Update maintenance Component for Skills

This commit is contained in:
2026-01-02 10:21:29 +01:00
parent 3831fcd239
commit 397676acfb
8 changed files with 1891 additions and 172 deletions
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package maintenance
import (
"bamort/logger"
"bamort/models"
"fmt"
"strings"
"gorm.io/gorm"
)
// MigrateSkillCategoriesToRelations migrates existing Category/Difficulty fields to the relational model
func MigrateSkillCategoriesToRelations(db *gorm.DB) error {
logger.Info("Starting migration of skill categories to relational model...")
// Get all skills with existing category/difficulty data
var skills []models.Skill
if err := db.Where("category IS NOT NULL AND category != ''").Find(&skills).Error; err != nil {
return fmt.Errorf("failed to fetch skills: %w", err)
}
logger.Info("Found %d skills to migrate", len(skills))
migrated := 0
skipped := 0
errors := 0
for _, skill := range skills {
if err := migrateSkillCategoryDifficulty(db, &skill); err != nil {
logger.Error("Failed to migrate skill %d (%s): %s", skill.ID, skill.Name, err.Error())
errors++
continue
}
migrated++
}
logger.Info("Migration completed: %d migrated, %d skipped, %d errors", migrated, skipped, errors)
return nil
}
func migrateSkillCategoryDifficulty(db *gorm.DB, skill *models.Skill) error {
// Check if already migrated
var count int64
if err := db.Model(&models.SkillCategoryDifficulty{}).Where("skill_id = ?", skill.ID).Count(&count).Error; err != nil {
return fmt.Errorf("failed to check existing migration: %w", err)
}
if count > 0 {
logger.Debug("Skill %d (%s) already has category difficulties, skipping", skill.ID, skill.Name)
return nil
}
// Find or create skill category
var skillCategory models.SkillCategory
categoryName := strings.TrimSpace(skill.Category)
if categoryName == "" {
categoryName = "Alltag" // Default category
}
err := db.Where("name = ? AND game_system = ?", categoryName, skill.GameSystem).First(&skillCategory).Error
if err == gorm.ErrRecordNotFound {
// Create new category if it doesn't exist
// First, find a valid source (we'll use the skill's source or a default)
var source models.Source
if skill.SourceID > 0 {
db.First(&source, skill.SourceID)
} else {
// Use default source (KOD)
db.Where("code = ?", "KOD").First(&source)
}
if source.ID == 0 {
return fmt.Errorf("no valid source found for category creation")
}
skillCategory = models.SkillCategory{
Name: categoryName,
GameSystem: skill.GameSystem,
SourceID: source.ID,
Quelle: source.Code,
}
if err := db.Create(&skillCategory).Error; err != nil {
return fmt.Errorf("failed to create skill category: %w", err)
}
logger.Debug("Created new skill category: %s", categoryName)
} else if err != nil {
return fmt.Errorf("failed to find skill category: %w", err)
}
// Find or create skill difficulty
var skillDifficulty models.SkillDifficulty
difficultyName := strings.TrimSpace(skill.Difficulty)
if difficultyName == "" {
difficultyName = "normal" // Default difficulty
}
err = db.Where("name = ? AND game_system = ?", difficultyName, skill.GameSystem).First(&skillDifficulty).Error
if err == gorm.ErrRecordNotFound {
skillDifficulty = models.SkillDifficulty{
Name: difficultyName,
GameSystem: skill.GameSystem,
}
if err := db.Create(&skillDifficulty).Error; err != nil {
return fmt.Errorf("failed to create skill difficulty: %w", err)
}
logger.Debug("Created new skill difficulty: %s", difficultyName)
} else if err != nil {
return fmt.Errorf("failed to find skill difficulty: %w", err)
}
// Create SkillCategoryDifficulty relationship
scd := models.SkillCategoryDifficulty{
SkillID: skill.ID,
SkillCategoryID: skillCategory.ID,
SkillDifficultyID: skillDifficulty.ID,
LearnCost: getDefaultLearnCost(difficultyName),
SDifficulty: difficultyName,
SCategory: categoryName,
}
if err := db.Create(&scd).Error; err != nil {
return fmt.Errorf("failed to create skill category difficulty: %w", err)
}
logger.Debug("Migrated skill %d (%s): category=%s, difficulty=%s", skill.ID, skill.Name, categoryName, difficultyName)
return nil
}
// getDefaultLearnCost returns default LE cost based on difficulty
func getDefaultLearnCost(difficulty string) int {
switch strings.ToLower(difficulty) {
case "leicht", "easy":
return 5
case "normal", "standard":
return 10
case "schwer", "hard":
return 20
case "sehr schwer", "very hard":
return 30
default:
return 10
}
}
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package maintenance
import (
"bamort/database"
"bamort/models"
"os"
"testing"
)
func setupTestEnvironment(t *testing.T) {
original := os.Getenv("ENVIRONMENT")
os.Setenv("ENVIRONMENT", "test")
t.Cleanup(func() {
if original != "" {
os.Setenv("ENVIRONMENT", original)
} else {
os.Unsetenv("ENVIRONMENT")
}
})
}
func TestMigrateSkillCategoriesToRelations(t *testing.T) {
setupTestEnvironment(t)
// Reset and setup fresh test database to avoid interference from other tests
database.ResetTestDB()
database.SetupTestDB()
testDB := database.DB
// Ensure database is valid
if testDB == nil {
t.Fatal("Database connection is nil")
}
// Create a test source - use unique code to avoid conflicts
source := models.Source{
Code: "TSTMIG1",
Name: "Test Migration Source",
GameSystem: "midgard",
IsActive: true,
}
if err := testDB.Create(&source).Error; err != nil {
t.Fatalf("Failed to create test source: %v", err)
}
// Create test skills with old-style category/difficulty - use unique names to avoid conflicts
testSkills := []models.Skill{
{
Name: "TestMigSkill_Schwimmen",
Category: "Körper",
Difficulty: "leicht",
GameSystem: "midgard",
Initialwert: 12,
Improvable: true,
Bonuseigenschaft: "Gw",
SourceID: source.ID,
},
{
Name: "TestMigSkill_Klettern",
Category: "Körper",
Difficulty: "normal",
GameSystem: "midgard",
Initialwert: 10,
Improvable: true,
Bonuseigenschaft: "Gw",
SourceID: source.ID,
},
{
Name: "TestMigSkill_LesenSchreiben",
Category: "Wissen",
Difficulty: "schwer",
GameSystem: "midgard",
Initialwert: 0,
Improvable: true,
Bonuseigenschaft: "In",
SourceID: source.ID,
},
}
for i := range testSkills {
if err := testDB.Create(&testSkills[i]).Error; err != nil {
t.Fatalf("Failed to create test skill: %v", err)
}
}
// Run migration
if err := MigrateSkillCategoriesToRelations(testDB); err != nil {
t.Fatalf("Migration failed: %v", err)
}
// Verify migration results
for _, skill := range testSkills {
var scds []models.SkillCategoryDifficulty
err := testDB.Preload("SkillCategory").Preload("SkillDifficulty").
