
// Clear source cache before import to ensure fresh data
ClearSourceCache()
// Perform the import
err = ImportCsv2Spell(filePath)
if err != nil {
c.JSON(http.StatusInternalServerError, gin.H{
"error": "Import failed",
"message": err.Error(),
})
return
}
// Count imported spells for response
var spellCount int64
if countErr := database.DB.Model(&models.Spell{}).Count(&spellCount).Error; countErr != nil {
// If count fails, just report success without count
c.JSON(http.StatusOK, gin.H{
"success": true,
"message": "Spells imported successfully",
"file": filepath.Base(filePath),
})
return
}
c.JSON(http.StatusOK, gin.H{
"success": true,
"message": "Spells imported successfully",
"file": filepath.Base(filePath),
"total_spells": spellCount,
})
}
// ExportCharacterVTTHandler exports a character to VTT JSON format
// @Summary Export character to VTT JSON format
// @Description Exports a character to VTT JSON format for use in other systems
// @Tags importer
// @Produce json
// @Param id path int true "Character ID"
// @Success 200 {object} CharacterImport "Export successful"
// @Failure 400 {object} map[string]interface{} "Bad request - invalid character ID"
// @Failure 404 {object} map[string]interface{} "Character not found"
// @Failure 500 {object} map[string]interface{} "Internal server error - export failed"
// @Router /api/importer/export/vtt/{id} [get]
func ExportCharacterVTTHandler(c *gin.Context) {
// Get character ID from URL parameter
charID := c.Param("id")
if charID == "" {
respondWithError(c, http.StatusBadRequest, "Character ID is required")
return
}
// Load character from database
var char models.Char
err := database.DB.Preload("Eigenschaften").
Preload("Fertigkeiten").
Preload("Waffenfertigkeiten").
Preload("Zauber").
Preload("Waffen").
Preload("Ausruestung").
Preload("Behaeltnisse").
Preload("Transportmittel").
First(&char, charID).Error
if err != nil {
respondWithError(c, http.StatusNotFound, "Character not found")
return
}
// Export to VTT format
vttChar, err := ExportCharToVTT(&char)
if err != nil {
respondWithError(c, http.StatusInternalServerError, fmt.Sprintf("Failed to export character: %s", err.Error()))
return
}
// Return as JSON
c.JSON(http.StatusOK, vttChar)
}
// ExportCharacterVTTFileHandler exports a character to VTT JSON file
// @Summary Export character to VTT JSON file
// @Description Exports a character to VTT JSON file and returns it as a download
// @Tags importer
// @Produce json
// @Param id path int true "Character ID"
// @Success 200 {file} file "VTT JSON file"
// @Failure 400 {object} map[string]interface{} "Bad request - invalid character ID"
// @Failure 404 {object} map[string]interface{} "Character not found"
// @Failure 500 {object} map[string]interface{} "Internal server error - export failed"
// @Router /api/importer/export/vtt/{id}/file [get]
func ExportCharacterVTTFileHandler(c *gin.Context) {
// Get character ID from URL parameter
charID := c.Param("id")
if charID == "" {
respondWithError(c, http.StatusBadRequest, "Character ID is required")
return
}
// Load character from database
var char models.Char
err := database.DB.Preload("Eigenschaften").
Preload("Fertigkeiten").
Preload("Waffenfertigkeiten").
Preload("Zauber").
Preload("Waffen").
Preload("Ausruestung").
Preload("Behaeltnisse").
Preload("Transportmittel").
First(&char, charID).Error
if err != nil {
respondWithError(c, http.StatusNotFound, "Character not found")
return
}
// Create temp file
tempFile, err := os.CreateTemp("", fmt.Sprintf("vtt_export_%s_*.json", char.Name))
if err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to create temp file")
return
}
defer os.Remove(tempFile.Name())
tempFile.Close()
// Export to file
err = ExportCharToVTTFile(&char, tempFile.Name())
if err != nil {
respondWithError(c, http.StatusInternalServerError, fmt.Sprintf("Failed to export character: %s", err.Error()))
return
}
// Send file as download
filename := fmt.Sprintf("%s_vtt_export.json", char.Name)
c.FileAttachment(tempFile.Name(), filename)
}
// ExportSpellsCSVHandler exports spell master data to CSV file
// @Summary Export spells to CSV file
// @Description Exports spell master data to CSV format
// @Tags importer
// @Produce text/csv
// @Param game_system query string false "Game system filter (e.g., 'midgard')"
// @Success 200 {file} file "CSV file"
// @Failure 500 {object} map[string]interface{} "Internal server error - export failed"
// @Router /api/importer/export/spells/csv [get]
func ExportSpellsCSVHandler(c *gin.Context) {
gameSystem := c.Query("game_system")
// Load spells from database
var spells []models.Spell
query := database.DB
if gameSystem != "" {
query = query.Where("game_system = ?", gameSystem)
}
err := query.Find(&spells).Error
if err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to load spells")
return
}
// Create temp file
tempFile, err := os.CreateTemp("", "spells_export_*.csv")
if err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to create temp file")
return
}
defer os.Remove(tempFile.Name())
tempFile.Close()
// Export to CSV
err = ExportSpellsToCSV(spells, tempFile.Name())
if err != nil {
respondWithError(c, http.StatusInternalServerError, fmt.Sprintf("Failed to export spells: %s", err.Error()))
return
}
// Send file as download
filename := "spells_export.csv"
if gameSystem != "" {
filename = fmt.Sprintf("spells_%s_export.csv", gameSystem)
}
c.FileAttachment(tempFile.Name(), filename)
}
// ExportCharacterCSVHandler exports a character to CSV file
// @Summary Export character to CSV file
// @Description Exports a character to CSV format (MOAM-compatible)
// @Tags importer
// @Produce text/csv
// @Param id path int true "Character ID"
// @Success 200 {file} file "CSV file"
// @Failure 400 {object} map[string]interface{} "Bad request - invalid character ID"
// @Failure 404 {object} map[string]interface{} "Character not found"
// @Failure 500 {object} map[string]interface{} "Internal server error - export failed"
// @Router /api/importer/export/csv/{id} [get]
func ExportCharacterCSVHandler(c *gin.Context) {
// Get character ID from URL parameter
charID := c.Param("id")
if charID == "" {
respondWithError(c, http.StatusBadRequest, "Character ID is required")
return
}
// Load character from database
var char models.Char
err := database.DB.Preload("Eigenschaften").
Preload("Fertigkeiten").
Preload("Waffenfertigkeiten").
Preload("Zauber").
Preload("Waffen").
Preload("Ausruestung").
Preload("Behaeltnisse").
Preload("Transportmittel").
First(&char, charID).Error
if err != nil {
respondWithError(c, http.StatusNotFound, "Character not found")
return
}
// Create temp file
tempFile, err := os.CreateTemp("", fmt.Sprintf("csv_export_%s_*.csv", char.Name))
if err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to create temp file")
return
}
defer os.Remove(tempFile.Name())
tempFile.Close()
// Export to CSV
err = ExportCharToCSV(&char, tempFile.Name())
if err != nil {
respondWithError(c, http.StatusInternalServerError, fmt.Sprintf("Failed to export character: %s", err.Error()))
return
}
// Send file as download
filename := fmt.Sprintf("%s_export.csv", char.Name)
c.FileAttachment(tempFile.Name(), filename)
}