042a1d4773
* introduced central package registry by package init function * dynamic registration of routes, model, migrations and initializers. * setting a docker compose project name to prevent shutdown of other containers with the same (composer)name * ai documentation * app template * Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks. * adopting agent instructions for a more consistent coding style * added desired module layout and debugging information * Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass * restored routes for maintenance * added common translations * added new tests for API Endpoint * Merge branch 'separate_business_logic' * added lern and skill improvement cost editing * Set Docker image tag when building to prevent rebuild when nothing has changed * add and remove PP for Weaponskill fixed * add and remove PP for same named skills fixed * add new task
544 lines
21 KiB
Go
544 lines
21 KiB
Go
package importer
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import (
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"bamort/database"
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"bamort/bmrt/models"
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"fmt"
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"testing"
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"github.com/stretchr/testify/assert"
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)
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func testChar(t *testing.T, object *CharacterImport) {
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assert.Equal(t, "moam-character-41421", object.ID)
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assert.Equal(t, "Harsk Hammerhuter, Zen", object.Name)
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assert.Equal(t, "Zwerg", object.Rasse)
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assert.Equal(t, "Krieger", object.Typ)
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assert.Equal(t, 39, object.Alter)
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assert.Equal(t, "er", object.Anrede)
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assert.Equal(t, 3, object.Grad)
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assert.Equal(t, 140, object.Groesse)
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assert.Equal(t, 82, object.Gewicht)
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assert.Equal(t, "Torkin", object.Glaube)
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assert.Equal(t, "rechts", object.Hand)
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assert.Equal(t, 17, object.Lp.Max)
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assert.Equal(t, 17, object.Lp.Value)
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assert.Equal(t, 31, object.Ap.Max)
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assert.Equal(t, 31, object.Ap.Value)
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assert.Equal(t, 18, object.B.Max)
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assert.Equal(t, 0, object.B.Value)
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assert.Equal(t, 74, object.Eigenschaften.Au)
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assert.Equal(t, 96, object.Eigenschaften.Gs)
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assert.Equal(t, 70, object.Eigenschaften.Gw)
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assert.Equal(t, 65, object.Eigenschaften.In)
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assert.Equal(t, 85, object.Eigenschaften.Ko)
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assert.Equal(t, 75, object.Eigenschaften.Pa)
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assert.Equal(t, 95, object.Eigenschaften.St)
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assert.Equal(t, 71, object.Eigenschaften.Wk)
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assert.Equal(t, 35, object.Eigenschaften.Zt)
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assert.Equal(t, "blau", object.Merkmale.Augenfarbe)
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assert.Equal(t, "sandfarben", object.Merkmale.Haarfarbe)
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assert.Equal(t, "", object.Merkmale.Sonstige)
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assert.Equal(t, 0, object.Bennies.Gg)
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assert.Equal(t, 1, object.Bennies.Sg)
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assert.Equal(t, 0, object.Bennies.Gp)
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assert.Equal(t, "breit", object.Gestalt.Breite)
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assert.Equal(t, "klein", object.Gestalt.Groesse)
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assert.Equal(t, 325, object.Erfahrungsschatz.Value)
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assert.Equal(t, 3, len(object.Spezialisierung))
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assert.Equal(t, "Kriegshammer", object.Spezialisierung[0])
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assert.Equal(t, "Armbrust:schwer", object.Spezialisierung[1])
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assert.Equal(t, "Stielhammer", object.Spezialisierung[2])
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assert.Contains(t, object.Image, "data:image;base64,")
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}
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func testSkill(t *testing.T, objects []Fertigkeit) {
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assert.Equal(t, 19, len(objects))
