Files
bamort/backend/character/lerncost_handler_test.go
T
Frank 39659bcb3e New test TestCalculateSkillImproveCostNewSystem in chain of learning system
Updated learning_skill_category_difficulties to match rule set
removed SkillImprovementCost replaced by SkillImprovementCost2
2026-02-01 13:21:16 +01:00

484 lines
16 KiB
Go

package character
import (
"bamort/database"
"bamort/gsmaster"
"bamort/models"
"bytes"
"encoding/json"
"fmt"
"net/http"
"net/http/httptest"
"testing"
"github.com/gin-gonic/gin"
"github.com/stretchr/testify/assert"
)
// Test the response structures
func TestSkillCostResponseStructures(t *testing.T) {
t.Run("SkillCostResponse structure", func(t *testing.T) {
response := SkillCostResponse{
SkillName: "Menschenkenntnis",
SkillType: "skill",
Action: "learn",
CharacterID: 1,
CurrentLevel: 0,
TargetLevel: 0,
Category: "Sozial",
Difficulty: "schwer",
CanAfford: true,
Notes: "Neue Fertigkeit erlernen",
}
// Test JSON marshaling
jsonData, err := json.Marshal(response)
assert.NoError(t, err, "Response should be marshallable to JSON")
// Test JSON unmarshaling
var parsedResponse SkillCostResponse
err = json.Unmarshal(jsonData, &parsedResponse)
assert.NoError(t, err, "Response should be unmarshallable from JSON")
assert.Equal(t, response.SkillName, parsedResponse.SkillName, "Skill name should match")
assert.Equal(t, response.SkillType, parsedResponse.SkillType, "Skill type should match")
assert.Equal(t, response.Action, parsedResponse.Action, "Action should match")
assert.Equal(t, response.CharacterID, parsedResponse.CharacterID, "Character ID should match")
assert.Equal(t, response.Category, parsedResponse.Category, "Category should match")
assert.Equal(t, response.Difficulty, parsedResponse.Difficulty, "Difficulty should match")
assert.Equal(t, response.CanAfford, parsedResponse.CanAfford, "Can afford should match")
assert.Equal(t, response.Notes, parsedResponse.Notes, "Notes should match")
})
t.Run("MultiLevelCostResponse structure", func(t *testing.T) {
response := MultiLevelCostResponse{
SkillName: "Menschenkenntnis",
SkillType: "skill",
CharacterID: 1,
CurrentLevel: 10,
TargetLevel: 13,
LevelCosts: []SkillCostResponse{},
CanAffordTotal: true,
}
// Test JSON marshaling
jsonData, err := json.Marshal(response)
assert.NoError(t, err, "MultiLevelCostResponse should be marshallable to JSON")
// Test JSON unmarshaling
var parsedResponse MultiLevelCostResponse
err = json.Unmarshal(jsonData, &parsedResponse)
assert.NoError(t, err, "MultiLevelCostResponse should be unmarshallable from JSON")
assert.Equal(t, response.SkillName, parsedResponse.SkillName, "Skill name should match")
assert.Equal(t, response.SkillType, parsedResponse.SkillType, "Skill type should match")
assert.Equal(t, response.CharacterID, parsedResponse.CharacterID, "Character ID should match")
assert.Equal(t, response.CurrentLevel, parsedResponse.CurrentLevel, "Current level should match")
assert.Equal(t, response.TargetLevel, parsedResponse.TargetLevel, "Target level should match")
assert.Equal(t, response.CanAffordTotal, parsedResponse.CanAffordTotal, "Can afford total should match")
})
}
// Test helper functions
func TestHelperFunctions(t *testing.T) {
t.Run("getCurrentSkillLevel", func(t *testing.T) {
// This would need a proper character setup to test fully
// For now, we're just testing the function exists and doesn't panic
var character models.Char
level := getCurrentSkillLevel(&character, "Test", "skill")
assert.Equal(t, -1, level, "Should return -1 for non-existent skill")
})
}
// Test GetLernCost endpoint specifically with gsmaster.LernCostRequest structure
