Files
bamort/backend/character/derived_values_test.go
T
Frank 3a7e699507 CalculateStaticFieldsLogic
calculation of Bonus values defence zaubern and other values that depend on base stats
2025-12-27 08:33:42 +01:00

155 lines
4.7 KiB
Go

package character
import (
"bamort/database"
"bamort/models"
"os"
"testing"
"github.com/stretchr/testify/assert"
)
func TestDerivedValuesStorage(t *testing.T) {
// Setup test environment
original := os.Getenv("ENVIRONMENT")
os.Setenv("ENVIRONMENT", "test")
t.Cleanup(func() {
if original != "" {
os.Setenv("ENVIRONMENT", original)
} else {
os.Unsetenv("ENVIRONMENT")
}
})
// Setup test database
database.SetupTestDB(true, true)
defer database.ResetTestDB()
err := models.MigrateStructure()
assert.NoError(t, err)
t.Run("Derived values are stored in database", func(t *testing.T) {
// Create a character with derived values
char := models.Char{
BamortBase: models.BamortBase{
Name: "Test Character",
},
UserID: 1,
Rasse: "Mensch",
Typ: "Krieger",
Grad: 1,
ResistenzKoerper: 12,
ResistenzGeist: 11,
Abwehr: 13,
Zaubern: 10,
Raufen: 14,
}
// Save character
err := char.Create()
assert.NoError(t, err, "Should create character successfully")
// Reload character from database
var loadedChar models.Char
err = database.DB.First(&loadedChar, char.ID).Error
assert.NoError(t, err, "Should load character from database")
// Verify derived values are persisted
assert.Equal(t, 12, loadedChar.ResistenzKoerper, "ResistenzKoerper should be persisted")
assert.Equal(t, 11, loadedChar.ResistenzGeist, "ResistenzGeist should be persisted")
assert.Equal(t, 13, loadedChar.Abwehr, "Abwehr should be persisted")
assert.Equal(t, 10, loadedChar.Zaubern, "Zaubern should be persisted")
assert.Equal(t, 14, loadedChar.Raufen, "Raufen should be persisted")
})
}
func TestCalculateBonuses(t *testing.T) {
// Setup test environment
original := os.Getenv("ENVIRONMENT")
os.Setenv("ENVIRONMENT", "test")
t.Cleanup(func() {
if original != "" {
os.Setenv("ENVIRONMENT", original)
} else {
os.Unsetenv("ENVIRONMENT")
}
})
t.Run("Calculate bonuses from character attributes", func(t *testing.T) {
char := models.Char{
BamortBase: models.BamortBase{ID: 1},
Rasse: "Mensch",
Typ: "Krieger",
Eigenschaften: []models.Eigenschaft{
{CharacterID: 1, Name: "St", Value: 85},
{CharacterID: 1, Name: "Gs", Value: 70},
{CharacterID: 1, Name: "Gw", Value: 65},
{CharacterID: 1, Name: "Ko", Value: 75},
{CharacterID: 1, Name: "In", Value: 50},
{CharacterID: 1, Name: "Zt", Value: 30},
},
}
bonuses := char.CalculateBonuses()
// Ausdauer Bonus: Ko/10 + St/20 = 75/10 + 85/20 = 7 + 4 = 11
assert.Equal(t, 11, bonuses.AusdauerBonus, "AusdauerBonus should be calculated correctly")
// Schadens Bonus: St/20 + Gs/30 - 3 = 85/20 + 70/30 - 3 = 4 + 2 - 3 = 3
assert.Equal(t, 3, bonuses.SchadensBonus, "SchadensBonus should be calculated correctly")
// Angriffs Bonus: Gs 70 -> bonus 2 (61-80 range)
assert.Equal(t, 2, bonuses.AngriffsBonus, "AngriffsBonus should be calculated correctly")
// Abwehr Bonus: Gw 65 -> bonus 2 (61-80 range)
assert.Equal(t, 2, bonuses.AbwehrBonus, "AbwehrBonus should be calculated correctly")
// Zauber Bonus: Zt 30 -> bonus 0 (21-40 range)
assert.Equal(t, 0, bonuses.ZauberBonus, "ZauberBonus should be calculated correctly")
// Resistenz Bonus Körper: Ko 75 -> bonus 2 (61-80), Mensch Krieger +1 = 3
assert.Equal(t, 3, bonuses.ResistenzBonusKoerper, "ResistenzBonusKoerper should be calculated correctly")
// Resistenz Bonus Geist: In 50 -> bonus 1 (41-60), Mensch = 1
assert.Equal(t, 1, bonuses.ResistenzBonusGeist, "ResistenzBonusGeist should be calculated correctly")
})
t.Run("Calculate bonuses for Zwerg Kämpfer", func(t *testing.T) {
char := models.Char{
Rasse: "Zwerge",
Typ: "Krieger",
Eigenschaften: []models.Eigenschaft{
{Name: "Ko", Value: 85},
{Name: "In", Value: 50},
},
}
bonuses := char.CalculateBonuses()
// Zwerge get +3 base, Kämpfer +1 = 4
assert.Equal(t, 4, bonuses.ResistenzBonusKoerper, "Zwerge Kämpfer ResistenzBonusKoerper should be 4")
// Zwerge get +3 base
assert.Equal(t, 3, bonuses.ResistenzBonusGeist, "Zwerge ResistenzBonusGeist should be 3")
})
t.Run("Calculate bonuses for Elf Magier", func(t *testing.T) {
char := models.Char{
Rasse: "Elfen",
Typ: "Magier",
Eigenschaften: []models.Eigenschaft{
{Name: "Ko", Value: 50},
{Name: "In", Value: 85},
},
}
bonuses := char.CalculateBonuses()
// Elfen get +2 base, Magier (Zauberer) +2 = 4
assert.Equal(t, 4, bonuses.ResistenzBonusKoerper, "Elfen Magier ResistenzBonusKoerper should be 4")
// Elfen get +2 base, Magier (Zauberer) +2 = 4
assert.Equal(t, 4, bonuses.ResistenzBonusGeist, "Elfen Magier ResistenzBonusGeist should be 4")
})
}