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i := 0
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assert.Equal(t, "moam-ability-horen", objects[i].ID)
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assert.Equal(t, "Hören", objects[i].Name)
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assert.Equal(t, "", objects[i].Beschreibung)
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assert.Equal(t, 6, objects[i].Fertigkeitswert)
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assert.Equal(t, 0, objects[i].Bonus)
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assert.Equal(t, 0, objects[i].Pp)
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assert.Equal(t, "KOD5 99", objects[i].Quelle)
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i = 6
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assert.Equal(t, "moam-ability-759918", objects[i].ID)
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assert.Equal(t, "Athletik", objects[i].Name)
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assert.Equal(t, "", objects[i].Beschreibung)
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assert.Equal(t, 9, objects[i].Fertigkeitswert)
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assert.Equal(t, 0, objects[i].Bonus)
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assert.Equal(t, 0, objects[i].Pp)
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assert.Equal(t, "KOD5 104", objects[i].Quelle)
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i = 16
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assert.Equal(t, "moam-ability-759920", objects[i].ID)
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assert.Equal(t, "Sprache", objects[i].Name)
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assert.Equal(t, "Albisch", objects[i].Beschreibung)
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assert.Equal(t, 8, objects[i].Fertigkeitswert)
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assert.Equal(t, 0, objects[i].Bonus)
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assert.Equal(t, 0, objects[i].Pp)
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assert.Equal(t, "KOD5 127", objects[i].Quelle)
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}
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func testWeaponSkill(t *testing.T, objects []Waffenfertigkeit) {
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assert.Equal(t, 8, len(objects))
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i := 0
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assert.Equal(t, "moam-ability-759916", objects[i].ID)
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assert.Equal(t, "Armbrüste", objects[i].Name)
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assert.Equal(t, "", objects[i].Beschreibung)
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assert.Equal(t, 8, objects[i].Fertigkeitswert)
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assert.Equal(t, 0, objects[i].Bonus)
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assert.Equal(t, 0, objects[i].Pp)
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assert.Equal(t, "KOD5 144", objects[i].Quelle)
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i = 2
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assert.Equal(t, "moam-ability-759912", objects[i].ID)
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assert.Equal(t, "Schilde", objects[i].Name)
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assert.Equal(t, "", objects[i].Beschreibung)
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assert.Equal(t, 3, objects[i].Fertigkeitswert)
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assert.Equal(t, 0, objects[i].Bonus)
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assert.Equal(t, 0, objects[i].Pp)
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assert.Equal(t, "KOD5 145", objects[i].Quelle)
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}
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func testSpell(t *testing.T, objects []Zauber) {
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assert.Equal(t, 1, len(objects))
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i := 0
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assert.Equal(t, "moam-spell-134630", objects[i].ID)
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assert.Equal(t, "Angst", objects[i].Name)
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assert.Equal(t, "", objects[i].Beschreibung)
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assert.Equal(t, 0, objects[i].Bonus)
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assert.Equal(t, "ARK5 63", objects[i].Quelle)
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}
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func testWeapon(t *testing.T, objects []Waffe) {
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assert.Equal(t, 1, len(objects))
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i := 0
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assert.Equal(t, "moam-weapon-126819", objects[i].ID)
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assert.Equal(t, "Armbrust:schwer", objects[i].Name)
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assert.Equal(t, "", objects[i].Beschreibung)
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assert.Equal(t, 0, objects[i].Abwb)
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assert.Equal(t, 0, objects[i].Anb)
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assert.Equal(t, 1, objects[i].Anzahl)
