042a1d4773
* introduced central package registry by package init function * dynamic registration of routes, model, migrations and initializers. * setting a docker compose project name to prevent shutdown of other containers with the same (composer)name * ai documentation * app template * Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks. * adopting agent instructions for a more consistent coding style * added desired module layout and debugging information * Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass * restored routes for maintenance * added common translations * added new tests for API Endpoint * Merge branch 'separate_business_logic' * added lern and skill improvement cost editing * Set Docker image tag when building to prevent rebuild when nothing has changed * add and remove PP for Weaponskill fixed * add and remove PP for same named skills fixed * add new task
150 lines
3.8 KiB
Go
150 lines
3.8 KiB
Go
package gsmaster
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import (
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"bamort/database"
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"bamort/bmrt/models"
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"testing"
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)
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func TestCreateSkillWithCategories(t *testing.T) {
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setupTestEnvironment(t)
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database.SetupTestDB()
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// Create test dependencies
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source := getOrCreateSource("TSTCRT", "TestCreate")
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category := getOrCreateCategory("Alltag", source.ID)
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difficulty := getOrCreateDifficulty("normal")
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// Prepare create request
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req := SkillUpdateRequest{
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Skill: models.Skill{
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Name: "Neue Fertigkeit",
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GameSystemId: 1,
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Beschreibung: "Test Fertigkeit",
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Initialwert: 5,
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BasisWert: 0,
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Bonuseigenschaft: "In",
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Improvable: true,
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InnateSkill: false,
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SourceID: source.ID,
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PageNumber: 42,
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},
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CategoryDifficulties: []CategoryDifficultyPair{
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{
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CategoryID: category.ID,
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DifficultyID: difficulty.ID,
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},
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},
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}
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// Test creating new skill
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skillID, err := CreateSkillWithCategories(req)
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if err != nil {
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t.Fatalf("CreateSkillWithCategories failed: %v", err)
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}
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if skillID == 0 {
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t.Fatalf("Expected non-zero skill ID, got 0")
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}
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// Verify skill was created
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var skill models.Skill
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if err := database.DB.First(&skill, skillID).Error; err != nil {
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t.Fatalf("Failed to retrieve created skill: %v", err)
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}
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if skill.Name != "Neue Fertigkeit" {
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t.Errorf("Expected name 'Neue Fertigkeit', got '%s'", skill.Name)
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}
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if skill.Initialwert != 5 {
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t.Errorf("Expected initialwert 5, got %d", skill.Initialwert)
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}
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if skill.BasisWert != 0 {
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t.Errorf("Expected basiswert 0, got %d", skill.BasisWert)
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}
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// Verify category-difficulty relationship
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var scd models.SkillCategoryDifficulty
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if err := database.DB.Where("skill_id = ?", skillID).First(&scd).Error; err != nil {
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t.Fatalf("Failed to retrieve skill category difficulty: %v", err)
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}
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if scd.SkillCategoryID != category.ID {
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t.Errorf("Expected category ID %d, got %d", category.ID, scd.SkillCategoryID)
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}
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if scd.SkillDifficultyID != difficulty.ID {
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t.Errorf("Expected difficulty ID %d, got %d", difficulty.ID, scd.SkillDifficultyID)
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}
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}
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func TestCreateSkillWithMultipleCategories(t *testing.T) {
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setupTestEnvironment(t)
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database.SetupTestDB()
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// Create test dependencies
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source := getOrCreateSource("TSTMLT", "TestMultiple")
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category1 := getOrCreateCategory("Körper", source.ID)
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category2 := getOrCreateCategory("Geist", source.ID)
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difficulty1 := getOrCreateDifficulty("leicht")
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difficulty2 := getOrCreateDifficulty("schwer")
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// Prepare create request with multiple categories
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req := SkillUpdateRequest{
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Skill: models.Skill{
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Name: "Multi-Kategorie Fertigkeit",
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GameSystemId: 1,
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Initialwert: 10,
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Improvable: true,
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SourceID: source.ID,
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},
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CategoryDifficulties: []CategoryDifficultyPair{
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{
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CategoryID: category1.ID,
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DifficultyID: difficulty1.ID,
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},
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{
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CategoryID: category2.ID,
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DifficultyID: difficulty2.ID,
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},
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},
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}
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// Test creating skill with multiple categories
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skillID, err := CreateSkillWithCategories(req)
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if err != nil {
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t.Fatalf("CreateSkillWithCategories failed: %v", err)
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}
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// Verify both category-difficulty relationships exist
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var scds []models.SkillCategoryDifficulty
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if err := database.DB.Where("skill_id = ?", skillID).Find(&scds).Error; err != nil {
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t.Fatalf("Failed to retrieve skill category difficulties: %v", err)
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}
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if len(scds) != 2 {
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t.Fatalf("Expected 2 category-difficulty relationships, got %d", len(scds))
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}
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}
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func TestCreateSkillValidation(t *testing.T) {
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setupTestEnvironment(t)
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database.SetupTestDB()
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// Test creating skill without name
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req := SkillUpdateRequest{
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Skill: models.Skill{
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GameSystemId: 1,
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Initialwert: 5,
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},
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CategoryDifficulties: []CategoryDifficultyPair{},
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}
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_, err := CreateSkillWithCategories(req)
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if err == nil {
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t.Error("Expected error when creating skill without name, got nil")
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}
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}
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