Files
bamort/backend/bmrt/gsmaster/import_export.go
T
Bardioc26 042a1d4773 Learncost frontend (#42)
* introduced central package  registry by package init function
* dynamic registration of routes, model, migrations and initializers.
* setting a docker compose project name to prevent shutdown of other containers with the same (composer)name
* ai documentation
* app template
* Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks.
* adopting agent instructions for a more consistent coding style
* added desired module layout and debugging information
* Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass
* restored routes for maintenance
* added common translations
* added new tests for API Endpoint
* Merge branch 'separate_business_logic'
* added lern and skill improvement cost editing
* Set Docker image tag when building to prevent rebuild when nothing has changed
* add and remove PP for Weaponskill fixed
* add and remove PP for same named skills fixed
* add new task
2026-05-01 18:15:31 +02:00

171 lines
5.4 KiB
Go

package gsmaster
import (
"bamort/database"
"bamort/bmrt/models"
"encoding/json"
"fmt"
"os"
"gorm.io/gorm/clause"
)
// ExportData represents the combined data to be exported
type exportData struct {
Skills []models.Skill `json:"skills"`
WeaponSkills []models.WeaponSkill `json:"weapon_skills"`
Spells []models.Spell `json:"spells"`
Equipments []models.Equipment `json:"equipments"`
Weapons []models.Weapon `json:"weapons"`
Containers []models.Container `json:"containers"`
Transportations []models.Container `json:"transportations"`
Believes []models.Believe `json:"believes"`
}
func Export(filePath string) error {
var skills []models.Skill
var weaponSkills []models.WeaponSkill
var spells []models.Spell
var equipments []models.Equipment
var weapons []models.Weapon
var containers []models.Container
var transportations []models.Container
var believes []models.Believe
// Fetch all data from the respective tables
if err := database.DB.Find(&skills).Error; err != nil {
return fmt.Errorf("failed to retrieve equipment: %w", err)
}
if err := database.DB.Find(&weaponSkills).Error; err != nil {
return fmt.Errorf("failed to retrieve equipment: %w", err)
}
if err := database.DB.Find(&spells).Error; err != nil {
return fmt.Errorf("failed to retrieve equipment: %w", err)
}
if err := database.DB.Find(&equipments).Error; err != nil {
return fmt.Errorf("failed to retrieve equipment: %w", err)
}
if err := database.DB.Find(&weapons).Error; err != nil {
return fmt.Errorf("failed to retrieve equipment: %w", err)
}
if err := database.DB.Find(&containers).Error; err != nil {
return fmt.Errorf("failed to retrieve equipment: %w", err)
}
if err := database.DB.Find(&transportations).Error; err != nil {
return fmt.Errorf("failed to retrieve equipment: %w", err)
}
if err := database.DB.Find(&believes).Error; err != nil {
return fmt.Errorf("failed to retrieve equipment: %w", err)
}
// Combine the data into a single structure
exportData := exportData{
Skills: skills,
WeaponSkills: weaponSkills,
Spells: spells,
Equipments: equipments,
Weapons: weapons,
Containers: containers,
Transportations: transportations,
Believes: believes,
}
// Create the JSON file for writing
file, err := os.Create(filePath)
if err != nil {
return fmt.Errorf("failed to create JSON file: %w", err)
}
defer file.Close()
// Write the combined data as JSON
encoder := json.NewEncoder(file)
encoder.SetIndent("", " ") // Pretty-print the JSON
if err := encoder.Encode(exportData); err != nil {
return fmt.Errorf("failed to write JSON: %w", err)
}
fmt.Printf("Data exported to %s successfully\n", filePath)
return nil
}
// ReimportFromJSON reads a JSON file and reimports the data into the database
func Import(filePath string) error {
// Open the JSON file
file, err := os.Open(filePath)
if err != nil {
return fmt.Errorf("failed to open JSON file: %w", err)
}
defer file.Close()
// Decode the JSON file into the ExportData structure
var data exportData
decoder := json.NewDecoder(file)
if err := decoder.Decode(&data); err != nil {
return fmt.Errorf("failed to decode JSON file: %w", err)
}
// Save the data back to the database
if len(data.Skills) > 0 {
if err := database.DB.Clauses(clause.OnConflict{
UpdateAll: true, // Update all fields if there's a conflict
}).Create(&data.Skills).Error; err != nil {
return fmt.Errorf("failed to reimport skills: %w", err)
}
}
if len(data.WeaponSkills) > 0 {
if err := database.DB.Clauses(clause.OnConflict{
UpdateAll: true, // Update all fields if there's a conflict
}).Create(&data.WeaponSkills).Error; err != nil {
return fmt.Errorf("failed to reimport WeaponSkills: %w", err)
}
}
if len(data.Spells) > 0 {
if err := database.DB.Clauses(clause.OnConflict{
UpdateAll: true, // Update all fields if there's a conflict
}).Create(&data.Spells).Error; err != nil {
return fmt.Errorf("failed to reimport Spells: %w", err)
}
}
if len(data.Equipments) > 0 {
if err := database.DB.Clauses(clause.OnConflict{
UpdateAll: true, // Update all fields if there's a conflict
}).Create(&data.Equipments).Error; err != nil {
return fmt.Errorf("failed to reimport equipment: %w", err)
}
}
if len(data.Weapons) > 0 {
if err := database.DB.Clauses(clause.OnConflict{
UpdateAll: true, // Update all fields if there's a conflict
}).Create(&data.Weapons).Error; err != nil {
return fmt.Errorf("failed to reimport Weapons: %w", err)
}
}
if len(data.Containers) > 0 {
if err := database.DB.Clauses(clause.OnConflict{
UpdateAll: true, // Update all fields if there's a conflict
}).Create(&data.Containers).Error; err != nil {
return fmt.Errorf("failed to reimport Containers: %w", err)
}
}
if len(data.Transportations) > 0 {
if err := database.DB.Clauses(clause.OnConflict{
UpdateAll: true, // Update all fields if there's a conflict
}).Create(&data.Transportations).Error; err != nil {
return fmt.Errorf("failed to reimport Transportations: %w", err)
}
}
if len(data.Believes) > 0 {
if err := database.DB.Clauses(clause.OnConflict{
UpdateAll: true, // Update all fields if there's a conflict
}).Create(&data.Believes).Error; err != nil {
return fmt.Errorf("failed to reimport Believes: %w", err)
}
}
fmt.Printf("Data imported from %s successfully\n", filePath)
return nil
}