Files
bamort/backend/bmrt/gsmaster/export_import_additional.go
T
Bardioc26 042a1d4773 Learncost frontend (#42)
* introduced central package  registry by package init function
* dynamic registration of routes, model, migrations and initializers.
* setting a docker compose project name to prevent shutdown of other containers with the same (composer)name
* ai documentation
* app template
* Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks.
* adopting agent instructions for a more consistent coding style
* added desired module layout and debugging information
* Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass
* restored routes for maintenance
* added common translations
* added new tests for API Endpoint
* Merge branch 'separate_business_logic'
* added lern and skill improvement cost editing
* Set Docker image tag when building to prevent rebuild when nothing has changed
* add and remove PP for Weaponskill fixed
* add and remove PP for same named skills fixed
* add new task
2026-05-01 18:15:31 +02:00

608 lines
19 KiB
Go

package gsmaster
/*
import (
"bamort/database"
"bamort/bmrt/models"
"fmt"
"path/filepath"
"gorm.io/gorm"
)
// ExportSkillImprovementCosts exports all skill improvement costs to a JSON file
func ExportSkillImprovementCosts(outputDir string) error {
var costs []models.SkillImprovementCost
if err := database.DB.Find(&costs).Error; err != nil {
return fmt.Errorf("failed to fetch skill improvement costs: %w", err)
}
exportable := make([]ExportableSkillImprovementCost, 0, len(costs))
for _, cost := range costs {
// Resolve category and difficulty names
var lc models.SkillCategory
if err := database.DB.First(&lc, cost.CategoryID).Error; err != nil {
continue
}
var ld models.SkillDifficulty
if err := database.DB.First(&ld, cost.DifficultyID).Error; err != nil {
continue
}
// Find skill via learning_skill_category_difficulties
var scd models.SkillCategoryDifficulty
if err := database.DB.Where("skill_category = ? AND skill_difficulty = ?", lc.Name, ld.Name).First(&scd).Error; err != nil {
continue
}
var skill models.Skill
if err := database.DB.First(&skill, scd.SkillID).Error; err != nil {
continue
}
exportable = append(exportable, ExportableSkillImprovementCost{
SkillName: skill.Name,
SkillSystem: skill.GameSystem,
CategoryName: lc.Name,
CategorySystem: lc.GameSystem,
DifficultyName: ld.Name,
DifficultySystem: ld.GameSystem,
CurrentLevel: cost.CurrentLevel,
TERequired: cost.TERequired,
})
}
return writeJSON(filepath.Join(outputDir, "skill_improvement_costs.json"), exportable)
}
// ImportSkillImprovementCosts imports skill improvement costs from a JSON file
func ImportSkillImprovementCosts(inputDir string) error {
var exportable []ExportableSkillImprovementCost
if err := readJSON(filepath.Join(inputDir, "skill_improvement_costs.json"), &exportable); err != nil {
return err
}
// Build lookup maps using helpers
skillMap := buildSkillMap()
categoryMap := buildCategoryMap()
difficultyMap := buildDifficultyMap()
for _, exp := range exportable {
// Find skill ID
skillID, ok := skillMap[exp.SkillSystem][exp.SkillName]
if !ok {
return fmt.Errorf("skill not found: %s (%s)", exp.SkillName, exp.SkillSystem)
}
// Find category ID
categoryID, ok := categoryMap[exp.CategorySystem][exp.CategoryName]
if !ok {
return fmt.Errorf("category not found: %s (%s)", exp.CategoryName, exp.CategorySystem)
}
// Find difficulty ID
difficultyID, ok := difficultyMap[exp.DifficultySystem][exp.DifficultyName]
if !ok {
return fmt.Errorf("difficulty not found: %s (%s)", exp.DifficultyName, exp.DifficultySystem)
}
// Find SkillCategoryDifficulty
var scd models.SkillCategoryDifficulty
