042a1d4773
* introduced central package registry by package init function * dynamic registration of routes, model, migrations and initializers. * setting a docker compose project name to prevent shutdown of other containers with the same (composer)name * ai documentation * app template * Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks. * adopting agent instructions for a more consistent coding style * added desired module layout and debugging information * Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass * restored routes for maintenance * added common translations * added new tests for API Endpoint * Merge branch 'separate_business_logic' * added lern and skill improvement cost editing * Set Docker image tag when building to prevent rebuild when nothing has changed * add and remove PP for Weaponskill fixed * add and remove PP for same named skills fixed * add new task
519 lines
16 KiB
Go
519 lines
16 KiB
Go
package gsmaster
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import (
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"bamort/bmrt/models"
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"fmt"
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)
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type LernCostRequest struct {
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CharId uint `json:"char_id" binding:"omitempty"` // Charakter-ID
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Name string `json:"name" binding:"omitempty"` // Name der Fertigkeit / des Zaubers
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CurrentLevel int `json:"current_level,omitempty"` // Aktueller Wert (nur für Verbesserung)
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Type string `json:"type" binding:"required,oneof=skill spell weapon"` // 'skill', 'spell' oder 'weapon' Waffenfertigkeiten sind normale Fertigkeiten (evtl. kann hier später der Name der Waffe angegeben werden )
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Action string `json:"action" binding:"required,oneof=learn improve"` // 'learn' oder 'improve'
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TargetLevel int `json:"target_level,omitempty"` // Zielwert (optional, für Kostenberechnung bis zu einem bestimmten Level)
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UsePP int `json:"use_pp,omitempty"` // Anzahl der zu verwendenden Praxispunkte
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UseGold int `json:"use_gold,omitempty"` // Anzahl der zu verwendenden Goldstücke
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// Belohnungsoptionen
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Reward *string `json:"reward" binding:"required,oneof=default noGold halveep halveepnoGold"` // Belohnungsoptionen Lernen als Belohnung
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// default
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// learn: ohne Gold
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// improve/spell: halbe EP kein Gold
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}
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// DifficultyData enthält Skills und Trainingskosten für eine Schwierigkeitsstufe
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type DifficultyData struct {
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LearnCost int `json:"learncosts"`
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Skills []string `json:"skills"`
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TrainCosts map[int]int `json:"traincosts"`
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}
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// LearningCostsTable strukturiert die Daten aus Lerntabellen.md
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type LearningCostsTable2 struct {
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// EP-Kosten für 1 Trainingseinheit (TE) pro Charakterklasse und Fertigkeitskategorie
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EPPerTE map[string]map[string]int
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// EP-Kosten für 1 Lerneinheit (LE) für Zauber pro Charakterklasse und Zauberschule
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SpellEPPerLE map[string]map[string]int
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SpellLEPerLevel map[int]int
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// LE-Kosten für Fertigkeiten basierend auf Schwierigkeit
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BaseLearnCost map[string]map[string]int
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// TE-Kosten für Verbesserungen basierend auf Kategorie, Schwierigkeit und aktuellem Wert
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ImprovementCost map[string]map[string]DifficultyData
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}
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// learningCostsData enthält alle statischen Lerntabellendaten
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var learningCostsData = &LearningCostsTable2{
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// EP-Kosten für 1 Trainingseinheit (TE) nach Klasse und Kategorie
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EPPerTE: map[string]map[string]int{
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"As": { // Assassine
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"Alltag": 20,
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"Freiland": 20,
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"Halbwelt": 20,
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"Kampf": 30,
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"Körper": 10,
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"Sozial": 20,
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"Unterwelt": 10,
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"Waffen": 20,
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"Wissen": 20,
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},
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"Bb": { // Barbar
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"Alltag": 20,
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"Freiland": 10,
