Files
bamort/backend/character/lerncost_handler_test.go
T
Frank 3e20348bd3 should have fixedtests
but found that some tests are real rubbish
2026-01-28 21:29:53 +01:00

222 lines
8.3 KiB
Go

package character
import (
"bamort/database"
"bamort/gsmaster"
"bamort/models"
"bytes"
"encoding/json"
"fmt"
"net/http"
"net/http/httptest"
"testing"
"github.com/gin-gonic/gin"
"github.com/stretchr/testify/assert"
)
// Test the response structures
func TestSkillCostResponseStructures(t *testing.T) {
t.Run("SkillCostResponse structure", func(t *testing.T) {
response := SkillCostResponse{
SkillName: "Menschenkenntnis",
SkillType: "skill",
Action: "learn",
CharacterID: 1,
CurrentLevel: 0,
TargetLevel: 0,
Category: "Sozial",
Difficulty: "schwer",
CanAfford: true,
Notes: "Neue Fertigkeit erlernen",
}
// Test JSON marshaling
jsonData, err := json.Marshal(response)
assert.NoError(t, err, "Response should be marshallable to JSON")
// Test JSON unmarshaling
var parsedResponse SkillCostResponse
err = json.Unmarshal(jsonData, &parsedResponse)
assert.NoError(t, err, "Response should be unmarshallable from JSON")
assert.Equal(t, response.SkillName, parsedResponse.SkillName, "Skill name should match")
assert.Equal(t, response.SkillType, parsedResponse.SkillType, "Skill type should match")
assert.Equal(t, response.Action, parsedResponse.Action, "Action should match")
assert.Equal(t, response.CharacterID, parsedResponse.CharacterID, "Character ID should match")
assert.Equal(t, response.Category, parsedResponse.Category, "Category should match")
assert.Equal(t, response.Difficulty, parsedResponse.Difficulty, "Difficulty should match")
assert.Equal(t, response.CanAfford, parsedResponse.CanAfford, "Can afford should match")
assert.Equal(t, response.Notes, parsedResponse.Notes, "Notes should match")
})
t.Run("MultiLevelCostResponse structure", func(t *testing.T) {
response := MultiLevelCostResponse{
SkillName: "Menschenkenntnis",
SkillType: "skill",
CharacterID: 1,
CurrentLevel: 10,
TargetLevel: 13,
LevelCosts: []SkillCostResponse{},
CanAffordTotal: true,
}
// Test JSON marshaling
jsonData, err := json.Marshal(response)
assert.NoError(t, err, "MultiLevelCostResponse should be marshallable to JSON")
// Test JSON unmarshaling
var parsedResponse MultiLevelCostResponse
err = json.Unmarshal(jsonData, &parsedResponse)
assert.NoError(t, err, "MultiLevelCostResponse should be unmarshallable from JSON")
assert.Equal(t, response.SkillName, parsedResponse.SkillName, "Skill name should match")
assert.Equal(t, response.SkillType, parsedResponse.SkillType, "Skill type should match")
assert.Equal(t, response.CharacterID, parsedResponse.CharacterID, "Character ID should match")
assert.Equal(t, response.CurrentLevel, parsedResponse.CurrentLevel, "Current level should match")
assert.Equal(t, response.TargetLevel, parsedResponse.TargetLevel, "Target level should match")
assert.Equal(t, response.CanAffordTotal, parsedResponse.CanAffordTotal, "Can afford total should match")
})
}
// Test helper functions
func TestHelperFunctions(t *testing.T) {
t.Run("getCurrentSkillLevel", func(t *testing.T) {
// This would need a proper character setup to test fully
// For now, we're just testing the function exists and doesn't panic
var character models.Char
level := getCurrentSkillLevel(&character, "Test", "skill")
assert.Equal(t, -1, level, "Should return -1 for non-existent skill")
})
}
// Test GetLernCost endpoint specifically with gsmaster.LernCostRequest structure
// Test GetLernCost endpoint specifically with gsmaster.LernCostRequest structure
func TestGetLernCostEndpointNewSystem(t *testing.T) {
// Setup test database
database.SetupTestDB()
defer database.ResetTestDB()
// Migrate the schema
err := models.MigrateStructure()
assert.NoError(t, err)
// Setup Gin in test mode
gin.SetMode(gin.TestMode)
t.Run("GetLernCost with Athletik for Krieger character", func(t *testing.T) {
// Create request body using gsmaster.LernCostRequest structure
requestData := gsmaster.LernCostRequest{
CharId: 20, // CharacterID = 20
Name: "Athletik", // SkillName = Athletik
