042a1d4773
* introduced central package registry by package init function * dynamic registration of routes, model, migrations and initializers. * setting a docker compose project name to prevent shutdown of other containers with the same (composer)name * ai documentation * app template * Create tests for ALL API entpoints in ALL packages Based on current data. Ensure that all API endpoints used in frontend are tested. These tests are crucial for the next refactoring tasks. * adopting agent instructions for a more consistent coding style * added desired module layout and debugging information * Fix All Failing tests All failing tests are fixed now that makes the refactoring more easy since all tests must pass * restored routes for maintenance * added common translations * added new tests for API Endpoint * Merge branch 'separate_business_logic' * added lern and skill improvement cost editing * Set Docker image tag when building to prevent rebuild when nothing has changed * add and remove PP for Weaponskill fixed * add and remove PP for same named skills fixed * add new task
538 lines
13 KiB
Go
538 lines
13 KiB
Go
package importer
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import (
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"bamort/bmrt/models"
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"encoding/csv"
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"encoding/json"
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"fmt"
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"os"
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"strconv"
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"strings"
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)
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// ExportCharToVTT converts a BaMoRT character to VTT JSON format
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func ExportCharToVTT(char *models.Char) (*CharacterImport, error) {
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vtt := &CharacterImport{}
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// Basic info
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vtt.ID = fmt.Sprintf("bamort-character-%d", char.ID)
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vtt.Name = char.Name
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vtt.Rasse = char.Rasse
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vtt.Typ = char.Typ
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vtt.Alter = char.Alter
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vtt.Anrede = char.Anrede
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vtt.Grad = char.Grad
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vtt.Groesse = char.Groesse
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vtt.Gewicht = char.Gewicht
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vtt.Glaube = char.Glaube
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vtt.Hand = char.Hand
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vtt.Image = char.Image
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// LP
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vtt.Lp.Max = char.Lp.Max
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vtt.Lp.Value = char.Lp.Value
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// AP
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vtt.Ap.Max = char.Ap.Max
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vtt.Ap.Value = char.Ap.Value
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// B
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vtt.B.Max = char.B.Max
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vtt.B.Value = char.B.Value
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// Eigenschaften - convert from array to struct
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for _, e := range char.Eigenschaften {
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switch e.Name {
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case "Au":
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vtt.Eigenschaften.Au = e.Value
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case "Gs":
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vtt.Eigenschaften.Gs = e.Value
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case "Gw":
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vtt.Eigenschaften.Gw = e.Value
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case "In":
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vtt.Eigenschaften.In = e.Value
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case "Ko":
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vtt.Eigenschaften.Ko = e.Value
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case "PA":
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vtt.Eigenschaften.Pa = e.Value
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case "St":
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vtt.Eigenschaften.St = e.Value
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case "Wk":
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vtt.Eigenschaften.Wk = e.Value
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case "Zt":
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vtt.Eigenschaften.Zt = e.Value
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}
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}
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// Merkmale
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vtt.Merkmale.Augenfarbe = char.Merkmale.Augenfarbe
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vtt.Merkmale.Haarfarbe = char.Merkmale.Haarfarbe
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vtt.Merkmale.Sonstige = char.Merkmale.Sonstige
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// Gestalt
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vtt.Gestalt.Breite = char.Merkmale.Breite
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vtt.Gestalt.Groesse = char.Merkmale.Groesse
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// Bennies
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vtt.Bennies.Gg = char.Bennies.Gg
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vtt.Bennies.Sg = char.Bennies.Sg
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vtt.Bennies.Gp = char.Bennies.Gp
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// Erfahrungsschatz
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vtt.Erfahrungsschatz.Value = char.Erfahrungsschatz.ES
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// Spezialisierung
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vtt.Spezialisierung = char.Spezialisierung
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// Fertigkeiten
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for i, f := range char.Fertigkeiten {
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vtt.Fertigkeiten = append(vtt.Fertigkeiten, Fertigkeit{
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ImportBase: ImportBase{
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ID: fmt.Sprintf("bamort-skill-%d-%d", char.ID, i),
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Name: f.Name,
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},
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Beschreibung: f.Beschreibung,
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Fertigkeitswert: f.Fertigkeitswert,
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Bonus: f.Bonus,
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Pp: f.Pp,
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Quelle: "", // Not stored in character skill
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})
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}
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// Waffenfertigkeiten
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for i, w := range char.Waffenfertigkeiten {
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vtt.Waffenfertigkeiten = append(vtt.Waffenfertigkeiten, Waffenfertigkeit{
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ImportBase: ImportBase{
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ID: fmt.Sprintf("bamort-weaponskill-%d-%d", char.ID, i),
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Name: w.Name,
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},
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Beschreibung: w.Beschreibung,
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Fertigkeitswert: w.Fertigkeitswert,
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Bonus: w.Bonus,
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Pp: w.Pp,
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Quelle: "", // Not stored in character skill
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})
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}
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// Zauber
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for i, z := range char.Zauber {
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vtt.Zauber = append(vtt.Zauber, Zauber{
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ImportBase: ImportBase{
