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bamort/backend/pdfrender/integration_test.go
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package pdfrender
import (
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"bamort/database"
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"bamort/models"
"os"
"strings"
"testing"
"github.com/pdfcpu/pdfcpu/pkg/api"
)
// TestIntegration_FullPDFGeneration tests the complete workflow:
// Character -> ViewModel -> Template -> HTML -> PDF
func TestIntegration_FullPDFGeneration(t *testing.T) {
// Arrange - Create a test character
char := &models.Char{
BamortBase: models.BamortBase{
Name: "Bjarnfinnur Haberdson",
},
Typ: "Krieger",
Grad: 5,
Alter: 35,
Groesse: 180,
Gewicht: 85,
Gender: "m",
SocialClass: "Frei",
Glaube: "Apshai",
Herkunft: "Erainn",
Eigenschaften: []models.Eigenschaft{
{Name: "St", Value: 90},
{Name: "Gs", Value: 80},
{Name: "Gw", Value: 70},
{Name: "Ko", Value: 85},
{Name: "In", Value: 60},
{Name: "Zt", Value: 55},
{Name: "Au", Value: 75},
{Name: "pA", Value: 65},
{Name: "Wk", Value: 50},
},
Lp: models.Lp{
Value: 20,
Max: 25,
},
Ap: models.Ap{
Value: 15,
Max: 20,
},
B: models.B{
Value: 15,
},
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Vermoegen: models.Vermoegen{
Goldstuecke: 100,
Silberstuecke: 50,
Kupferstuecke: 25,
},
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Fertigkeiten: []models.SkFertigkeit{
{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: "Schwimmen"},
},
Fertigkeitswert: 12,
Pp: 5,
},
{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: "Klettern"},
},
Fertigkeitswert: 10,
Pp: 3,
},
},
Waffenfertigkeiten: []models.SkWaffenfertigkeit{
{
SkFertigkeit: models.SkFertigkeit{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: "Langschwert"},
},
Fertigkeitswert: 14,
Pp: 8,
},
},
},
}
// Step 1: Map to ViewModel
viewModel, err := MapCharacterToViewModel(char)
if err != nil {
t.Fatalf("Failed to map character to view model: %v", err)
}
if viewModel.Character.Name != "Bjarnfinnur Haberdson" {
t.Fatalf("ViewModel mapping failed: expected name 'Bjarnfinnur Haberdson', got '%s'", viewModel.Character.Name)
}
// Step 2: Load templates
loader := NewTemplateLoader("../templates/Default_A4_Quer")
if err = loader.LoadTemplates(); err != nil {
t.Fatalf("Failed to load templates: %v", err)
}
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// Step 3: Prepare paginated data and render template to HTML
pageData, err := PreparePaginatedPageData(viewModel, "page1_stats.html", 1, "18.12.2025")
if err != nil {
t.Fatalf("Failed to prepare paginated data: %v", err)
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}
html, err := loader.RenderTemplate("page1_stats.html", pageData)
if err != nil {
t.Fatalf("Failed to render template: %v", err)
}
// Verify HTML contains expected data
if !strings.Contains(html, "Bjarnfinnur Haberdson") {
t.Error("HTML does not contain character name")
}
if !strings.Contains(html, "Schwimmen") {
t.Error("HTML does not contain skill 'Schwimmen'")
}
// Step 4: Convert HTML to PDF
renderer := NewPDFRenderer()
pdfBytes, err := renderer.RenderHTMLToPDF(html)
if err != nil {
t.Fatalf("Failed to render PDF: %v", err)
}
// Verify PDF was created
if len(pdfBytes) == 0 {
t.Fatal("PDF bytes are empty")
}
if string(pdfBytes[0:4]) != "%PDF" {
t.Error("Output does not appear to be a PDF")
}
// PDF should be at least 10KB for a page with content
if len(pdfBytes) < 10000 {
t.Errorf("PDF seems too small (%d bytes), might be missing content", len(pdfBytes))
}
t.Logf("Successfully generated PDF of %d bytes", len(pdfBytes))
}
