702 lines
18 KiB
Go
702 lines
18 KiB
Go
package models
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import (
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"bamort/database"
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"fmt"
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"gorm.io/gorm"
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)
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type BamortBase struct {
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ID uint `gorm:"primaryKey" json:"id"`
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Name string `json:"name"`
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}
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type BamortCharTrait struct {
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BamortBase
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CharacterID uint `gorm:"index" json:"character_id"`
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UserID uint `gorm:"index" json:"user_id"`
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}
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type Magisch struct {
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IstMagisch bool `json:"ist_magisch"`
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Abw int `json:"abw"`
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Ausgebrannt bool `json:"ausgebrannt"`
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}
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type LookupList struct {
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ID uint `gorm:"primaryKey" json:"id"` //`gorm:"default:uuid_generate_v3()"` // db func
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GameSystem string `gorm:"column:game_system;index;default:midgard" json:"game_system"`
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Name string `gorm:"type:varchar(255);index" json:"name"`
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Beschreibung string `json:"beschreibung"`
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Quelle string `json:"quelle"` // Deprecated: Für Rückwärtskompatibilität
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SourceID uint `gorm:"index" json:"source_id,omitempty"` // Verweis auf strukturierte Quelle
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PageNumber int `json:"page_number,omitempty"` // Seitenzahl im Quellenbuch
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}
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type LearnCost struct {
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Stufe int `json:"stufe"`
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LE int `json:"le"`
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TE int `json:"te"`
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Ep int `json:"ep"`
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Money int `json:"money"`
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PP int `json:"pp"`
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}
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type Skill struct {
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ID uint `gorm:"primaryKey" json:"id"`
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GameSystem string `gorm:"column:game_system;index;default:midgard" json:"game_system"`
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Name string `gorm:"type:varchar(255);index" json:"name"`
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Beschreibung string `json:"beschreibung"`
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Quelle string `json:"quelle"` // Deprecated: Für Rückwärtskompatibilität
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SourceID uint `gorm:"index" json:"source_id,omitempty"` // Verweis auf strukturierte Quelle
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PageNumber int `json:"page_number,omitempty"` // Seitenzahl im Quellenbuch
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Initialwert int `gorm:"default:5" json:"initialwert"`
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Bonuseigenschaft string `json:"bonuseigenschaft,omitempty"`
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Improvable bool `gorm:"default:true" json:"improvable"`
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InnateSkill bool `gorm:"default:false" json:"innateskill"`
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Category string `json:"category"`
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Difficulty string `json:"difficulty"`
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}
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type WeaponSkill struct {
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Skill
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}
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type Spell struct {
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ID uint `gorm:"primaryKey" json:"id"`
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GameSystem string `gorm:"column:game_system;index;default:midgard" json:"game_system"`
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Name string `gorm:"type:varchar(255);index" json:"name"`
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Beschreibung string `json:"beschreibung"`
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Quelle string `json:"quelle"` // Deprecated: Für Rückwärtskompatibilität
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SourceID uint `gorm:"index" json:"source_id,omitempty"` // Verweis auf strukturierte Quelle
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PageNumber int `json:"page_number,omitempty"` // Seitenzahl im Quellenbuch
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Bonus int `json:"bonus"`
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Stufe int `json:"level"`
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AP string `gorm:"default:1" json:"ap"`
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Art string `gorm:"default:Gestenzauber" json:"art"`
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Zauberdauer string `gorm:"default:10 sec" json:"zauberdauer"`
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Reichweite string `json:"reichweite"` // in m
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Wirkungsziel string `json:"wirkungsziel"`
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Wirkungsbereich string `json:"wirkungsbereich"`
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Wirkungsdauer string `json:"wirkungsdauer"`
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Ursprung string `json:"ursprung"`
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Category string `gorm:"default:normal" json:"category"` // spell_school
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LearningCategory string `gorm:"type:varchar(25);index" json:"learning_category"`
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}
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type Equipment struct {
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ID uint `gorm:"primaryKey" json:"id"`
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GameSystem string `gorm:"column:game_system;index;default:midgard" json:"game_system"`
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Name string `gorm:"type:varchar(255);index" json:"name"`
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Beschreibung string `json:"beschreibung"`
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Quelle string `json:"quelle"` // Deprecated: Für Rückwärtskompatibilität
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SourceID uint `gorm:"index" json:"source_id,omitempty"` // Verweis auf strukturierte Quelle
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PageNumber int `json:"page_number,omitempty"` // Seitenzahl im Quellenbuch
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Gewicht float64 `json:"gewicht"` // in kg
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Wert float64 `json:"wert"` // in Gold
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PersonalItem bool `gorm:"default:false" json:"personal_item"`
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}
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type Weapon struct {
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Equipment
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SkillRequired string `json:"skill_required"`
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Damage string `json:"damage"`
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RangeNear int `json:"range_near"` // Range in meters for "Nah" (near)
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RangeMiddle int `json:"range_middle"` // Range in meters for "Mittel" (medium)