// Test GetLernCost endpoint specifically with gsmaster.LernCostRequest structure
func TestGetLernCostEndpointNewSystem(t *testing.T) {
// Setup test database
database.SetupTestDB()
defer database.ResetTestDB()
// Migrate the schema
err := models.MigrateStructure()
assert.NoError(t, err)
// Setup Gin in test mode
gin.SetMode(gin.TestMode)
t.Run("GetLernCost with Athletik for Krieger character", func(t *testing.T) {
// Create request body using gsmaster.LernCostRequest structure
requestData := gsmaster.LernCostRequest{
CharId: 20, // CharacterID = 20
Name: "Athletik", // SkillName = Athletik
CurrentLevel: 9, // CurrentLevel = 9
Type: "skill", // Type = skill
Action: "improve", // Action = improve (since we have current level)
TargetLevel: 0, // TargetLevel = 0 (will calculate up to level 18)
UsePP: 0, // No practice points used
UseGold: 0,
Reward: &[]string{"default"}[0], // Default reward type
}
requestBody, _ := json.Marshal(requestData)
// Create HTTP request
req, _ := http.NewRequest("POST", "/api/characters/lerncost", bytes.NewBuffer(requestBody))
req.Header.Set("Content-Type", "application/json")
// Create response recorder
w := httptest.NewRecorder()
// Create Gin context
c, _ := gin.CreateTestContext(w)
c.Request = req
c.Params = []gin.Param{{Key: "id", Value: "20"}}
fmt.Printf("Test: GetLernCost for Athletik improvement for Krieger character ID 20\n")
fmt.Printf("Request: CharId=%d, SkillName=%s, CurrentLevel=%d, TargetLevel=%d\n",
requestData.CharId, requestData.Name, requestData.CurrentLevel, requestData.TargetLevel)
// Call the actual handler function
GetLernCostNewSystem(c)
// Print the actual response to see what we get
fmt.Printf("Response Status: %d\n", w.Code)
fmt.Printf("Response Body: %s\n", w.Body.String())
// Check if we got an error response first
if w.Code != http.StatusOK {
var errorResponse map[string]interface{}
err := json.Unmarshal(w.Body.Bytes(), &errorResponse)
if err == nil {
fmt.Printf("Error Response: %+v\n", errorResponse)
}
assert.Fail(t, "Expected successful response but got error: %s", w.Body.String())
return
}
// Parse and validate response for success case
var response []gsmaster.SkillCostResultNew
err := json.Unmarshal(w.Body.Bytes(), &response)
assert.NoError(t, err, "Response should be valid JSON array of SkillCostResultNew")
// Should have costs for levels 10, 11, 12, ... up to 18 (from current level 9)
assert.Greater(t, len(response), 0, "Should return learning costs for multiple levels")
assert.LessOrEqual(t, len(response), 9, "Should not return more than 9 levels (10-18)")
// Validate the first entry (level 10)
if len(response) > 0 {
firstResult := response[0]
assert.Equal(t, "20", firstResult.CharacterID, "Character ID should match")
assert.Equal(t, "Athletik", firstResult.SkillName, "Skill name should match")
assert.Equal(t, 10, firstResult.TargetLevel, "First target level should be 10")
// Character class should be "Kr" (abbreviation for "Krieger")
assert.Equal(t, "Kr", firstResult.CharacterClass, "Character class should be abbreviated to 'Kr'")
// Costs must be non-negative; values depend on test data
assert.GreaterOrEqual(t, firstResult.EP, 0, "EP cost should be non-negative")
assert.GreaterOrEqual(t, firstResult.GoldCost, 0, "Gold cost should be non-negative")
fmt.Printf("Level %d cost: EP=%d, GoldCost=%d, LE=%d\n", firstResult.TargetLevel,
firstResult.EP, firstResult.GoldCost, firstResult.LE)
fmt.Printf("Category=%s, Difficulty=%s\n",
firstResult.Category, firstResult.Difficulty)
}
// Find cost for level 12 specifically to test mid-range
var level12Cost *gsmaster.SkillCostResultNew
for i := range response {
if response[i].TargetLevel == 12 {