// TestIntegration_TemplateMetadata verifies that metadata parsing works with actual templates
func TestIntegration_TemplateMetadata(t *testing.T) {
// Arrange
loader := NewTemplateLoader("../templates/Default_A4_Quer")
err := loader.LoadTemplates()
if err != nil {
t.Fatalf("Failed to load templates: %v", err)
}
// Act & Assert - Check each template has metadata
testCases := []struct {
template string
expectedBlock string
expectedMax int
}{
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{"page1_stats.html", "skills_column1", 29},
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{"page2_play.html", "skills_learned", 17}, // From template: MAX: 17
{"page3_spell.html", "spells_left", 15}, // From template: MAX: 15
{"page3_spell.html", "spells_right", 10}, // From template: MAX: 10
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{"page4_equip.html", "equipment_worn", 10},
}
for _, tc := range testCases {
metadata := loader.GetTemplateMetadata(tc.template)
if len(metadata) == 0 {
t.Errorf("Template %s has no metadata", tc.template)
continue
}
block := GetBlockByName(metadata, tc.expectedBlock)
if block == nil {
t.Errorf("Template %s missing block '%s'", tc.template, tc.expectedBlock)
continue
}
if block.MaxItems != tc.expectedMax {
t.Errorf("Template %s block %s: expected max %d, got %d",
tc.template, tc.expectedBlock, tc.expectedMax, block.MaxItems)
}
}
}
// TestIntegration_PaginationWithPDF tests pagination integrated with PDF generation
func TestIntegration_PaginationWithPDF(t *testing.T) {
// Arrange - Create 100 skills to force pagination
skills := make([]SkillViewModel, 100)
for i := 0; i < 100; i++ {
skills[i] = SkillViewModel{
Name: "Skill" + string(rune(i)),
Value: 10 + i%20,
PracticePoints: i % 10,
}
}
// Create paginator and distribute skills
templateSet := DefaultA4QuerTemplateSet()
paginator := NewPaginator(templateSet)
pages, err := paginator.PaginateSkills(skills, "page1_stats.html", "")
if err != nil {
t.Fatalf("Failed to paginate skills: %v", err)
}
// Should create 2 pages (64 + 36 skills)
if len(pages) != 2 {
t.Fatalf("Expected 2 pages, got %d", len(pages))
}
// Load templates
loader := NewTemplateLoader("../templates/Default_A4_Quer")
if err = loader.LoadTemplates(); err != nil {
t.Fatalf("Failed to load templates: %v", err)
}
// Render first page
pageData := &PageData{
Character: CharacterInfo{
Name: "Test Warrior",
Player: "Test Player",
Type: "Krieger",
Grade: 5,
},
Attributes: AttributeValues{
St: 90, Gs: 80, Gw: 70, Ko: 85,
In: 60, Zt: 55, Au: 75, PA: 65, Wk: 50, B: 15,
},
DerivedValues: DerivedValueSet{
LPMax: 25, LPAktuell: 20,
APMax: 20, APAktuell: 15,
},
Meta: PageMeta{
Date: "18.12.2025",
PageNumber: 1,
},
}
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// Add paginated skills for page 1 - now with proper column split
pageData.SkillsColumn1 = pages[0].Data["skills_column1"].([]SkillViewModel)
pageData.SkillsColumn2 = pages[0].Data["skills_column2"].([]SkillViewModel)
pageData.Skills = append(pageData.SkillsColumn1, pageData.SkillsColumn2...) // Keep for logging
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html, err := loader.RenderTemplate("page1_stats.html", pageData)
if err != nil {
t.Fatalf("Failed to render template: %v", err)
}
// Verify HTML contains skills
if !strings.Contains(html, "Skill") {
t.Error("HTML does not contain skills")
}
// Generate PDF
renderer := NewPDFRenderer()
pdfBytes, err := renderer.RenderHTMLToPDF(html)
if err != nil {
t.Fatalf("Failed to render PDF: %v", err)
}
if len(pdfBytes) == 0 {
t.Fatal("PDF bytes are empty")
}
t.Logf("Successfully generated page 1 PDF with %d skills, size: %d bytes", len(pageData.Skills), len(pdfBytes))