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"Halbwelt": 30,
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"Kampf": 10,
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"Körper": 10,
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"Sozial": 30,
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"Unterwelt": 30,
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"Waffen": 20,
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"Wissen": 40,
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},
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"Gl": { // Glücksritter
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"Alltag": 20,
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"Freiland": 30,
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"Halbwelt": 10,
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"Kampf": 20,
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"Körper": 30,
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"Sozial": 10,
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"Unterwelt": 30,
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"Waffen": 20,
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"Wissen": 20,
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},
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"Hä": { // Händler
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"Alltag": 10,
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"Freiland": 20,
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"Halbwelt": 20,
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"Kampf": 20,
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"Körper": 20,
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"Sozial": 10,
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"Unterwelt": 40,
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"Waffen": 20,
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"Wissen": 20,
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},
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"Kr": { // Krieger
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"Alltag": 20,
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"Freiland": 30,
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"Halbwelt": 30,
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"Kampf": 10,
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"Körper": 20,
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"Sozial": 20,
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"Unterwelt": 30,
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"Waffen": 10,
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"Wissen": 40,
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},
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"Sp": { // Spitzbube
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"Alltag": 20,
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"Freiland": 30,
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"Halbwelt": 10,
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"Kampf": 40,
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"Körper": 10,
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"Sozial": 10,
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"Unterwelt": 10,
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"Waffen": 20,
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"Wissen": 30,
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},
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"Wa": { // Waldläufer
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"Alltag": 20,
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"Freiland": 10,
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"Halbwelt": 20,
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"Kampf": 20,
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"Körper": 10,
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"Sozial": 30,
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"Unterwelt": 30,
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"Waffen": 20,
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"Wissen": 30,
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},
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"Ba": { // Barde
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"Alltag": 10,
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"Freiland": 20,
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"Halbwelt": 20,
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"Kampf": 40,
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"Körper": 20,
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"Sozial": 30,
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"Unterwelt": 40,
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"Waffen": 40,
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"Wissen": 10,
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},
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"Or": { // Ordenskrieger
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"Alltag": 20,
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"Freiland": 30,
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"Halbwelt": 40,
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"Kampf": 10,
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"Körper": 20,
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"Sozial": 20,
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"Unterwelt": 40,
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"Waffen": 10,
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"Wissen": 20,
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},
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"Dr": { // Druide
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"Alltag": 20,
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"Freiland": 10,
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"Halbwelt": 30,
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"Kampf": 40,
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"Körper": 20,
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"Sozial": 30,
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"Unterwelt": 40,