level12Cost = &response[i]
break
}
}
if level12Cost != nil {
assert.Equal(t, 12, level12Cost.TargetLevel, "Target level should be 12")
assert.GreaterOrEqual(t, level12Cost.EP, 0, "EP cost should be non-negative for level 12")
fmt.Printf("Level 12 cost: EP=%d, GoldCost=%d, LE=%d\n",
level12Cost.EP, level12Cost.GoldCost, level12Cost.LE)
} else {
fmt.Printf("No cost found for level 12. Available levels: ")
for _, cost := range response {
fmt.Printf("%d ", cost.TargetLevel)
}
fmt.Println()
}
// Verify all target levels are sequential and start from current level + 1
expectedLevel := 10 // Current level 9 + 1
for _, cost := range response {
assert.Equal(t, expectedLevel, cost.TargetLevel,
"Target levels should be sequential starting from %d", expectedLevel)
assert.Equal(t, "Athletik", cost.SkillName, "All entries should have correct skill name")
assert.Equal(t, "Kr", cost.CharacterClass, "All entries should have correct character class")
expectedLevel++
}
})
}
func TestCalculateSpellLearnCostNewSystem(t *testing.T) {
rewardHalve := "halveep"
tests := []struct {
name string
request gsmaster.LernCostRequest
spellInfo models.SpellLearningInfo
remainingPP int
remainingGold int
wantLE int
wantEP int
wantGold int
wantPPUsed int
wantGoldUsed int
wantRemainingPP int
wantRemainingGold int
}{
{
name: "applies PP before cost calculation",
request: gsmaster.LernCostRequest{Reward: nil, CharId: 15},
spellInfo: models.SpellLearningInfo{
SpellID: 47,
SpellName: "Scharfblick",
SpellLevel: 1,
LERequired: 1,
EPPerLE: 60,
SchoolName: "Verändern",
},
remainingPP: 1,
remainingGold: 0,
wantLE: 0,
wantEP: 00,
wantGold: 00,
wantPPUsed: 1,
wantGoldUsed: 0,
wantRemainingPP: 0,
wantRemainingGold: 0,
},
{
name: "halves EP via reward",
request: gsmaster.LernCostRequest{Reward: &rewardHalve, CharId: 22},
spellInfo: models.SpellLearningInfo{
SpellID: 1,
SpellName: "Angst",
SpellLevel: 2,
LERequired: 1,
EPPerLE: 60,
SchoolName: "Beherrschen",
},
remainingPP: 0,
remainingGold: 0,
wantLE: 1,
wantEP: 30, // 3 LE * 40 EP/LE -> 120, reward halves to 60
wantGold: 100,
wantPPUsed: 0,
wantGoldUsed: 0,
wantRemainingPP: 0,
wantRemainingGold: 0,
},
{
name: "Zaubersprung Hx uses gold up to available but below cap",
request: gsmaster.LernCostRequest{Reward: nil, CharId: 18},
spellInfo: models.SpellLearningInfo{
SpellID: 68,
SpellName: "Zaubersprung",
SpellLevel: 3,
LERequired: 2,
EPPerLE: 30,
SchoolName: "Beherrschen",
},
remainingPP: 0,
remainingGold: 50, // 5 EP replacement, below EP/2 cap (60)
wantLE: 2,
wantEP: 55,
wantGold: 200,
wantPPUsed: 0,
wantGoldUsed: 50,
wantRemainingPP: 0,
wantRemainingGold: 0,
},
{
name: "Zaubersprung Ma uses gold up to available but below cap",
request: gsmaster.LernCostRequest{Reward: nil, CharId: 22},
spellInfo: models.SpellLearningInfo{
SpellID: 68,
SpellName: "Zaubersprung",
SpellLevel: 3,
LERequired: 2,
EPPerLE: 60,
SchoolName: "Beherrschen",
},
remainingPP: 0,
remainingGold: 50, // 5 EP replacement, below EP/2 cap (60)
wantLE: 2,
wantEP: 115,
wantGold: 200,
wantPPUsed: 0,
wantGoldUsed: 50,
wantRemainingPP: 0,
wantRemainingGold: 0,
},
{
name: "caps gold conversion at half EP",
request: gsmaster.LernCostRequest{CharId: 22},
spellInfo: models.SpellLearningInfo{
SpellID: 68,
SpellName: "Zaubersprung",
SpellLevel: 3,
LERequired: 2,
EPPerLE: 60,
SchoolName: "Beherrschen",
},
remainingPP: 0,
remainingGold: 2000, // would allow 200 EP replacement but cap is EP/2 = 60
wantLE: 2,
wantEP: 60,
wantGold: 200,
wantPPUsed: 0,
wantGoldUsed: 600,
wantRemainingPP: 0,
wantRemainingGold: 1400,
},
}
for _, tc := range tests {
//tc := tc
t.Run(tc.name, func(t *testing.T) {
