Files
bamort/backend/bmrt/equipment/handlers.go
T
Bardioc26 042a1d4773 Learncost frontend (#42)
* introduced central package  registry by package init function
* dynamic registration of routes, model, migrations and initializers.
* setting a docker compose project name to prevent shutdown of other containers with the same (composer)name
* ai documentation
* app template
* Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks.
* adopting agent instructions for a more consistent coding style
* added desired module layout and debugging information
* Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass
* restored routes for maintenance
* added common translations
* added new tests for API Endpoint
* Merge branch 'separate_business_logic'
* added lern and skill improvement cost editing
* Set Docker image tag when building to prevent rebuild when nothing has changed
* add and remove PP for Weaponskill fixed
* add and remove PP for same named skills fixed
* add new task
2026-05-01 18:15:31 +02:00

202 lines
5.0 KiB
Go

package equipment
import (
"bamort/database"
"bamort/bmrt/models"
"net/http"
"github.com/gin-gonic/gin"
)
/*
Endpoints for Managing Ausruestung
1. Create Ausruestung
Allows users to add new equipment items for a specific character.
*/
func respondWithError(c *gin.Context, status int, message string) {
c.JSON(status, gin.H{"error": message})
}
// checkEquipmentOwnership verifies that the logged-in user owns the equipment's character
func checkEquipmentOwnership(c *gin.Context, characterID uint) bool {
userID := c.GetUint("userID")
var character models.Char
if err := database.DB.Select("id", "user_id").First(&character, characterID).Error; err != nil {
respondWithError(c, http.StatusNotFound, "Character not found")
return false
}
if character.UserID != userID {
respondWithError(c, http.StatusForbidden, "You are not authorized to modify this character's equipment")
return false
}
return true
}
func CreateAusruestung(c *gin.Context) {
var ausruestung models.EqAusruestung
if err := c.ShouldBindJSON(&ausruestung); err != nil {
respondWithError(c, http.StatusBadRequest, err.Error())
return
}
// Check ownership
if !checkEquipmentOwnership(c, ausruestung.CharacterID) {
return
}
if err := database.DB.Create(&ausruestung).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to create Ausruestung")
return
}
c.JSON(http.StatusCreated, ausruestung)
}
func ListAusruestung(c *gin.Context) {
characterID := c.Param("character_id")
var ausruestung []models.EqAusruestung
if err := database.DB.Where("character_id = ?", characterID).Find(&ausruestung).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to retrieve Ausruestung")
return
}
c.JSON(http.StatusOK, ausruestung)
}
func UpdateAusruestung(c *gin.Context) {
ausruestungID := c.Param("ausruestung_id")
var ausruestung models.EqAusruestung
if err := database.DB.First(&ausruestung, ausruestungID).Error; err != nil {
respondWithError(c, http.StatusNotFound, "Ausruestung not found")
return
}
// Check ownership
if !checkEquipmentOwnership(c, ausruestung.CharacterID) {
return
}
if err := c.ShouldBindJSON(&ausruestung); err != nil {
respondWithError(c, http.StatusBadRequest, err.Error())
return
}
if err := database.DB.Save(&ausruestung).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to update Ausruestung")
return
}
c.JSON(http.StatusOK, ausruestung)
}
func DeleteAusruestung(c *gin.Context) {
ausruestungID := c.Param("ausruestung_id")
var ausruestung models.EqAusruestung
if err := database.DB.First(&ausruestung, ausruestungID).Error; err != nil {
respondWithError(c, http.StatusNotFound, "Ausruestung not found")
return
}
// Check ownership
if !checkEquipmentOwnership(c, ausruestung.CharacterID) {
return
}
if err := database.DB.Delete(&ausruestung).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to delete Ausruestung")
return
}
c.JSON(http.StatusOK, gin.H{"message": "Ausruestung deleted successfully"})
}
/*
Endpoints for Managing Weapons (Waffen)
*/
func CreateWaffe(c *gin.Context) {
var waffe models.EqWaffe
if err := c.ShouldBindJSON(&waffe); err != nil {
respondWithError(c, http.StatusBadRequest, err.Error())
return
}
// Check ownership
if !checkEquipmentOwnership(c, waffe.CharacterID) {
return
}
if err := database.DB.Create(&waffe).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to create Waffe")
return
}
c.JSON(http.StatusCreated, waffe)
}
func ListWaffen(c *gin.Context) {
characterID := c.Param("character_id")
var waffen []models.EqWaffe
if err := database.DB.Where("character_id = ?", characterID).Find(&waffen).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to retrieve Waffen")
return
}
c.JSON(http.StatusOK, waffen)
}
func UpdateWaffe(c *gin.Context) {
waffeID := c.Param("waffe_id")
var waffe models.EqWaffe
if err := database.DB.First(&waffe, waffeID).Error; err != nil {
respondWithError(c, http.StatusNotFound, "Waffe not found")
return
}
// Check ownership
if !checkEquipmentOwnership(c, waffe.CharacterID) {
return
}
if err := c.ShouldBindJSON(&waffe); err != nil {
respondWithError(c, http.StatusBadRequest, err.Error())
return
}
if err := database.DB.Save(&waffe).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to update Waffe")
return
}
c.JSON(http.StatusOK, waffe)
}
func DeleteWaffe(c *gin.Context) {
waffeID := c.Param("waffe_id")
var waffe models.EqWaffe
if err := database.DB.First(&waffe, waffeID).Error; err != nil {
respondWithError(c, http.StatusNotFound, "Waffe not found")
return
}
// Check ownership
if !checkEquipmentOwnership(c, waffe.CharacterID) {
return
}
if err := database.DB.Delete(&waffe).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to delete Waffe")
return
}
c.JSON(http.StatusOK, gin.H{"message": "Waffe deleted successfully"})
}