if err := database.DB.Where("skill_id = ? AND skill_category_id = ? AND skill_difficulty_id = ?",
skillID, categoryID, difficultyID).First(&scd).Error; err != nil {
return fmt.Errorf("skill category difficulty not found for %s/%s/%s: %w",
exp.SkillName, exp.CategoryName, exp.DifficultyName, err)
}
// Find or create SkillImprovementCost using category/difficulty IDs
var cost models.SkillImprovementCost
result := database.DB.Where("skill_category_id = ? AND skill_difficulty_id = ? AND current_level = ?",
categoryID, difficultyID, exp.CurrentLevel).First(&cost)
if result.Error == gorm.ErrRecordNotFound {
cost = models.SkillImprovementCost{
CategoryID: categoryID,
DifficultyID: difficultyID,
CurrentLevel: exp.CurrentLevel,
TERequired: exp.TERequired,
}
if err := database.DB.Create(&cost).Error; err != nil {
return fmt.Errorf("failed to create skill improvement cost: %w", err)
}
} else if result.Error != nil {
return fmt.Errorf("failed to query skill improvement cost: %w", result.Error)
} else {
cost.TERequired = exp.TERequired
if err := database.DB.Save(&cost).Error; err != nil {
return fmt.Errorf("failed to update skill improvement cost: %w", err)
}
}
}
return nil
}
// ExportWeaponSkills exports all weapon skills to a JSON file
func ExportWeaponSkills(outputDir string) error {
var skills []models.WeaponSkill
if err := database.DB.Find(&skills).Error; err != nil {
return fmt.Errorf("failed to fetch weapon skills: %w", err)
}
sourceMap := buildSourceMap()
exportable := make([]ExportableWeaponSkill, len(skills))
for i, skill := range skills {
exportable[i] = ExportableWeaponSkill{
Name: skill.Name,
GameSystem: skill.GameSystem,
Beschreibung: skill.Beschreibung,
SourceCode: sourceMap[skill.SourceID],
PageNumber: skill.PageNumber,
Initialwert: skill.Initialwert,
BasisWert: skill.BasisWert,
Bonuseigenschaft: skill.Bonuseigenschaft,
Improvable: skill.Improvable,
InnateSkill: skill.InnateSkill,
Category: skill.Category,
Difficulty: skill.Difficulty,
}
}
return writeJSON(filepath.Join(outputDir, "weapon_skills.json"), exportable)
}
// ImportWeaponSkills imports weapon skills from a JSON file
func ImportWeaponSkills(inputDir string) error {
var exportable []ExportableWeaponSkill
if err := readJSON(filepath.Join(inputDir, "weapon_skills.json"), &exportable); err != nil {
return err
}
sourceMap := buildSourceMapReverse()
for _, exp := range exportable {
var skill models.WeaponSkill
result := database.DB.Where("name = ? AND game_system = ?", exp.Name, exp.GameSystem).First(&skill)
sourceID := sourceMap[exp.SourceCode]
if result.Error == gorm.ErrRecordNotFound {
skill = models.WeaponSkill{
Skill: models.Skill{
Name: exp.Name,
GameSystem: exp.GameSystem,
Beschreibung: exp.Beschreibung,
SourceID: sourceID,
PageNumber: exp.PageNumber,
Initialwert: exp.Initialwert,
BasisWert: exp.BasisWert,
Bonuseigenschaft: exp.Bonuseigenschaft,
Improvable: exp.Improvable,
InnateSkill: exp.InnateSkill,
Category: exp.Category,
Difficulty: exp.Difficulty,
},
}
if err := database.DB.Create(&skill).Error; err != nil {
return fmt.Errorf("failed to create weapon skill %s: %w", exp.Name, err)
}
} else if result.Error != nil {
return fmt.Errorf("failed to query weapon skill %s: %w", exp.Name, result.Error)
} else {
skill.Beschreibung = exp.Beschreibung
skill.SourceID = sourceID
skill.PageNumber = exp.PageNumber
skill.Initialwert = exp.Initialwert
skill.BasisWert = exp.BasisWert
skill.Bonuseigenschaft = exp.Bonuseigenschaft
skill.Improvable = exp.Improvable
skill.InnateSkill = exp.InnateSkill
skill.Category = exp.Category
skill.Difficulty = exp.Difficulty
if err := database.DB.Save(&skill).Error; err != nil {
return fmt.Errorf("failed to update weapon skill %s: %w", exp.Name, err)
