Files
bamort/backend/maintenance/skill_migration_test.go
T

222 lines
5.7 KiB
Go

package maintenance
import (
"bamort/database"
"bamort/models"
"os"
"testing"
)
func setupTestEnvironment(t *testing.T) {
original := os.Getenv("ENVIRONMENT")
os.Setenv("ENVIRONMENT", "test")
t.Cleanup(func() {
if original != "" {
os.Setenv("ENVIRONMENT", original)
} else {
os.Unsetenv("ENVIRONMENT")
}
})
}
func TestMigrateSkillCategoriesToRelations(t *testing.T) {
setupTestEnvironment(t)
// Reset and setup fresh test database to avoid interference from other tests
database.ResetTestDB()
database.SetupTestDB()
testDB := database.DB
// Ensure database is valid
if testDB == nil {
t.Fatal("Database connection is nil")
}
// Create a test source - use unique code to avoid conflicts
source := models.Source{
Code: "TSTMIG1",
Name: "Test Migration Source",
GameSystemId: 1,
IsActive: true,
}
if err := testDB.Create(&source).Error; err != nil {
t.Fatalf("Failed to create test source: %v", err)
}
// Create test skills with old-style category/difficulty - use unique names to avoid conflicts
testSkills := []models.Skill{
{
Name: "TestMigSkill_Schwimmen",
Category: "Körper",
Difficulty: "leicht",
GameSystem: "midgard",
Initialwert: 12,
Improvable: true,
Bonuseigenschaft: "Gw",
SourceID: source.ID,
},
{
Name: "TestMigSkill_Klettern",
Category: "Körper",
Difficulty: "normal",
GameSystem: "midgard",
Initialwert: 10,
Improvable: true,
Bonuseigenschaft: "Gw",
SourceID: source.ID,
},
{
Name: "TestMigSkill_LesenSchreiben",
Category: "Wissen",
Difficulty: "schwer",
GameSystem: "midgard",
Initialwert: 0,
Improvable: true,
Bonuseigenschaft: "In",
SourceID: source.ID,
},
}
for i := range testSkills {
if err := testDB.Create(&testSkills[i]).Error; err != nil {
t.Fatalf("Failed to create test skill: %v", err)
}
}
// Run migration
if err := MigrateSkillCategoriesToRelations(testDB); err != nil {
t.Fatalf("Migration failed: %v", err)
}
// Verify migration results
for _, skill := range testSkills {
var scds []models.SkillCategoryDifficulty
err := testDB.Preload("SkillCategory").Preload("SkillDifficulty").
Where("skill_id = ?", skill.ID).Find(&scds).Error
if err != nil {
t.Errorf("Failed to find migrated data for skill %s: %v", skill.Name, err)
continue
}
if len(scds) == 0 {
t.Errorf("No SkillCategoryDifficulty created for skill %s", skill.Name)
continue
}
scd := scds[0]
if scd.SkillCategory.Name != skill.Category {
t.Errorf("Category mismatch for %s: expected %s, got %s",
skill.Name, skill.Category, scd.SkillCategory.Name)
}
if scd.SkillDifficulty.Name != skill.Difficulty {
t.Errorf("Difficulty mismatch for %s: expected %s, got %s",
skill.Name, skill.Difficulty, scd.SkillDifficulty.Name)
}
}
// Test idempotency - running migration again should not create duplicates
if err := MigrateSkillCategoriesToRelations(testDB); err != nil {
t.Fatalf("Second migration failed: %v", err)
}
for _, skill := range testSkills {
var count int64
testDB.Model(&models.SkillCategoryDifficulty{}).Where("skill_id = ?", skill.ID).Count(&count)
if count != 1 {
t.Errorf("Idempotency check failed for %s: expected 1 record, got %d", skill.Name, count)
}
}
}
func TestGetDefaultLearnCost(t *testing.T) {
tests := []struct {
difficulty string
expected int
}{
{"leicht", 5},
{"easy", 5},
{"normal", 10},
{"standard", 10},
{"schwer", 20},
{"hard", 20},
{"sehr schwer", 30},
{"very hard", 30},
{"unknown", 10}, // default
}
for _, tt := range tests {
t.Run(tt.difficulty, func(t *testing.T) {
result := getDefaultLearnCost(tt.difficulty)
if result != tt.expected {
t.Errorf("getDefaultLearnCost(%s) = %d, expected %d",
tt.difficulty, result, tt.expected)
}
})
}
}
func TestMigrateSkillCategoryDifficulty_NoCategory(t *testing.T) {
setupTestEnvironment(t)
// Reset and setup fresh test database to avoid interference from other tests
database.ResetTestDB()
database.SetupTestDB()
testDB := database.DB
// Ensure database is valid
if testDB == nil {
t.Fatal("Database connection is nil")
}
// Use existing source or create one with a unique code
var source models.Source
err := testDB.Where("code = ?", "KOD").First(&source).Error
if err != nil {
// Create a test source if KOD doesn't exist
source = models.Source{
Code: "TSTMIG2",
Name: "Test Migration Source 2",
GameSystemId: 1,
IsActive: true,
}
if err := testDB.Create(&source).Error; err != nil {
t.Fatalf("Failed to create test source: %v", err)
}
}
// Create skill without category (should use default) - use unique name
skill := models.Skill{
Name: "TestMigSkill_NoCategory",
Category: "", // Empty category
Difficulty: "", // Empty difficulty
GameSystem: "midgard",
Initialwert: 10,
SourceID: source.ID,
}
if err := testDB.Create(&skill).Error; err != nil {
t.Fatalf("Failed to create test skill: %v", err)
}
// Migrate
if err := migrateSkillCategoryDifficulty(testDB, &skill); err != nil {
t.Fatalf("Migration failed: %v", err)
}
// Verify defaults were used
var scd models.SkillCategoryDifficulty
err = testDB.Preload("SkillCategory").Preload("SkillDifficulty").
Where("skill_id = ?", skill.ID).First(&scd).Error
if err != nil {
t.Fatalf("Failed to find migrated data: %v", err)
}
if scd.SkillCategory.Name != "Alltag" {
t.Errorf("Expected default category 'Alltag', got %s", scd.SkillCategory.Name)
}
if scd.SkillDifficulty.Name != "normal" {
t.Errorf("Expected default difficulty 'normal', got %s", scd.SkillDifficulty.Name)
}
}