552 lines
17 KiB
Go
552 lines
17 KiB
Go
package character
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import (
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"bytes"
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"encoding/json"
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"net/http"
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"net/http/httptest"
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"os"
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"testing"
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"bamort/database"
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"bamort/models"
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"github.com/gin-gonic/gin"
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"github.com/stretchr/testify/assert"
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)
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func TestImproveSkillHandler(t *testing.T) {
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// Setup test environment
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original := os.Getenv("ENVIRONMENT")
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os.Setenv("ENVIRONMENT", "test")
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t.Cleanup(func() {
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if original != "" {
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os.Setenv("ENVIRONMENT", original)
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} else {
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os.Unsetenv("ENVIRONMENT")
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}
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})
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// Setup test database
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database.SetupTestDB(true, true)
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defer database.ResetTestDB()
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err := models.MigrateStructure()
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assert.NoError(t, err)
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// Create test character with ID 20
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/*
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testChar := Char{
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BamortBase: models.BamortBase{
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ID: 20,
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Name: "Test Krieger",
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},
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Typ: "Krieger",
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Rasse: "Mensch",
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Grad: 1,
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Erfahrungsschatz: Erfahrungsschatz{
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BamortCharTrait: models.BamortCharTrait{
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CharacterID: 20,
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},
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Value: 326, // Starting EP (should end with 316 after spending 10)
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},
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Vermoegen: Vermoegen{
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BamortCharTrait: models.BamortCharTrait{
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CharacterID: 20,
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},
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Goldstücke: 390, // Starting Gold (should end with 370 after spending 20)
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},
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}
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// Add Athletik skill at level 9
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athletikSkill := models.Fertigkeit{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Athletik",
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},
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CharacterID: 20,
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},
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Fertigkeitswert: 9,
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}
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testChar.Fertigkeiten = append(testChar.Fertigkeiten, athletikSkill)
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err = testChar.Create()
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assert.NoError(t, err)
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*/
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// Setup Gin in test mode
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gin.SetMode(gin.TestMode)
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t.Run("ImproveSkill Athletik from level 9 to 10", func(t *testing.T) {
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// Create request body matching gsmaster.LernCostRequest structure
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requestData := map[string]interface{}{
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"char_id": 20,
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"name": "Athletik",
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"current_level": 9,
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"target_level": 10,
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"type": "skill",
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"action": "improve",
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"reward": "default",
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"use_pp": 1,
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"use_gold": 0,
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"levels_to_learn": []int{10},
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"notes": "Fertigkeit Athletik von 9 auf 10 verbessert (1 Level)",
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}
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requestBody, _ := json.Marshal(requestData)
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// Create HTTP request
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req, _ := http.NewRequest("POST", "/api/characters/improve-skill", bytes.NewBuffer(requestBody))
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req.Header.Set("Content-Type", "application/json")
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// Create response recorder
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w := httptest.NewRecorder()
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// Create Gin context
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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// Call the actual handler function
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ImproveSkill(c)
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// Print the actual response to see what we get
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t.Logf("Response Status: %d", w.Code)
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t.Logf("Response Body: %s", w.Body.String())
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// Check if we got a successful response
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assert.Equal(t, http.StatusOK, w.Code, "Status code should be 200 OK")
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// Parse and validate response
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var response map[string]interface{}
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err := json.Unmarshal(w.Body.Bytes(), &response)
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assert.NoError(t, err, "Response should be valid JSON")
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// Validate expected response values
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expectedResponse := map[string]interface{}{
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"ep_cost": float64(10), // JSON numbers are float64
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"from_level": float64(9),
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"gold_cost": float64(20),
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"message": "Fertigkeit erfolgreich verbessert",
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"remaining_ep": float64(316),
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"remaining_gold": float64(370),
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"skill_name": "Athletik",
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"to_level": float64(10),
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}
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// Check each expected field
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for key, expectedValue := range expectedResponse {
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actualValue, exists := response[key]
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assert.True(t, exists, "Response should contain field: %s", key)
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assert.Equal(t, expectedValue, actualValue, "Field %s should match expected value", key)
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}
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// Additional validations
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assert.Contains(t, response, "message", "Response should contain success message")
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assert.Equal(t, "Fertigkeit erfolgreich verbessert", response["message"])
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// Verify character state was updated correctly
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var updatedChar models.Char
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err = updatedChar.FirstID("20")
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assert.NoError(t, err)
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// Check that EP was deducted correctly
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assert.Equal(t, 316, updatedChar.Erfahrungsschatz.EP, "Character should have 316 EP remaining")
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// Check that Gold was deducted correctly
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assert.Equal(t, 370, updatedChar.Vermoegen.Goldstücke, "Character should have 370 Gold remaining")
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t.Logf("Test completed successfully!")