}
}
}
return nil
}
// ExportEquipment exports all equipment to a JSON file
func ExportEquipment(outputDir string) error {
var equipment []models.Equipment
if err := database.DB.Find(&equipment).Error; err != nil {
return fmt.Errorf("failed to fetch equipment: %w", err)
}
sourceMap := buildSourceMap()
exportable := make([]ExportableEquipment, len(equipment))
for i, eq := range equipment {
exportable[i] = ExportableEquipment{
Name: eq.Name,
GameSystem: eq.GameSystem,
Beschreibung: eq.Beschreibung,
SourceCode: sourceMap[eq.SourceID],
PageNumber: eq.PageNumber,
Gewicht: eq.Gewicht,
Wert: eq.Wert,
PersonalItem: eq.PersonalItem,
}
}
return writeJSON(filepath.Join(outputDir, "equipment.json"), exportable)
}
// ImportEquipment imports equipment from a JSON file
func ImportEquipment(inputDir string) error {
var exportable []ExportableEquipment
if err := readJSON(filepath.Join(inputDir, "equipment.json"), &exportable); err != nil {
return err
}
sourceMap := buildSourceMapReverse()
for _, exp := range exportable {
var eq models.Equipment
result := database.DB.Where("name = ? AND game_system = ?", exp.Name, exp.GameSystem).First(&eq)
sourceID := sourceMap[exp.SourceCode]
if result.Error == gorm.ErrRecordNotFound {
eq = models.Equipment{
Name: exp.Name,
GameSystem: exp.GameSystem,
Beschreibung: exp.Beschreibung,
SourceID: sourceID,
PageNumber: exp.PageNumber,
Gewicht: exp.Gewicht,
Wert: exp.Wert,
PersonalItem: exp.PersonalItem,
}
if err := database.DB.Create(&eq).Error; err != nil {
return fmt.Errorf("failed to create equipment %s: %w", exp.Name, err)
}
} else if result.Error != nil {
return fmt.Errorf("failed to query equipment %s: %w", exp.Name, result.Error)
} else {
eq.Beschreibung = exp.Beschreibung
eq.SourceID = sourceID
eq.PageNumber = exp.PageNumber
eq.Gewicht = exp.Gewicht
eq.Wert = exp.Wert
eq.PersonalItem = exp.PersonalItem
if err := database.DB.Save(&eq).Error; err != nil {
return fmt.Errorf("failed to update equipment %s: %w", exp.Name, err)
}
}
}
return nil
}
// ExportWeapons exports all weapons to a JSON file
func ExportWeapons(outputDir string) error {
var weapons []models.Weapon
if err := database.DB.Find(&weapons).Error; err != nil {
return fmt.Errorf("failed to fetch weapons: %w", err)
}
sourceMap := buildSourceMap()
exportable := make([]ExportableWeapon, len(weapons))
for i, weapon := range weapons {
exportable[i] = ExportableWeapon{
Name: weapon.Name,
GameSystem: weapon.GameSystem,
Beschreibung: weapon.Beschreibung,
SourceCode: sourceMap[weapon.SourceID],
PageNumber: weapon.PageNumber,
Gewicht: weapon.Gewicht,
Wert: weapon.Wert,
PersonalItem: weapon.PersonalItem,
SkillRequired: weapon.SkillRequired,
Damage: weapon.Damage,
RangeNear: weapon.RangeNear,
RangeMiddle: weapon.RangeMiddle,
RangeFar: weapon.RangeFar,
}
}
return writeJSON(filepath.Join(outputDir, "weapons.json"), exportable)
}
// ImportWeapons imports weapons from a JSON file
func ImportWeapons(inputDir string) error {
var exportable []ExportableWeapon
if err := readJSON(filepath.Join(inputDir, "weapons.json"), &exportable); err != nil {
return err
}
sourceMap := buildSourceMapReverse()
for _, exp := range exportable {
var weapon models.Weapon
result := database.DB.Where("name = ? AND game_system = ?", exp.Name, exp.GameSystem).First(&weapon)
sourceID := sourceMap[exp.SourceCode]
if result.Error == gorm.ErrRecordNotFound {
weapon = models.Weapon{
Equipment: models.Equipment{
Name: exp.Name,
GameSystem: exp.GameSystem,
Beschreibung: exp.Beschreibung,
SourceID: sourceID,
PageNumber: exp.PageNumber,
Gewicht: exp.Gewicht,
Wert: exp.Wert,
PersonalItem: exp.PersonalItem,
},
SkillRequired: exp.SkillRequired,
Damage: exp.Damage,