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RangeFar int `json:"range_far"` // Range in meters for "Fern" (far)
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}
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type Container struct {
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Equipment
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Tragkraft float64 `json:"tragkraft"` // in kg
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Volumen float64 `json:"volumen"` // in Liter
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}
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type Transportation struct {
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Container
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}
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type Believe struct {
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ID uint `gorm:"primaryKey" json:"id"`
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GameSystem string `gorm:"column:game_system;index;default:midgard" json:"game_system"`
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Name string `gorm:"type:varchar(255);index" json:"name"`
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Beschreibung string `json:"beschreibung"`
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Quelle string `json:"quelle"` // Deprecated: Für Rückwärtskompatibilität
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SourceID uint `gorm:"index" json:"source_id,omitempty"` // Verweis auf strukturierte Quelle
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PageNumber int `json:"page_number,omitempty"` // Seitenzahl im Quellenbuch
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}
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/*
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func (object *LookupList) Create() error {
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gameSystem := "midgard"
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object.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&object).Error; err != nil {
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return fmt.Errorf("failed to save Lookup: %w", err)
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}
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return nil
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})
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return err
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}
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func (object *LookupList) First(value string) error {
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gameSystem := "midgard"
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err := database.DB.First(&object, "game_system=? AND name!='Placeholder' AND name = ?", gameSystem, value).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *LookupList) FirstId(value uint) error {
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gameSystem := "midgard"
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err := database.DB.First(&object, "game_system=? AND name!='Placeholder' AND id = ?", gameSystem, value).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *LookupList) Save() error {
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err := database.DB.Save(&object).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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*/
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func (object *Skill) TableName() string {
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dbPrefix := "gsm"
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return dbPrefix + "_" + "skills"
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}
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func (stamm *Skill) Create() error {
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gameSystem := "midgard"
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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return fmt.Errorf("failed to save LookupSkill: %w", err)
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}
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return nil
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})
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return err
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}
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func (stamm *Skill) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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// Fertigkeit found
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return err
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}
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return nil
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}
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func (object *Skill) FirstId(value uint) error {
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gameSystem := "midgard"
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err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Skill) Select(fieldName string, value string) ([]Skill, error) {
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gameSystem := "midgard"
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var skills []Skill
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err := database.DB.Find(&skills, "game_system=? AND name != 'Placeholder' AND "+fieldName+" = ?", gameSystem, value).Error
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if err != nil {
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return nil, err
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}
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return skills, nil
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}
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func SelectSkills(opts ...string) ([]Skill, error) {
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fieldName := ""
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value := ""
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gameSystem := "midgard"
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if len(opts) > 1 {
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fieldName = opts[0]
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value = opts[1]
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}
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var skills []Skill
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if fieldName == "" {
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err := database.DB.Find(&skills, "game_system=? AND name != 'Placeholder'", gameSystem).Error
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if err != nil {
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return nil, err
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}
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} else {
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err := database.DB.Find(&skills, "game_system=? AND name != 'Placeholder' AND "+fieldName+" = ?", gameSystem, value).Error
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if err != nil {
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return nil, err
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}
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}
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return skills, nil
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}
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func (object *Skill) Save() error {
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err := database.DB.Save(&object).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Skill) Delete() error {
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result := database.DB.Delete(&object, object.ID)
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if result.Error != nil {
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return result.Error
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}
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if result.RowsAffected == 0 {
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return fmt.Errorf("no record found with ID %v", object.ID)
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}
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return nil
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}
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func (object *Skill) GetSkillCategories() ([]string, error) {
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var categories []string
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gameSystem := "midgard"
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result := database.DB.Model(&Skill{}).