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ID: fmt.Sprintf("bamort-spell-%d-%d", char.ID, i),
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Name: z.Name,
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},
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Beschreibung: z.Beschreibung,
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Bonus: z.Bonus,
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Quelle: z.Quelle,
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})
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}
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// Waffen
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for i, w := range char.Waffen {
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vtt.Waffen = append(vtt.Waffen, Waffe{
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ImportBase: ImportBase{
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ID: fmt.Sprintf("bamort-weapon-%d-%d", char.ID, i),
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Name: w.Name,
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},
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Beschreibung: w.Beschreibung,
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Gewicht: w.Gewicht,
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Wert: w.Wert,
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Anzahl: w.Anzahl,
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Anb: w.Anb,
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Schb: w.Schb,
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Abwb: w.Abwb,
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NameFuerSpezialisierung: w.NameFuerSpezialisierung,
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BeinhaltetIn: fmt.Sprintf("bamort-container-%d", w.ContainedIn),
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ContainedIn: w.ContainedIn,
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Magisch: Magisch{
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IstMagisch: w.IstMagisch,
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Abw: w.Abw,
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Ausgebrannt: w.Ausgebrannt,
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},
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})
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}
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// Ausrüstung
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for i, a := range char.Ausruestung {
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vtt.Ausruestung = append(vtt.Ausruestung, Ausruestung{
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ImportBase: ImportBase{
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ID: fmt.Sprintf("bamort-equipment-%d-%d", char.ID, i),
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Name: a.Name,
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},
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Beschreibung: a.Beschreibung,
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Gewicht: a.Gewicht,
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Wert: a.Wert,
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Anzahl: a.Anzahl,
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Bonus: a.Bonus,
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BeinhaltetIn: fmt.Sprintf("bamort-container-%d", a.ContainedIn),
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ContainedIn: a.ContainedIn,
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Magisch: Magisch{
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IstMagisch: a.IstMagisch,
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Abw: a.Abw,
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Ausgebrannt: a.Ausgebrannt,
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},
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})
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}
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// Behältnisse
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for i, b := range char.Behaeltnisse {
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vtt.Behaeltnisse = append(vtt.Behaeltnisse, Behaeltniss{
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ImportBase: ImportBase{
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ID: fmt.Sprintf("bamort-container-%d-%d", char.ID, i),
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Name: b.Name,
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},
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Beschreibung: b.Beschreibung,
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Gewicht: b.Gewicht,
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Wert: b.Wert,
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Tragkraft: b.Tragkraft,
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Volumen: b.Volumen,
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BeinhaltetIn: fmt.Sprintf("bamort-container-%d", b.ContainedIn),
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ContainedIn: b.ContainedIn,
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Magisch: Magisch{
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IstMagisch: b.IstMagisch,
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Abw: b.Abw,
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Ausgebrannt: b.Ausgebrannt,
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},
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})
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}
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// Transportmittel
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for i, tm := range char.Transportmittel {
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vtt.Transportmittel = append(vtt.Transportmittel, Transportation{
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ImportBase: ImportBase{
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ID: fmt.Sprintf("bamort-transport-%d-%d", char.ID, i),
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Name: tm.Name,
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},
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Beschreibung: tm.Beschreibung,
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Gewicht: int(tm.Gewicht),
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Wert: tm.Wert,
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Tragkraft: tm.Tragkraft,
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BeinhaltetIn: fmt.Sprintf("bamort-container-%d", tm.ContainedIn),
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ContainedIn: tm.ContainedIn,
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Magisch: Magisch{
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IstMagisch: tm.IstMagisch,
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Abw: tm.Abw,
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Ausgebrannt: tm.Ausgebrannt,
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},
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})
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}
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return vtt, nil
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}
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// ExportCharToVTTFile exports a character to VTT JSON file
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func ExportCharToVTTFile(char *models.Char, filename string) error {
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vtt, err := ExportCharToVTT(char)
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if err != nil {
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return err
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}
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file, err := os.Create(filename)
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if err != nil {
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return err
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}
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defer file.Close()
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encoder := json.NewEncoder(file)
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encoder.SetIndent("", " ")
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return encoder.Encode(vtt)
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}
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// ExportSpellsToCSV exports spell master data to CSV format
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func ExportSpellsToCSV(spells []models.Spell, filename string) error {
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file, err := os.Create(filename)
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if err != nil {
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return err
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}
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defer file.Close()
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writer := csv.NewWriter(file)
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defer writer.Flush()
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// Header
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header := []string{