CurrentLevel: 9, // CurrentLevel = 9
Type: "skill", // Type = skill
Action: "improve", // Action = improve (since we have current level)
TargetLevel: 0, // TargetLevel = 0 (will calculate up to level 18)
UsePP: 0, // No practice points used
UseGold: 0,
Reward: &[]string{"default"}[0], // Default reward type
}
requestBody, _ := json.Marshal(requestData)
// Create HTTP request
req, _ := http.NewRequest("POST", "/api/characters/lerncost", bytes.NewBuffer(requestBody))
req.Header.Set("Content-Type", "application/json")
// Create response recorder
w := httptest.NewRecorder()
// Create Gin context
c, _ := gin.CreateTestContext(w)
c.Request = req
c.Params = []gin.Param{{Key: "id", Value: "20"}}
fmt.Printf("Test: GetLernCost for Athletik improvement for Krieger character ID 20\n")
fmt.Printf("Request: CharId=%d, SkillName=%s, CurrentLevel=%d, TargetLevel=%d\n",
requestData.CharId, requestData.Name, requestData.CurrentLevel, requestData.TargetLevel)
// Call the actual handler function
GetLernCostNewSystem(c)
// Print the actual response to see what we get
fmt.Printf("Response Status: %d\n", w.Code)
fmt.Printf("Response Body: %s\n", w.Body.String())
// Check if we got an error response first
if w.Code != http.StatusOK {
var errorResponse map[string]interface{}
err := json.Unmarshal(w.Body.Bytes(), &errorResponse)
if err == nil {
fmt.Printf("Error Response: %+v\n", errorResponse)
}
assert.Fail(t, "Expected successful response but got error: %s", w.Body.String())
return
}
// Parse and validate response for success case
var response []gsmaster.SkillCostResultNew
err := json.Unmarshal(w.Body.Bytes(), &response)
assert.NoError(t, err, "Response should be valid JSON array of SkillCostResultNew")
// Should have costs for levels 10, 11, 12, ... up to 18 (from current level 9)
assert.Greater(t, len(response), 0, "Should return learning costs for multiple levels")
assert.LessOrEqual(t, len(response), 9, "Should not return more than 9 levels (10-18)")
// Validate the first entry (level 10)
if len(response) > 0 {
firstResult := response[0]
assert.Equal(t, "20", firstResult.CharacterID, "Character ID should match")
assert.Equal(t, "Athletik", firstResult.SkillName, "Skill name should match")
assert.Equal(t, 10, firstResult.TargetLevel, "First target level should be 10")
// Character class should be "Kr" (abbreviation for "Krieger")
assert.Equal(t, "Kr", firstResult.CharacterClass, "Character class should be abbreviated to 'Kr'")
// Costs must be non-negative; values depend on test data
assert.GreaterOrEqual(t, firstResult.EP, 0, "EP cost should be non-negative")
assert.GreaterOrEqual(t, firstResult.GoldCost, 0, "Gold cost should be non-negative")
fmt.Printf("Level %d cost: EP=%d, GoldCost=%d, LE=%d\n", firstResult.TargetLevel,
firstResult.EP, firstResult.GoldCost, firstResult.LE)
fmt.Printf("Category=%s, Difficulty=%s\n",
firstResult.Category, firstResult.Difficulty)
}
// Find cost for level 12 specifically to test mid-range
var level12Cost *gsmaster.SkillCostResultNew
for i := range response {
if response[i].TargetLevel == 12 {
level12Cost = &response[i]
break
}
}
if level12Cost != nil {
assert.Equal(t, 12, level12Cost.TargetLevel, "Target level should be 12")
assert.GreaterOrEqual(t, level12Cost.EP, 0, "EP cost should be non-negative for level 12")
fmt.Printf("Level 12 cost: EP=%d, GoldCost=%d, LE=%d\n",
level12Cost.EP, level12Cost.GoldCost, level12Cost.LE)
} else {
fmt.Printf("No cost found for level 12. Available levels: ")
for _, cost := range response {
fmt.Printf("%d ", cost.TargetLevel)
}
fmt.Println()
}
// Verify all target levels are sequential and start from current level + 1
expectedLevel := 10 // Current level 9 + 1
for _, cost := range response {
assert.Equal(t, expectedLevel, cost.TargetLevel,
"Target levels should be sequential starting from %d", expectedLevel)
assert.Equal(t, "Athletik", cost.SkillName, "All entries should have correct skill name")
assert.Equal(t, "Kr", cost.CharacterClass, "All entries should have correct character class")
expectedLevel++
}
})
}