added base value for untrained skills
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@@ -52,6 +52,7 @@ type Skill struct {
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SourceID uint `gorm:"index" json:"source_id,omitempty"` // Verweis auf strukturierte Quelle
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PageNumber int `json:"page_number,omitempty"` // Seitenzahl im Quellenbuch
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Initialwert int `gorm:"default:5" json:"initialwert"`
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BasisWert int `gorm:"default:0" json:"basiswert"`
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Bonuseigenschaft string `json:"bonuseigenschaft,omitempty"`
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Improvable bool `gorm:"default:true" json:"improvable"`
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InnateSkill bool `gorm:"default:false" json:"innateskill"`
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@@ -0,0 +1,49 @@
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package models
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import (
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"testing"
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)
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func TestSkillBasisWert(t *testing.T) {
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// Test that BasisWert defaults to 0 in master skill data
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skill := Skill{
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Name: "TestSkill",
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GameSystem: "midgard",
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Initialwert: 5,
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}
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// BasisWert should default to 0
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if skill.BasisWert != 0 {
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t.Errorf("Expected BasisWert to default to 0, got %d", skill.BasisWert)
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}
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}
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func TestSkillBasisWertSet(t *testing.T) {
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// Test that BasisWert can be set in master skill data
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skill := Skill{
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Name: "TestSkill",
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GameSystem: "midgard",
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Initialwert: 5,
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BasisWert: 3,
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}
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if skill.BasisWert != 3 {
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t.Errorf("Expected BasisWert to be 3, got %d", skill.BasisWert)
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}
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}
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func TestWeaponSkillBasisWert(t *testing.T) {
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// Test that BasisWert works for WeaponSkill (inherited from Skill)
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weaponSkill := WeaponSkill{
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Skill: Skill{
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Name: "TestWeaponSkill",
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GameSystem: "midgard",
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Initialwert: 5,
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BasisWert: 2,
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},
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}
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if weaponSkill.BasisWert != 2 {
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t.Errorf("Expected BasisWert to be 2, got %d", weaponSkill.BasisWert)
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}
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}
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@@ -6,6 +6,7 @@ type SkFertigkeit struct {
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BamortCharTrait
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Beschreibung string `json:"beschreibung"`
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Fertigkeitswert int `json:"fertigkeitswert"`
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BasisWert int `json:"basiswert"`
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Bonus int `json:"bonus,omitempty"`
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Pp int `json:"pp,omitempty"` //Praxispunkte
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Bemerkung string `json:"bemerkung"`
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@@ -0,0 +1,62 @@
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package models
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import (
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"testing"
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)
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func TestSkFertigkeitBasisWert(t *testing.T) {
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// Test that BasisWert defaults to 0
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skill := SkFertigkeit{
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Fertigkeitswert: 10,
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}
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skill.Name = "TestSkill"
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// BasisWert should default to 0
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if skill.BasisWert != 0 {
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t.Errorf("Expected BasisWert to default to 0, got %d", skill.BasisWert)
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}
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}
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func TestSkFertigkeitBasisWertSet(t *testing.T) {
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// Test that BasisWert can be set
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skill := SkFertigkeit{
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Fertigkeitswert: 10,
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BasisWert: 5,
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}
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skill.Name = "TestSkill"
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if skill.BasisWert != 5 {
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t.Errorf("Expected BasisWert to be 5, got %d", skill.BasisWert)
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}
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}
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func TestSkWaffenfertigkeitBasisWert(t *testing.T) {
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// Test that BasisWert works for SkWaffenfertigkeit (inherited from SkFertigkeit)
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weaponSkill := SkWaffenfertigkeit{
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SkFertigkeit: SkFertigkeit{
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Fertigkeitswert: 8,
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BasisWert: 3,
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},