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assert.Equal(t, "moam-container-47363", objects[i].BeinhaltetIn)
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assert.Equal(t, 5.0, objects[i].Gewicht)
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assert.Equal(t, false, objects[i].Magisch.IstMagisch)
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assert.Equal(t, 0, objects[i].Magisch.Abw)
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assert.Equal(t, false, objects[i].Magisch.Ausgebrannt)
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assert.Equal(t, "Armbrust:schwer", objects[i].NameFuerSpezialisierung)
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assert.Equal(t, 0, objects[i].Schb)
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assert.Equal(t, 40.0, objects[i].Wert)
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}
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func testEquipment(t *testing.T, objects []Ausruestung) {
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assert.Equal(t, 1, len(objects))
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i := 0
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assert.Equal(t, "moam-armor-48616", objects[i].ID)
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assert.Equal(t, "Lederrüstung", objects[i].Name)
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assert.Equal(t, "", objects[i].Beschreibung)
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assert.Equal(t, 1, objects[i].Anzahl)
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assert.Equal(t, "", objects[i].BeinhaltetIn)
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assert.Equal(t, 13.0, objects[i].Gewicht)
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assert.Equal(t, "", objects[i].BeinhaltetIn)
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assert.Equal(t, false, objects[i].Magisch.IstMagisch)
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assert.Equal(t, 0, objects[i].Magisch.Abw)
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assert.Equal(t, false, objects[i].Magisch.Ausgebrannt)
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assert.Equal(t, 30.0, objects[i].Wert)
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assert.Equal(t, 0, objects[i].Bonus)
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}
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func testContainer(t *testing.T, objects []Behaeltniss) {
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assert.Equal(t, 1, len(objects))
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i := 0
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assert.Equal(t, "moam-container-47363", objects[i].ID)
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assert.Equal(t, "Lederrucksack", objects[i].Name)
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assert.Equal(t, "für 25 kg", objects[i].Beschreibung)
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assert.Equal(t, 4.0, objects[i].Wert)
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assert.Equal(t, 0.50, objects[i].Gewicht)
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assert.Equal(t, 25.0, objects[i].Volumen)
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assert.Equal(t, 25.0, objects[i].Tragkraft)
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assert.Empty(t, "", objects[i].BeinhaltetIn) //Value in json is null
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assert.Equal(t, false, objects[i].Magisch.IstMagisch)
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assert.Equal(t, 0, objects[i].Magisch.Abw)
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assert.Equal(t, false, objects[i].Magisch.Ausgebrannt)
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}
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func testTransportation(t *testing.T, objects []Transportation) {
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assert.Equal(t, 1, len(objects))
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i := 0
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assert.Equal(t, "moam-container-47000", objects[i].ID)
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assert.Equal(t, "Karren", objects[i].Name)
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assert.Equal(t, "für 250 kg", objects[i].Beschreibung)
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assert.Equal(t, 14.0, objects[i].Wert)
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assert.Equal(t, 40, objects[i].Gewicht)
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assert.Equal(t, 250.0, objects[i].Tragkraft)
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assert.Empty(t, "", objects[i].BeinhaltetIn) //Value in json is null
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assert.Equal(t, false, objects[i].Magisch.IstMagisch)
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assert.Equal(t, 0, objects[i].Magisch.Abw)
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assert.Equal(t, false, objects[i].Magisch.Ausgebrannt)
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}
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func TestImportVTTStructure(t *testing.T) {
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fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
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character, err := readImportChar(fileName)
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assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
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testChar(t, character)