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// Verify second page has remaining skills (94 total - 58 from page 1 = 36 remaining)
// But with 29+29 capacity, it will be 29+13 = 42 on page 2
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col1Page2 := pages[1].Data["skills_column1"].([]SkillViewModel)
col2Page2 := pages[1].Data["skills_column2"].([]SkillViewModel)
totalPage2 := len(col1Page2) + len(col2Page2)
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if totalPage2 != 42 { // 100 total - 58 from page 1 = 42 remaining
t.Errorf("Expected 42 skills on page 2, got %d", totalPage2)
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}
t.Logf("Page 2 would have %d skills distributed across columns", totalPage2)
}
// TestIntegration_MultiPageSpellList tests spell pagination across multiple pages
func TestIntegration_MultiPageSpellList(t *testing.T) {
// Arrange - Create 30 spells (will need 2 pages with 24 capacity each)
spells := make([]SpellViewModel, 30)
for i := 0; i < 30; i++ {
spells[i] = SpellViewModel{
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Name: "Zauber Nr. " + string(rune('A'+i%26)),
AP: "5",
Stufe: 1,
Wirkungsdauer: "1 Minute",
Zauberdauer: "1 sec",
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}
}
// Create paginator
templateSet := DefaultA4QuerTemplateSet()
paginator := NewPaginator(templateSet)
// Paginate spells
pages, err := paginator.PaginateSpells(spells, "page3_spell.html")
if err != nil {
t.Fatalf("Failed to paginate spells: %v", err)
}
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// With 25 capacity (15+10), 30 spells should need 2 pages
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// Verify distribution
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// With 15+10 capacity, 30 spells should need 2 pages
if len(pages) != 2 {
t.Fatalf("Expected 2 pages for 30 spells, got %d", len(pages))
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}
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// Page 1: 15 (left) + 10 (right) = 25 spells
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leftPage1 := pages[0].Data["spells_left"].([]SpellViewModel)
rightPage1 := pages[0].Data["spells_right"].([]SpellViewModel)
totalPage1 := len(leftPage1) + len(rightPage1)
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if totalPage1 != 25 {
t.Errorf("Expected 25 spells on page 1 (15+10), got %d", totalPage1)
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}
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t.Logf("Successfully distributed 30 spells: Page 1 has %d (left %d, right %d)", totalPage1, len(leftPage1), len(rightPage1))
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}
// TestIntegration_CompleteWorkflow demonstrates the full workflow from character to multi-page PDF
func TestIntegration_CompleteWorkflow(t *testing.T) {
// Step 1: Create a character with lots of data to force pagination
char := &models.Char{
BamortBase: models.BamortBase{
Name: "Complete Test Character",
},
Typ: "Krieger",
Grad: 10,
Alter: 45,
Eigenschaften: []models.Eigenschaft{
{Name: "St", Value: 95},
{Name: "Gs", Value: 85},
{Name: "Gw", Value: 80},
{Name: "Ko", Value: 90},
{Name: "In", Value: 70},
{Name: "Zt", Value: 60},
{Name: "Au", Value: 75},
{Name: "pA", Value: 80},
{Name: "Wk", Value: 65},
},
Lp: models.Lp{Value: 45, Max: 50},
Ap: models.Ap{Value: 30, Max: 35},
B: models.B{Value: 20},
}
// Add many skills to force pagination
char.Fertigkeiten = make([]models.SkFertigkeit, 70)
for i := 0; i < 70; i++ {
char.Fertigkeiten[i] = models.SkFertigkeit{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: "Fertigkeit " + string(rune('A'+i%26)) + string(rune('0'+i/26))},