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}
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weaponSkill.Name = "TestWeaponSkill"
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if weaponSkill.BasisWert != 3 {
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t.Errorf("Expected BasisWert to be 3, got %d", weaponSkill.BasisWert)
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}
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}
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func TestSkAngeboreneFertigkeitBasisWert(t *testing.T) {
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// Test that BasisWert works for SkAngeboreneFertigkeit (inherited from SkFertigkeit)
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innateSkill := SkAngeboreneFertigkeit{
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SkFertigkeit: SkFertigkeit{
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Fertigkeitswert: 12,
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BasisWert: 7,
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},
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}
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innateSkill.Name = "TestInnateSkill"
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if innateSkill.BasisWert != 7 {
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t.Errorf("Expected BasisWert to be 7, got %d", innateSkill.BasisWert)
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}
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}
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@@ -69,6 +69,7 @@
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</th>
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<th class="cd-table-header">{{ $t('skill.difficulty') }}</th>
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<th class="cd-table-header">{{ $t('skill.initialwert') }}</th>
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<th class="cd-table-header">{{ $t('skill.basiswert') }}</th>
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<th class="cd-table-header">{{ $t('skill.improvable') }}</th>
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<th class="cd-table-header">{{ $t('skill.innateskill') }}</th>
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<th class="cd-table-header">{{ $t('skill.description') }}</th>
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@@ -87,6 +88,7 @@
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<td>{{ dtaItem.name || '-' }}</td>
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<td>{{ formatDifficulties(dtaItem.difficulties) }}</td>
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<td>{{ dtaItem.initialwert || '0' }}</td>
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<td>{{ dtaItem.basiswert || '0' }}</td>
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<td><input type="checkbox" :checked="dtaItem.improvable" disabled /></td>
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<td><input type="checkbox" :checked="dtaItem.innateskill" disabled /></td>
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<td>{{ dtaItem.beschreibung || '-' }}</td>
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@@ -113,6 +115,10 @@
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<label>{{ $t('skill.initialwert') }}:</label>
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<input v-model.number="editedItem.initialwert" type="number" style="width:60px;" />
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</div>
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<div class="edit-field">
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<label>{{ $t('skill.basiswert') }}:</label>
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<input v-model.number="editedItem.basiswert" type="number" style="width:60px;" />
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</div>
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<div class="edit-field">
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<label>{{ $t('skill.bonusskill') }}:</label>
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<select v-model="editedItem.bonuseigenschaft" style="width:80px;">
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@@ -440,6 +446,7 @@ export default {
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beschreibung: this.editedItem.beschreibung,
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game_system: this.editedItem.game_system || 'midgard',
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initialwert: this.editedItem.initialwert,
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basiswert: this.editedItem.basiswert || 0,
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bonuseigenschaft: this.editedItem.bonuseigenschaft,
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improvable: this.editedItem.improvable,
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innateskill: this.editedItem.innateskill,
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@@ -107,6 +107,7 @@ export default {
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improvable:'verbesserbar',
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category:'Kategorie',
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initialwert:'Startwert',
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basiswert:'Basiswert (ungelernt)',
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difficulty:'Schwierigkeit',
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},
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spell:{
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@@ -104,6 +104,7 @@ export default {
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improvable:'improvable',
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category:'Category',
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initialwert:'Initial value',
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basiswert:'Base value (untrained)',
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},
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spell:{
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id:'ID',
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@@ -69,8 +69,12 @@ echo "1. Review changes: git diff"
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if [ "$BACKEND_VERSION" = "$FRONTEND_VERSION" ]; then
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echo "2. Commit changes: git commit -am 'Bump version to $BACKEND_VERSION'"
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echo "3. Tag release: git tag v$BACKEND_VERSION"
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git tag v$BACKEND_VERSION
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else
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echo "2. Commit changes: git commit -am 'Bump backend to $BACKEND_VERSION, frontend to $FRONTEND_VERSION'"
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echo "3. Tag releases: git tag backend-v$BACKEND_VERSION && git tag frontend-v$FRONTEND_VERSION"
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git tag backend-v$BACKEND_VERSION
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git tag frontend-v$FRONTEND_VERSION
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git tag v$BACKEND_VERSION -m "Backend version $BACKEND_VERSION, Frontend version $FRONTEND_VERSION"
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fi
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echo "4. Push: git push && git push --tags"
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