Where("skill_id = ?", skill.ID).Find(&scds).Error
if err != nil {
t.Errorf("Failed to find migrated data for skill %s: %v", skill.Name, err)
continue
}
if len(scds) == 0 {
t.Errorf("No SkillCategoryDifficulty created for skill %s", skill.Name)
continue
}
scd := scds[0]
if scd.SkillCategory.Name != skill.Category {
t.Errorf("Category mismatch for %s: expected %s, got %s",
skill.Name, skill.Category, scd.SkillCategory.Name)
}
if scd.SkillDifficulty.Name != skill.Difficulty {
t.Errorf("Difficulty mismatch for %s: expected %s, got %s",
skill.Name, skill.Difficulty, scd.SkillDifficulty.Name)
}
}
// Test idempotency - running migration again should not create duplicates
if err := MigrateSkillCategoriesToRelations(testDB); err != nil {
t.Fatalf("Second migration failed: %v", err)
}
for _, skill := range testSkills {
var count int64
testDB.Model(&models.SkillCategoryDifficulty{}).Where("skill_id = ?", skill.ID).Count(&count)
if count != 1 {
t.Errorf("Idempotency check failed for %s: expected 1 record, got %d", skill.Name, count)
}
}
}
func TestGetDefaultLearnCost(t *testing.T) {
tests := []struct {
difficulty string
expected int
}{
{"leicht", 5},
{"easy", 5},
{"normal", 10},
{"standard", 10},
{"schwer", 20},
{"hard", 20},
{"sehr schwer", 30},
{"very hard", 30},
{"unknown", 10}, // default
}
for _, tt := range tests {
t.Run(tt.difficulty, func(t *testing.T) {
result := getDefaultLearnCost(tt.difficulty)
if result != tt.expected {
t.Errorf("getDefaultLearnCost(%s) = %d, expected %d",
tt.difficulty, result, tt.expected)
}
})
}
}
func TestMigrateSkillCategoryDifficulty_NoCategory(t *testing.T) {
setupTestEnvironment(t)
// Reset and setup fresh test database to avoid interference from other tests
database.ResetTestDB()
database.SetupTestDB()
testDB := database.DB
// Ensure database is valid
if testDB == nil {
t.Fatal("Database connection is nil")
}
// Use existing source or create one with a unique code
var source models.Source
err := testDB.Where("code = ?", "KOD").First(&source).Error
if err != nil {
// Create a test source if KOD doesn't exist
source = models.Source{
Code: "TSTMIG2",
Name: "Test Migration Source 2",
GameSystem: "midgard",
IsActive: true,
}
if err := testDB.Create(&source).Error; err != nil {
t.Fatalf("Failed to create test source: %v", err)
}
}
// Create skill without category (should use default) - use unique name
skill := models.Skill{
Name: "TestMigSkill_NoCategory",
Category: "", // Empty category
Difficulty: "", // Empty difficulty
GameSystem: "midgard",
Initialwert: 10,
SourceID: source.ID,
}
if err := testDB.Create(&skill).Error; err != nil {
t.Fatalf("Failed to create test skill: %v", err)
}
// Migrate
if err := migrateSkillCategoryDifficulty(testDB, &skill); err != nil {
t.Fatalf("Migration failed: %v", err)
}
// Verify defaults were used
var scd models.SkillCategoryDifficulty
err = testDB.Preload("SkillCategory").Preload("SkillDifficulty").
Where("skill_id = ?", skill.ID).First(&scd).Error
if err != nil {
t.Fatalf("Failed to find migrated data: %v", err)
}
if scd.SkillCategory.Name != "Alltag" {
t.Errorf("Expected default category 'Alltag', got %s", scd.SkillCategory.Name)
}
if scd.SkillDifficulty.Name != "normal" {
t.Errorf("Expected default difficulty 'normal', got %s", scd.SkillDifficulty.Name)
}
}