2025-01-03 15:50:56 +01:00
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package maintenance
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2025-01-02 21:42:20 +01:00
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import (
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"bamort/character"
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"bamort/database"
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"bamort/equipment"
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"bamort/gsmaster"
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"bamort/importer"
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"bamort/skills"
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"bamort/user"
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"net/http"
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"github.com/gin-gonic/gin"
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)
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func SetupCheck(c *gin.Context) {
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db := database.ConnectDatabase()
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2025-01-03 15:50:56 +01:00
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if db == nil {
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2025-01-02 21:42:20 +01:00
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to connect to DataBase"})
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return
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}
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err := migrateStructure()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to automigrate DataBase"})
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return
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}
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c.JSON(http.StatusOK, gin.H{"message": "Setup Check OK"})
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}
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func migrateStructure() error {
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2025-01-03 15:50:56 +01:00
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/*
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err := database.DB.AutoMigrate(
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&user.User{},
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&character.Char{},
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&character.Eigenschaft{},
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&character.Lp{},
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&character.Ap{},
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&character.B{},
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&character.Merkmale{},
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&character.Erfahrungsschatz{},
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&character.Bennies{},
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&gsmaster.Skill{},
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&gsmaster.WeaponSkill{},
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&gsmaster.Spell{},
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&gsmaster.Equipment{},
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&gsmaster.Weapon{},
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&gsmaster.Container{},
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&gsmaster.Transportation{},
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&gsmaster.Believe{},
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&equipment.Ausruestung{},
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&equipment.Waffe{},
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&equipment.Behaeltniss{},
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&equipment.Transportation{},
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&skills.Fertigkeit{},
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&skills.Waffenfertigkeit{},
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&skills.Zauber{},
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)
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if err != nil {
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return err
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}
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*/
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2025-01-02 21:42:20 +01:00
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err := database.MigrateStructure()
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if err != nil {
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return err
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}
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err = character.MigrateStructure()
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if err != nil {
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return err
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}
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2025-01-03 15:50:56 +01:00
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err = user.MigrateStructure()
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2025-01-02 21:42:20 +01:00
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if err != nil {
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return err
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}
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err = gsmaster.MigrateStructure()
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if err != nil {
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return err
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}
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2025-01-03 15:50:56 +01:00
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err = equipment.MigrateStructure()
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2025-01-02 21:42:20 +01:00
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if err != nil {
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return err
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}
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err = skills.MigrateStructure()
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if err != nil {
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return err
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}
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2025-01-03 15:50:56 +01:00
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err = importer.MigrateStructure()
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2025-01-02 21:42:20 +01:00
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if err != nil {
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return err
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}
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return nil
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}
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