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testSkill(t, character.Fertigkeiten)
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testWeaponSkill(t, character.Waffenfertigkeiten)
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testSpell(t, character.Zauber)
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testEquipment(t, character.Ausruestung)
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testWeapon(t, character.Waffen)
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testContainer(t, character.Behaeltnisse)
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testTransportation(t, character.Transportmittel)
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//fmt.Println(character)
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}
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func TestImportSkill2GSMaster(t *testing.T) {
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database.SetupTestDB(true)
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gs := defaultGameSystem(t)
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fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
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character, err := readImportChar(fileName)
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assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
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//for i := range character.Fertigkeiten {
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skill, erro := TransformImportFertigkeit2GSDMaster(&character.Fertigkeiten[0])
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assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
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assert.GreaterOrEqual(t, int(skill.ID), 11)
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assert.Equal(t, "Hören", skill.Name)
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assert.Equal(t, "", skill.Beschreibung)
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assert.Equal(t, 6, skill.Initialwert)
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assert.Equal(t, "check", skill.Bonuseigenschaft)
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assert.Equal(t, "KOD5 99", skill.Quelle)
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assert.Equal(t, false, skill.Improvable)
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assert.Equal(t, gs.ID, skill.GameSystemId)
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//}
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skill2 := models.Skill{}
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erro = skill2.First("Hören")
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assert.NoError(t, erro, "Expected no error when finding Record by name")
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assert.Equal(t, 11, int(skill.ID))
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skill3 := models.Skill{}
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erro = skill3.FirstId(11)
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assert.NoError(t, erro, "Expected no error when finding Record by ID")
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assert.Equal(t, "Hören", skill3.Name)
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assert.Equal(t, skill2.ID, skill3.ID)
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assert.Equal(t, skill2.Name, skill3.Name)
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assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
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assert.Equal(t, skill2.Initialwert, skill3.Initialwert)
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assert.Equal(t, skill2.Bonuseigenschaft, skill3.Bonuseigenschaft)
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assert.Equal(t, skill2.Quelle, skill3.Quelle)
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assert.Equal(t, skill2.Improvable, skill3.Improvable)
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assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
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err = CheckFertigkeiten2GSMaster(character.Fertigkeiten)
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assert.NoError(t, err, "Expected no error when checkimg Skills against gsmaster")
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}
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func TestImportWeaponSkill2GSMaster(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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defer database.ResetTestDB()
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// Clear weapon skills to test actual import, not pre-existing data
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database.DB.Exec("DELETE FROM gsm_weaponskills")
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database.DB.Exec("DELETE FROM sqlite_sequence WHERE name='gsm_weaponskills'")
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fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
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character, err := readImportChar(fileName)
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assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
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//for i := range character.Fertigkeiten {
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skill, erro := TransformImportWaffenFertigkeit2GSDMaster(&character.Waffenfertigkeiten[0])
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assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