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"Nr", "game_system", "name", "Beschreibung", "Quelle", "source_id",
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"page_number", "bonus", "stufe", "ap", "Art", "Zauberdauer",
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"Reichweite", "Wirkungsziel", "Wirkungsbereich", "Wirkungsdauer",
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"Ursprung", "Category", "learning_category", "Agens", "Reagens",
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"Material (Kosten)",
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}
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if err := writer.Write(header); err != nil {
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return err
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}
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// Data rows
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for i, spell := range spells {
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row := []string{
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strconv.Itoa(i + 1),
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spell.GameSystem,
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spell.Name,
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spell.Beschreibung,
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spell.Quelle,
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strconv.Itoa(int(spell.SourceID)),
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strconv.Itoa(spell.PageNumber),
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strconv.Itoa(spell.Bonus),
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strconv.Itoa(spell.Stufe),
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spell.AP,
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spell.Art,
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spell.Zauberdauer,
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spell.Reichweite,
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spell.Wirkungsziel,
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spell.Wirkungsbereich,
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spell.Wirkungsdauer,
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spell.Ursprung,
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spell.Category,
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spell.LearningCategory,
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"", // Agens - not in current model
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"", // Reagens - not in current model
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"", // Material - not in current model
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}
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if err := writer.Write(row); err != nil {
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return err
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}
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}
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return nil
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}
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// ExportCharToCSV exports a character to CSV format (MOAM-compatible)
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func ExportCharToCSV(char *models.Char, filename string) error {
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file, err := os.Create(filename)
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if err != nil {
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return err
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}
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defer file.Close()
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writer := csv.NewWriter(file)
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writer.Comma = ';'
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defer writer.Flush()
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// Helper to write a row
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writeRow := func(fields ...string) error {
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return writer.Write(fields)
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}
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// Header: Name, Typ, Grad, Stand, Glaube, Herkunft
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if err := writeRow("Name", "Typ", "Grad", "Stand", "Glaube", "Herkunft"); err != nil {
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return err
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}
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stand := ""
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herkunft := ""
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if err := writeRow(char.Name, char.Typ, strconv.Itoa(char.Grad), stand, char.Glaube, herkunft); err != nil {
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return err
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}
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// Spezialisierung
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if err := writeRow("Spezialisierung", strings.Join(char.Spezialisierung, ";")); err != nil {
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return err
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}
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if err := writeRow(""); err != nil { // Empty line
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return err
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}
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// Basiseigenschaften
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if err := writeRow("Basiseigenschaften"); err != nil {
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return err
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}
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eigenschaftenMap := make(map[string]int)
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for _, e := range char.Eigenschaften {
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eigenschaftenMap[e.Name] = e.Value
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}
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if err := writeRow("St", strconv.Itoa(eigenschaftenMap["St"])); err != nil {
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return err
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}
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if err := writeRow("Gs", strconv.Itoa(eigenschaftenMap["Gs"])); err != nil {
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return err
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}
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if err := writeRow("Gw", strconv.Itoa(eigenschaftenMap["Gw"])); err != nil {
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return err
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}
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if err := writeRow("Ko", strconv.Itoa(eigenschaftenMap["Ko"])); err != nil {
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return err
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}
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if err := writeRow("In", strconv.Itoa(eigenschaftenMap["In"])); err != nil {
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return err
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}
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if err := writeRow("Zt", strconv.Itoa(eigenschaftenMap["Zt"])); err != nil {
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return err
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}
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if err := writeRow("Au", strconv.Itoa(eigenschaftenMap["Au"])); err != nil {
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return err
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}
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if err := writeRow("pA", strconv.Itoa(eigenschaftenMap["PA"])); err != nil {
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return err
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}
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if err := writeRow("Wk", strconv.Itoa(eigenschaftenMap["Wk"])); err != nil {
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return err
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}
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// LP, AP, B, SchB, AbB, AnB
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if err := writeRow("LP", "AP", "B", "SchB", "AbB", "AnB"); err != nil {
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return err
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}
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if err := writeRow(
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strconv.Itoa(char.Lp.Max),
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strconv.Itoa(char.Ap.Max),
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strconv.Itoa(char.B.Max),
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"0", // SchB - not in model
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"0", // AbB - not in model