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"Waffen": 40,
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"Wissen": 10,
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},
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"Hx": { // Hexer
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"Alltag": 20,
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"Freiland": 20,
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"Halbwelt": 30,
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"Kampf": 40,
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"Körper": 30,
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"Sozial": 20,
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"Unterwelt": 30,
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"Waffen": 40,
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"Wissen": 20,
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},
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"Ma": { // Magier
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"Alltag": 20,
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"Freiland": 30,
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"Halbwelt": 40,
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"Kampf": 40,
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"Körper": 30,
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"Sozial": 30,
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"Unterwelt": 40,
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"Waffen": 40,
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"Wissen": 10,
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},
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"PB": { // Priester Beschützer
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"Alltag": 20,
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"Freiland": 30,
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"Halbwelt": 30,
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"Kampf": 40,
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"Körper": 30,
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"Sozial": 10,
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"Unterwelt": 40,
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"Waffen": 40,
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"Wissen": 20,
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},
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"PS": { // Priester Streiter
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"Alltag": 20,
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"Freiland": 30,
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"Halbwelt": 40,
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"Kampf": 30,
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"Körper": 30,
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"Sozial": 30,
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"Unterwelt": 40,
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"Waffen": 30,
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"Wissen": 20,
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},
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"Sc": { // Schamane
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"Alltag": 20,
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"Freiland": 10,
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"Halbwelt": 40,
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"Kampf": 40,
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"Körper": 20,
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"Sozial": 20,
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"Unterwelt": 40,
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"Waffen": 40,
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"Wissen": 20,
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},
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},
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// EP-Kosten für 1 Lerneinheit (LE) für Zauber pro Charakterklasse und Zauberschule
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SpellEPPerLE: map[string]map[string]int{
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"Dr": { // Druide
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"Beherrschen": 90,
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"Bewegen": 60,
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"Erkennen": 120,
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"Erschaffen": 90,
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"Formen": 60,
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"Verändern": 90,
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"Zerstören": 120,
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"Wunder": 0, // Nicht verfügbar
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"Dweomer": 30,
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"Lied": 0, // Nicht verfügbar
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},
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"Hx": { // Hexer
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"Beherrschen": 30,
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"Bewegen": 90,
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"Erkennen": 90,
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"Erschaffen": 90,
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"Formen": 60,
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"Verändern": 30,
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"Zerstören": 60,
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"Wunder": 0, // Nicht verfügbar
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"Dweomer": 90,
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"Lied": 0, // Nicht verfügbar
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},
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"Ma": { // Magier (* = Spezialgebiet für 30 EP)
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"Beherrschen": 60, // *30
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"Bewegen": 60, // *30
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"Erkennen": 60, // *30