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assert.GreaterOrEqual(t, int(skill.ID), 1)
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assert.Equal(t, "Armbrüste", skill.Name)
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assert.Equal(t, "", skill.Beschreibung)
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assert.Equal(t, 5, skill.Initialwert)
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assert.Equal(t, "check", skill.Bonuseigenschaft)
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assert.Equal(t, "KOD5 144", skill.Quelle)
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assert.Equal(t, true, skill.Improvable)
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assert.Equal(t, gs.ID, skill.GameSystemId)
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//}
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skill2 := models.WeaponSkill{}
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erro = skill2.First("Armbrüste")
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assert.NoError(t, erro, "Expected no error when finding Record by name")
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assert.Equal(t, 1, int(skill.ID))
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skill3 := models.WeaponSkill{}
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erro = skill3.FirstId(1)
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assert.NoError(t, erro, "Expected no error when finding Record by ID")
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assert.Equal(t, "Armbrüste", skill3.Name)
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assert.Equal(t, skill2.ID, skill3.ID)
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assert.Equal(t, skill2.Name, skill3.Name)
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assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
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assert.Equal(t, skill2.Initialwert, skill3.Initialwert)
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assert.Equal(t, skill2.Bonuseigenschaft, skill3.Bonuseigenschaft)
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assert.Equal(t, skill2.Quelle, skill3.Quelle)
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assert.Equal(t, skill2.Improvable, skill3.Improvable)
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assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
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err = CheckWaffenFertigkeiten2GSMaster(character.Waffenfertigkeiten)
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assert.NoError(t, err, "Expected no error when checkimg WeaponSkills against gsmaster")
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}
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func TestImportSpell2GSMaster(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
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character, err := readImportChar(fileName)
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assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
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//for i := range character.Fertigkeiten {
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skill, erro := TransformImportSpell2GSDMaster(&character.Zauber[0])
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assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
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assert.GreaterOrEqual(t, int(skill.ID), 1)
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assert.Equal(t, gs.ID, skill.GameSystemId)
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assert.Equal(t, "Angst", skill.Name)
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assert.Equal(t, "", skill.Beschreibung)
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assert.Equal(t, "ARK", skill.Quelle)
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assert.Equal(t, 2, skill.Stufe)
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assert.Equal(t, "2 je Wesen", skill.AP)
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assert.Equal(t, "Geist", skill.Wirkungsziel)
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assert.Equal(t, "30 m", skill.Reichweite)
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//}
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skill2 := models.Spell{}
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erro = skill2.First("Angst")
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assert.NoError(t, erro, "Expected no error when finding Record by name")
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assert.Equal(t, 1, int(skill.ID))
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skill3 := models.Spell{}
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erro = skill3.FirstId(1)
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assert.NoError(t, erro, "Expected no error when finding Record by ID")
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assert.Equal(t, "Angst", skill3.Name)
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assert.Equal(t, skill2.ID, skill3.ID)
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assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
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assert.Equal(t, skill2.Name, skill3.Name)
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assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
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assert.Equal(t, skill2.Quelle, skill3.Quelle)
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assert.Equal(t, skill2.Stufe, skill3.Stufe)
