217 lines
4.0 KiB
Go
217 lines
4.0 KiB
Go
package models
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import (
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"bamort/database"
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"bamort/logger"
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"fmt"
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"strings"
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"gorm.io/gorm"
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)
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func MigrateStructure(db ...*gorm.DB) error {
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// Use provided DB or default to database.DB
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var targetDB *gorm.DB
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if len(db) > 0 && db[0] != nil {
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targetDB = db[0]
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} else {
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targetDB = database.DB
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}
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err := gameSystemMigrateStructure(targetDB)
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if err != nil {
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return err
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}
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err = gsMasterMigrateStructure(targetDB)
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if err != nil {
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return err
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}
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err = characterMigrateStructure(targetDB)
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if err != nil {
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return err
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}
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err = equipmentMigrateStructure(targetDB)
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if err != nil {
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return err
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}
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err = skillsMigrateStructure(targetDB)
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if err != nil {
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return err
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}
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err = importerMigrateStructure(targetDB)
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if err != nil {
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return err
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}
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err = learningMigrateStructure(targetDB)
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if err != nil {
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return err
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}
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return nil
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}
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func gameSystemMigrateStructure(db ...*gorm.DB) error {
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// Use provided DB or default to database.DB
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var targetDB *gorm.DB
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if len(db) > 0 && db[0] != nil {
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targetDB = db[0]
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} else {
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targetDB = database.DB
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}
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err := targetDB.AutoMigrate(
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&GameSystem{},
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)
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if err != nil {
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return err
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}
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return nil
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}
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func gsMasterMigrateStructure(db ...*gorm.DB) error {
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// Use provided DB or default to database.DB
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var targetDB *gorm.DB
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if len(db) > 0 && db[0] != nil {
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targetDB = db[0]
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} else {
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targetDB = database.DB
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}
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err := targetDB.AutoMigrate(
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&Skill{},
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&WeaponSkill{},
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&Spell{},
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&Equipment{},
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&Weapon{},
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&Container{},
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&Transportation{},
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&Believe{},
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&MiscLookup{},
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)
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if err != nil {
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return err
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}
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return nil
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}
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func characterMigrateStructure(db ...*gorm.DB) error {
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// Use provided DB or default to database.DB
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var targetDB *gorm.DB
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if len(db) > 0 && db[0] != nil {
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targetDB = db[0]
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} else {
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targetDB = database.DB
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}
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err := targetDB.AutoMigrate(
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&Char{},
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&Eigenschaft{},
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&Lp{},
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&Ap{},
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&B{},
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&Merkmale{},
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&Erfahrungsschatz{},
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&Bennies{},
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&Vermoegen{},
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&CharacterCreationSession{},
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)
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if err != nil {
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return err
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}
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return nil
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}
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func equipmentMigrateStructure(db ...*gorm.DB) error {
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// Use provided DB or default to database.DB
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var targetDB *gorm.DB
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if len(db) > 0 && db[0] != nil {
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targetDB = db[0]
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} else {
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targetDB = database.DB
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}
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err := targetDB.AutoMigrate(
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&EqAusruestung{},
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&EqWaffe{},
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&EqContainer{},
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//Transportation{},
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)
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if err != nil {
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return err
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}
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return nil
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}
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func skillsMigrateStructure(db ...*gorm.DB) error {
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// Use provided DB or default to database.DB
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var targetDB *gorm.DB
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if len(db) > 0 && db[0] != nil {
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targetDB = db[0]
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} else {
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targetDB = database.DB
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}
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err := targetDB.AutoMigrate(
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&SkFertigkeit{},
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&SkWaffenfertigkeit{},
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&SkZauber{},
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)
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if err != nil {
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return err
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}
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return nil
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}
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func learningMigrateStructure(db ...*gorm.DB) error {
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// Use provided DB or default to database.DB
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var targetDB *gorm.DB
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if len(db) > 0 && db[0] != nil {
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targetDB = db[0]
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} else {
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targetDB = database.DB
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}
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err := targetDB.AutoMigrate(
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&Source{},
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&CharacterClass{},
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&SkillCategory{},
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&SkillDifficulty{},
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&SpellSchool{},
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&ClassCategoryEPCost{},
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&ClassSpellSchoolEPCost{},
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&SpellLevelLECost{},
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&SkillCategoryDifficulty{},
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&WeaponSkillCategoryDifficulty{},
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&SkillImprovementCost{},
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&ClassCategoryLearningPoints{},
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&ClassSpellPoints{},
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&ClassTypicalSkill{},
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&ClassTypicalSpell{},
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&AuditLogEntry{},
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)
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if err != nil {
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return err
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}
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return nil
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}
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func MigrateDataIfNeeded(db ...*gorm.DB) error {
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// Use provided DB or default to database.DB
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var targetDB *gorm.DB
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if len(db) > 0 && db[0] != nil {
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targetDB = db[0]
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} else {
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targetDB = database.DB
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}
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sql := `
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UPDATE gsm_believes
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SET game_system_id = 1
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WHERE game_system_id IS NULL or game_system_id = 0;
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`
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logger.Debug("Führe SQL-Update aus: %s", strings.ReplaceAll(sql, "\n", " "))
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result := targetDB.Exec(sql)
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if result.Error != nil {
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logger.Error("Fehler beim SQL-Update der Spell Learning Categories: %s", result.Error.Error())
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return fmt.Errorf("failed to update spell learning categories: %w", result.Error)
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}
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return nil
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}
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