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"0", // AnB - not in model
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); err != nil {
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return err
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}
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if err := writeRow(""); err != nil {
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return err
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}
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// Raufen, Abwehr (not in current model, use defaults)
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if err := writeRow("Raufen", "Abwehr"); err != nil {
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return err
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}
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if err := writeRow("7", "14"); err != nil {
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return err
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}
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// Resistenz
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if err := writeRow("Resistenz Geist", "Resistenz Körper"); err != nil {
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return err
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}
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if err := writeRow("0", "0"); err != nil {
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return err
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}
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if err := writeRow("Bonus Resistenz Geist", "Bonus Resistenz Körper"); err != nil {
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return err
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}
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if err := writeRow("0", "0"); err != nil {
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return err
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}
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if err := writeRow(""); err != nil {
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return err
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}
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// Waffen
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if err := writeRow("Waffe", "Erfolgswert", "Angriffsbonus", "Schadensbonus", "Abwehrbonus", "Praxispunkte"); err != nil {
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return err
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}
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for _, w := range char.Waffen {
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// Find corresponding weapon skill
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erfolgswert := 0
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for _, ws := range char.Waffenfertigkeiten {
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if strings.Contains(w.Name, ws.Name) || strings.Contains(ws.Name, w.Name) {
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erfolgswert = ws.Fertigkeitswert
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break
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}
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}
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if err := writeRow(
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w.Name,
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strconv.Itoa(erfolgswert),
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strconv.Itoa(w.Anb),
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strconv.Itoa(w.Schb),
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strconv.Itoa(w.Abwb),
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"0",
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); err != nil {
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return err
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}
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}
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if err := writeRow(""); err != nil {
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return err
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}
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// Rüstung (armor from equipment)
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if err := writeRow("Rüstung", "RK", "Rüstungsbonus"); err != nil {
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return err
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}
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for _, a := range char.Ausruestung {
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if strings.Contains(strings.ToLower(a.Name), "rüstung") || strings.Contains(strings.ToLower(a.Name), "armor") {
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if err := writeRow(a.Name, strconv.Itoa(a.Bonus), "0"); err != nil {
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return err
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}
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}
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}
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if err := writeRow(""); err != nil {
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return err
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}
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// Fertigkeiten
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if err := writeRow("Fertigkeit", "Erfolgswert", "Bonus", "Praxispunkte"); err != nil {
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return err
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}
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for _, f := range char.Fertigkeiten {
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desc := f.Beschreibung
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if desc != "" {
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desc = " (" + desc + ")"
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}
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if err := writeRow(
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f.Name+desc,
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strconv.Itoa(f.Fertigkeitswert),
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strconv.Itoa(f.Bonus),
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strconv.Itoa(f.Pp),
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); err != nil {
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return err
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}
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}
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if err := writeRow(""); err != nil {
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return err
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}
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// Zauber section (if character has spells)
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if len(char.Zauber) > 0 {
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if err := writeRow("Zaubern", "ZauB"); err != nil {
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return err
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}
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if err := writeRow("0", "0"); err != nil { // Placeholder values
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return err
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}
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if err := writeRow("Zauber", "Bonus", "Praxispunkte"); err != nil {
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return err
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}
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for _, z := range char.Zauber {
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if err := writeRow(z.Name, strconv.Itoa(z.Bonus), "0"); err != nil {
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return err
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}
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}
|
|
if err := writeRow(""); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
// Ausrüstung (equipment list)
|
|
if err := writeRow("Ausrüstung"); err != nil {
|
|
return err
|
|
}
|
|
var equipmentNames []string
|
|
for _, a := range char.Ausruestung {
|
|
equipmentNames = append(equipmentNames, a.Name)
|
|
}
|
|
for _, b := range char.Behaeltnisse {
|
|
equipmentNames = append(equipmentNames, b.Name)
|
|
}
|
|
for _, t := range char.Transportmittel {
|
|
equipmentNames = append(equipmentNames, t.Name)
|
|
}
|
|
if len(equipmentNames) > 0 {
|
|
if err := writeRow(strings.Join(equipmentNames, ";")); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
if err := writeRow(""); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Erfahrung
|
|
if err := writeRow("Erfahrung"); err != nil {
|
|
return err
|
|
}
|
|
if err := writeRow("Erfahrungsschatz", "EP", "Gold"); err != nil {
|
|
return err
|
|
}
|
|
if err := writeRow(
|
|
strconv.Itoa(char.Erfahrungsschatz.ES),
|
|
"0", // EP not in model
|
|
"0", // Gold not in model
|
|
); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|