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assert.Equal(t, skill2.AP, skill3.AP)
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assert.Equal(t, skill2.Reichweite, skill3.Reichweite)
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assert.Equal(t, skill2.Wirkungsziel, skill3.Wirkungsziel)
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err = CheckSpells2GSMaster(character.Zauber)
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assert.NoError(t, err, "Expected no error when checkimg Spells against gsmaster")
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}
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func TestImportWeapon2GSMaster(t *testing.T) {
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database.SetupTestDB()
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gs := defaultGameSystem(t)
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defer database.ResetTestDB()
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// Clear weapons to test actual import, not pre-existing data
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database.DB.Exec("DELETE FROM gsm_weapons")
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database.DB.Exec("DELETE FROM sqlite_sequence WHERE name='gsm_weapons'")
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fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
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character, err := readImportChar(fileName)
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assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
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//for i := range character.Fertigkeiten {
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skill, erro := TransformImportWeapon2GSDMaster(&character.Waffen[0])
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assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
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assert.GreaterOrEqual(t, int(skill.ID), 1)
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assert.Equal(t, gs.ID, skill.GameSystemId)
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assert.Equal(t, "Armbrust:schwer", skill.Name)
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assert.Equal(t, "", skill.Beschreibung)
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assert.Equal(t, "", skill.Quelle)
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assert.Equal(t, 5.0, skill.Gewicht)
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assert.Equal(t, 40.0, skill.Wert)
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assert.Equal(t, "check", skill.SkillRequired)
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assert.Equal(t, "check", skill.Damage)
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//}
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skill2 := models.Weapon{}
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erro = skill2.First("Armbrust:schwer")
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assert.NoError(t, erro, "Expected no error when finding Record by name")
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assert.Equal(t, 1, int(skill.ID))
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skill3 := models.Weapon{}
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erro = skill3.FirstId(1)
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assert.NoError(t, erro, "Expected no error when finding Record by ID")
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assert.Equal(t, "Armbrust:schwer", skill3.Name)
|
|
|
|
assert.Equal(t, skill2.ID, skill3.ID)
|
|
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
|
assert.Equal(t, skill2.Name, skill3.Name)
|
|
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
|
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
|
assert.Equal(t, skill2.Gewicht, skill3.Gewicht)
|
|
assert.Equal(t, skill2.Wert, skill3.Wert)
|
|
assert.Equal(t, skill2.SkillRequired, skill3.SkillRequired)
|
|
assert.Equal(t, skill2.Damage, skill3.Damage)
|
|
|
|
err = CheckWeapons2GSMaster(character.Waffen)
|
|
assert.NoError(t, err, "Expected no error when checkimg Weapons against gsmaster")
|
|
}
|
|
|
|
func TestImportContainer2GSMaster(t *testing.T) {
|
|
database.SetupTestDB()
|
|
gs := defaultGameSystem(t)
|
|
fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
|
|
character, err := readImportChar(fileName)
|
|
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
|
//for i := range character.Fertigkeiten {
|
|
container, erro := TransformImportContainer2GSDMaster(&character.Behaeltnisse[0])
|
|
|
|
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
|
assert.GreaterOrEqual(t, int(container.ID), 1)
|
|
assert.Equal(t, gs.ID, container.GameSystemId)
|
|
assert.Equal(t, "Lederrucksack", container.Name)
|
|
assert.Equal(t, "für 25 kg", container.Beschreibung)
|
|
assert.Equal(t, "", container.Quelle)
|
|
assert.Equal(t, 0.5, container.Gewicht)
|
|
assert.Equal(t, 4.0, container.Wert)
|
|
assert.Equal(t, 25.0, container.Volumen)
|
|
assert.Equal(t, 25.0, container.Tragkraft)
|
|
//}
|
|
container2 := models.Container{}
|
|
erro = container2.First("Lederrucksack")
|
|
assert.NoError(t, erro, "Expected no error when finding Record by name")
|
|
assert.Equal(t, 1, int(container.ID))
|
|
|
|
container3 := models.Container{}
|
|
erro = container3.FirstId(1)
|
|
assert.NoError(t, erro, "Expected no error when finding Record by ID")
|
|
assert.Equal(t, "Lederrucksack", container3.Name)
|
|
|
|
assert.Equal(t, container2.ID, container3.ID)
|
|
assert.Equal(t, container2.GameSystemId, container3.GameSystemId)
|
|
