Files
bamort/backend/bmrt/character/ownership_guard_test.go
T
Bardioc26 042a1d4773 Learncost frontend (#42)
* introduced central package  registry by package init function
* dynamic registration of routes, model, migrations and initializers.
* setting a docker compose project name to prevent shutdown of other containers with the same (composer)name
* ai documentation
* app template
* Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks.
* adopting agent instructions for a more consistent coding style
* added desired module layout and debugging information
* Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass
* restored routes for maintenance
* added common translations
* added new tests for API Endpoint
* Merge branch 'separate_business_logic'
* added lern and skill improvement cost editing
* Set Docker image tag when building to prevent rebuild when nothing has changed
* add and remove PP for Weaponskill fixed
* add and remove PP for same named skills fixed
* add new task
2026-05-01 18:15:31 +02:00

340 lines
10 KiB
Go

package character
import (
"bytes"
"encoding/json"
"fmt"
"net/http"
"net/http/httptest"
"testing"
"time"
"bamort/database"
"bamort/bmrt/models"
"bamort/testutils"
"bamort/user"
"github.com/gin-gonic/gin"
"github.com/stretchr/testify/require"
"gorm.io/gorm"
)
func TestOwnershipGuardsBlockMutations(t *testing.T) {
testutils.SetupTestEnvironment(t)
gin.SetMode(gin.TestMode)
database.SetupTestDB(true, true)
t.Cleanup(database.ResetTestDB)
require.NoError(t, models.MigrateStructure())
t.Run("UpdateCharacter blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 101)
char := createCharacterOwnedBy(t, owner.UserID)
originalName := char.Name
ctx, w := buildJSONContext(t, http.MethodPut, map[string]any{"name": "New Name"}, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
UpdateCharacter(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
reloaded := reloadCharacter(t, char.ID)
require.Equal(t, originalName, reloaded.Name)
})
t.Run("DeleteCharacter blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 102)
char := createCharacterOwnedBy(t, owner.UserID)
ctx, w := buildJSONContext(t, http.MethodDelete, nil, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
DeleteCharacter(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
var exists models.Char
err := database.DB.First(&exists, char.ID).Error
require.NoError(t, err)
})
t.Run("UpdateCharacterExperience blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 103)
char := createCharacterOwnedBy(t, owner.UserID)
seedExperience(t, char, 25)
ctx, w := buildJSONContext(t, http.MethodPost, map[string]any{"experience_points": 50}, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
UpdateCharacterExperience(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
reloaded := reloadCharacterWithPreloads(t, char.ID)
require.Equal(t, 25, reloaded.Erfahrungsschatz.EP)
})
t.Run("UpdateCharacterWealth blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 104)
char := createCharacterOwnedBy(t, owner.UserID)
seedWealth(t, char, 5, 4, 3)
ctx, w := buildJSONContext(t, http.MethodPost, map[string]any{"goldstücke": 50}, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
UpdateCharacterWealth(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
reloaded := reloadCharacterWithPreloads(t, char.ID)
require.Equal(t, 5, reloaded.Vermoegen.Goldstuecke)
require.Equal(t, 4, reloaded.Vermoegen.Silberstuecke)
require.Equal(t, 3, reloaded.Vermoegen.Kupferstuecke)
})
t.Run("LearnSkill blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 105)
char := createCharacterOwnedBy(t, owner.UserID)
before := countSkills(t, char.ID)
ctx, w := buildJSONContext(t, http.MethodPost, map[string]any{"name": "Test Skill", "target_level": 1, "type": "skill"}, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
LearnSkill(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
after := countSkills(t, char.ID)
require.Equal(t, before, after)
})
t.Run("ImproveSkill blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 106)
char := createCharacterOwnedBy(t, owner.UserID)
seedSkill(t, char, "Athletik", 1, 0)
before := countSkills(t, char.ID)
payload := map[string]any{
"char_id": char.ID,
"name": "Athletik",
"current_level": 1,
"target_level": 2,
"type": "skill",
"action": "improve",
"reward": "default",
}
ctx, w := buildJSONContext(t, http.MethodPost, payload, char.UserID+1, nil)
ImproveSkill(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
after := countSkills(t, char.ID)
require.Equal(t, before, after)
})
t.Run("LearnSpell blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 107)
char := createCharacterOwnedBy(t, owner.UserID)
before := countSpells(t, char.ID)
ctx, w := buildJSONContext(t, http.MethodPost, map[string]any{"name": "Test Spell"}, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
LearnSpell(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
after := countSpells(t, char.ID)
require.Equal(t, before, after)
})
t.Run("UpdatePracticePoints blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 108)
char := createCharacterOwnedBy(t, owner.UserID)
seedSkill(t, char, "Menschenkenntnis", 1, 2)
before := fetchSkillPp(t, char.ID, "Menschenkenntnis")
payload := []map[string]any{{"skill_name": "Menschenkenntnis", "amount": 0}}
ctx, w := buildJSONContext(t, http.MethodPost, payload, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
UpdatePracticePoints(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
after := fetchSkillPp(t, char.ID, "Menschenkenntnis")