},
Fertigkeitswert: 10 + i%15,
Pp: i % 8,
}
}
// Add weapons
char.Waffenfertigkeiten = make([]models.SkWaffenfertigkeit, 5)
for i := 0; i < 5; i++ {
char.Waffenfertigkeiten[i] = models.SkWaffenfertigkeit{
SkFertigkeit: models.SkFertigkeit{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: "Waffe " + string(rune('A'+i))},
},
Fertigkeitswert: 12 + i*2,
Pp: i,
},
}
}
// Step 2: Map to view model
viewModel, err := MapCharacterToViewModel(char)
if err != nil {
t.Fatalf("Failed to map character: %v", err)
}
t.Logf("Mapped character with %d skills", len(viewModel.Skills))
// Step 3: Initialize pagination system
templateSet := DefaultA4QuerTemplateSet()
paginator := NewPaginator(templateSet)
// Step 4: Paginate skills
skillPages, err := paginator.PaginateSkills(viewModel.Skills, "page1_stats.html", "")
if err != nil {
t.Fatalf("Failed to paginate skills: %v", err)
}
t.Logf("Skills distributed across %d pages", len(skillPages))
// Step 5: Load templates
loader := NewTemplateLoader("../templates/Default_A4_Quer")
if err = loader.LoadTemplates(); err != nil {
t.Fatalf("Failed to load templates: %v", err)
}
// Step 6: Render and generate PDFs for each page
renderer := NewPDFRenderer()
totalPDFSize := 0
for _, page := range skillPages {
// Extract paginated data
col1 := page.Data["skills_column1"].([]SkillViewModel)
col2 := page.Data["skills_column2"].([]SkillViewModel)
pageData := &PageData{
Character: viewModel.Character,
Attributes: viewModel.Attributes,
DerivedValues: viewModel.DerivedValues,
Skills: append(col1, col2...),
Weapons: viewModel.Weapons,
Meta: PageMeta{
Date: "18.12.2025",
PageNumber: page.PageNumber,
},
}
// Render HTML
html, err := loader.RenderTemplate(page.TemplateName, pageData)
if err != nil {
t.Fatalf("Failed to render page %d: %v", page.PageNumber, err)
}
// Generate PDF
pdfBytes, err := renderer.RenderHTMLToPDF(html)
if err != nil {
t.Fatalf("Failed to generate PDF for page %d: %v", page.PageNumber, err)
}
// Verify PDF
if len(pdfBytes) == 0 {
t.Errorf("Page %d: PDF is empty", page.PageNumber)
}
if string(pdfBytes[0:4]) != "%PDF" {
t.Errorf("Page %d: Invalid PDF format", page.PageNumber)
}
totalPDFSize += len(pdfBytes)
t.Logf("Page %d: Generated %d bytes PDF with %d skills",
page.PageNumber, len(pdfBytes), len(pageData.Skills))
}
// Summary
t.Logf("✓ Complete workflow successful:")
t.Logf(" - Character mapped: %s (Grade %d)", viewModel.Character.Name, viewModel.Character.Grade)
t.Logf(" - Total skills: %d", len(viewModel.Skills))
t.Logf(" - Pages generated: %d", len(skillPages))
t.Logf(" - Total PDF size: %d bytes", totalPDFSize)
}
// TestVisualInspection_AllPages generates all 4 page types and saves them to disk
// Run with: go test -v ./pdfrender/... -run TestVisualInspection
func TestVisualInspection_AllPages(t *testing.T) {
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database.SetupTestDB()
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// Create a rich character with data for all page types
char := &models.Char{
BamortBase: models.BamortBase{
Name: "Integration Test",
},
Typ: "Krieger",
Grad: 8,
Alter: 42,
Groesse: 185,
Gewicht: 92,
Gender: "m",
SocialClass: "Frei",
Glaube: "Apshai",
Herkunft: "Erainn",
Eigenschaften: []models.Eigenschaft{
{Name: "St", Value: 95},
{Name: "Gs", Value: 85},
{Name: "Gw", Value: 80},
{Name: "Ko", Value: 90},
{Name: "In", Value: 75},
{Name: "Zt", Value: 70},
{Name: "Au", Value: 80},
{Name: "pA", Value: 85},
{Name: "Wk", Value: 70},
},
Lp: models.Lp{Value: 42, Max: 48},
Ap: models.Ap{Value: 28, Max: 32},
B: models.B{Value: 18},