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t.Logf("EP: %d -> %d (cost: %.0f)", 326, updatedChar.Erfahrungsschatz.EP, response["ep_cost"])
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t.Logf("Gold: %d -> %d (cost: %.0f)", 390, updatedChar.Vermoegen.Goldstücke, response["gold_cost"])
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})
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t.Run("ImproveSkill with insufficient EP", func(t *testing.T) {
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// Create character with insufficient EP
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poorChar := models.Char{
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BamortBase: models.BamortBase{
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ID: 21,
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Name: "Poor Test Character",
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},
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Typ: "Krieger",
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Rasse: "Mensch",
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Grad: 1,
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Erfahrungsschatz: models.Erfahrungsschatz{
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BamortCharTrait: models.BamortCharTrait{
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CharacterID: 21,
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},
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ES: 5, // Insufficient EP
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},
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Vermoegen: models.Vermoegen{
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BamortCharTrait: models.BamortCharTrait{
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CharacterID: 21,
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},
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Goldstücke: 100,
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},
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}
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// Add skill
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skill := models.SkFertigkeit{
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BamortCharTrait: models.BamortCharTrait{
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BamortBase: models.BamortBase{
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Name: "Athletik",
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},
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CharacterID: 21,
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},
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Fertigkeitswert: 9,
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}
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poorChar.Fertigkeiten = append(poorChar.Fertigkeiten, skill)
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err = poorChar.Create()
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assert.NoError(t, err)
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requestData := map[string]interface{}{
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"char_id": 21,
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"name": "Athletik",
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"current_level": 9,
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"target_level": 10,
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"type": "skill",
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"action": "improve",
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"reward": "default",
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}
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requestBody, _ := json.Marshal(requestData)
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req, _ := http.NewRequest("POST", "/api/characters/improve-skill", bytes.NewBuffer(requestBody))
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req.Header.Set("Content-Type", "application/json")
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w := httptest.NewRecorder()
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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ImproveSkillOld(c)
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assert.Equal(t, http.StatusBadRequest, w.Code, "Should return 400 for insufficient EP")
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var response map[string]interface{}
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err := json.Unmarshal(w.Body.Bytes(), &response)
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assert.NoError(t, err)
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assert.Contains(t, response, "error")
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assert.Contains(t, response["error"], "Nicht genügend Erfahrungspunkte")
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})
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t.Run("ImproveSkill with nonexistent character", func(t *testing.T) {
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requestData := map[string]interface{}{
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"char_id": 999, // Non-existent character
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"name": "Athletik",
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"current_level": 9,
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"target_level": 10,
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"type": "skill",
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"action": "improve",
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"reward": "default",
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}
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requestBody, _ := json.Marshal(requestData)
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req, _ := http.NewRequest("POST", "/api/characters/improve-skill", bytes.NewBuffer(requestBody))
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req.Header.Set("Content-Type", "application/json")
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w := httptest.NewRecorder()
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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ImproveSkillOld(c)
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assert.Equal(t, http.StatusNotFound, w.Code, "Should return 404 for non-existent character")
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var response map[string]interface{}
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err := json.Unmarshal(w.Body.Bytes(), &response)
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assert.NoError(t, err)
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assert.Contains(t, response, "error")
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assert.Contains(t, response["error"], "Charakter nicht gefunden")
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})
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}
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func TestGetAvailableSkillsNewSystem(t *testing.T) {
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// Setup test environment
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original := os.Getenv("ENVIRONMENT")
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os.Setenv("ENVIRONMENT", "test")
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t.Cleanup(func() {
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if original != "" {
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os.Setenv("ENVIRONMENT", original)
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} else {
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os.Unsetenv("ENVIRONMENT")
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}
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})
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// Setup test database
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database.SetupTestDB(true, true)
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defer database.ResetTestDB()
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err := models.MigrateStructure()
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assert.NoError(t, err)
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t.Run("GetAvailableSkillsForCharacterCreation", func(t *testing.T) {
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// Test data - the exact request format for character creation
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requestData := map[string]interface{}{
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"CharId": 0,
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"name": "",
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"current_level": 0,
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"target_level": 1,