require.Equal(t, before, after)
})
t.Run("AddPracticePoint blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 109)
char := createCharacterOwnedBy(t, owner.UserID)
seedSkill(t, char, "Athletik", 1, 1)
before := fetchSkillPp(t, char.ID, "Athletik")
payload := map[string]any{"skill_name": "Athletik", "amount": 3}
ctx, w := buildJSONContext(t, http.MethodPost, payload, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
AddPracticePoint(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
after := fetchSkillPp(t, char.ID, "Athletik")
require.Equal(t, before, after)
})
t.Run("UsePracticePoint blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 110)
char := createCharacterOwnedBy(t, owner.UserID)
seedSkill(t, char, "Athletik", 1, 2)
before := fetchSkillPp(t, char.ID, "Athletik")
payload := map[string]any{"skill_name": "Athletik", "amount": 1}
ctx, w := buildJSONContext(t, http.MethodPost, payload, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
UsePracticePoint(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
after := fetchSkillPp(t, char.ID, "Athletik")
require.Equal(t, before, after)
})
t.Run("UpdateCharacterShares blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 111)
shareTarget := ensureUserExists(t, 112)
char := createCharacterOwnedBy(t, owner.UserID)
payload := map[string]any{"user_ids": []uint{shareTarget.UserID}}
ctx, w := buildJSONContext(t, http.MethodPost, payload, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
UpdateCharacterShares(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
var shares []models.CharShare
err := database.DB.Where("character_id = ?", char.ID).Find(&shares).Error
require.NoError(t, err)
require.Empty(t, shares)
})
t.Run("UpdateCharacterImage blocks non-owner", func(t *testing.T) {
owner := ensureUserExists(t, 113)
char := createCharacterOwnedBy(t, owner.UserID)
char.Image = "initial.png"
require.NoError(t, database.DB.Save(&char).Error)
ctx, w := buildJSONContext(t, http.MethodPost, map[string]any{"image": "new.png"}, char.UserID+1, map[string]string{"id": fmt.Sprint(char.ID)})
UpdateCharacterImage(ctx)
require.Equal(t, http.StatusForbidden, w.Code)
reloaded := reloadCharacter(t, char.ID)
require.Equal(t, "initial.png", reloaded.Image)
})
}
func ensureUserExists(t *testing.T, id uint) user.User {
var existing user.User
err := database.DB.First(&existing, "user_id = ?", id).Error
if err == nil {
return existing
}
if err != nil && err != gorm.ErrRecordNotFound {
require.NoError(t, err)
}
newUser := user.User{
UserID: id,
Username: fmt.Sprintf("user-%d-%d", id, time.Now().UnixNano()),
Email: fmt.Sprintf("user-%d@example.com", id),
Role: user.RoleStandardUser,
}
require.NoError(t, database.DB.Create(&newUser).Error)
return newUser
}
func createCharacterOwnedBy(t *testing.T, ownerID uint) models.Char {
char := models.Char{
BamortBase: models.BamortBase{Name: fmt.Sprintf("Char-%d", time.Now().UnixNano())},
UserID: ownerID,
Typ: "Krieger",
Rasse: "Mensch",
Grad: 1,
}
require.NoError(t, database.DB.Create(&char).Error)
return char
}
func seedExperience(t *testing.T, char models.Char, ep int) {
exp := models.Erfahrungsschatz{
BamortCharTrait: models.BamortCharTrait{CharacterID: char.ID, UserID: char.UserID},
EP: ep,
}
require.NoError(t, database.DB.Create(&exp).Error)
}
func seedWealth(t *testing.T, char models.Char, gold, silver, copper int) {
wealth := models.Vermoegen{
BamortCharTrait: models.BamortCharTrait{CharacterID: char.ID, UserID: char.UserID},
Goldstuecke: gold,
Silberstuecke: silver,
Kupferstuecke: copper,
}
require.NoError(t, database.DB.Create(&wealth).Error)
}
func seedSkill(t *testing.T, char models.Char, name string, level, pp int) {
skill := models.SkFertigkeit{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: name},
CharacterID: char.ID,
UserID: char.UserID,
},
Fertigkeitswert: level,
Pp: pp,
Improvable: true,
Category: "Test",
}
require.NoError(t, database.DB.Create(&skill).Error)
}
func countSkills(t *testing.T, charID uint) int {
var skills []models.SkFertigkeit
require.NoError(t, database.DB.Where("character_id = ?", charID).Find(&skills).Error)
return len(skills)
}
func countSpells(t *testing.T, charID uint) int {
var spells []models.SkZauber
require.NoError(t, database.DB.Where("character_id = ?", charID).Find(&spells).Error)
return len(spells)
}
func fetchSkillPp(t *testing.T, charID uint, name string) int {
var skill models.SkFertigkeit
err := database.DB.Where("character_id = ? AND name = ?", charID, name).First(&skill).Error
require.NoError(t, err)
return skill.Pp
}
func reloadCharacter(t *testing.T, id uint) models.Char {
var char models.Char
require.NoError(t, database.DB.First(&char, id).Error)
return char
}
func reloadCharacterWithPreloads(t *testing.T, id uint) models.Char {
var char models.Char
require.NoError(t, database.DB.Preload("Erfahrungsschatz").Preload("Vermoegen").First(&char, id).Error)
return char
}
func buildJSONContext(t *testing.T, method string, body any, userID uint, params map[string]string) (*gin.Context, *httptest.ResponseRecorder) {
var buf bytes.Buffer
if body != nil {
require.NoError(t, json.NewEncoder(&buf).Encode(body))
}
req, err := http.NewRequest(method, "/", &buf)
require.NoError(t, err)
req.Header.Set("Content-Type", "application/json")
w := httptest.NewRecorder()
ctx, _ := gin.CreateTestContext(w)
ctx.Request = req
ctx.Set("userID", userID)
for k, v := range params {
ctx.Params = append(ctx.Params, gin.Param{Key: k, Value: v})
}
return ctx, w
}