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Vermoegen: models.Vermoegen{
Goldstuecke: 100,
Silberstuecke: 50,
Kupferstuecke: 2,
},
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}
// Add skills
skillNames := []string{
"Schwimmen", "Klettern", "Reiten", "Laufen", "Springen",
"Balancieren", "Schleichen", "Sich Verstecken", "Singen",
"Tanzen", "Musizieren", "Malen", "Kochen", "Erste Hilfe",
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"Himmelskunde", "Pflanzenkunde", "Tierkunde", "Heilkunde",
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"Geschichte", "Lesen/Schreiben", "Rechnen", "Schätzen",
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"Heilkunde", "Giftmischen", "Alchimie", "Schlösser öffnen",
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}
char.Fertigkeiten = make([]models.SkFertigkeit, len(skillNames))
for i, name := range skillNames {
char.Fertigkeiten[i] = models.SkFertigkeit{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: name},
},
Fertigkeitswert: 8 + i%12,
Pp: i % 6,
}
}
// Add weapons
weaponNames := []string{
"Langschwert", "Kurzschwert", "Kriegshammer", "Streitaxt",
"Speer", "Langbogen", "Armbrust", "Dolch", "Schild",
}
char.Waffenfertigkeiten = make([]models.SkWaffenfertigkeit, len(weaponNames))
for i, name := range weaponNames {
char.Waffenfertigkeiten[i] = models.SkWaffenfertigkeit{
SkFertigkeit: models.SkFertigkeit{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: name},
},
Fertigkeitswert: 12 + i*2,
Pp: i,
},
}
}
// Add spells
spellNames := []string{
"Macht über die belebte Natur", "Macht über das Selbst",
"Erkennen von Gift", "Heilen von Wunden", "Bannen von Zauberwerk",
"Schutz vor Dämonen", "Macht über Unbelebtes", "Angst",
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"Unsichtbarkeit", "Feuerlanze",
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}
char.Zauber = make([]models.SkZauber, len(spellNames))
for i, name := range spellNames {
char.Zauber[i] = models.SkZauber{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: name},
},
Bonus: i % 3,
}
}
// Add equipment
equipmentNames := []string{
"Rüstung (Leder)", "Helm", "Stiefel", "Umhang", "Rucksack",
"Seil (20m)", "Fackel (5x)", "Öllampe", "Zunderbüchse",
"Wasserschlauch", "Proviant (7 Tage)", "Schlafsack",
"Zelt", "Kochgeschirr", "Werkzeug",
}
char.Ausruestung = make([]models.EqAusruestung, len(equipmentNames))
for i, name := range equipmentNames {
char.Ausruestung[i] = models.EqAusruestung{
BamortCharTrait: models.BamortCharTrait{
BamortBase: models.BamortBase{Name: name},
},
Anzahl: 1 + i%3,
Gewicht: 0.5 + float64(i%10)*0.5,
}
}
// Map to view model
viewModel, err := MapCharacterToViewModel(char)
if err != nil {
t.Fatalf("Failed to map character: %v", err)
}
// Load templates
loader := NewTemplateLoader("../templates/Default_A4_Quer")
if err = loader.LoadTemplates(); err != nil {
t.Fatalf("Failed to load templates: %v", err)
}
renderer := NewPDFRenderer()
// Page 1: Stats page with skills
t.Log("Generating Page 1: Stats...")
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page1Data, err := PreparePaginatedPageData(viewModel, "page1_stats.html", 1, "18.12.2025")
if err != nil {
t.Fatalf("Failed to prepare page1 data: %v", err)
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}
html1, err := loader.RenderTemplateWithInlinedResources("page1_stats.html", page1Data)
if err != nil {
t.Fatalf("Failed to render page1: %v", err)
}
pdf1, err := renderer.RenderHTMLToPDF(html1)
if err != nil {
t.Fatalf("Failed to generate PDF for page1: %v", err)
}
// Page 2: Play/Adventure page with weapons
t.Log("Generating Page 2: Play...")