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"type": "skill",
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"action": "learn",
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"use_pp": 0,
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"use_gold": 0,
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"reward": "default",
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}
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requestBody, err := json.Marshal(requestData)
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assert.NoError(t, err)
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// Create test request
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req, _ := http.NewRequest("POST", "/api/characters/available-skills-new", bytes.NewBuffer(requestBody))
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req.Header.Set("Content-Type", "application/json")
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w := httptest.NewRecorder()
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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// Call the handler
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GetAvailableSkillsNewSystem(c)
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// Verify response
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assert.Equal(t, http.StatusOK, w.Code, "Should return 200 OK for character creation request")
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var response map[string]interface{}
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err = json.Unmarshal(w.Body.Bytes(), &response)
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assert.NoError(t, err)
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// Check response structure
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assert.Contains(t, response, "skills_by_category", "Response should contain skills_by_category")
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skillsByCategory, ok := response["skills_by_category"].(map[string]interface{})
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assert.True(t, ok, "skills_by_category should be a map")
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// Verify we have reasonable costs for character creation
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assert.Greater(t, len(skillsByCategory), 0, "Should have at least some skill categories")
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// Check that costs are reasonable for character creation (not the high fallback values)
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for _, skills := range skillsByCategory {
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if skillsList, ok := skills.([]interface{}); ok {
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for _, skill := range skillsList {
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if skillMap, ok := skill.(map[string]interface{}); ok {
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epCost := skillMap["epCost"].(float64)
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goldCost := skillMap["goldCost"].(float64)
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// Verify costs are reasonable for character creation (not fallback values)
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assert.Less(t, epCost, 1000.0, "EP cost should be reasonable for character creation")
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assert.Less(t, goldCost, 1000.0, "Gold cost should be reasonable for character creation")
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assert.Greater(t, epCost, 0.0, "EP cost should be positive")
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assert.Greater(t, goldCost, 0.0, "Gold cost should be positive")
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}
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}
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}
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}
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assert.Greater(t, len(skillsByCategory), 0, "Should return at least some skill categories")
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// Check that each category contains skills with proper structure
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for categoryName, categorySkills := range skillsByCategory {
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assert.NotEmpty(t, categoryName, "Category name should not be empty")
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skillsArray, ok := categorySkills.([]interface{})
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assert.True(t, ok, "Category skills should be an array")
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if len(skillsArray) > 0 {
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// Check first skill structure
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firstSkill, ok := skillsArray[0].(map[string]interface{})
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assert.True(t, ok, "Skill should be a map")
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// Verify skill has required fields
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assert.Contains(t, firstSkill, "name", "Skill should have name field")
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assert.Contains(t, firstSkill, "epCost", "Skill should have epCost field")
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assert.Contains(t, firstSkill, "goldCost", "Skill should have goldCost field")
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// Verify field types
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assert.IsType(t, "", firstSkill["name"], "Name should be string")
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assert.IsType(t, float64(0), firstSkill["epCost"], "epCost should be numeric")
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assert.IsType(t, float64(0), firstSkill["goldCost"], "goldCost should be numeric")
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}
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}
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})
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t.Run("GetAvailableSkillsInvalidRequest", func(t *testing.T) {
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// Test with missing required fields (type, action, reward)
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requestData := map[string]interface{}{
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"CharId": 0, // CharId 0 is valid for character creation
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"name": "",
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"current_level": 0,
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"target_level": 1,
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// Missing "type", "action", and "reward" - should fail
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"use_pp": 0,
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"use_gold": 0,
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}
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requestBody, err := json.Marshal(requestData)
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assert.NoError(t, err)
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req, _ := http.NewRequest("POST", "/api/characters/available-skills-new", bytes.NewBuffer(requestBody))
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req.Header.Set("Content-Type", "application/json")
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w := httptest.NewRecorder()
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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GetAvailableSkillsNewSystem(c)
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// Should return 400 Bad Request for missing required fields
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assert.Equal(t, http.StatusBadRequest, w.Code, "Should return 400 for missing required fields")
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var response map[string]interface{}
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err = json.Unmarshal(w.Body.Bytes(), &response)
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assert.NoError(t, err)
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assert.Contains(t, response, "error")
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assert.True(t, len(response["error"].(string)) > 0, "Error message should not be empty")
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})
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t.Run("GetAvailableSkillsInvalidRewardType", func(t *testing.T) {
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// Test with invalid reward type
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requestData := map[string]interface{}{