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Where("game_system = ? and category is not null", gameSystem).
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Distinct().
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Pluck("category", &categories)
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if result.Error != nil {
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return nil, result.Error
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}
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return categories, nil
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}
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func (object *WeaponSkill) TableName() string {
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dbPrefix := "gsm"
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return dbPrefix + "_" + "weaponskills"
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}
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func (stamm *WeaponSkill) Create() error {
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gameSystem := "midgard"
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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return fmt.Errorf("failed to save LookupWeaponSkill: %w", err)
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}
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return nil
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})
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return err
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}
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func (stamm *WeaponSkill) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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// Fertigkeit found
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return err
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}
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return nil
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}
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func (object *WeaponSkill) FirstId(value uint) error {
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gameSystem := "midgard"
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err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *WeaponSkill) Save() error {
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err := database.DB.Save(&object).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Spell) TableName() string {
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dbPrefix := "gsm"
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return dbPrefix + "_" + "spells"
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}
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func (stamm *Spell) Create() error {
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gameSystem := "midgard"
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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return fmt.Errorf("failed to save LookupSpell: %w", err)
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}
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return nil
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})
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return err
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}
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func (stamm *Spell) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Spell) FirstId(value uint) error {
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gameSystem := "midgard"
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err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Spell) Save() error {
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err := database.DB.Save(&object).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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// SelectSpells gibt alle Zauber zurück, optional gefiltert nach einem Feld
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func SelectSpells(opts ...string) ([]Spell, error) {
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fieldName := ""
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value := ""
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gameSystem := "midgard"
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if len(opts) > 1 {
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fieldName = opts[0]
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value = opts[1]
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}
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var spells []Spell
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if fieldName == "" {
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err := database.DB.Find(&spells, "game_system=? AND name != 'Placeholder'", gameSystem).Error
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if err != nil {
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return nil, err
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}
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} else {
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err := database.DB.Find(&spells, "game_system=? AND name != 'Placeholder' AND "+fieldName+" = ?", gameSystem, value).Error
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if err != nil {
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return nil, err
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}
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}
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return spells, nil
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}
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func (object *Spell) GetSpellCategories() ([]string, error) {
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var categories []string
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gameSystem := "midgard"
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result := database.DB.Model(&Spell{}).
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Where("game_system=? and category is not null", gameSystem).
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Distinct().
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Pluck("category", &categories)
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if result.Error != nil {
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return nil, result.Error
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}
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return categories, nil
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}
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func (object *Equipment) TableName() string {
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dbPrefix := "gsm"
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return dbPrefix + "_" + "equipments"
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}
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func (stamm *Equipment) Create() error {
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gameSystem := "midgard"
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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return fmt.Errorf("failed to save LookupEquipment: %w", err)
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}
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return nil
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})
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return err