RangeNear: exp.RangeNear,
RangeMiddle: exp.RangeMiddle,
RangeFar: exp.RangeFar,
}
if err := database.DB.Create(&weapon).Error; err != nil {
return fmt.Errorf("failed to create weapon %s: %w", exp.Name, err)
}
} else if result.Error != nil {
return fmt.Errorf("failed to query weapon %s: %w", exp.Name, result.Error)
} else {
weapon.Beschreibung = exp.Beschreibung
weapon.SourceID = sourceID
weapon.PageNumber = exp.PageNumber
weapon.Gewicht = exp.Gewicht
weapon.Wert = exp.Wert
weapon.PersonalItem = exp.PersonalItem
weapon.SkillRequired = exp.SkillRequired
weapon.Damage = exp.Damage
weapon.RangeNear = exp.RangeNear
weapon.RangeMiddle = exp.RangeMiddle
weapon.RangeFar = exp.RangeFar
if err := database.DB.Save(&weapon).Error; err != nil {
return fmt.Errorf("failed to update weapon %s: %w", exp.Name, err)
}
}
}
return nil
}
// ExportContainers exports all containers to a JSON file
func ExportContainers(outputDir string) error {
var containers []models.Container
if err := database.DB.Find(&containers).Error; err != nil {
return fmt.Errorf("failed to fetch containers: %w", err)
}
sourceMap := buildSourceMap()
exportable := make([]ExportableContainer, len(containers))
for i, container := range containers {
exportable[i] = ExportableContainer{
Name: container.Name,
GameSystem: container.GameSystem,
Beschreibung: container.Beschreibung,
SourceCode: sourceMap[container.SourceID],
PageNumber: container.PageNumber,
Gewicht: container.Gewicht,
Wert: container.Wert,
PersonalItem: container.PersonalItem,
Tragkraft: container.Tragkraft,
Volumen: container.Volumen,
}
}
return writeJSON(filepath.Join(outputDir, "containers.json"), exportable)
}
// ImportContainers imports containers from a JSON file
func ImportContainers(inputDir string) error {
var exportable []ExportableContainer
if err := readJSON(filepath.Join(inputDir, "containers.json"), &exportable); err != nil {
return err
}
sourceMap := buildSourceMapReverse()
for _, exp := range exportable {
var container models.Container
result := database.DB.Where("name = ? AND game_system = ?", exp.Name, exp.GameSystem).First(&container)
sourceID := sourceMap[exp.SourceCode]
if result.Error == gorm.ErrRecordNotFound {
container = models.Container{
Equipment: models.Equipment{
Name: exp.Name,
GameSystem: exp.GameSystem,
Beschreibung: exp.Beschreibung,
SourceID: sourceID,
PageNumber: exp.PageNumber,
Gewicht: exp.Gewicht,
Wert: exp.Wert,
PersonalItem: exp.PersonalItem,
},
Tragkraft: exp.Tragkraft,
Volumen: exp.Volumen,
}
if err := database.DB.Create(&container).Error; err != nil {
return fmt.Errorf("failed to create container %s: %w", exp.Name, err)
}
} else if result.Error != nil {
return fmt.Errorf("failed to query container %s: %w", exp.Name, result.Error)
} else {
container.Beschreibung = exp.Beschreibung
container.SourceID = sourceID
container.PageNumber = exp.PageNumber
container.Gewicht = exp.Gewicht
container.Wert = exp.Wert
container.PersonalItem = exp.PersonalItem
container.Tragkraft = exp.Tragkraft
container.Volumen = exp.Volumen
if err := database.DB.Save(&container).Error; err != nil {
return fmt.Errorf("failed to update container %s: %w", exp.Name, err)
}
}
}
return nil
}
// ExportTransportation exports all transportation to a JSON file
func ExportTransportation(outputDir string) error {
var transportation []models.Transportation
if err := database.DB.Find(&transportation).Error; err != nil {
return fmt.Errorf("failed to fetch transportation: %w", err)
}
sourceMap := buildSourceMap()
exportable := make([]ExportableTransportation, len(transportation))
for i, trans := range transportation {
exportable[i] = ExportableTransportation{
Name: trans.Name,
GameSystem: trans.GameSystem,
