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package maintenance
import (
"bamort/database"
"bamort/models"
"net/http"
"strconv"
"strings"
"github.com/gin-gonic/gin"
)
type believeResponse struct {
models.Believe
SourceCode string `json:"source_code,omitempty"`
}
type believeUpdateRequest struct {
Name string `json:"name"`
Beschreibung string `json:"beschreibung"`
SourceID *uint `json:"source_id"`
PageNumber *int `json:"page_number"`
}
func resolveGameSystemOrDefault(c *gin.Context) *models.GameSystem {
gsIDStr := c.Query("game_system_id")
gsName := c.Query("game_system")
var gsID uint
if gsIDStr != "" {
id, err := strconv.ParseUint(gsIDStr, 10, 32)
if err != nil {
respondWithError(c, http.StatusBadRequest, "Invalid game_system_id")
return nil
}
gsID = uint(id)
}
gs := models.GetGameSystem(gsID, gsName)
if gs == nil {
respondWithError(c, http.StatusBadRequest, "Invalid game system")
return nil
}
return gs
}
func GetBelieves(c *gin.Context) {
gs := resolveGameSystemOrDefault(c)
if gs == nil {
return
}
var believes []models.Believe
if err := database.DB.Where("game_system=? OR game_system_id=?", gs.Name, gs.ID).
Order("name ASC").
Find(&believes).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to retrieve believes")
return
}
var sources []models.Source
if err := database.DB.Find(&sources).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to retrieve sources")
return
}
sourceMap := make(map[uint]string, len(sources))
for _, source := range sources {
sourceMap[source.ID] = source.Code
}
enhanced := make([]believeResponse, len(believes))
for i, believe := range believes {
enhanced[i] = believeResponse{
Believe: believe,
SourceCode: sourceMap[believe.SourceID],
}
}
c.JSON(http.StatusOK, gin.H{
"believes": enhanced,
"sources": sources,
})
}
func UpdateBelieve(c *gin.Context) {
gs := resolveGameSystemOrDefault(c)
if gs == nil {
return
}
id, err := strconv.ParseUint(c.Param("id"), 10, 64)
if err != nil {
respondWithError(c, http.StatusBadRequest, "Invalid ID")
return
}
var believe models.Believe
if err := database.DB.First(&believe, uint(id)).Error; err != nil {
respondWithError(c, http.StatusNotFound, "Believe not found")
return
}
var payload believeUpdateRequest
if err := c.ShouldBindJSON(&payload); err != nil {
respondWithError(c, http.StatusBadRequest, err.Error())
return
}
name := strings.TrimSpace(payload.Name)
if name == "" {
respondWithError(c, http.StatusBadRequest, "name is required")
return
}
believe.Name = name
believe.Beschreibung = payload.Beschreibung
if payload.SourceID != nil {
believe.SourceID = *payload.SourceID
} else {
believe.SourceID = 0
}
if payload.PageNumber != nil {
believe.PageNumber = *payload.PageNumber
} else {
believe.PageNumber = 0
}
believe.GameSystem = gs.Name
believe.GameSystemId = gs.ID
if err := database.DB.Save(&believe).Error; err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to update believe")
return
}
c.JSON(http.StatusOK, believeResponse{
Believe: believe,
SourceCode: lookupSourceCode(believe.SourceID),
})
}
func lookupSourceCode(sourceID uint) string {
if sourceID == 0 {
return ""
}
var source models.Source
if err := database.DB.Select("code").First(&source, sourceID).Error; err != nil {
return ""
}
return source.Code
}