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"Erschaffen": 60, // *30
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"Formen": 60, // *30
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"Verändern": 60, // *30
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"Zerstören": 60, // *30
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"Wunder": 0, // Nicht verfügbar
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"Dweomer": 120,
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"Lied": 0, // Nicht verfügbar
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},
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"PB": { // Priester Beschützer
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"Beherrschen": 90,
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"Bewegen": 90,
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"Erkennen": 60,
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"Erschaffen": 90,
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"Formen": 90,
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"Verändern": 90,
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"Zerstören": 90,
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"Wunder": 30,
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"Dweomer": 120,
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"Lied": 0, // Nicht verfügbar
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},
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"PS": { // Priester Streiter
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"Beherrschen": 90,
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"Bewegen": 90,
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"Erkennen": 90,
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"Erschaffen": 90,
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"Formen": 90,
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"Verändern": 90,
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"Zerstören": 60,
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"Wunder": 30,
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"Dweomer": 120,
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"Lied": 0, // Nicht verfügbar
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},
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"Sc": { // Schamane
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"Beherrschen": 90,
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"Bewegen": 90,
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"Erkennen": 60,
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"Erschaffen": 60,
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"Formen": 90,
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"Verändern": 90,
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"Zerstören": 90,
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"Wunder": 30,
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"Dweomer": 120,
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"Lied": 0, // Nicht verfügbar
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},
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"Ba": { // Barde
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"Beherrschen": 0, // Nicht verfügbar
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"Bewegen": 0, // Nicht verfügbar
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"Erkennen": 0, // Nicht verfügbar
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"Erschaffen": 0, // Nicht verfügbar
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"Formen": 0, // Nicht verfügbar
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"Verändern": 0, // Nicht verfügbar
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"Zerstören": 0, // Nicht verfügbar
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"Wunder": 0, // Nicht verfügbar
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"Dweomer": 0, // Nicht verfügbar
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"Lied": 30,
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},
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},
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// Lernen von Zaubern
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// LE pro Stufe des Zaubers
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SpellLEPerLevel: map[int]int{1: 1, 2: 1, 3: 2, 4: 3, 5: 5, 6: 10, 7: 15, 8: 20, 9: 30, 10: 40, 11: 60, 12: 90},
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// TE-Kosten für Verbesserungen basierend auf Kategorie, Schwierigkeit und aktuellem Wert
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ImprovementCost: map[string]map[string]DifficultyData{
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"Alltag": {
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"leicht": DifficultyData{
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LearnCost: 1,
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Skills: []string{"Klettern", "Reiten", "Seilkunst", "Bootfahren", "Glücksspiel", "Wagenlenken", "Musizieren"},
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TrainCosts: map[int]int{9: 0, 10: 0, 11: 0, 12: 0, 13: 1, 14: 2, 15: 5, 16: 10, 17: 10, 18: 20},
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},
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"normal": DifficultyData{
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LearnCost: 1,
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Skills: []string{"Schreiben", "Sprache"},
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TrainCosts: map[int]int{9: 1, 10: 1, 11: 1, 12: 1, 13: 2, 14: 2, 15: 5, 16: 10, 17: 10, 18: 20},
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},
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"schwer": DifficultyData{
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LearnCost: 2,
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Skills: []string{"Erste Hilfe", "Etikette"},
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TrainCosts: map[int]int{9: 2, 10: 2, 11: 5, 12: 5, 13: 10, 14: 10, 15: 20, 16: 20, 17: 50, 18: 50},
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},
