042a1d4773
* introduced central package registry by package init function * dynamic registration of routes, model, migrations and initializers. * setting a docker compose project name to prevent shutdown of other containers with the same (composer)name * ai documentation * app template * Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks. * adopting agent instructions for a more consistent coding style * added desired module layout and debugging information * Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass * restored routes for maintenance * added common translations * added new tests for API Endpoint * Merge branch 'separate_business_logic' * added lern and skill improvement cost editing * Set Docker image tag when building to prevent rebuild when nothing has changed * add and remove PP for Weaponskill fixed * add and remove PP for same named skills fixed * add new task
140 lines
3.2 KiB
Go
140 lines
3.2 KiB
Go
package gsmaster
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import (
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"bamort/database"
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"bamort/bmrt/models"
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"net/http"
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"strconv"
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"github.com/gin-gonic/gin"
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)
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// GetEnhancedMDWeapons returns weapons with their source information
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func GetEnhancedMDWeapons(c *gin.Context) {
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gs, ok := resolveGameSystem(c)
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if !ok {
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return
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}
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type EnhancedWeapon struct {
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models.Weapon
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SourceCode string `json:"source_code,omitempty"`
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}
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type Response struct {
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Weapons []EnhancedWeapon `json:"weapons"`
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Sources []models.Source `json:"sources"`
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}
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var weapons []models.Weapon
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if err := database.DB.Where("game_system=? OR game_system_id=?", gs.Name, gs.ID).Find(&weapons).Error; err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to retrieve weapons"})
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return
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}
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var sources []models.Source
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if err := database.DB.Find(&sources).Error; err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to retrieve sources"})
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return
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}
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// Build source code map
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sourceMap := make(map[uint]string)
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for _, source := range sources {
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sourceMap[source.ID] = source.Code
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}
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// Enhance weapons with source code
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enhancedWeapons := make([]EnhancedWeapon, len(weapons))
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for i, w := range weapons {
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enhancedWeapons[i] = EnhancedWeapon{
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Weapon: w,
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SourceCode: sourceMap[w.SourceID],
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}
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}
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c.JSON(http.StatusOK, Response{
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Weapons: enhancedWeapons,
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Sources: sources,
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})
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}
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// GetEnhancedMDWeapon returns a single weapon with source information
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func GetEnhancedMDWeapon(c *gin.Context) {
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gs, ok := resolveGameSystem(c)
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if !ok {
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return
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}
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type EnhancedWeapon struct {
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models.Weapon
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SourceCode string `json:"source_code,omitempty"`
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}
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id, err := strconv.ParseUint(c.Param("id"), 10, 32)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Invalid ID"})
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return
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}
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var weapon models.Weapon
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if err := database.DB.Where("game_system=? OR game_system_id=?", gs.Name, gs.ID).First(&weapon, uint(id)).Error; err != nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "Weapon not found"})
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return
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}
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var source models.Source
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var sourceCode string
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if weapon.SourceID > 0 {
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if err := database.DB.First(&source, weapon.SourceID).Error; err == nil {
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sourceCode = source.Code
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}
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}
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enhanced := EnhancedWeapon{
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Weapon: weapon,
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SourceCode: sourceCode,
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}
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c.JSON(http.StatusOK, enhanced)
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}
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// UpdateEnhancedMDWeapon updates a weapon
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func UpdateEnhancedMDWeapon(c *gin.Context) {
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gs, ok := resolveGameSystem(c)
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if !ok {
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return
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}
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id, err := strconv.ParseUint(c.Param("id"), 10, 32)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Invalid ID"})
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return
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}
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var weapon models.Weapon
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if err := database.DB.Where("game_system=? OR game_system_id=?", gs.Name, gs.ID).First(&weapon, uint(id)).Error; err != nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "Weapon not found"})
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return
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}
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// Bind the request to weapon
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if err := c.ShouldBindJSON(&weapon); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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// Ensure ID stays the same
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weapon.ID = uint(id)
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weapon.GameSystem = gs.Name
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weapon.GameSystemId = gs.ID
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// Update the weapon
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if err := weapon.Save(); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to update weapon"})
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return
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}
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c.JSON(http.StatusOK, weapon)
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}
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