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page2Data, err := PreparePaginatedPageData(viewModel, "page2_play.html", 2, "18.12.2025")
if err != nil {
t.Fatalf("Failed to prepare page2 data: %v", err)
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}
html2, err := loader.RenderTemplateWithInlinedResources("page2_play.html", page2Data)
if err != nil {
t.Fatalf("Failed to render page2: %v", err)
}
pdf2, err := renderer.RenderHTMLToPDF(html2)
if err != nil {
t.Fatalf("Failed to generate PDF for page2: %v", err)
}
// Page 3: Spells page
t.Log("Generating Page 3: Spells...")
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page3Data, err := PreparePaginatedPageData(viewModel, "page3_spell.html", 3, "18.12.2025")
if err != nil {
t.Fatalf("Failed to prepare page3 data: %v", err)
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}
html3, err := loader.RenderTemplateWithInlinedResources("page3_spell.html", page3Data)
if err != nil {
t.Fatalf("Failed to render page3: %v", err)
}
pdf3, err := renderer.RenderHTMLToPDF(html3)
if err != nil {
t.Fatalf("Failed to generate PDF for page3: %v", err)
}
// Page 4: Equipment page
t.Log("Generating Page 4: Equipment...")
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page4Data, err := PreparePaginatedPageData(viewModel, "page4_equip.html", 4, "18.12.2025")
if err != nil {
t.Fatalf("Failed to prepare page4 data: %v", err)
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}
html4, err := loader.RenderTemplateWithInlinedResources("page4_equip.html", page4Data)
if err != nil {
t.Fatalf("Failed to render page4: %v", err)
}
pdf4, err := renderer.RenderHTMLToPDF(html4)
if err != nil {
t.Fatalf("Failed to generate PDF for page4: %v", err)
}
// Save all PDFs to disk
outputDir := "/tmp/bamort_pdf_test"
if err := os.MkdirAll(outputDir, 0755); err != nil {
t.Fatalf("Failed to create output directory: %v", err)
}
files := []struct {
name string
data []byte
}{
{"page1_stats.pdf", pdf1},
{"page2_play.pdf", pdf2},
{"page3_spell.pdf", pdf3},
{"page4_equip.pdf", pdf4},
}
var filePaths []string
for _, file := range files {
path := outputDir + "/" + file.name
if err := os.WriteFile(path, file.data, 0644); err != nil {
t.Errorf("Failed to write %s: %v", file.name, err)
continue
}
filePaths = append(filePaths, path)
t.Logf("✓ Saved %s (%d bytes)", path, len(file.data))
}
// Merge all PDFs into a single file
combinedPath := outputDir + "/character_sheet_complete.pdf"
if err := api.MergeCreateFile(filePaths, combinedPath, false, nil); err != nil {
t.Fatalf("Failed to merge PDFs: %v", err)
}
// Get size of combined PDF
combinedInfo, err := os.Stat(combinedPath)
if err != nil {
t.Fatalf("Failed to stat combined PDF: %v", err)
}
t.Logf("\n✓ Combined all pages into: %s (%d bytes)", combinedPath, combinedInfo.Size())
// Summary
t.Logf("\n✓ All 4 pages generated successfully!")
t.Logf(" Character: %s (Grade %d)", viewModel.Character.Name, viewModel.Character.Grade)
t.Logf(" Skills: %d", len(viewModel.Skills))
t.Logf(" Weapons: %d", len(viewModel.Weapons))
t.Logf(" Spells: %d", len(viewModel.Spells))
t.Logf(" Equipment: %d items", len(viewModel.Equipment))
t.Logf("\n Output directory: %s", outputDir)
t.Logf(" Individual PDFs: %d bytes", len(pdf1)+len(pdf2)+len(pdf3)+len(pdf4))
t.Logf(" Combined PDF: %d bytes", combinedInfo.Size())
}