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}
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func (stamm *Equipment) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Equipment) FirstId(value uint) error {
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gameSystem := "midgard"
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err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Equipment) Save() error {
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err := database.DB.Save(&object).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Weapon) TableName() string {
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dbPrefix := "gsm"
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return dbPrefix + "_" + "weapons"
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}
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// IsRanged returns true if the weapon has at least one range value > 0
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func (w *Weapon) IsRanged() bool {
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return w.RangeNear > 0 || w.RangeMiddle > 0 || w.RangeFar > 0
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}
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func (stamm *Weapon) Create() error {
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gameSystem := "midgard"
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stamm.GameSystem = gameSystem
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err := database.DB.Transaction(func(tx *gorm.DB) error {
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// Save the main character record
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if err := tx.Create(&stamm).Error; err != nil {
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return fmt.Errorf("failed to save LookupEquipment: %w", err)
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}
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return nil
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})
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return err
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}
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func (stamm *Weapon) First(name string) error {
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if name == "" {
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return fmt.Errorf("name cannot be empty")
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}
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gameSystem := "midgard"
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err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Weapon) FirstId(id uint) error {
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gameSystem := "midgard"
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err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, id).Error
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if err != nil {
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return err
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}
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return nil
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}
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func (object *Weapon) Save() error {
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err := database.DB.Save(&object).Error
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if err != nil {
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// zauber found
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return err
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}
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return nil
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}
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func (object *Container) TableName() string {
|
|
dbPrefix := "gsm"
|
|
return dbPrefix + "_" + "containers"
|
|
}
|
|
|
|
func (stamm *Container) Create() error {
|
|
gameSystem := "midgard"
|
|
stamm.GameSystem = gameSystem
|
|
err := database.DB.Transaction(func(tx *gorm.DB) error {
|
|
// Save the main character record
|
|
if err := tx.Create(&stamm).Error; err != nil {
|
|
return fmt.Errorf("failed to save LookupContainer: %w", err)
|
|
}
|
|
return nil
|
|
})
|
|
|
|
return err
|
|
}
|
|
|
|
func (stamm *Container) First(name string) error {
|
|
if name == "" {
|
|
return fmt.Errorf("name cannot be empty")
|
|
}
|
|
gameSystem := "midgard"
|
|
err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (object *Container) FirstId(value uint) error {
|
|
gameSystem := "midgard"
|
|
err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (object *Container) Save() error {
|
|
err := database.DB.Save(&object).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (object *Transportation) TableName() string {
|
|
dbPrefix := "gsm"
|
|
return dbPrefix + "_" + "transportations"
|
|
}
|
|
|
|
func (stamm *Transportation) Create() error {
|
|
gameSystem := "midgard"
|
|
stamm.GameSystem = gameSystem
|
|
err := database.DB.Transaction(func(tx *gorm.DB) error {
|
|
// Save the main character record
|
|
if err := tx.Create(&stamm).Error; err != nil {
|
|
return fmt.Errorf("failed to save Lookup: %w", err)
|
|
}
|
|
return nil
|
|
})
|
|
|
|
return err
|
|
}
|
|
|
|
func (object *Transportation) FirstId(value uint) error {
|
|
gameSystem := "midgard"
|
|
err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (stamm *Transportation) First(name string) error {
|
|
if name == "" {
|
|
return fmt.Errorf("name cannot be empty")
|
|
}
|
|
gameSystem := "midgard"
|
|
err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (object *Transportation) Save() error {
|
|
err := database.DB.Save(&object).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (object *Believe) TableName() string {
|
|
dbPrefix := "gsm"
|
|
return dbPrefix + "_" + "believes"
|
|
}
|
|
|
|
func (stamm *Believe) Create() error {
|
|
gameSystem := "midgard"
|
|
stamm.GameSystem = gameSystem
|
|
err := database.DB.Transaction(func(tx *gorm.DB) error {
|
|
// Save the main character record
|
|
if err := tx.Create(&stamm).Error; err != nil {
|
|
return fmt.Errorf("failed to save Lookup: %w", err)
|
|
}
|
|
return nil
|
|
})
|
|
|
|
return err
|
|
}
|
|
|
|
func (object *Believe) FirstId(value uint) error {
|
|
gameSystem := "midgard"
|
|
err := database.DB.First(&object, "game_system=? AND id = ?", gameSystem, value).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (stamm *Believe) First(name string) error {
|
|
if name == "" {
|
|
return fmt.Errorf("name cannot be empty")
|
|
}
|
|
gameSystem := "midgard"
|
|
err := database.DB.First(&stamm, "game_system=? AND name = ?", gameSystem, name).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (object *Believe) Save() error {
|
|
err := database.DB.Save(&object).Error
|
|
if err != nil {
|
|
// zauber found
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// GetBelievesByActiveSources gibt Glaubensrichtungen nach aktiven Quellen zurück
|
|
func GetBelievesByActiveSources(gameSystem string) ([]Believe, error) {
|
|
var believes []Believe
|
|
err := database.DB.
|
|
Joins("LEFT JOIN learning_sources ON gsm_believes.source_id = learning_sources.id").
|
|
Where("gsm_believes.game_system = ? AND (learning_sources.is_active = ? OR gsm_believes.source_id IS NULL)", gameSystem, true).
|
|
Order("gsm_believes.name ASC").
|
|
Find(&believes).Error
|
|
return believes, err
|
|
}
|