Beschreibung: trans.Beschreibung,
SourceCode: sourceMap[trans.SourceID],
PageNumber: trans.PageNumber,
Gewicht: trans.Gewicht,
Wert: trans.Wert,
PersonalItem: trans.PersonalItem,
Tragkraft: trans.Tragkraft,
Volumen: trans.Volumen,
}
}
return writeJSON(filepath.Join(outputDir, "transportation.json"), exportable)
}
// ImportTransportation imports transportation from a JSON file
func ImportTransportation(inputDir string) error {
var exportable []ExportableTransportation
if err := readJSON(filepath.Join(inputDir, "transportation.json"), &exportable); err != nil {
return err
}
sourceMap := buildSourceMapReverse()
for _, exp := range exportable {
var trans models.Transportation
result := database.DB.Where("name = ? AND game_system = ?", exp.Name, exp.GameSystem).First(&trans)
sourceID := sourceMap[exp.SourceCode]
if result.Error == gorm.ErrRecordNotFound {
trans = models.Transportation{
Container: models.Container{
Equipment: models.Equipment{
Name: exp.Name,
GameSystem: exp.GameSystem,
Beschreibung: exp.Beschreibung,
SourceID: sourceID,
PageNumber: exp.PageNumber,
Gewicht: exp.Gewicht,
Wert: exp.Wert,
PersonalItem: exp.PersonalItem,
},
Tragkraft: exp.Tragkraft,
Volumen: exp.Volumen,
},
}
if err := database.DB.Create(&trans).Error; err != nil {
return fmt.Errorf("failed to create transportation %s: %w", exp.Name, err)
}
} else if result.Error != nil {
return fmt.Errorf("failed to query transportation %s: %w", exp.Name, result.Error)
} else {
trans.Beschreibung = exp.Beschreibung
trans.SourceID = sourceID
trans.PageNumber = exp.PageNumber
trans.Gewicht = exp.Gewicht
trans.Wert = exp.Wert
trans.PersonalItem = exp.PersonalItem
trans.Tragkraft = exp.Tragkraft
trans.Volumen = exp.Volumen
if err := database.DB.Save(&trans).Error; err != nil {
return fmt.Errorf("failed to update transportation %s: %w", exp.Name, err)
}
}
}
return nil
}
// ExportBelieves exports all beliefs to a JSON file
func ExportBelieves(outputDir string) error {
var believes []models.Believe
if err := database.DB.Find(&believes).Error; err != nil {
return fmt.Errorf("failed to fetch believes: %w", err)
}
sourceMap := buildSourceMap()
exportable := make([]ExportableBelieve, len(believes))
for i, believe := range believes {
exportable[i] = ExportableBelieve{
Name: believe.Name,
GameSystem: believe.GameSystem,
Beschreibung: believe.Beschreibung,
SourceCode: sourceMap[believe.SourceID],
PageNumber: believe.PageNumber,
}
}
return writeJSON(filepath.Join(outputDir, "believes.json"), exportable)
}
// ImportBelieves imports believes from a JSON file
func ImportBelieves(inputDir string) error {
var exportable []ExportableBelieve
if err := readJSON(filepath.Join(inputDir, "believes.json"), &exportable); err != nil {
return err
}
sourceMap := buildSourceMapReverse()
for _, exp := range exportable {
var believe models.Believe
result := database.DB.Where("name = ? AND game_system = ?", exp.Name, exp.GameSystem).First(&believe)
sourceID := sourceMap[exp.SourceCode]
if result.Error == gorm.ErrRecordNotFound {
believe = models.Believe{
Name: exp.Name,
GameSystem: exp.GameSystem,
Beschreibung: exp.Beschreibung,
SourceID: sourceID,
PageNumber: exp.PageNumber,
}
if err := database.DB.Create(&believe).Error; err != nil {
return fmt.Errorf("failed to create believe %s: %w", exp.Name, err)
}
} else if result.Error != nil {
return fmt.Errorf("failed to query believe %s: %w", exp.Name, result.Error)
} else {
believe.Beschreibung = exp.Beschreibung
believe.SourceID = sourceID
believe.PageNumber = exp.PageNumber
if err := database.DB.Save(&believe).Error; err != nil {
return fmt.Errorf("failed to update believe %s: %w", exp.Name, err)
}
}
}
return nil
}
*/