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"sehr schwer": DifficultyData{
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LearnCost: 10,
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Skills: []string{"Gerätekunde", "Geschäftssinn"},
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TrainCosts: map[int]int{9: 5, 10: 5, 11: 10, 12: 10, 13: 20, 14: 20, 15: 50, 16: 50, 17: 100, 18: 100},
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},
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},
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"Freiland": {
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"leicht": DifficultyData{
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LearnCost: 1,
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Skills: []string{"Überleben"},
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TrainCosts: map[int]int{9: 1, 10: 1, 11: 1, 12: 2, 13: 2, 14: 2, 15: 5, 16: 5, 17: 10, 18: 10},
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},
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"normal": DifficultyData{
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LearnCost: 2,
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Skills: []string{"Naturkunde", "Pflanzenkunde", "Tierkunde"},
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TrainCosts: map[int]int{9: 2, 10: 5, 11: 5, 12: 10, 13: 10, 14: 20, 15: 20, 16: 20, 17: 50, 18: 50},
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},
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"schwer": DifficultyData{
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LearnCost: 4,
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Skills: []string{"Schleichen", "Spurensuche", "Tarnen"},
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TrainCosts: map[int]int{9: 5, 10: 5, 11: 10, 12: 10, 13: 20, 14: 20, 15: 50, 16: 50, 17: 100, 18: 100},
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},
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},
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"Halbwelt": {
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"leicht": DifficultyData{
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LearnCost: 1,
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Skills: []string{"Klettern", "Glücksspiel", "Balancieren"},
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TrainCosts: map[int]int{9: 0, 10: 0, 11: 0, 12: 0, 13: 1, 14: 2, 15: 5, 16: 10, 17: 10, 18: 20},
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},
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"normal": DifficultyData{
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LearnCost: 2,
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Skills: []string{"Akrobatik"},
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TrainCosts: map[int]int{9: 2, 10: 2, 11: 5, 12: 5, 13: 10, 14: 10, 15: 20, 16: 20, 17: 50, 18: 50},
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},
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"schwer": DifficultyData{
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LearnCost: 2,
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Skills: []string{"Gassenwissen", "Stehlen"},
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TrainCosts: map[int]int{9: 2, 10: 5, 11: 5, 12: 10, 13: 10, 14: 20, 15: 20, 16: 50, 17: 50, 18: 50},
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},
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"sehr schwer": DifficultyData{
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LearnCost: 10,
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Skills: []string{"Betäuben"},
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TrainCosts: map[int]int{9: 5, 10: 10, 11: 20, 12: 20, 13: 30, 14: 50, 15: 80, 16: 80, 17: 100, 18: 100},
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},
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},
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"Kampf": {
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"leicht": DifficultyData{
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LearnCost: 1,
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Skills: []string{"Reiten"},
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TrainCosts: map[int]int{6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 1, 14: 2, 15: 5, 16: 10, 17: 10, 18: 20},
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},
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"normal": DifficultyData{
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LearnCost: 2,
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Skills: []string{"Anführen", "Athletik"},
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TrainCosts: map[int]int{6: 0, 7: 0, 8: 0, 9: 2, 10: 2, 11: 5, 12: 5, 13: 10, 14: 10, 15: 20, 16: 20, 17: 50, 18: 50},
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},
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"schwer": DifficultyData{
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LearnCost: 10,
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Skills: []string{"Betäuben"},
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TrainCosts: map[int]int{6: 0, 7: 0, 8: 0, 9: 5, 10: 10, 11: 20, 12: 20, 13: 30, 14: 50, 15: 80, 16: 80, 17: 100, 18: 100},
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},
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"sehr schwer": DifficultyData{
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LearnCost: 10,
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Skills: []string{},
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TrainCosts: map[int]int{6: 2, 7: 5, 8: 10, 9: 10, 10: 20, 11: 20, 12: 30, 13: 50, 14: 50, 15: 100, 16: 100, 17: 150, 18: 200},
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},
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},
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"Körper": {
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"leicht": DifficultyData{
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LearnCost: 1,
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Skills: []string{"Geländelauf", "Klettern", "Schwimmen", "Balancieren"},