assert.Equal(t, container2.Name, container3.Name)
|
|
assert.Equal(t, container2.Beschreibung, container3.Beschreibung)
|
|
assert.Equal(t, container2.Quelle, container3.Quelle)
|
|
assert.Equal(t, container2.Gewicht, container3.Gewicht)
|
|
assert.Equal(t, container2.Wert, container3.Wert)
|
|
assert.Equal(t, container2.Volumen, container3.Volumen)
|
|
assert.Equal(t, container2.Tragkraft, container3.Tragkraft)
|
|
|
|
err = CheckContainers2GSMaster(character.Behaeltnisse)
|
|
assert.NoError(t, err, "Expected no error when checkimg Containers against gsmaster")
|
|
}
|
|
|
|
func TestImportTransportation2GSMaster(t *testing.T) {
|
|
database.SetupTestDB()
|
|
gs := defaultGameSystem(t)
|
|
fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
|
|
character, err := readImportChar(fileName)
|
|
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
|
//for i := range character.Fertigkeiten {
|
|
skill, erro := TransformImportTransportation2GSDMaster(&character.Transportmittel[0])
|
|
|
|
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
|
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
|
assert.Equal(t, gs.ID, skill.GameSystemId)
|
|
assert.Equal(t, "Karren", skill.Name)
|
|
assert.Equal(t, "für 250 kg", skill.Beschreibung)
|
|
assert.Equal(t, "", skill.Quelle)
|
|
assert.Equal(t, 40.0, skill.Gewicht)
|
|
assert.Equal(t, 14.0, skill.Wert)
|
|
assert.Equal(t, 0.0, skill.Volumen)
|
|
assert.Equal(t, 250.0, skill.Tragkraft)
|
|
//}
|
|
skill2 := models.Transportation{}
|
|
erro = skill2.First("Karren")
|
|
assert.NoError(t, erro, "Expected no error when finding Record by name")
|
|
assert.Equal(t, 1, int(skill.ID))
|
|
|
|
skill3 := models.Transportation{}
|
|
erro = skill3.FirstId(1)
|
|
assert.NoError(t, erro, "Expected no error when finding Record by ID")
|
|
assert.Equal(t, "Karren", skill3.Name)
|
|
|
|
assert.Equal(t, skill2.ID, skill3.ID)
|
|
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
|
assert.Equal(t, skill2.Name, skill3.Name)
|
|
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
|
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
|
assert.Equal(t, skill2.Gewicht, skill3.Gewicht)
|
|
assert.Equal(t, skill2.Wert, skill3.Wert)
|
|
assert.Equal(t, skill2.Volumen, skill3.Volumen)
|
|
assert.Equal(t, skill2.Tragkraft, skill3.Tragkraft)
|
|
|
|
err = CheckTransportations2GSMaster(character.Transportmittel)
|
|
assert.NoError(t, err, "Expected no error when checkimg Transüportations against gsmaster")
|
|
}
|
|
|
|
func TestImportEquipment2GSMaster(t *testing.T) {
|
|
database.SetupTestDB()
|
|
gs := defaultGameSystem(t)
|
|
fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
|
|
character, err := readImportChar(fileName)
|
|
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
|
//for i := range character.Fertigkeiten {
|
|
skill, erro := TransformImportEquipment2GSDMaster(&character.Ausruestung[0])
|
|
|
|
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
|
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
|
assert.Equal(t, gs.ID, skill.GameSystemId)
|
|
assert.Equal(t, "Lederrüstung", skill.Name)
|
|
assert.Equal(t, "", skill.Beschreibung)
|
|
assert.Equal(t, "", skill.Quelle)
|
|
assert.Equal(t, 13.0, skill.Gewicht)
|
|
assert.Equal(t, 30.0, skill.Wert)
|
|
//}
|
|
skill2 := models.Equipment{}
|
|
erro = skill2.First("Lederrüstung")
|
|
assert.NoError(t, erro, "Expected no error when finding Record by name")
|
|
assert.Equal(t, 1, int(skill.ID))
|
|
|
|
skill3 := models.Equipment{}
|
|
erro = skill3.FirstId(1)
|
|
assert.NoError(t, erro, "Expected no error when finding Record by ID")
|
|
assert.Equal(t, "Lederrüstung", skill3.Name)
|
|
|
|
assert.Equal(t, skill2.ID, skill3.ID)
|
|
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
|
assert.Equal(t, skill2.Name, skill3.Name)
|
|
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
|
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
|
assert.Equal(t, skill2.Gewicht, skill3.Gewicht)
|
|
assert.Equal(t, skill2.Wert, skill3.Wert)
|
|
|
|
err = CheckEquipments2GSMaster(character.Ausruestung)
|
|
assert.NoError(t, err, "Expected no error when checkimg Transüportations against gsmaster")
|
|
}
|
|
func TestImportBelieve2GSMaster(t *testing.T) {
|
|
database.SetupTestDB()
|
|
gs := defaultGameSystem(t)
|
|
fileName := fmt.Sprintf("../../testdata/%s", "VTT_Import1.json")
|
|
character, err := readImportChar(fileName)
|
|
assert.NoError(t, err, "Expected no error when Unmarshal filecontent")
|
|
//for i := range character.Fertigkeiten {
|
|
skill, erro := TransformImportBelieve2GSDMaster(character.Glaube)
|
|
|
|
assert.NoError(t, erro, "Expected no error when Unmarshal filecontent")
|
|
assert.GreaterOrEqual(t, int(skill.ID), 1)
|
|
assert.Equal(t, gs.ID, skill.GameSystemId)
|
|
assert.Equal(t, "Torkin", skill.Name)
|
|
assert.Equal(t, "", skill.Beschreibung)
|
|
assert.Equal(t, "", skill.Quelle)
|
|
//}
|
|
skill2 := models.Believe{}
|
|
erro = skill2.First("Torkin")
|
|
assert.NoError(t, erro, "Expected no error when finding Record by name")
|
|
assert.Equal(t, 1, int(skill.ID))
|
|
|
|
skill3 := models.Believe{}
|
|
erro = skill3.FirstId(1)
|
|
assert.NoError(t, erro, "Expected no error when finding Record by ID")
|
|
assert.Equal(t, "Torkin", skill3.Name)
|
|
|
|
assert.Equal(t, skill2.ID, skill3.ID)
|
|
assert.Equal(t, skill2.GameSystemId, skill3.GameSystemId)
|
|
assert.Equal(t, skill2.Name, skill3.Name)
|
|
assert.Equal(t, skill2.Beschreibung, skill3.Beschreibung)
|
|
assert.Equal(t, skill2.Quelle, skill3.Quelle)
|
|
err = CheckBelieve2GSMaster(character)
|
|
assert.NoError(t, err, "Expected no error when checkimg Transüportations against gsmaster")
|
|
}
|