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1 Commits

Author SHA1 Message Date
Bardioc26 57ff19b8ee Char skill edit not saved (#36)
* Skill edit was not saved
* show warning when skill name is to be edited in char_skills
2026-02-27 11:59:30 +01:00
5 changed files with 97 additions and 9 deletions
+11 -1
View File
@@ -147,7 +147,17 @@ func UpdateCharacter(c *gin.Context) {
return
}
c.JSON(http.StatusOK, character)
// Reload character to get updated data
var updatedCharacter models.Char
err = updatedCharacter.FirstID(id)
if err != nil {
respondWithError(c, http.StatusInternalServerError, "Failed to reload character")
return
}
// Return as FeChar with categorized skills
feChar := ToFeChar(&updatedCharacter)
c.JSON(http.StatusOK, feChar)
}
func DeleteCharacter(c *gin.Context) {
id := c.Param("id")
+7 -1
View File
@@ -32,7 +32,7 @@
<!-- Submenu Content -->
<!-- <div class="character-aspect"> -->
<component :is="currentView" :character="character" :isOwner="isOwner" @character-updated="refreshCharacter"/>
<component :is="currentView" :character="character" :isOwner="isOwner" @character-updated="refreshCharacter" @character-data-updated="updateCharacterData"/>
<!-- </div> -->
<!-- Submenu -->
@@ -156,6 +156,12 @@ export default {
alert('Fehler beim Aktualisieren der Charakterdaten: ' + (error.response?.data?.error || error.message));
}
},
updateCharacterData(updatedData) {
// Update character data directly without reloading from server
this.character = updatedData;
console.log('Character data updated directly from response');
},
},
};
</script>
+75 -5
View File
@@ -55,6 +55,15 @@
</div>
</div>
</div>
<!-- Warning message when editing skill name -->
<div v-if="showNameEditWarning" class="warning-message">
<span class="warning-icon"></span>
<span class="warning-text">
{{ $t('characters.datasheet.editnamewarning') }}
</span>
</div>
<table class="cd-table">
<thead>
<tr>
@@ -384,6 +393,29 @@
transform: translateX(0);
}
}
.warning-message {
display: flex;
align-items: center;
gap: 10px;
padding: 12px 16px;
margin: 10px 0;
background-color: #fff3cd;
border: 1px solid #ffc107;
border-radius: 6px;
color: #856404;
animation: slideIn 0.3s ease;
}
.warning-icon {
font-size: 1.2rem;
flex-shrink: 0;
}
.warning-text {
font-size: 0.9rem;
line-height: 1.4;
}
</style>
<script>
@@ -431,6 +463,7 @@ export default {
editingSkillId: null,
editingField: null,
editValue: '',
showNameEditWarning: false,
isLoading: false
};
@@ -752,6 +785,11 @@ export default {
this.editingField = field;
this.editValue = skill[field] || '';
// Show warning when editing skill name
if (field === 'name') {
this.showNameEditWarning = true;
}
this.$nextTick(() => {
const input = this.$refs.editInput;
if (input) {
@@ -779,19 +817,50 @@ export default {
}
}
// Update local character object
skill[field] = newValue;
// Find and update the original skill in character.fertigkeiten or character.waffenfertigkeiten
let originalSkillFound = false;
// Check in fertigkeiten
if (this.character.fertigkeiten) {
const originalSkill = this.character.fertigkeiten.find(s => s.name === skill.name);
if (originalSkill) {
originalSkill[field] = newValue;
originalSkillFound = true;
}
}
// Check in waffenfertigkeiten if not found in fertigkeiten
if (!originalSkillFound && this.character.waffenfertigkeiten) {
const originalWeaponSkill = this.character.waffenfertigkeiten.find(s => s.name === skill.name);
if (originalWeaponSkill) {
originalWeaponSkill[field] = newValue;
originalSkillFound = true;
}
}
if (!originalSkillFound) {
console.warn('Original skill not found in character data:', skill.name);
alert('Warnung: Originalfertigkeit nicht gefunden.');
this.cancelEditSkill();
return;
}
try {
// Save to backend
await API.put(`/api/characters/${this.character.id}`, this.character);
const response = await API.put(`/api/characters/${this.character.id}`, this.character);
console.log('Skill updated successfully:', skill.name, field, newValue);
// Update the parent component with the response data
// The backend now returns the full FeChar with categorizedskills
this.$emit('character-data-updated', response.data);
this.$emit('character-updated');
this.cancelEditSkill();
} catch (error) {
console.error('Failed to update skill:', error);
alert('Fehler beim Speichern: ' + (error.response?.data?.error || error.message));
this.cancelEditSkill();
// Revert changes on error by reloading
this.$emit('character-updated');
}
},
@@ -799,6 +868,7 @@ export default {
this.editingSkillId = null;
this.editingField = null;
this.editValue = '';
this.showNameEditWarning = false;
},
isEditingSkill(skill, field) {
+2 -1
View File
@@ -563,7 +563,8 @@ export default {
bRollTooltip: 'B würfeln: 1d6 + Modifikator je nach Rasse'
},
datasheet: {
editHelp: 'Doppelklicken auf ein Feld, um es zu bearbeiten.'
editHelp: 'Doppelklicken auf ein Feld, um es zu bearbeiten.',
editnamewarning: 'Wenn der Name der Fertigkeit geändert wird kann diese nicht mehr nach den Regeln verbessert werden. Auch beim Export können Boni und andere Werte fehlen!'
}
},
audit: {
+2 -1
View File
@@ -559,7 +559,8 @@ export default {
bRollTooltip: 'Roll B: 1d6 + modifier based on race'
},
datasheet: {
editHelp: 'Click twice on a field to edit it.'
editHelp: 'Click twice on a field to edit it.',
editnamewarning: 'If the name of the skill is changed, it can no longer be improved according to the rules. Also, bonuses and other values may be missing when exporting!'
}
},
audit: {