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TrainCosts: map[int]int{9: 0, 10: 0, 11: 0, 12: 0, 13: 1, 14: 2, 15: 5, 16: 10, 17: 10, 18: 20},
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},
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"normal": DifficultyData{
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LearnCost: 1,
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Skills: []string{"Tauchen"},
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TrainCosts: map[int]int{9: 1, 10: 1, 11: 2, 12: 2, 13: 5, 14: 10, 15: 10, 16: 20, 17: 20, 18: 50},
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},
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"schwer": DifficultyData{
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LearnCost: 2,
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Skills: []string{"Akrobatik", "Athletik", "Laufen", "Meditieren"},
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TrainCosts: map[int]int{9: 2, 10: 2, 11: 5, 12: 5, 13: 10, 14: 10, 15: 20, 16: 20, 17: 50, 18: 50},
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},
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},
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"Sozial": {
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"leicht": DifficultyData{
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LearnCost: 1,
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Skills: []string{"Anführen", "Verführen", "Verstellen", "Etikette"},
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TrainCosts: map[int]int{9: 2, 10: 2, 11: 5, 12: 5, 13: 10, 14: 10, 15: 20, 16: 20, 17: 50, 18: 50},
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},
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"normal": DifficultyData{
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LearnCost: 2,
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Skills: []string{"Gassenwissen", "Beredsamkeit", "Verhören"},
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TrainCosts: map[int]int{9: 2, 10: 5, 11: 5, 12: 10, 13: 10, 14: 20, 15: 20, 16: 50, 17: 50, 18: 50},
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},
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"schwer": DifficultyData{
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LearnCost: 4,
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Skills: []string{"Menschenkenntnis"},
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TrainCosts: map[int]int{9: 5, 10: 5, 11: 10, 12: 10, 13: 20, 14: 20, 15: 50, 16: 50, 17: 100, 18: 100},
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},
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},
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"Unterwelt": {
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"leicht": DifficultyData{
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LearnCost: 2,
|
|
Skills: []string{"Gassenwissen", "Stehlen"},
|
|
TrainCosts: map[int]int{9: 2, 10: 5, 11: 5, 12: 10, 13: 10, 14: 20, 15: 20, 16: 50, 17: 50, 18: 50},
|
|
},
|
|
"normal": DifficultyData{
|
|
LearnCost: 4,
|
|
Skills: []string{"Schleichen", "Spurensuche", "Tarnen", "Fallen entdecken", "Schlösser öffnen"},
|
|
TrainCosts: map[int]int{9: 5, 10: 5, 11: 10, 12: 10, 13: 20, 14: 20, 15: 50, 16: 50, 17: 100, 18: 100},
|
|
},
|
|
"schwer": DifficultyData{
|
|
LearnCost: 10,
|
|
Skills: []string{"Fallenmechanik", "Meucheln", "Menschenkenntnis"},
|
|
TrainCosts: map[int]int{9: 5, 10: 10, 11: 20, 12: 20, 13: 30, 14: 50, 15: 80, 16: 80, 17: 100, 18: 100},
|
|
},
|
|
},
|
|
"Waffen": {
|
|
"leicht": DifficultyData{
|
|
LearnCost: 2,
|
|
Skills: []string{"Stichwaffen"},
|
|
TrainCosts: map[int]int{6: 1, 7: 1, 8: 1, 9: 2, 10: 2, 11: 5, 12: 10, 13: 20, 14: 50, 15: 100, 16: 100, 17: 150, 18: 150},
|
|
},
|
|
"normal": DifficultyData{
|
|
LearnCost: 4,
|
|
Skills: []string{"Einhandschlagwaffen"},
|
|
TrainCosts: map[int]int{6: 1, 7: 1, 8: 2, 9: 2, 10: 5, 11: 10, 12: 20, 13: 50, 14: 50, 15: 100, 16: 150, 17: 150, 18: 200},
|
|
},
|
|
"schwer": DifficultyData{
|
|
LearnCost: 6,
|
|
Skills: []string{"Zweihandschlagwaffen"},
|
|
TrainCosts: map[int]int{6: 1, 7: 2, 8: 2, 9: 5, 10: 5, 11: 10, 12: 20, 13: 50, 14: 100, 15: 150, 16: 200, 17: 300, 18: 300},
|
|
},
|
|
"sehr schwer": DifficultyData{
|
|
LearnCost: 8,
|
|
Skills: []string{},
|
|
TrainCosts: map[int]int{6: 1, 7: 2, 8: 2, 9: 5, 10: 10, 11: 20, 12: 50, 13: 100, 14: 150, 15: 200, 16: 300, 17: 300, 18: 400},
|
|
},
|
|
},
|
|
"Wissen": {
|
|
"leicht": DifficultyData{
|
|
LearnCost: 1,
|
|
Skills: []string{"Lesen von Zauberschrift", "Schreiben", "Sprache"},
|
|
TrainCosts: map[int]int{9: 1, 10: 1, 11: 1, 12: 1, 13: 2, 14: 2, 15: 5, 16: 10, 17: 10, 18: 20},
|
|
},
|
|
"normal": DifficultyData{
|
|
LearnCost: 2,
|
|
Skills: []string{"Erste Hilfe", "Meditieren"},
|
|
TrainCosts: map[int]int{9: 2, 10: 2, 11: 5, 12: 5, 13: 10, 14: 10, 15: 20, 16: 20, 17: 50, 18: 50},
|
|
},
|
|
"schwer": DifficultyData{
|
|
LearnCost: 2,
|
|
Skills: []string{"Alchimie", "Heilkunde", "Landeskunde", "Zauberkunde", "Naturkunde", "Pflanzenkunde", "Tierkunde"},
|
|
TrainCosts: map[int]int{9: 2, 10: 5, 11: 5, 12: 10, 13: 10, 14: 20, 15: 20, 16: 20, 17: 50, 18: 50},
|
|
},
|
|
},
|
|
"Schilde und Parierwaffen": {
|
|
"normal": DifficultyData{
|
|
LearnCost: 0, // Not defined in BaseLearnCost, using 0 as default
|
|
Skills: []string{},
|
|
TrainCosts: map[int]int{2: 1, 3: 2, 4: 10, 5: 30, 6: 50, 7: 100, 8: 150},
|
|
},
|
|
},
|
|
},
|
|
}
|
|
|
|
// contains checks if a slice contains a specific string
|
|
func contains(slice []string, item string) bool {
|
|
for _, s := range slice {
|
|
if s == item {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
//### End of Helper functions ###
|
|
|
|
// GetSpellInfoNewSystem returns the school and level of a spell from the database
|
|
func GetSpellInfoNewSystem(spellName string) (string, int, error) {
|
|
// Create a Spell instance to search in the database
|
|
var spell models.Spell
|
|
|
|
// Search for the spell in the database
|
|
err := spell.First(spellName)
|
|
if err != nil {
|
|
return "", 0, fmt.Errorf("spell '%s' not found in database: %w", spellName, err)
|
|
}
|
|
|
|
return spell.Category, spell.Stufe, nil
|
|
}
|