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"CharId": 0,
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"name": "",
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"current_level": 0,
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"target_level": 1,
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"type": "skill",
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"action": "learn",
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"use_pp": 0,
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"use_gold": 0,
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"reward": "invalid",
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}
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requestBody, err := json.Marshal(requestData)
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assert.NoError(t, err)
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req, _ := http.NewRequest("POST", "/api/characters/available-skills-new", bytes.NewBuffer(requestBody))
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req.Header.Set("Content-Type", "application/json")
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w := httptest.NewRecorder()
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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GetAvailableSkillsNewSystem(c)
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// Should return 400 Bad Request for invalid reward type
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assert.Equal(t, http.StatusBadRequest, w.Code, "Should return 400 for invalid reward type")
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var response map[string]interface{}
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err = json.Unmarshal(w.Body.Bytes(), &response)
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assert.NoError(t, err)
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assert.Contains(t, response, "error")
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})
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}
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// TestGetAvailableSkillsForCreation tests the character creation skills endpoint
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func TestGetAvailableSkillsForCreation(t *testing.T) {
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// Setup test database
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database.SetupTestDB(true, true)
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defer database.ResetTestDB()
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tests := []struct {
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name string
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characterClass string
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expectStatus int
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expectError bool
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}{
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{
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name: "ValidCharacterClass",
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characterClass: "As",
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expectStatus: http.StatusOK,
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expectError: false,
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},
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{
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name: "MagierCharacterClass",
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characterClass: "Ma",
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expectStatus: http.StatusOK,
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expectError: false,
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},
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{
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name: "EmptyCharacterClass",
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characterClass: "",
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expectStatus: http.StatusBadRequest,
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expectError: true,
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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// Create request
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requestData := gin.H{
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"characterClass": tt.characterClass,
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}
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requestBody, _ := json.Marshal(requestData)
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// Create HTTP request
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req, _ := http.NewRequest("POST", "/api/characters/available-skills-creation", bytes.NewBuffer(requestBody))
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req.Header.Set("Content-Type", "application/json")
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req.Header.Set("Authorization", "Bearer test-token")
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// Create response recorder
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w := httptest.NewRecorder()
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c, _ := gin.CreateTestContext(w)
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c.Request = req
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// Call the handler directly (it will handle JSON parsing internally)
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GetAvailableSkillsForCreation(c)
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// Verify response
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assert.Equal(t, tt.expectStatus, w.Code)
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if !tt.expectError {
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var response map[string]interface{}
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err := json.Unmarshal(w.Body.Bytes(), &response)
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assert.NoError(t, err)
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// Check response structure
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assert.Contains(t, response, "skills_by_category")
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skillsByCategory, ok := response["skills_by_category"].(map[string]interface{})
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assert.True(t, ok)
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assert.Greater(t, len(skillsByCategory), 0, "Should have at least some skill categories")
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// Verify skills have learnCost field
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hasNonDefaultCost := false
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for categoryName, skills := range skillsByCategory {
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if skillsList, ok := skills.([]interface{}); ok {
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for _, skill := range skillsList {
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if skillMap, ok := skill.(map[string]interface{}); ok {
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assert.Contains(t, skillMap, "name", "Skill should have name")
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assert.Contains(t, skillMap, "learnCost", "Skill should have learnCost")
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learnCost := skillMap["learnCost"].(float64)
|
|
assert.Greater(t, learnCost, 0.0, "Learn cost should be positive")
|
|
assert.Less(t, learnCost, 500.0, "Learn cost should be reasonable for character creation")
|
|
|
|
// Check if we have skills with non-default costs
|
|
if learnCost != 50 {
|
|
hasNonDefaultCost = true
|
|
}
|
|
|
|
// Log individual skill costs for debugging
|
|
if tt.characterClass == "Ma" {
|
|
t.Logf("Skill: %s, Category: %s, LearnCost: %.0f", skillMap["name"], categoryName, learnCost)
|
|
}
|
|
}
|
|
}
|
|
if tt.characterClass == "Ma" {
|
|
break // Only log first category for Ma
|
|
}
|
|
}
|
|
_ = categoryName // Mark as used
|
|
}
|
|
|
|
// For Ma class, we should get some skills with different costs than the default 50
|
|
if tt.characterClass == "Ma" {
|
|
// This is more of an informational test - we want to see what costs we get
|
|
t.Logf("Ma class - has skills with non-default costs: %v", hasNonDefaultCost)
|
|
} // Log some sample data for verification
|
|
t.Logf("Character creation skills loaded for class %s: %d categories", tt.characterClass, len(skillsByCategory))
|
|
} else {
|
|
// For error cases, verify error response
|
|
var response map[string]interface{}
|
|
err := json.Unmarshal(w.Body.Bytes(), &response)
|
|
assert.NoError(t, err)
|
|
assert.Contains(t, response, "error")
|
|
}
|
|
})
|
|
}
|
|
}
|