remainingPP := tc.remainingPP
remainingGold := tc.remainingGold
var result gsmaster.SkillCostResultNew
err := calculateSpellLearnCostNewSystem(&tc.request, &result, &remainingPP, &remainingGold, &tc.spellInfo)
assert.NoError(t, err)
assert.Equal(t, tc.spellInfo.SchoolName, result.Category)
assert.Equal(t, fmt.Sprintf("Stufe %d", tc.spellInfo.SpellLevel), result.Difficulty)
assert.Equal(t, tc.wantLE, result.LE)
assert.Equal(t, tc.wantEP, result.EP)
assert.Equal(t, tc.wantGold, result.GoldCost)
assert.Equal(t, tc.wantPPUsed, result.PPUsed)
assert.Equal(t, tc.wantGoldUsed, result.GoldUsed)
assert.Equal(t, tc.wantRemainingPP, remainingPP)
assert.Equal(t, tc.wantRemainingGold, remainingGold)
})
}
}
// ToDo: add more test cases for other classes dificulties and higher TEs
func TestCalculateSkillImproveCostNewSystem(t *testing.T) {
// Ensure DB is initialized so GetImprovementCost can run without nil DB
database.SetupTestDB()
defer database.ResetTestDB()
tests := []struct {
name string
request gsmaster.LernCostRequest
skillInfo models.SkillLearningInfo
targetLevel int
requiredTE int
requiredEP int
requiredGold int
availablePP int
availableGold int
}{
{
name: "Base cost calculation without rewards",
request: gsmaster.LernCostRequest{},
skillInfo: models.SkillLearningInfo{
SkillName: "Schwimmen",
CategoryName: "Körper",
DifficultyName: "leicht",
ClassCode: "Bb",
EPPerTE: 10,
LearnCost: 1,
},
requiredTE: 1,
requiredEP: 10,
requiredGold: 200,
targetLevel: 13,
availablePP: 0,
availableGold: 0,
}, {
name: "applies PP reduction",
request: gsmaster.LernCostRequest{},
skillInfo: models.SkillLearningInfo{
SkillName: "Schwimmen",
CategoryName: "Körper",
DifficultyName: "leicht",
ClassCode: "Bb",
EPPerTE: 10,
LearnCost: 1,
},
requiredTE: 0,
requiredEP: 0,
requiredGold: 0,
targetLevel: 13,
availablePP: 1,
availableGold: 0,
},
{
name: "converts gold up to half EP",
request: gsmaster.LernCostRequest{},
skillInfo: models.SkillLearningInfo{
SkillName: "Schwimmen",
CategoryName: "Körper",
DifficultyName: "leicht",
ClassCode: "Bb",
EPPerTE: 10,
},
requiredTE: 1,
requiredEP: 5,
targetLevel: 13,
availablePP: 0,
availableGold: 50,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
remainingPP := tt.availablePP
remainingGold := tt.availableGold
result := gsmaster.SkillCostResultNew{
CharacterClass: tt.skillInfo.ClassCode,
SkillName: tt.skillInfo.SkillName,
Category: tt.skillInfo.CategoryName,
Difficulty: tt.skillInfo.DifficultyName,
TargetLevel: tt.targetLevel,
}
err := CalculateSkillImproveCostNewSystem(&tt.request, &result, tt.targetLevel, &remainingPP, &remainingGold, &tt.skillInfo)
assert.NoError(t, err)
// Base EP before gold conversion is computed from post-PP LE
baseEP := tt.skillInfo.EPPerTE * result.LE
originalTrain := result.LE + result.PPUsed
assert.Greater(t, originalTrain, 0, "should have positive training cost")
assert.Equal(t, tt.availablePP-result.PPUsed, remainingPP, "PP tracking should be consistent")
assert.Equal(t, tt.availableGold-result.GoldUsed, remainingGold, "Gold tracking should match usage")
if tt.availablePP > 0 {
assert.Equal(t, tt.availablePP-remainingPP, result.PPUsed, "PP used should reduce remaining PP")
assert.Equal(t, baseEP, result.EP, "No gold in this case; EP equals base")
assert.Equal(t, tt.skillInfo.EPPerTE*result.LE, result.EP)
} else {
expectedGoldUsed := tt.availableGold
halfEPCap := (baseEP / 2) * 10
if expectedGoldUsed > halfEPCap {
expectedGoldUsed = halfEPCap
}
assert.Equal(t, expectedGoldUsed, result.GoldUsed)
assert.Equal(t, baseEP-expectedGoldUsed/10, result.EP)
assert.Equal(t, tt.availableGold-expectedGoldUsed, remainingGold)
}
})
}
}