95f0fc0b7a
* every user has a right of a username and a display name and has the right to change it * System information page now shows information about database user count, char count, and database schema version * more maintenance lists * show the right values in columns and fields * move similar from inside of frontend component functions to utility js when used multiple times * display help on mouse over * add more than one believe to character * make char name editable with better char info in headline * GiT Gifttoleranz value not calculated correctly * Bump backend to 0.2.3, frontend to 0.2.2
156 lines
3.4 KiB
Go
156 lines
3.4 KiB
Go
package maintenance
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import (
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"bamort/database"
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"bamort/models"
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"net/http"
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"strconv"
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"strings"
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"github.com/gin-gonic/gin"
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)
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type believeResponse struct {
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models.Believe
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SourceCode string `json:"source_code,omitempty"`
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}
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type believeUpdateRequest struct {
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Name string `json:"name"`
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Beschreibung string `json:"beschreibung"`
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SourceID *uint `json:"source_id"`
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PageNumber *int `json:"page_number"`
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}
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func resolveGameSystemOrDefault(c *gin.Context) *models.GameSystem {
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gsIDStr := c.Query("game_system_id")
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gsName := c.Query("game_system")
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var gsID uint
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if gsIDStr != "" {
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id, err := strconv.ParseUint(gsIDStr, 10, 32)
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if err != nil {
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respondWithError(c, http.StatusBadRequest, "Invalid game_system_id")
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return nil
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}
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gsID = uint(id)
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}
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gs := models.GetGameSystem(gsID, gsName)
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if gs == nil {
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respondWithError(c, http.StatusBadRequest, "Invalid game system")
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return nil
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}
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return gs
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}
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func GetBelieves(c *gin.Context) {
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gs := resolveGameSystemOrDefault(c)
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if gs == nil {
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return
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}
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var believes []models.Believe
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if err := database.DB.Where("game_system=? OR game_system_id=?", gs.Name, gs.ID).
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Order("name ASC").
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Find(&believes).Error; err != nil {
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respondWithError(c, http.StatusInternalServerError, "Failed to retrieve believes")
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return
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}
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var sources []models.Source
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if err := database.DB.Find(&sources).Error; err != nil {
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respondWithError(c, http.StatusInternalServerError, "Failed to retrieve sources")
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return
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}
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sourceMap := make(map[uint]string, len(sources))
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for _, source := range sources {
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sourceMap[source.ID] = source.Code
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}
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enhanced := make([]believeResponse, len(believes))
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for i, believe := range believes {
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enhanced[i] = believeResponse{
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Believe: believe,
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SourceCode: sourceMap[believe.SourceID],
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}
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}
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c.JSON(http.StatusOK, gin.H{
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"believes": enhanced,
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"sources": sources,
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})
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}
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func UpdateBelieve(c *gin.Context) {
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gs := resolveGameSystemOrDefault(c)
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if gs == nil {
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return
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}
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id, err := strconv.ParseUint(c.Param("id"), 10, 64)
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if err != nil {
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respondWithError(c, http.StatusBadRequest, "Invalid ID")
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return
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}
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var believe models.Believe
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if err := database.DB.First(&believe, uint(id)).Error; err != nil {
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respondWithError(c, http.StatusNotFound, "Believe not found")
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return
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}
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var payload believeUpdateRequest
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if err := c.ShouldBindJSON(&payload); err != nil {
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respondWithError(c, http.StatusBadRequest, err.Error())
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return
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}
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name := strings.TrimSpace(payload.Name)
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if name == "" {
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respondWithError(c, http.StatusBadRequest, "name is required")
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return
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}
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believe.Name = name
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believe.Beschreibung = payload.Beschreibung
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if payload.SourceID != nil {
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believe.SourceID = *payload.SourceID
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} else {
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believe.SourceID = 0
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}
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if payload.PageNumber != nil {
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believe.PageNumber = *payload.PageNumber
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} else {
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believe.PageNumber = 0
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}
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believe.GameSystem = gs.Name
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believe.GameSystemId = gs.ID
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if err := database.DB.Save(&believe).Error; err != nil {
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respondWithError(c, http.StatusInternalServerError, "Failed to update believe")
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return
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}
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c.JSON(http.StatusOK, believeResponse{
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Believe: believe,
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SourceCode: lookupSourceCode(believe.SourceID),
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})
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}
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func lookupSourceCode(sourceID uint) string {
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if sourceID == 0 {
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return ""
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}
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var source models.Source
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if err := database.DB.Select("code").First(&source, sourceID).Error; err != nil {
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return ""
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}
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return source.Code
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}
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